basic lobby joinage logic
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16 changed files with 708 additions and 167 deletions
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@ -1,7 +1,7 @@
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[package]
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name = "jongline"
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version = "0.1.0"
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edition = "2021"
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edition = "2024"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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@ -1,23 +1,45 @@
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use spacetimedb::{rand::seq::SliceRandom, reducer, table, Identity, ReducerContext, Table};
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use log::info;
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use spacetimedb::{Identity, ReducerContext, Table, rand::seq::SliceRandom, reducer, table};
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use jong_types::*;
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#[table(name = player)]
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#[derive(Debug)]
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#[table(name = player, public)]
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pub struct Player {
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#[primary_key]
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identity: Identity,
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#[auto_inc]
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#[index(direct)]
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#[unique]
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id: u32,
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name: Option<String>,
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#[index(btree)]
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lobby_id: u32,
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}
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#[table(name = bot)]
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pub struct Bot {
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#[primary_key]
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#[auto_inc]
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id: u32,
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#[index(btree)]
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lobby_id: u32,
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}
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#[derive(Debug)]
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#[table(name = lobby, public)]
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pub struct Lobby {
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#[primary_key]
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#[auto_inc]
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id: u32,
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host: Identity,
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#[index(direct)]
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#[unique]
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host_id: u32,
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}
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#[table(name = wall)]
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@ -26,6 +48,10 @@ pub struct Wall {
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#[auto_inc]
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id: u32,
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#[index(direct)]
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#[unique]
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lobby_id: u32,
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tiles: Vec<Tile>,
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}
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@ -42,47 +68,75 @@ pub struct Pond {
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tiles: Vec<Tile>,
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}
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#[reducer]
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pub fn add_player(ctx: &ReducerContext, name: Option<String>) {
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let identity = ctx.identity();
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ctx.db.player().insert(Player {
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identity,
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name,
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lobby_id: 0,
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});
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}
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#[reducer(client_connected)]
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pub fn login_or_add_player(ctx: &ReducerContext) {
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let identity = ctx.sender;
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#[reducer]
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pub fn set_name(ctx: &ReducerContext, name: String) -> Result<(), String> {
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if name.is_empty() {
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return Err("names must not be empty".into());
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}
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if let Some(player) = ctx.db.player().identity().find(ctx.sender) {
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ctx.db.player().identity().update(Player {
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name: Some(name),
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..player
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});
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Ok(())
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// TODO remove player on disconnect
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if let Ok(player) = ctx.db.player().try_insert(Player {
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identity,
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id: 0,
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name: None,
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lobby_id: 0,
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}) {
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info!("added player: {:?}", player);
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} else {
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Err("Cannot set name for unknown user".into())
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let player = ctx.db.player().identity().find(identity).unwrap();
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info!("player {:?} has reconnected", player)
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}
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}
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, lobby: Option<u32>) -> Result<(), String> {
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let player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut player = ctx
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.db
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.player()
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.identity()
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.find(ctx.sender)
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.ok_or(format!("cannot find player {}", ctx.sender))?;
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todo!()
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let lobby_id = lobby.unwrap_or_else(|| {
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let lobby = ctx.db.lobby().insert(Lobby {
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id: 0,
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host_id: player.id,
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});
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info!("created lobby: {:?}", lobby);
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lobby.id
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});
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player.lobby_id = lobby_id;
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let player = ctx.db.player().identity().update(player);
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info!("player {} joined lobby {}", player.id, lobby_id);
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Ok(())
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}
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#[reducer]
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pub fn insert_wall(ctx: &ReducerContext, player_ids: Vec<u32>) {
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let tiles: Vec<Tile> = tiles();
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ctx.db.wall().insert(Wall { id: 0, tiles });
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pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
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if lobby_id == 0 {
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Err("cannot add a bot without a lobby".into())
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} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
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&& (ctx.db.player().lobby_id().filter(lobby_id).count()
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+ ctx.db.bot().lobby_id().filter(lobby_id).count()
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<= 4)
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{
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let bot = ctx.db.bot().insert(Bot { id: 0, lobby_id });
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info!("added bot {} to lobby {}", bot.id, lobby_id);
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Ok(())
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} else {
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Err("lobby doesn't exist".into())
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}
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}
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#[reducer]
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pub fn shuffle_wall(ctx: &ReducerContext) {
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// if let Some(wall) =
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// let mut rng = ctx.rng();
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// let mut wall = tiles();
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// wall.shuffle(&mut rng);
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todo!()
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}
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@ -123,3 +177,19 @@ pub fn sort_hand(ctx: &ReducerContext) {
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// }
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// log::info!("Hello, World!");
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// }
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// #[reducer]
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// pub fn set_name(ctx: &ReducerContext, name: String) -> Result<(), String> {
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// if name.is_empty() {
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// return Err("names must not be empty".into());
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// }
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// if let Some(player) = ctx.db.player().identity().find(ctx.sender) {
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// ctx.db.player().identity().update(Player {
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// name: Some(name),
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// ..player
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// });
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// Ok(())
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// } else {
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// Err("cannot set name for unknown user".into())
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// }
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// }
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