70 lines
2.5 KiB
Rust
70 lines
2.5 KiB
Rust
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use super::game_timer_type::GameTimer;
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct AdvanceGameArgs {
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pub game_timer: GameTimer,
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}
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impl From<AdvanceGameArgs> for super::Reducer {
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fn from(args: AdvanceGameArgs) -> Self {
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Self::AdvanceGame {
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game_timer: args.game_timer,
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}
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}
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}
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impl __sdk::InModule for AdvanceGameArgs {
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type Module = super::RemoteModule;
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `advance_game`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait advance_game {
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/// Request that the remote module invoke the reducer `advance_game` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and this method provides no way to listen for its completion status.
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/// /// Use [`advance_game:advance_game_then`] to run a callback after the reducer completes.
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fn advance_game(&self, game_timer: GameTimer) -> __sdk::Result<()> {
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self.advance_game_then(game_timer, |_, _| {})
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}
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/// Request that the remote module invoke the reducer `advance_game` to run as soon as possible,
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/// registering `callback` to run when we are notified that the reducer completed.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed with the `callback`.
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fn advance_game_then(
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&self,
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game_timer: GameTimer,
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callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
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+ Send
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+ 'static,
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) -> __sdk::Result<()>;
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}
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impl advance_game for super::RemoteReducers {
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fn advance_game_then(
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&self,
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game_timer: GameTimer,
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callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
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+ Send
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+ 'static,
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) -> __sdk::Result<()> {
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self.imp
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.invoke_reducer_with_callback(AdvanceGameArgs { game_timer }, callback)
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}
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}
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