Tao Tien
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222459f828
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(stash)
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2026-02-22 23:20:25 -08:00 |
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Tao Tien
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d7b4221727
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codegen
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2026-02-22 00:45:59 -08:00 |
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Tao Tien
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d1446309c4
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update to bevy 0.18
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2026-02-22 00:45:59 -08:00 |
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Tao Tien
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15e4425eb0
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update
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2026-02-22 00:45:37 -08:00 |
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Tao Tien
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e2c9c815ec
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state advancer reducer
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2026-02-21 16:53:59 -08:00 |
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Tao Tien
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c12667938e
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(stash) state advancer reducer
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2026-02-20 15:34:38 -08:00 |
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Tao Tien
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1d9577ba42
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render pond
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2026-02-20 02:56:06 -08:00 |
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Tao Tien
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875c3fb5bb
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discarding proper now
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2026-02-19 00:32:27 -08:00 |
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Tao Tien
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c3686221aa
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more refactor, start using stdb for everything???
4.5th rewrite for tui
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2026-02-18 23:50:45 -08:00 |
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Tao Tien
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034e543d40
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update
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2026-02-16 00:04:16 -08:00 |
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Tao Tien
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c709fb5851
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re-organize crates
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2026-02-16 00:04:16 -08:00 |
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Tao Tien
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1afb7f4e3d
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cargo fix
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2026-02-15 09:41:01 -08:00 |
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Tao Tien
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4a833da757
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discard out of hand, many new bugs
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2026-02-15 09:08:58 -08:00 |
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Tao Tien
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f71e32b0b9
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危危危 clear_all 危危危
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2026-02-15 07:31:57 -08:00 |
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Tao Tien
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b6e7635122
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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Tao Tien
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8c4132e628
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sorta discard a tile
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2026-02-13 08:16:38 -08:00 |
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Tao Tien
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63e21713ab
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partialy draw a tile
wind assignment and turn ordering
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2026-02-13 06:59:48 -08:00 |
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Tao Tien
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b9c653f3a2
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tiles are now in hand
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2026-02-12 18:09:08 -08:00 |
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Tao Tien
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a1c72b2c48
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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Tao Tien
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9b01f6b96a
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merge all extra tables back into player for now
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2026-02-11 18:40:19 -08:00 |
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Tao Tien
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71ad4cada6
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extract player tables
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2026-02-11 10:14:09 -08:00 |
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Tao Tien
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7cef787f38
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use deprecated RLS until views work in bevy_stdb
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2026-02-11 10:02:05 -08:00 |
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Tao Tien
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f6bd7fd6f7
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spawn each player and hand
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2026-02-11 01:16:11 -08:00 |
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Tao Tien
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50fd406dbf
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small changes
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2026-02-11 00:24:36 -08:00 |
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Tao Tien
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d183f5d993
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all clients trigger ready, then advance gamestate on last ready
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2026-02-11 00:06:16 -08:00 |
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Tao Tien
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1e6a3ca84b
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turn_state logic
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2026-02-10 03:11:36 -08:00 |
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Tao Tien
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f6361b9fa1
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lspmux
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2026-02-10 03:11:36 -08:00 |
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Tao Tien
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5497872aff
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begin FOURTH time lmao
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2026-02-10 01:37:00 -08:00 |
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Tao Tien
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6f3d27a6f6
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view_hand to bevy hand children logic
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2026-02-10 01:28:43 -08:00 |
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Tao Tien
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47735931b4
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hack for player-lobby and Res<Player> race?
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2026-02-10 00:38:04 -08:00 |
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Tao Tien
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9f6a5b6423
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temporarily sub all, then react
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2026-02-08 23:39:09 -08:00 |
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Tao Tien
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d0c79377aa
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squash
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2026-02-08 23:05:21 -08:00 |
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Tao Tien
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6cd10329df
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extract GameState
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2026-02-08 18:58:16 -08:00 |
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Tao Tien
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78c199b61e
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basic lobby joinage logic
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2026-02-08 18:04:25 -08:00 |
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Tao Tien
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655123b055
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integrate
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2026-02-08 00:08:47 -08:00 |
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Tao Tien
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004aafd4ba
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devenv
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2026-02-07 21:08:59 -08:00 |
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Tao Tien
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c86f8d93f1
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extract types
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2026-02-07 20:16:02 -08:00 |
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Tao Tien
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d7d567b0e6
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insert shuffled wall
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2026-02-07 00:35:32 -08:00 |
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Tao Tien
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3ca8574a6e
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reinit spacetimedb
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2026-02-07 00:18:13 -08:00 |
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Tao Tien
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d52a1c4d8e
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some cleanup
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2026-02-06 23:09:21 -08:00 |
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Tao Tien
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bcbaab6909
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create a workspace
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2026-02-05 17:11:31 -08:00 |
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Tao Tien
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dedeb39304
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spacetimedb
add bevy_spacetimedb
init spacetimedb module
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2026-01-22 14:24:23 -08:00 |
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Tao Tien
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7cbe10c19e
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stash
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2026-01-19 22:41:07 -08:00 |
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Tao Tien
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faa653b012
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render drawn, discard drawn
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2026-01-18 12:28:09 -08:00 |
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Tao Tien
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50ccd7fcb2
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detect hand children change instead
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2026-01-18 11:05:37 -08:00 |
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Tao Tien
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c7200b1fd3
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refactor entites to reduce complexity and crashes, switch to Querys
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2026-01-18 10:59:28 -08:00 |
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Tao Tien
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3182916832
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stash
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2026-01-18 07:37:03 -08:00 |
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Tao Tien
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02b40ef344
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discard a tile
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2026-01-17 19:09:26 -08:00 |
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Tao Tien
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0c5fc38649
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dev environment setup, update
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2026-01-17 00:29:46 -08:00 |
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Tao Tien
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c06408a825
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remove old
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2026-01-16 22:23:31 -08:00 |
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