Tao Tien
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c274f6b807
|
while .next() on db cache is infinite
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2026-02-24 17:10:36 -08:00 |
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Tao Tien
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b512e38b26
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(wip) crash in render_hand, hand doesn't seem to be spawned
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2026-02-24 15:44:52 -08:00 |
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Tao Tien
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e2d554f321
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(wip) figure out why on_connect can't find player in logged_out table
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2026-02-24 14:56:10 -08:00 |
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Tao Tien
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093af571d2
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add logging to file
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2026-02-24 14:30:43 -08:00 |
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Tao Tien
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550ae73287
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cont... some query invariant isn't upheld once enter lobby, crashes
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2026-02-24 10:13:46 -08:00 |
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Tao Tien
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cc07cc89c6
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(stash) render other players
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2026-02-24 01:51:34 -08:00 |
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Tao Tien
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33cb9c7f97
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refactor layout code a lil
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2026-02-24 01:11:32 -08:00 |
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Tao Tien
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74bf702219
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reconnect logic, and we're now jongin
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2026-02-24 00:53:41 -08:00 |
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Tao Tien
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a0171b1de6
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can we call this rewrite 4.5
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2026-02-23 23:40:12 -08:00 |
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Tao Tien
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2d3993452b
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(stash)
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2026-02-23 15:48:54 -08:00 |
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Tao Tien
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d7b4221727
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codegen
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2026-02-22 00:45:59 -08:00 |
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Tao Tien
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d1446309c4
|
update to bevy 0.18
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2026-02-22 00:45:59 -08:00 |
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Tao Tien
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15e4425eb0
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update
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2026-02-22 00:45:37 -08:00 |
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Tao Tien
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e2c9c815ec
|
state advancer reducer
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2026-02-21 16:53:59 -08:00 |
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Tao Tien
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c12667938e
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(stash) state advancer reducer
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2026-02-20 15:34:38 -08:00 |
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Tao Tien
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1d9577ba42
|
render pond
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2026-02-20 02:56:06 -08:00 |
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Tao Tien
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875c3fb5bb
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discarding proper now
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2026-02-19 00:32:27 -08:00 |
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Tao Tien
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c3686221aa
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more refactor, start using stdb for everything???
4.5th rewrite for tui
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2026-02-18 23:50:45 -08:00 |
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Tao Tien
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034e543d40
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update
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2026-02-16 00:04:16 -08:00 |
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Tao Tien
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c709fb5851
|
re-organize crates
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2026-02-16 00:04:16 -08:00 |
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Tao Tien
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1afb7f4e3d
|
cargo fix
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2026-02-15 09:41:01 -08:00 |
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Tao Tien
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4a833da757
|
discard out of hand, many new bugs
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2026-02-15 09:08:58 -08:00 |
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Tao Tien
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f71e32b0b9
|
危危危 clear_all 危危危
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2026-02-15 07:31:57 -08:00 |
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Tao Tien
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b6e7635122
|
skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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Tao Tien
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8c4132e628
|
sorta discard a tile
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2026-02-13 08:16:38 -08:00 |
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Tao Tien
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63e21713ab
|
partialy draw a tile
wind assignment and turn ordering
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2026-02-13 06:59:48 -08:00 |
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Tao Tien
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b9c653f3a2
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tiles are now in hand
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2026-02-12 18:09:08 -08:00 |
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Tao Tien
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a1c72b2c48
|
add a tile table
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2026-02-12 17:18:52 -08:00 |
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Tao Tien
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9b01f6b96a
|
merge all extra tables back into player for now
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2026-02-11 18:40:19 -08:00 |
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Tao Tien
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71ad4cada6
|
extract player tables
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2026-02-11 10:14:09 -08:00 |
|
Tao Tien
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7cef787f38
|
use deprecated RLS until views work in bevy_stdb
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2026-02-11 10:02:05 -08:00 |
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Tao Tien
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f6bd7fd6f7
|
spawn each player and hand
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2026-02-11 01:16:11 -08:00 |
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Tao Tien
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50fd406dbf
|
small changes
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2026-02-11 00:24:36 -08:00 |
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Tao Tien
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d183f5d993
|
all clients trigger ready, then advance gamestate on last ready
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2026-02-11 00:06:16 -08:00 |
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Tao Tien
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1e6a3ca84b
|
turn_state logic
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2026-02-10 03:11:36 -08:00 |
|
Tao Tien
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f6361b9fa1
|
lspmux
|
2026-02-10 03:11:36 -08:00 |
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Tao Tien
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5497872aff
|
begin FOURTH time lmao
|
2026-02-10 01:37:00 -08:00 |
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Tao Tien
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6f3d27a6f6
|
view_hand to bevy hand children logic
|
2026-02-10 01:28:43 -08:00 |
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Tao Tien
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47735931b4
|
hack for player-lobby and Res<Player> race?
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2026-02-10 00:38:04 -08:00 |
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Tao Tien
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9f6a5b6423
|
temporarily sub all, then react
|
2026-02-08 23:39:09 -08:00 |
|
Tao Tien
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d0c79377aa
|
squash
|
2026-02-08 23:05:21 -08:00 |
|
Tao Tien
|
6cd10329df
|
extract GameState
|
2026-02-08 18:58:16 -08:00 |
|
Tao Tien
|
78c199b61e
|
basic lobby joinage logic
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2026-02-08 18:04:25 -08:00 |
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Tao Tien
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655123b055
|
integrate
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2026-02-08 00:08:47 -08:00 |
|
Tao Tien
|
004aafd4ba
|
devenv
|
2026-02-07 21:08:59 -08:00 |
|
Tao Tien
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c86f8d93f1
|
extract types
|
2026-02-07 20:16:02 -08:00 |
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Tao Tien
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d7d567b0e6
|
insert shuffled wall
|
2026-02-07 00:35:32 -08:00 |
|
Tao Tien
|
3ca8574a6e
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reinit spacetimedb
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2026-02-07 00:18:13 -08:00 |
|
Tao Tien
|
d52a1c4d8e
|
some cleanup
|
2026-02-06 23:09:21 -08:00 |
|
Tao Tien
|
bcbaab6909
|
create a workspace
|
2026-02-05 17:11:31 -08:00 |
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