jong/jong/src/stdb
2026-02-15 07:08:29 -08:00
..
add_bot_reducer.rs basic lobby joinage logic 2026-02-08 18:04:25 -08:00
bot_table.rs add a tile table 2026-02-12 17:18:52 -08:00
bot_type.rs skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
db_tile_type.rs add a tile table 2026-02-12 17:18:52 -08:00
db_wall_type.rs add a tile table 2026-02-12 17:18:52 -08:00
discard_tile_reducer.rs sorta discard a tile 2026-02-13 08:16:38 -08:00
dragon_type.rs integrate 2026-02-08 00:08:47 -08:00
draw_tile_reducer.rs partialy draw a tile 2026-02-13 06:59:48 -08:00
game_state_type.rs all clients trigger ready, then advance gamestate on last ready 2026-02-11 00:06:16 -08:00
join_or_create_lobby_reducer.rs squash 2026-02-08 23:05:21 -08:00
lobby_table.rs turn_state logic 2026-02-10 03:11:36 -08:00
lobby_type.rs skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
login_or_add_player_reducer.rs basic lobby joinage logic 2026-02-08 18:04:25 -08:00
mod.rs skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
player_or_bot_type.rs hack for player-lobby and Res<Player> race? 2026-02-10 00:38:04 -08:00
player_table.rs add a tile table 2026-02-12 17:18:52 -08:00
player_type.rs partialy draw a tile 2026-02-13 06:59:48 -08:00
rank_type.rs integrate 2026-02-08 00:08:47 -08:00
set_ready_reducer.rs all clients trigger ready, then advance gamestate on last ready 2026-02-11 00:06:16 -08:00
shuffle_deal_reducer.rs hack for player-lobby and Res<Player> race? 2026-02-10 00:38:04 -08:00
skip_call_reducer.rs skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
start_game_reducer.rs all clients trigger ready, then advance gamestate on last ready 2026-02-11 00:06:16 -08:00
suit_type.rs integrate 2026-02-08 00:08:47 -08:00
tile_table.rs add a tile table 2026-02-12 17:18:52 -08:00
tile_type.rs integrate 2026-02-08 00:08:47 -08:00
turn_state_type.rs skip_calls, discard drawn works 2026-02-15 07:08:29 -08:00
wall_table.rs add a tile table 2026-02-12 17:18:52 -08:00
wind_type.rs integrate 2026-02-08 00:08:47 -08:00