Commit graph

20 commits

Author SHA1 Message Date
Tao Tien
1afb7f4e3d cargo fix 2026-02-15 09:41:01 -08:00
Tao Tien
f71e32b0b9 危危危 clear_all 危危危 2026-02-15 07:31:57 -08:00
Tao Tien
b6e7635122 skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
Tao Tien
8c4132e628 sorta discard a tile 2026-02-13 08:16:38 -08:00
Tao Tien
63e21713ab partialy draw a tile
wind assignment and turn ordering
2026-02-13 06:59:48 -08:00
Tao Tien
a1c72b2c48 add a tile table 2026-02-12 17:18:52 -08:00
Tao Tien
9b01f6b96a merge all extra tables back into player for now 2026-02-11 18:40:19 -08:00
Tao Tien
71ad4cada6 extract player tables 2026-02-11 10:14:09 -08:00
Tao Tien
7cef787f38 use deprecated RLS until views work in bevy_stdb 2026-02-11 10:02:05 -08:00
Tao Tien
50fd406dbf small changes 2026-02-11 00:24:36 -08:00
Tao Tien
d183f5d993 all clients trigger ready, then advance gamestate on last ready 2026-02-11 00:06:16 -08:00
Tao Tien
1e6a3ca84b turn_state logic 2026-02-10 03:11:36 -08:00
Tao Tien
47735931b4 hack for player-lobby and Res<Player> race? 2026-02-10 00:38:04 -08:00
Tao Tien
d0c79377aa squash 2026-02-08 23:05:21 -08:00
Tao Tien
6cd10329df extract GameState 2026-02-08 18:58:16 -08:00
Tao Tien
78c199b61e basic lobby joinage logic 2026-02-08 18:04:25 -08:00
Tao Tien
655123b055 integrate 2026-02-08 00:08:47 -08:00
Tao Tien
c86f8d93f1 extract types 2026-02-07 20:16:02 -08:00
Tao Tien
d7d567b0e6 insert shuffled wall 2026-02-07 00:35:32 -08:00
Tao Tien
3ca8574a6e reinit spacetimedb 2026-02-07 00:18:13 -08:00