| .. |
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add_bot_reducer.rs
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basic lobby joinage logic
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2026-02-08 18:04:25 -08:00 |
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bot_table.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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bot_type.rs
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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db_tile_type.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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db_wall_type.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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discard_tile_reducer.rs
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sorta discard a tile
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2026-02-13 08:16:38 -08:00 |
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dragon_type.rs
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integrate
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2026-02-08 00:08:47 -08:00 |
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draw_tile_reducer.rs
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partialy draw a tile
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2026-02-13 06:59:48 -08:00 |
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game_state_type.rs
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all clients trigger ready, then advance gamestate on last ready
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2026-02-11 00:06:16 -08:00 |
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join_or_create_lobby_reducer.rs
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squash
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2026-02-08 23:05:21 -08:00 |
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lobby_table.rs
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turn_state logic
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2026-02-10 03:11:36 -08:00 |
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lobby_type.rs
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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login_or_add_player_reducer.rs
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basic lobby joinage logic
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2026-02-08 18:04:25 -08:00 |
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mod.rs
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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player_or_bot_type.rs
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hack for player-lobby and Res<Player> race?
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2026-02-10 00:38:04 -08:00 |
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player_table.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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player_type.rs
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partialy draw a tile
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2026-02-13 06:59:48 -08:00 |
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rank_type.rs
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integrate
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2026-02-08 00:08:47 -08:00 |
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set_ready_reducer.rs
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all clients trigger ready, then advance gamestate on last ready
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2026-02-11 00:06:16 -08:00 |
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shuffle_deal_reducer.rs
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hack for player-lobby and Res<Player> race?
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2026-02-10 00:38:04 -08:00 |
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skip_call_reducer.rs
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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start_game_reducer.rs
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all clients trigger ready, then advance gamestate on last ready
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2026-02-11 00:06:16 -08:00 |
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suit_type.rs
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integrate
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2026-02-08 00:08:47 -08:00 |
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tile_table.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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tile_type.rs
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integrate
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2026-02-08 00:08:47 -08:00 |
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turn_state_type.rs
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skip_calls, discard drawn works
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2026-02-15 07:08:29 -08:00 |
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wall_table.rs
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add a tile table
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2026-02-12 17:18:52 -08:00 |
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wind_type.rs
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integrate
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2026-02-08 00:08:47 -08:00 |