turn_state logic

This commit is contained in:
Tao Tien 2026-02-10 01:40:13 -08:00
parent f6361b9fa1
commit 1e6a3ca84b
10 changed files with 61 additions and 16 deletions

View file

@ -23,6 +23,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
host_player_id: player.id,
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Setup,
turn_state: TurnState::None,
});
info!("created lobby: {:?}", lobby);

View file

@ -13,7 +13,6 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
lobby.game_state = GameState::Deal;
let mut lobby = ctx.db.lobby().id().update(lobby);
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(Wall {
// id: 0,
@ -24,6 +23,7 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}

View file

@ -50,6 +50,7 @@ pub struct Lobby {
pub players: Vec<PlayerOrBot>,
pub game_state: GameState,
pub turn_state: TurnState,
}
#[table(name = wall)]