all clients trigger ready, then advance gamestate on last ready
This commit is contained in:
parent
1e6a3ca84b
commit
d183f5d993
18 changed files with 358 additions and 77 deletions
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@ -1,6 +1,6 @@
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[language-server.lspmux]
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command = "lspmux"
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# [language-server.lspmux]
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# command = "lspmux"
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[[language]]
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name = "rust"
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language-servers = ["lspmux"]
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# [[language]]
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# name = "rust"
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# language-servers = ["lspmux"]
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@ -4,7 +4,7 @@
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...
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}: rec {
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# https://devenv.sh/processes/
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processes.lspmux.exec = "lspmux server";
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# processes.lspmux.exec = "lspmux server";
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_generate_bindings = {
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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@ -18,7 +18,7 @@
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# https://devenv.sh/packages/
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packages = with pkgs; [
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lspmux
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# lspmux
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pkg-config
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# spacetimedb
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@ -18,6 +18,7 @@ use strum::{EnumCount, FromRepr};
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pub enum GameState {
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#[default]
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None,
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Lobby,
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Setup,
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Deal,
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Play,
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@ -8,19 +8,17 @@ use bevy_spacetimedb::{
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use spacetimedb::Identity;
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use spacetimedb_sdk::{DbContext, Table, credentials};
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use crate::{
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SpacetimeDB, creds_store,
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game::{self, player::Player},
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stdb::{
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self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
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ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player,
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shuffle_deal,
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},
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use crate::stdb::{
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self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
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ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player, set_ready,
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shuffle_deal, start_game,
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};
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use crate::{
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SpacetimeDB, creds_store,
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game::{
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self,
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hand::{Hand, Pond},
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player::{CurrentPlayer, MainPlayer},
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player::{CurrentPlayer, MainPlayer, Player},
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round::Wind,
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wall::Wall,
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},
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@ -84,7 +82,7 @@ impl Plugin for Riichi {
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.add_systems(Update, on_disconnect)
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.add_systems(Update, on_player_insert_update)
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.add_systems(Update, on_lobby_insert_update)
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.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
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// .add_systems(OnEnter(GameState::Lobby), join_or_create_lobby)
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.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
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// semicolon stopper
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;
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@ -134,7 +132,11 @@ fn on_player_insert_update(
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for msg in messages.read() {
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debug!("player_insert_update msg:\n{:#?}", msg.new);
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if let Some(ref player) = player {
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// player.as_mut() = msg.new
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// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
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// trace!("entered ready");
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// // TODO add a start game button in the future
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// stdb.reducers().start_game().unwrap();
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// }
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} else {
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let player = Player {
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name: msg
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@ -150,20 +152,20 @@ fn on_player_insert_update(
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}
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}
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fn join_or_create_lobby(stdb: SpacetimeDB) {
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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// fn join_or_create_lobby(stdb: SpacetimeDB) {
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// let player = stdb
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// .db()
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// .player()
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// .identity()
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// .find(&stdb.identity())
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// .unwrap();
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if player.lobby_id == 0 {
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stdb.reducers().join_or_create_lobby(0).unwrap();
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} else {
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info!("in lobby: {}", player.lobby_id)
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}
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}
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// if player.lobby_id == 0 {
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// stdb.reducers().join_or_create_lobby(0).unwrap();
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// } else {
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// info!("in lobby: {}", player.lobby_id)
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// }
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// }
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fn on_lobby_insert_update(
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stdb: SpacetimeDB,
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@ -175,30 +177,32 @@ fn on_lobby_insert_update(
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for msg in messages.read() {
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trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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next_gamestate.set(msg.new.game_state.into());
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match msg.new.game_state {
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stdb::GameState::None => {
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trace!("game entered none");
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}
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stdb::GameState::Setup => {
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trace!("game entered setup");
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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if player.lobby_id == msg.new.id {
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stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
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stdb::GameState::Lobby => {
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trace!("game in lobby");
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if !player.ready {
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for _ in 0..3 {
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stdb.reducers().add_bot(player.lobby_id).unwrap();
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}
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} else {
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error!("no player but game in setup")
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stdb.reducers().set_ready(true).unwrap();
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stdb.reducers().start_game().unwrap();
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}
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}
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stdb::GameState::Setup => {
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trace!("game entered setup");
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stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
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}
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stdb::GameState::Deal => {
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trace!("game entered deal");
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}
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@ -209,6 +213,8 @@ fn on_lobby_insert_update(
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trace!("game enetered exit");
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}
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}
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next_gamestate.set(msg.new.game_state.into());
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}
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}
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@ -5,11 +5,10 @@ use bevy_spacetimedb::StdbConnection;
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use spacetimedb_sdk::credentials;
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pub mod game;
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pub mod stdb;
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pub mod tile;
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pub mod yakus;
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mod stdb;
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trait EnumNextCycle {
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fn next(&self) -> Self;
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}
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@ -24,6 +23,7 @@ impl From<stdb::GameState> for jong_types::GameState {
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fn from(value: stdb::GameState) -> Self {
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match value {
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stdb::GameState::None => Self::None,
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stdb::GameState::Lobby => Self::Lobby,
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stdb::GameState::Setup => Self::Setup,
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stdb::GameState::Deal => Self::Deal,
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stdb::GameState::Play => Self::Play,
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@ -10,6 +10,8 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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pub enum GameState {
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None,
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Lobby,
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Setup,
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Deal,
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@ -23,7 +23,9 @@ pub mod player_type;
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pub mod pond_table;
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pub mod pond_type;
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pub mod rank_type;
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pub mod set_ready_reducer;
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pub mod shuffle_deal_reducer;
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pub mod start_game_reducer;
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pub mod suit_type;
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pub mod tile_type;
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pub mod turn_state_type;
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@ -53,7 +55,9 @@ pub use player_type::Player;
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pub use pond_table::*;
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pub use pond_type::Pond;
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pub use rank_type::Rank;
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pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
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pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
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pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
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pub use suit_type::Suit;
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pub use tile_type::Tile;
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pub use turn_state_type::TurnState;
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@ -73,7 +77,9 @@ pub enum Reducer {
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AddBot { lobby_id: u32 },
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JoinOrCreateLobby { lobby_id: u32 },
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LoginOrAddPlayer,
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SetReady { ready: bool },
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ShuffleDeal { lobby_id: u32 },
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StartGame,
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}
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impl __sdk::InModule for Reducer {
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@ -86,7 +92,9 @@ impl __sdk::Reducer for Reducer {
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Reducer::AddBot { .. } => "add_bot",
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Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
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Reducer::LoginOrAddPlayer => "login_or_add_player",
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Reducer::SetReady { .. } => "set_ready",
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Reducer::ShuffleDeal { .. } => "shuffle_deal",
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Reducer::StartGame => "start_game",
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_ => unreachable!(),
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}
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}
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@ -108,6 +116,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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login_or_add_player_reducer::LoginOrAddPlayerArgs,
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>("login_or_add_player", &value.args)?
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.into()),
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"set_ready" => Ok(
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__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
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"set_ready",
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&value.args,
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)?
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.into(),
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),
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"shuffle_deal" => Ok(
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__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
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"shuffle_deal",
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@ -115,6 +130,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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)?
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.into(),
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),
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"start_game" => Ok(
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__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
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"start_game",
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&value.args,
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)?
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.into(),
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),
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unknown => {
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Err(
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__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
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@ -13,6 +13,7 @@ pub struct Player {
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pub lobby_id: u32,
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pub hand_id: u32,
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pub pond_id: u32,
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pub ready: bool,
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}
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impl __sdk::InModule for Player {
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102
jong/src/stdb/set_ready_reducer.rs
Normal file
102
jong/src/stdb/set_ready_reducer.rs
Normal file
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@ -0,0 +1,102 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct SetReadyArgs {
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pub ready: bool,
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}
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impl From<SetReadyArgs> for super::Reducer {
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fn from(args: SetReadyArgs) -> Self {
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Self::SetReady { ready: args.ready }
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}
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}
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impl __sdk::InModule for SetReadyArgs {
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type Module = super::RemoteModule;
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}
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pub struct SetReadyCallbackId(__sdk::CallbackId);
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `set_ready`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait set_ready {
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/// Request that the remote module invoke the reducer `set_ready` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed by listening for [`Self::on_set_ready`] callbacks.
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fn set_ready(&self, ready: bool) -> __sdk::Result<()>;
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/// Register a callback to run whenever we are notified of an invocation of the reducer `set_ready`.
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///
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/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
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/// to determine the reducer's status.
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///
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/// The returned [`SetReadyCallbackId`] can be passed to [`Self::remove_on_set_ready`]
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/// to cancel the callback.
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fn on_set_ready(
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&self,
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callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
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) -> SetReadyCallbackId;
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/// Cancel a callback previously registered by [`Self::on_set_ready`],
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/// causing it not to run in the future.
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fn remove_on_set_ready(&self, callback: SetReadyCallbackId);
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}
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impl set_ready for super::RemoteReducers {
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fn set_ready(&self, ready: bool) -> __sdk::Result<()> {
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self.imp.call_reducer("set_ready", SetReadyArgs { ready })
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}
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fn on_set_ready(
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&self,
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mut callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
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) -> SetReadyCallbackId {
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SetReadyCallbackId(self.imp.on_reducer(
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"set_ready",
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Box::new(move |ctx: &super::ReducerEventContext| {
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#[allow(irrefutable_let_patterns)]
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let super::ReducerEventContext {
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event:
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__sdk::ReducerEvent {
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reducer: super::Reducer::SetReady { ready },
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..
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},
|
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..
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} = ctx
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else {
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unreachable!()
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};
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callback(ctx, ready)
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}),
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))
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}
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fn remove_on_set_ready(&self, callback: SetReadyCallbackId) {
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self.imp.remove_on_reducer("set_ready", callback.0)
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}
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}
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|
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#[allow(non_camel_case_types)]
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#[doc(hidden)]
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/// Extension trait for setting the call-flags for the reducer `set_ready`.
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///
|
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/// Implemented for [`super::SetReducerFlags`].
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///
|
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/// This type is currently unstable and may be removed without a major version bump.
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pub trait set_flags_for_set_ready {
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/// Set the call-reducer flags for the reducer `set_ready` to `flags`.
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///
|
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/// This type is currently unstable and may be removed without a major version bump.
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fn set_ready(&self, flags: __ws::CallReducerFlags);
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}
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|
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impl set_flags_for_set_ready for super::SetReducerFlags {
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fn set_ready(&self, flags: __ws::CallReducerFlags) {
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self.imp.set_call_reducer_flags("set_ready", flags);
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}
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}
|
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100
jong/src/stdb/start_game_reducer.rs
Normal file
100
jong/src/stdb/start_game_reducer.rs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
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pub(super) struct StartGameArgs {}
|
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|
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impl From<StartGameArgs> for super::Reducer {
|
||||
fn from(args: StartGameArgs) -> Self {
|
||||
Self::StartGame
|
||||
}
|
||||
}
|
||||
|
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impl __sdk::InModule for StartGameArgs {
|
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type Module = super::RemoteModule;
|
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}
|
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|
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pub struct StartGameCallbackId(__sdk::CallbackId);
|
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|
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#[allow(non_camel_case_types)]
|
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/// Extension trait for access to the reducer `start_game`.
|
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///
|
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/// Implemented for [`super::RemoteReducers`].
|
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pub trait start_game {
|
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/// Request that the remote module invoke the reducer `start_game` to run as soon as possible.
|
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///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_start_game`] callbacks.
|
||||
fn start_game(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `start_game`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`StartGameCallbackId`] can be passed to [`Self::remove_on_start_game`]
|
||||
/// to cancel the callback.
|
||||
fn on_start_game(
|
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&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
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||||
) -> StartGameCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_start_game`],
|
||||
/// causing it not to run in the future.
|
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fn remove_on_start_game(&self, callback: StartGameCallbackId);
|
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}
|
||||
|
||||
impl start_game for super::RemoteReducers {
|
||||
fn start_game(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("start_game", StartGameArgs {})
|
||||
}
|
||||
fn on_start_game(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> StartGameCallbackId {
|
||||
StartGameCallbackId(self.imp.on_reducer(
|
||||
"start_game",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::StartGame {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_start_game(&self, callback: StartGameCallbackId) {
|
||||
self.imp.remove_on_reducer("start_game", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `start_game`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_start_game {
|
||||
/// Set the call-reducer flags for the reducer `start_game` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn start_game(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_start_game for super::SetReducerFlags {
|
||||
fn start_game(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("start_game", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,15 +1,21 @@
|
|||
use bevy::prelude::*;
|
||||
use bevy_ratatui::crossterm::event::KeyCode;
|
||||
use bevy_ratatui::event::KeyMessage;
|
||||
// use ratatui::crossterm::event::KeyCode;
|
||||
use jong::stdb::PlayerTableAccess;
|
||||
use jong::stdb::join_or_create_lobby;
|
||||
use jong::stdb::start_game;
|
||||
use tui_logger::TuiWidgetEvent;
|
||||
|
||||
use jong::SpacetimeDB;
|
||||
use jong_types::GameState;
|
||||
|
||||
use crate::tui::layout::Overlays;
|
||||
use crate::tui::states::ConsoleWidget;
|
||||
use crate::tui::states::TuiState;
|
||||
use jong_types::GameState;
|
||||
|
||||
pub(crate) fn keyboard(
|
||||
stdb: SpacetimeDB,
|
||||
|
||||
mut messages: MessageReader<KeyMessage>,
|
||||
mut overlays: ResMut<Overlays>,
|
||||
mut consolewidget: ResMut<ConsoleWidget>,
|
||||
|
|
@ -17,7 +23,6 @@ pub(crate) fn keyboard(
|
|||
|
||||
curr_gamestate: Res<State<GameState>>,
|
||||
curr_tuistate: Res<State<TuiState>>,
|
||||
|
||||
mut next_gamestate: ResMut<NextState<GameState>>,
|
||||
mut next_tuistate: ResMut<NextState<TuiState>>,
|
||||
) {
|
||||
|
|
@ -38,8 +43,8 @@ pub(crate) fn keyboard(
|
|||
match curr_tuistate.get() {
|
||||
TuiState::MainMenu => match key {
|
||||
KeyCode::Char('p') => {
|
||||
stdb.reducers().join_or_create_lobby(0).unwrap();
|
||||
next_tuistate.set(TuiState::InGame);
|
||||
next_gamestate.set(GameState::Setup);
|
||||
}
|
||||
KeyCode::Char('z') => {
|
||||
// if let Some(ref curr_zenstate) = curr_zenstate {
|
||||
|
|
|
|||
|
|
@ -109,7 +109,7 @@ pub(crate) fn render_arg_check(
|
|||
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
||||
// drawn_tile: Single<Entity, With<Drawn>>,
|
||||
) {
|
||||
trace!("arg!");
|
||||
// trace!("arg!");
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
|
||||
|
|
|
|||
4
justfile
4
justfile
|
|
@ -8,8 +8,8 @@ default:
|
|||
just --list
|
||||
|
||||
run-tui:
|
||||
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
||||
sleep 3sec
|
||||
# mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
||||
# sleep 3sec
|
||||
cargo run -- run-tui
|
||||
|
||||
update:
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
use log::info;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
use log::{info, trace};
|
||||
use spacetimedb::{ReducerContext, Table, reducer};
|
||||
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
|
@ -22,7 +22,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
|||
id: 0,
|
||||
host_player_id: player.id,
|
||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||
game_state: GameState::Setup,
|
||||
game_state: GameState::Lobby,
|
||||
turn_state: TurnState::None,
|
||||
});
|
||||
info!("created lobby: {:?}", lobby);
|
||||
|
|
@ -42,10 +42,10 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
|||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||
if lobby_id == 0 {
|
||||
Err("cannot add a bot without a lobby".into())
|
||||
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
||||
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
||||
<= 4)
|
||||
< 4)
|
||||
{
|
||||
let bot = ctx.db.bot().insert(Bot {
|
||||
id: 0,
|
||||
|
|
@ -53,9 +53,34 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
|||
hand_id: 0,
|
||||
pond_id: 0,
|
||||
});
|
||||
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
||||
Ok(())
|
||||
} else {
|
||||
Err("lobby doesn't exist".into())
|
||||
}
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
|
||||
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
player.ready = ready;
|
||||
|
||||
let player = ctx.db.player().identity().update(player);
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn start_game(ctx: &ReducerContext) {
|
||||
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
|
||||
&& lobby.players.len() == 4
|
||||
&& lobby.players.iter().all(|p| match p {
|
||||
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
|
||||
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
|
||||
})
|
||||
{
|
||||
lobby.game_state = GameState::Deal;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,21 +10,20 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
|||
debug!("lobby_id: {lobby_id}");
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
|
||||
lobby.game_state = GameState::Deal;
|
||||
let mut lobby = ctx.db.lobby().id().update(lobby);
|
||||
if lobby.game_state == GameState::Deal {
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
ctx.db.wall().insert(Wall {
|
||||
// id: 0,
|
||||
lobby_id,
|
||||
tiles,
|
||||
});
|
||||
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
ctx.db.wall().insert(Wall {
|
||||
// id: 0,
|
||||
lobby_id,
|
||||
tiles,
|
||||
});
|
||||
deal_hands(ctx, lobby_id);
|
||||
|
||||
deal_hands(ctx, lobby_id);
|
||||
|
||||
lobby.game_state = GameState::Play;
|
||||
lobby.turn_state = TurnState::Tsumo;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
lobby.game_state = GameState::Play;
|
||||
lobby.turn_state = TurnState::Tsumo;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
||||
|
|
|
|||
|
|
@ -1,10 +1,7 @@
|
|||
use log::{debug, info};
|
||||
use spacetimedb::{
|
||||
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
|
||||
};
|
||||
use log::info;
|
||||
use spacetimedb::{ReducerContext, Table, reducer};
|
||||
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
||||
mod game;
|
||||
mod tables;
|
||||
|
|
@ -21,6 +18,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
|||
lobby_id: 0,
|
||||
hand_id: 0,
|
||||
pond_id: 0,
|
||||
ready: false,
|
||||
}) {
|
||||
info!("added player: {:?}", player);
|
||||
} else {
|
||||
|
|
|
|||
|
|
@ -18,6 +18,8 @@ pub struct Player {
|
|||
pub lobby_id: u32,
|
||||
pub hand_id: u32,
|
||||
pub pond_id: u32,
|
||||
|
||||
pub ready: bool,
|
||||
}
|
||||
|
||||
#[table(name = bot)]
|
||||
|
|
|
|||
18
states
Normal file
18
states
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
gamestate
|
||||
|
||||
none
|
||||
join_or_create_lobby()
|
||||
|
||||
lobby
|
||||
set_ready()
|
||||
add_bot()
|
||||
start_game()
|
||||
|
||||
setup
|
||||
shuffle_deal()
|
||||
|
||||
deal
|
||||
animations??
|
||||
|
||||
play
|
||||
discards??
|
||||
Loading…
Add table
Add a link
Reference in a new issue