merge all extra tables back into player for now

This commit is contained in:
Tao Tien 2026-02-11 10:16:21 -08:00
parent 71ad4cada6
commit 9b01f6b96a
16 changed files with 66 additions and 579 deletions

View file

@ -9,9 +9,8 @@ use spacetimedb::Identity;
use spacetimedb_sdk::{DbContext, Table, credentials};
use crate::stdb::{
self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player, set_ready,
shuffle_deal, start_game,
self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot,
join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal, start_game,
};
use crate::{
SpacetimeDB, creds_store,
@ -51,10 +50,6 @@ impl Plugin for Riichi {
.add_table(RemoteTables::player)
.add_table(RemoteTables::lobby)
// TODO until views work, we're using RLS
.add_table(RemoteTables::hand)
// .add_table_without_pk(RemoteTables::view_player_hand)
// semicolon stopper
;
let plugins =
@ -88,10 +83,6 @@ impl Plugin for Riichi {
.add_systems(Update, on_lobby_insert_update)
// .add_systems(OnEnter(GameState::Lobby), join_or_create_lobby)
// TODO figure out how to run_if OR run_if?
.add_systems(Update, on_hand_insert_update.run_if(in_state(GameState::Deal)))
.add_systems(Update, on_hand_insert_update.run_if(in_state(GameState::Play)))
// semicolon stopper
;
}
@ -123,8 +114,6 @@ fn subscriptions(stdb: SpacetimeDB) {
stdb.identity()
),
"SELECT l.* FROM lobby l JOIN player p ON l.host_player_id = p.id".to_string(),
// "SELECT * FROM view_player_hand vph".to_string(),
"SELECT * FROM hand".to_string(), // TODO remove once views work
]);
// .subscribe_to_all_tables();
}
@ -134,18 +123,43 @@ fn on_player_insert_update(
mut messages: ReadInsertUpdateMessage<stdb::Player>,
mut commands: Commands,
tiles: Query<(&Tile, Entity)>,
mut player: Option<Single<&mut player::Player>>,
mut hand_ent: Option<Single<Entity, With<Hand>>>,
) {
use player::*;
for msg in messages.read() {
// debug!("player_insert_update msg:\n{:#?}", msg.new);
debug!("player_insert_update msg:\n{:#?}", msg.new);
if let Some(ref player) = player {
// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
// trace!("entered ready");
// // TODO add a start game button in the future
// stdb.reducers().start_game().unwrap();
// }
let mut view: Vec<_> = msg.new.hand.iter().map(Tile::from).collect();
// let mut tiles = tiles
// .iter()
// .filter(|(tt, _)| {
// if let Some((i, _)) = view.iter().enumerate().find(|(_, t)| t == tt) {
// view.swap_remove(i);
// true
// } else {
// false
// }
// })
// // .map(|(t, e)| e)
// .collect::<Vec<_>>();
// tiles.sort_by_key(|(t, e)| **t);
// tiles.get_many(entities)
let tiles = tiles.into_iter().map(|(_, e)| e).collect::<Vec<_>>();
commands
.entity(**hand_ent.as_ref().unwrap())
.replace_children(&tiles);
} else {
let player = Player {
name: msg
@ -211,31 +225,3 @@ fn on_lobby_insert_update(
next_gamestate.set(msg.new.game_state.into());
}
}
fn on_hand_insert_update(
stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<stdb::Hand>,
mut commands: Commands,
tiles: Query<(&Tile, Entity)>,
hand_ent: Single<Entity, With<Hand>>,
) {
for msg in messages.read() {
trace!("view_hand");
let mut view: Vec<_> = msg.new.tiles.iter().map(Tile::from).collect();
let tiles = tiles
.iter()
.filter(|(tt, _)| {
if let Some((i, _)) = view.iter().enumerate().find(|(_, t)| t == tt) {
view.swap_remove(i);
true
} else {
false
}
})
.map(|(_, e)| e)
.collect::<Vec<_>>();
commands.entity(*hand_ent).replace_children(&tiles);
}
}

View file

@ -3,6 +3,7 @@
#![allow(unused, clippy::all)]
use super::bot_type::Bot;
use super::tile_type::Tile;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `bot`.

View file

@ -4,13 +4,15 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::tile_type::Tile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Bot {
pub id: u32,
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub hand: Vec<Tile>,
pub pond: Vec<Tile>,
}
impl __sdk::InModule for Bot {

View file

@ -1,144 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::hand_type::Hand;
use super::player_or_bot_type::PlayerOrBot;
use super::tile_type::Tile;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `hand`.
///
/// Obtain a handle from the [`HandTableAccess::hand`] method on [`super::RemoteTables`],
/// like `ctx.db.hand()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.hand().on_insert(...)`.
pub struct HandTableHandle<'ctx> {
imp: __sdk::TableHandle<Hand>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `hand`.
///
/// Implemented for [`super::RemoteTables`].
pub trait HandTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`HandTableHandle`], which mediates access to the table `hand`.
fn hand(&self) -> HandTableHandle<'_>;
}
impl HandTableAccess for super::RemoteTables {
fn hand(&self) -> HandTableHandle<'_> {
HandTableHandle {
imp: self.imp.get_table::<Hand>("hand"),
ctx: std::marker::PhantomData,
}
}
}
pub struct HandInsertCallbackId(__sdk::CallbackId);
pub struct HandDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for HandTableHandle<'ctx> {
type Row = Hand;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = Hand> + '_ {
self.imp.iter()
}
type InsertCallbackId = HandInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> HandInsertCallbackId {
HandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: HandInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = HandDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> HandDeleteCallbackId {
HandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: HandDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Hand>("hand");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
}
pub struct HandUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for HandTableHandle<'ctx> {
type UpdateCallbackId = HandUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> HandUpdateCallbackId {
HandUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: HandUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
) -> __sdk::Result<__sdk::TableUpdate<Hand>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<Hand>", "TableUpdate")
.with_cause(e)
.into()
})
}
/// Access to the `id` unique index on the table `hand`,
/// which allows point queries on the field of the same name
/// via the [`HandIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.hand().id().find(...)`.
pub struct HandIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Hand, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> HandTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `hand`.
pub fn id(&self) -> HandIdUnique<'ctx> {
HandIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> HandIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Hand> {
self.imp.find(col_val)
}
}

View file

@ -1,21 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::player_or_bot_type::PlayerOrBot;
use super::tile_type::Tile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Hand {
pub id: u32,
pub owner: PlayerOrBot,
pub sort: bool,
pub tiles: Vec<Tile>,
}
impl __sdk::InModule for Hand {
type Module = super::RemoteModule;
}

View file

@ -11,8 +11,6 @@ pub mod bot_table;
pub mod bot_type;
pub mod dragon_type;
pub mod game_state_type;
pub mod hand_table;
pub mod hand_type;
pub mod join_or_create_lobby_reducer;
pub mod lobby_table;
pub mod lobby_type;
@ -20,8 +18,6 @@ pub mod login_or_add_player_reducer;
pub mod player_or_bot_type;
pub mod player_table;
pub mod player_type;
pub mod pond_table;
pub mod pond_type;
pub mod rank_type;
pub mod set_ready_reducer;
pub mod shuffle_deal_reducer;
@ -29,7 +25,6 @@ pub mod start_game_reducer;
pub mod suit_type;
pub mod tile_type;
pub mod turn_state_type;
pub mod view_player_hand_table;
pub mod wall_table;
pub mod wall_type;
pub mod wind_type;
@ -39,8 +34,6 @@ pub use bot_table::*;
pub use bot_type::Bot;
pub use dragon_type::Dragon;
pub use game_state_type::GameState;
pub use hand_table::*;
pub use hand_type::Hand;
pub use join_or_create_lobby_reducer::{
join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
};
@ -52,8 +45,6 @@ pub use login_or_add_player_reducer::{
pub use player_or_bot_type::PlayerOrBot;
pub use player_table::*;
pub use player_type::Player;
pub use pond_table::*;
pub use pond_type::Pond;
pub use rank_type::Rank;
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
@ -61,7 +52,6 @@ pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCall
pub use suit_type::Suit;
pub use tile_type::Tile;
pub use turn_state_type::TurnState;
pub use view_player_hand_table::*;
pub use wall_table::*;
pub use wall_type::Wall;
pub use wind_type::Wind;
@ -152,11 +142,8 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
#[doc(hidden)]
pub struct DbUpdate {
bot: __sdk::TableUpdate<Bot>,
hand: __sdk::TableUpdate<Hand>,
lobby: __sdk::TableUpdate<Lobby>,
player: __sdk::TableUpdate<Player>,
pond: __sdk::TableUpdate<Pond>,
view_player_hand: __sdk::TableUpdate<Hand>,
wall: __sdk::TableUpdate<Wall>,
}
@ -169,21 +156,12 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
"bot" => db_update
.bot
.append(bot_table::parse_table_update(table_update)?),
"hand" => db_update
.hand
.append(hand_table::parse_table_update(table_update)?),
"lobby" => db_update
.lobby
.append(lobby_table::parse_table_update(table_update)?),
"player" => db_update
.player
.append(player_table::parse_table_update(table_update)?),
"pond" => db_update
.pond
.append(pond_table::parse_table_update(table_update)?),
"view_player_hand" => db_update
.view_player_hand
.append(view_player_hand_table::parse_table_update(table_update)?),
"wall" => db_update
.wall
.append(wall_table::parse_table_update(table_update)?),
@ -216,23 +194,15 @@ impl __sdk::DbUpdate for DbUpdate {
diff.bot = cache
.apply_diff_to_table::<Bot>("bot", &self.bot)
.with_updates_by_pk(|row| &row.id);
diff.hand = cache
.apply_diff_to_table::<Hand>("hand", &self.hand)
.with_updates_by_pk(|row| &row.id);
diff.lobby = cache
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
.with_updates_by_pk(|row| &row.id);
diff.player = cache
.apply_diff_to_table::<Player>("player", &self.player)
.with_updates_by_pk(|row| &row.identity);
diff.pond = cache
.apply_diff_to_table::<Pond>("pond", &self.pond)
.with_updates_by_pk(|row| &row.id);
diff.wall = cache
.apply_diff_to_table::<Wall>("wall", &self.wall)
.with_updates_by_pk(|row| &row.lobby_id);
diff.view_player_hand =
cache.apply_diff_to_table::<Hand>("view_player_hand", &self.view_player_hand);
diff
}
@ -243,11 +213,8 @@ impl __sdk::DbUpdate for DbUpdate {
#[doc(hidden)]
pub struct AppliedDiff<'r> {
bot: __sdk::TableAppliedDiff<'r, Bot>,
hand: __sdk::TableAppliedDiff<'r, Hand>,
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
player: __sdk::TableAppliedDiff<'r, Player>,
pond: __sdk::TableAppliedDiff<'r, Pond>,
view_player_hand: __sdk::TableAppliedDiff<'r, Hand>,
wall: __sdk::TableAppliedDiff<'r, Wall>,
__unused: std::marker::PhantomData<&'r ()>,
}
@ -263,15 +230,8 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
) {
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
callbacks.invoke_table_row_callbacks::<Hand>("hand", &self.hand, event);
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
callbacks.invoke_table_row_callbacks::<Pond>("pond", &self.pond, event);
callbacks.invoke_table_row_callbacks::<Hand>(
"view_player_hand",
&self.view_player_hand,
event,
);
callbacks.invoke_table_row_callbacks::<Wall>("wall", &self.wall, event);
}
}
@ -993,11 +953,8 @@ impl __sdk::SpacetimeModule for RemoteModule {
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
bot_table::register_table(client_cache);
hand_table::register_table(client_cache);
lobby_table::register_table(client_cache);
player_table::register_table(client_cache);
pond_table::register_table(client_cache);
view_player_hand_table::register_table(client_cache);
wall_table::register_table(client_cache);
}
}

View file

@ -3,6 +3,7 @@
#![allow(unused, clippy::all)]
use super::player_type::Player;
use super::tile_type::Tile;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `player`.

View file

@ -4,6 +4,8 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::tile_type::Tile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Player {
@ -11,9 +13,10 @@ pub struct Player {
pub id: u32,
pub name: Option<String>,
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
pub sort: bool,
pub hand: Vec<Tile>,
pub pond: Vec<Tile>,
}
impl __sdk::InModule for Player {

View file

@ -1,144 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::player_or_bot_type::PlayerOrBot;
use super::pond_type::Pond;
use super::tile_type::Tile;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `pond`.
///
/// Obtain a handle from the [`PondTableAccess::pond`] method on [`super::RemoteTables`],
/// like `ctx.db.pond()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.pond().on_insert(...)`.
pub struct PondTableHandle<'ctx> {
imp: __sdk::TableHandle<Pond>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `pond`.
///
/// Implemented for [`super::RemoteTables`].
pub trait PondTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`PondTableHandle`], which mediates access to the table `pond`.
fn pond(&self) -> PondTableHandle<'_>;
}
impl PondTableAccess for super::RemoteTables {
fn pond(&self) -> PondTableHandle<'_> {
PondTableHandle {
imp: self.imp.get_table::<Pond>("pond"),
ctx: std::marker::PhantomData,
}
}
}
pub struct PondInsertCallbackId(__sdk::CallbackId);
pub struct PondDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for PondTableHandle<'ctx> {
type Row = Pond;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = Pond> + '_ {
self.imp.iter()
}
type InsertCallbackId = PondInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PondInsertCallbackId {
PondInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: PondInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = PondDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PondDeleteCallbackId {
PondDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: PondDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Pond>("pond");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
}
pub struct PondUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for PondTableHandle<'ctx> {
type UpdateCallbackId = PondUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> PondUpdateCallbackId {
PondUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: PondUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
) -> __sdk::Result<__sdk::TableUpdate<Pond>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<Pond>", "TableUpdate")
.with_cause(e)
.into()
})
}
/// Access to the `id` unique index on the table `pond`,
/// which allows point queries on the field of the same name
/// via the [`PondIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.pond().id().find(...)`.
pub struct PondIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Pond, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PondTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `pond`.
pub fn id(&self) -> PondIdUnique<'ctx> {
PondIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PondIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Pond> {
self.imp.find(col_val)
}
}

View file

@ -1,20 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::player_or_bot_type::PlayerOrBot;
use super::tile_type::Tile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Pond {
pub id: u32,
pub owner: PlayerOrBot,
pub tiles: Vec<Tile>,
}
impl __sdk::InModule for Pond {
type Module = super::RemoteModule;
}

View file

@ -1,97 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::hand_type::Hand;
use super::player_or_bot_type::PlayerOrBot;
use super::tile_type::Tile;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `view_player_hand`.
///
/// Obtain a handle from the [`ViewPlayerHandTableAccess::view_player_hand`] method on [`super::RemoteTables`],
/// like `ctx.db.view_player_hand()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.view_player_hand().on_insert(...)`.
pub struct ViewPlayerHandTableHandle<'ctx> {
imp: __sdk::TableHandle<Hand>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `view_player_hand`.
///
/// Implemented for [`super::RemoteTables`].
pub trait ViewPlayerHandTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`ViewPlayerHandTableHandle`], which mediates access to the table `view_player_hand`.
fn view_player_hand(&self) -> ViewPlayerHandTableHandle<'_>;
}
impl ViewPlayerHandTableAccess for super::RemoteTables {
fn view_player_hand(&self) -> ViewPlayerHandTableHandle<'_> {
ViewPlayerHandTableHandle {
imp: self.imp.get_table::<Hand>("view_player_hand"),
ctx: std::marker::PhantomData,
}
}
}
pub struct ViewPlayerHandInsertCallbackId(__sdk::CallbackId);
pub struct ViewPlayerHandDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for ViewPlayerHandTableHandle<'ctx> {
type Row = Hand;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = Hand> + '_ {
self.imp.iter()
}
type InsertCallbackId = ViewPlayerHandInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> ViewPlayerHandInsertCallbackId {
ViewPlayerHandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: ViewPlayerHandInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = ViewPlayerHandDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> ViewPlayerHandDeleteCallbackId {
ViewPlayerHandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: ViewPlayerHandDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Hand>("view_player_hand");
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
) -> __sdk::Result<__sdk::TableUpdate<Hand>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<Hand>", "TableUpdate")
.with_cause(e)
.into()
})
}

View file

@ -50,8 +50,8 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
let bot = ctx.db.bot().insert(Bot {
id: 0,
lobby_id,
hand_id: 0,
pond_id: 0,
hand: vec![],
pond: vec![],
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);

View file

@ -12,40 +12,28 @@ pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
// FIXME rectify deal orders
for mut player in players {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
tiles.sort();
wall = ctx.db.wall().lobby_id().update(wall);
let hand = ctx.db.hand().insert(Hand {
id: 0,
owner: PlayerOrBot::Player { id: player.id },
sort: true,
tiles,
});
player.hand_id = hand.id;
tiles.sort();
player.hand = tiles;
ctx.db.player().id().update(player);
}
for mut bot in bots {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
tiles.sort();
wall = ctx.db.wall().lobby_id().update(wall);
let hand = ctx.db.hand().insert(Hand {
id: 0,
owner: PlayerOrBot::Bot { id: bot.id },
sort: true,
tiles,
});
bot.hand_id = hand.id;
tiles.sort();
bot.hand = tiles;
ctx.db.bot().id().update(bot);
}
}
#[view(name = view_player_hand, public)]
pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
ctx.db
.player()
.identity()
.find(ctx.sender)
.map(|p| ctx.db.hand().id().find(p.hand_id))?
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db
// .player()
// .identity()
// .find(ctx.sender)
// .map(|p| ctx.db.hand().id().find(p.hand_id))?
// }
// #[reducer]
// pub fn sort_hand(ctx: &ReducerContext) {

View file

@ -16,9 +16,10 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
id: 0,
name: None,
lobby_id: 0,
hand_id: 0,
pond_id: 0,
ready: false,
sort: true,
hand: vec![],
pond: vec![],
}) {
info!("added player: {:?}", player);
} else {

View file

@ -27,34 +27,3 @@ pub struct Wall {
pub tiles: Vec<Tile>,
}
// TODO temp use deprecated RLS instead of view until bevy_spacetimedb supp is better
#[client_visibility_filter]
const HAND_FILTER: Filter = Filter::Sql(
"SELECT h.* FROM hand h
JOIN player p ON h.id = p.hand_id
WHERE p.identity = :sender",
);
#[table(name = hand, public)]
pub struct Hand {
#[primary_key]
#[auto_inc]
pub id: u32,
pub owner: player::PlayerOrBot,
pub sort: bool,
pub tiles: Vec<Tile>,
}
#[table(name = pond, public)]
pub struct Pond {
#[primary_key]
#[auto_inc]
pub id: u32,
pub owner: player::PlayerOrBot,
pub tiles: Vec<Tile>,
}

View file

@ -1,6 +1,8 @@
use spacetimedb::Identity;
use spacetimedb::{SpacetimeType, table};
use jong_types::*;
#[derive(Debug)]
#[table(name = player, public)]
pub struct Player {
@ -15,10 +17,12 @@ pub struct Player {
#[index(btree)]
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
pub sort: bool,
pub hand: Vec<Tile>,
pub pond: Vec<Tile>,
}
#[table(name = bot)]
@ -29,8 +33,9 @@ pub struct Bot {
#[index(btree)]
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub hand: Vec<Tile>,
pub pond: Vec<Tile>,
}
#[derive(Debug, Clone, SpacetimeType)]