// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE // WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD. #![allow(unused, clippy::all)] use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws}; use super::game_timer_type::GameTimer; #[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)] #[sats(crate = __lib)] pub(super) struct AdvanceGameArgs { pub game_timer: GameTimer, } impl From for super::Reducer { fn from(args: AdvanceGameArgs) -> Self { Self::AdvanceGame { game_timer: args.game_timer, } } } impl __sdk::InModule for AdvanceGameArgs { type Module = super::RemoteModule; } #[allow(non_camel_case_types)] /// Extension trait for access to the reducer `advance_game`. /// /// Implemented for [`super::RemoteReducers`]. pub trait advance_game { /// Request that the remote module invoke the reducer `advance_game` to run as soon as possible. /// /// This method returns immediately, and errors only if we are unable to send the request. /// The reducer will run asynchronously in the future, /// and this method provides no way to listen for its completion status. /// /// Use [`advance_game:advance_game_then`] to run a callback after the reducer completes. fn advance_game(&self, game_timer: GameTimer) -> __sdk::Result<()> { self.advance_game_then(game_timer, |_, _| {}) } /// Request that the remote module invoke the reducer `advance_game` to run as soon as possible, /// registering `callback` to run when we are notified that the reducer completed. /// /// This method returns immediately, and errors only if we are unable to send the request. /// The reducer will run asynchronously in the future, /// and its status can be observed with the `callback`. fn advance_game_then( &self, game_timer: GameTimer, callback: impl FnOnce(&super::ReducerEventContext, Result, __sdk::InternalError>) + Send + 'static, ) -> __sdk::Result<()>; } impl advance_game for super::RemoteReducers { fn advance_game_then( &self, game_timer: GameTimer, callback: impl FnOnce(&super::ReducerEventContext, Result, __sdk::InternalError>) + Send + 'static, ) -> __sdk::Result<()> { self.imp .invoke_reducer_with_callback(AdvanceGameArgs { game_timer }, callback) } }