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d183f5d993
...
47735931b4
24 changed files with 138 additions and 509 deletions
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@ -1 +1,2 @@
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[editor]
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workspace-lsp-roots = ["jongline"]
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@ -1,6 +0,0 @@
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# [language-server.lspmux]
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# command = "lspmux"
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# [[language]]
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# name = "rust"
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# language-servers = ["lspmux"]
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@ -4,7 +4,6 @@
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...
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...
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}: rec {
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}: rec {
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# https://devenv.sh/processes/
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# https://devenv.sh/processes/
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# processes.lspmux.exec = "lspmux server";
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_generate_bindings = {
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processes.spacetimedb_generate_bindings = {
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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@ -18,7 +17,7 @@
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# https://devenv.sh/packages/
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# https://devenv.sh/packages/
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packages = with pkgs; [
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packages = with pkgs; [
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# lspmux
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# process-compose
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pkg-config
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pkg-config
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# spacetimedb
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# spacetimedb
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@ -11,14 +11,13 @@ use derive_aliases::derive;
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use bevy::prelude::*;
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use bevy::prelude::*;
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use spacetimedb::SpacetimeType;
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use spacetimedb::SpacetimeType;
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use strum::{EnumCount, FromRepr};
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use strum::FromRepr;
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#[derive(..Base, Hash, Default)]
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#[derive(..Base, Hash, Default)]
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#[derive(States, SpacetimeType)]
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#[derive(States, SpacetimeType)]
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pub enum GameState {
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pub enum GameState {
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#[default]
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#[default]
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None,
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None,
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Lobby,
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Setup,
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Setup,
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Deal,
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Deal,
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Play,
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Play,
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@ -113,24 +112,3 @@ pub fn tiles() -> Vec<Tile> {
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}
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}
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tiles
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tiles
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}
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}
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#[derive(
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Default,
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..Copy,
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PartialEq,
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Eq,
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Hash,
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Debug,
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)]
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#[derive(SubStates, FromRepr, EnumCount, SpacetimeType)]
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#[source(GameState = GameState::Play)]
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pub enum TurnState {
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#[default]
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None,
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Tsumo,
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Menzen,
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RiichiKan,
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Discard,
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RonChiiPonKan,
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End,
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}
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154
jong/src/game.rs
154
jong/src/game.rs
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@ -8,18 +8,19 @@ use bevy_spacetimedb::{
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use spacetimedb::Identity;
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use spacetimedb::Identity;
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use spacetimedb_sdk::{DbContext, Table, credentials};
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use spacetimedb_sdk::{DbContext, Table, credentials};
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use crate::stdb::{
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use crate::{
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self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
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SpacetimeDB, creds_store, game,
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ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player, set_ready,
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stdb::{
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shuffle_deal, start_game,
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self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
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ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player,
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shuffle_deal,
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},
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};
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};
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use crate::{
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use crate::{
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SpacetimeDB, creds_store,
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game::{
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game::{
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self,
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hand::{Hand, Pond},
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hand::{Hand, Pond},
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player::{CurrentPlayer, MainPlayer, Player},
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player::{CurrentPlayer, MainPlayer},
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round::Wind,
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round::{TurnState, Wind},
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wall::Wall,
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wall::Wall,
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},
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},
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tile::{self},
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tile::{self},
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@ -63,7 +64,7 @@ impl Plugin for Riichi {
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app.add_plugins(plugins)
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app.add_plugins(plugins)
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.init_state::<GameState>()
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.init_state::<GameState>()
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.add_sub_state::<TurnState>()
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// .add_sub_state::<TurnState>()
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// .init_resource::<round::MatchSettings>()
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// .init_resource::<round::MatchSettings>()
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// .init_resource::<round::Compass>()
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// .init_resource::<round::Compass>()
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.add_message::<GameMessage>()
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.add_message::<GameMessage>()
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@ -82,12 +83,24 @@ impl Plugin for Riichi {
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.add_systems(Update, on_disconnect)
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.add_systems(Update, on_disconnect)
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.add_systems(Update, on_player_insert_update)
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.add_systems(Update, on_player_insert_update)
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.add_systems(Update, on_lobby_insert_update)
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.add_systems(Update, on_lobby_insert_update)
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// .add_systems(OnEnter(GameState::Lobby), join_or_create_lobby)
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.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
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.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
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.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
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.add_systems(Update, (view_hand).run_if(in_state(GameState::Play)))
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// semicolon stopper
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// semicolon stopper
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;
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;
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}
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}
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}
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}
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fn view_hand(
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stdb: SpacetimeDB,
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mut commands: Commands,
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// hand: Populated<&mut Children, With<Hand>>,
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) {
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if let Some(view) = stdb.db().view_player_hand().iter().next() {
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// hand.get_mut(entity)
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}
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}
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fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, mut commands: Commands) {
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fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, mut commands: Commands) {
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for msg in messages.read() {
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for msg in messages.read() {
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info!("you're now jongline");
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info!("you're now jongline");
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@ -125,47 +138,26 @@ fn on_player_insert_update(
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mut messages: ReadInsertUpdateMessage<stdb::Player>,
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mut messages: ReadInsertUpdateMessage<stdb::Player>,
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mut commands: Commands,
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mut commands: Commands,
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mut player: Option<Single<&mut player::Player>>,
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) {
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) {
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use player::*;
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for msg in messages.read() {
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for msg in messages.read() {
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debug!("player_insert_update msg:\n{:#?}", msg.new);
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debug!("player_insert_update msg:\n{:#?}", msg.new);
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if let Some(ref player) = player {
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// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
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// trace!("entered ready");
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// // TODO add a start game button in the future
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// stdb.reducers().start_game().unwrap();
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// }
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} else {
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let player = Player {
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name: msg
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.new
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.name
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.as_ref()
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.unwrap_or(&"nameless".to_string())
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.clone(),
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};
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let bundle = (player, Hand, Pond, MainPlayer, CurrentPlayer);
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commands.spawn(bundle);
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}
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}
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}
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}
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}
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// fn join_or_create_lobby(stdb: SpacetimeDB) {
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fn join_or_create_lobby(stdb: SpacetimeDB) {
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// let player = stdb
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let player = stdb
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// .db()
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.db()
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// .player()
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.player()
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// .identity()
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.identity()
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// .find(&stdb.identity())
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.find(&stdb.identity())
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// .unwrap();
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.unwrap();
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// if player.lobby_id == 0 {
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if player.lobby_id == 0 {
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// stdb.reducers().join_or_create_lobby(0).unwrap();
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stdb.reducers().join_or_create_lobby(0).unwrap();
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// } else {
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} else {
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// info!("in lobby: {}", player.lobby_id)
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info!("in lobby: {}", player.lobby_id)
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// }
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}
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// }
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}
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fn on_lobby_insert_update(
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fn on_lobby_insert_update(
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stdb: SpacetimeDB,
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stdb: SpacetimeDB,
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@ -177,71 +169,53 @@ fn on_lobby_insert_update(
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for msg in messages.read() {
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for msg in messages.read() {
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trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
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trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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next_gamestate.set(msg.new.game_state.into());
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next_gamestate.set(msg.new.game_state.into());
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match msg.new.game_state {
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match msg.new.game_state {
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stdb::GameState::None => {
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stdb::GameState::None => {
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trace!("game entered none");
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trace!("game entered none");
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}
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}
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stdb::GameState::Lobby => {
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stdb::GameState::Setup => {
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trace!("game in lobby");
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trace!("game entered setup");
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if !player.ready {
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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if player.lobby_id == msg.new.id {
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stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
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for _ in 0..3 {
|
for _ in 0..3 {
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stdb.reducers().add_bot(player.lobby_id).unwrap();
|
stdb.reducers().add_bot(player.lobby_id).unwrap();
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}
|
}
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stdb.reducers().set_ready(true).unwrap();
|
} else {
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stdb.reducers().start_game().unwrap();
|
error!("no player but game in setup")
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}
|
}
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}
|
}
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stdb::GameState::Setup => {
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trace!("game entered setup");
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stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
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}
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stdb::GameState::Deal => {
|
stdb::GameState::Deal => {
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trace!("game entered deal");
|
trace!("game entered deal");
|
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}
|
}
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stdb::GameState::Play => {
|
stdb::GameState::Play => {
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trace!("game entered play");
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trace!("game entered play");
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|
// TODO this should run once to spawn the hand? or do elsewhere
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if let Some(hand) = stdb.db().view_player_hand().iter().next() {
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debug!("hand: {hand:?}");
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let tiles = hand
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|
.tiles
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|
.iter()
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.map(Into::into)
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|
.map(|t: Tile| commands.spawn(t).id())
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|
.collect::<Vec<_>>();
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|
commands.spawn(Hand).add_children(&tiles);
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||||||
|
} else {
|
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|
error!("entered play without a hand")
|
||||||
|
}
|
||||||
}
|
}
|
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stdb::GameState::Exit => {
|
stdb::GameState::Exit => {
|
||||||
trace!("game enetered exit");
|
trace!("game enetered exit");
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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next_gamestate.set(msg.new.game_state.into());
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|
||||||
}
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|
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}
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|
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fn view_hand(
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|
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stdb: SpacetimeDB,
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|
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|
|
||||||
mut commands: Commands,
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|
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tiles: Query<(&Tile, Entity)>,
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|
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hand_ent: Single<Entity, With<Hand>>,
|
|
||||||
) {
|
|
||||||
// trace!("view_hand");
|
|
||||||
if let Some(view) = stdb.db().view_player_hand().iter().next() {
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|
||||||
let mut view = view.tiles.iter().map(Tile::from).collect::<Vec<_>>();
|
|
||||||
|
|
||||||
let tiles = tiles
|
|
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.iter()
|
|
||||||
.filter(|(tt, _)| {
|
|
||||||
if let Some((i, _)) = view.iter().enumerate().find(|(_, t)| t == tt) {
|
|
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view.swap_remove(i);
|
|
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true
|
|
||||||
} else {
|
|
||||||
false
|
|
||||||
}
|
|
||||||
})
|
|
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.map(|(_, e)| e)
|
|
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.collect::<Vec<_>>();
|
|
||||||
|
|
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commands.entity(*hand_ent).replace_children(&tiles);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,6 @@ use crate::{
|
||||||
wall::Wall,
|
wall::Wall,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
use jong_types::TurnState;
|
|
||||||
|
|
||||||
// #[derive(Resource)]
|
// #[derive(Resource)]
|
||||||
// pub struct CurrentPlayer(pub Entity);
|
// pub struct CurrentPlayer(pub Entity);
|
||||||
|
|
@ -49,6 +48,18 @@ pub enum WindRelation {
|
||||||
Kamicha,
|
Kamicha,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
|
||||||
|
#[source(GameState = GameState::Play)]
|
||||||
|
pub(crate) enum TurnState {
|
||||||
|
#[default]
|
||||||
|
Tsumo,
|
||||||
|
Menzen,
|
||||||
|
RiichiKan,
|
||||||
|
Discard,
|
||||||
|
RonChiiPonKan,
|
||||||
|
End,
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
|
#[derive(Component, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
|
||||||
pub(crate) enum CallType {
|
pub(crate) enum CallType {
|
||||||
Skip,
|
Skip,
|
||||||
|
|
|
||||||
|
|
@ -5,10 +5,11 @@ use bevy_spacetimedb::StdbConnection;
|
||||||
use spacetimedb_sdk::credentials;
|
use spacetimedb_sdk::credentials;
|
||||||
|
|
||||||
pub mod game;
|
pub mod game;
|
||||||
pub mod stdb;
|
|
||||||
pub mod tile;
|
pub mod tile;
|
||||||
pub mod yakus;
|
pub mod yakus;
|
||||||
|
|
||||||
|
mod stdb;
|
||||||
|
|
||||||
trait EnumNextCycle {
|
trait EnumNextCycle {
|
||||||
fn next(&self) -> Self;
|
fn next(&self) -> Self;
|
||||||
}
|
}
|
||||||
|
|
@ -23,7 +24,6 @@ impl From<stdb::GameState> for jong_types::GameState {
|
||||||
fn from(value: stdb::GameState) -> Self {
|
fn from(value: stdb::GameState) -> Self {
|
||||||
match value {
|
match value {
|
||||||
stdb::GameState::None => Self::None,
|
stdb::GameState::None => Self::None,
|
||||||
stdb::GameState::Lobby => Self::Lobby,
|
|
||||||
stdb::GameState::Setup => Self::Setup,
|
stdb::GameState::Setup => Self::Setup,
|
||||||
stdb::GameState::Deal => Self::Deal,
|
stdb::GameState::Deal => Self::Deal,
|
||||||
stdb::GameState::Play => Self::Play,
|
stdb::GameState::Play => Self::Play,
|
||||||
|
|
|
||||||
|
|
@ -10,8 +10,6 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
pub enum GameState {
|
pub enum GameState {
|
||||||
None,
|
None,
|
||||||
|
|
||||||
Lobby,
|
|
||||||
|
|
||||||
Setup,
|
Setup,
|
||||||
|
|
||||||
Deal,
|
Deal,
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,6 @@
|
||||||
use super::game_state_type::GameState;
|
use super::game_state_type::GameState;
|
||||||
use super::lobby_type::Lobby;
|
use super::lobby_type::Lobby;
|
||||||
use super::player_or_bot_type::PlayerOrBot;
|
use super::player_or_bot_type::PlayerOrBot;
|
||||||
use super::turn_state_type::TurnState;
|
|
||||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
|
|
||||||
/// Table handle for the table `lobby`.
|
/// Table handle for the table `lobby`.
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,6 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
|
|
||||||
use super::game_state_type::GameState;
|
use super::game_state_type::GameState;
|
||||||
use super::player_or_bot_type::PlayerOrBot;
|
use super::player_or_bot_type::PlayerOrBot;
|
||||||
use super::turn_state_type::TurnState;
|
|
||||||
|
|
||||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||||
#[sats(crate = __lib)]
|
#[sats(crate = __lib)]
|
||||||
|
|
@ -15,7 +14,6 @@ pub struct Lobby {
|
||||||
pub host_player_id: u32,
|
pub host_player_id: u32,
|
||||||
pub players: Vec<PlayerOrBot>,
|
pub players: Vec<PlayerOrBot>,
|
||||||
pub game_state: GameState,
|
pub game_state: GameState,
|
||||||
pub turn_state: TurnState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl __sdk::InModule for Lobby {
|
impl __sdk::InModule for Lobby {
|
||||||
|
|
|
||||||
|
|
@ -23,12 +23,9 @@ pub mod player_type;
|
||||||
pub mod pond_table;
|
pub mod pond_table;
|
||||||
pub mod pond_type;
|
pub mod pond_type;
|
||||||
pub mod rank_type;
|
pub mod rank_type;
|
||||||
pub mod set_ready_reducer;
|
|
||||||
pub mod shuffle_deal_reducer;
|
pub mod shuffle_deal_reducer;
|
||||||
pub mod start_game_reducer;
|
|
||||||
pub mod suit_type;
|
pub mod suit_type;
|
||||||
pub mod tile_type;
|
pub mod tile_type;
|
||||||
pub mod turn_state_type;
|
|
||||||
pub mod view_player_hand_table;
|
pub mod view_player_hand_table;
|
||||||
pub mod wall_table;
|
pub mod wall_table;
|
||||||
pub mod wall_type;
|
pub mod wall_type;
|
||||||
|
|
@ -55,12 +52,9 @@ pub use player_type::Player;
|
||||||
pub use pond_table::*;
|
pub use pond_table::*;
|
||||||
pub use pond_type::Pond;
|
pub use pond_type::Pond;
|
||||||
pub use rank_type::Rank;
|
pub use rank_type::Rank;
|
||||||
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
|
|
||||||
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
||||||
pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
|
|
||||||
pub use suit_type::Suit;
|
pub use suit_type::Suit;
|
||||||
pub use tile_type::Tile;
|
pub use tile_type::Tile;
|
||||||
pub use turn_state_type::TurnState;
|
|
||||||
pub use view_player_hand_table::*;
|
pub use view_player_hand_table::*;
|
||||||
pub use wall_table::*;
|
pub use wall_table::*;
|
||||||
pub use wall_type::Wall;
|
pub use wall_type::Wall;
|
||||||
|
|
@ -77,9 +71,7 @@ pub enum Reducer {
|
||||||
AddBot { lobby_id: u32 },
|
AddBot { lobby_id: u32 },
|
||||||
JoinOrCreateLobby { lobby_id: u32 },
|
JoinOrCreateLobby { lobby_id: u32 },
|
||||||
LoginOrAddPlayer,
|
LoginOrAddPlayer,
|
||||||
SetReady { ready: bool },
|
|
||||||
ShuffleDeal { lobby_id: u32 },
|
ShuffleDeal { lobby_id: u32 },
|
||||||
StartGame,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl __sdk::InModule for Reducer {
|
impl __sdk::InModule for Reducer {
|
||||||
|
|
@ -92,9 +84,7 @@ impl __sdk::Reducer for Reducer {
|
||||||
Reducer::AddBot { .. } => "add_bot",
|
Reducer::AddBot { .. } => "add_bot",
|
||||||
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
||||||
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
||||||
Reducer::SetReady { .. } => "set_ready",
|
|
||||||
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
||||||
Reducer::StartGame => "start_game",
|
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -116,13 +106,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
||||||
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
||||||
>("login_or_add_player", &value.args)?
|
>("login_or_add_player", &value.args)?
|
||||||
.into()),
|
.into()),
|
||||||
"set_ready" => Ok(
|
|
||||||
__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
|
|
||||||
"set_ready",
|
|
||||||
&value.args,
|
|
||||||
)?
|
|
||||||
.into(),
|
|
||||||
),
|
|
||||||
"shuffle_deal" => Ok(
|
"shuffle_deal" => Ok(
|
||||||
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
||||||
"shuffle_deal",
|
"shuffle_deal",
|
||||||
|
|
@ -130,13 +113,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
||||||
)?
|
)?
|
||||||
.into(),
|
.into(),
|
||||||
),
|
),
|
||||||
"start_game" => Ok(
|
|
||||||
__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
|
|
||||||
"start_game",
|
|
||||||
&value.args,
|
|
||||||
)?
|
|
||||||
.into(),
|
|
||||||
),
|
|
||||||
unknown => {
|
unknown => {
|
||||||
Err(
|
Err(
|
||||||
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
|
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
|
||||||
|
|
|
||||||
|
|
@ -13,7 +13,6 @@ pub struct Player {
|
||||||
pub lobby_id: u32,
|
pub lobby_id: u32,
|
||||||
pub hand_id: u32,
|
pub hand_id: u32,
|
||||||
pub pond_id: u32,
|
pub pond_id: u32,
|
||||||
pub ready: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl __sdk::InModule for Player {
|
impl __sdk::InModule for Player {
|
||||||
|
|
|
||||||
|
|
@ -1,102 +0,0 @@
|
||||||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
|
||||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
|
||||||
|
|
||||||
#![allow(unused, clippy::all)]
|
|
||||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|
||||||
|
|
||||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
|
||||||
#[sats(crate = __lib)]
|
|
||||||
pub(super) struct SetReadyArgs {
|
|
||||||
pub ready: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<SetReadyArgs> for super::Reducer {
|
|
||||||
fn from(args: SetReadyArgs) -> Self {
|
|
||||||
Self::SetReady { ready: args.ready }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl __sdk::InModule for SetReadyArgs {
|
|
||||||
type Module = super::RemoteModule;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct SetReadyCallbackId(__sdk::CallbackId);
|
|
||||||
|
|
||||||
#[allow(non_camel_case_types)]
|
|
||||||
/// Extension trait for access to the reducer `set_ready`.
|
|
||||||
///
|
|
||||||
/// Implemented for [`super::RemoteReducers`].
|
|
||||||
pub trait set_ready {
|
|
||||||
/// Request that the remote module invoke the reducer `set_ready` to run as soon as possible.
|
|
||||||
///
|
|
||||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
|
||||||
/// The reducer will run asynchronously in the future,
|
|
||||||
/// and its status can be observed by listening for [`Self::on_set_ready`] callbacks.
|
|
||||||
fn set_ready(&self, ready: bool) -> __sdk::Result<()>;
|
|
||||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `set_ready`.
|
|
||||||
///
|
|
||||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
|
||||||
/// to determine the reducer's status.
|
|
||||||
///
|
|
||||||
/// The returned [`SetReadyCallbackId`] can be passed to [`Self::remove_on_set_ready`]
|
|
||||||
/// to cancel the callback.
|
|
||||||
fn on_set_ready(
|
|
||||||
&self,
|
|
||||||
callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
|
|
||||||
) -> SetReadyCallbackId;
|
|
||||||
/// Cancel a callback previously registered by [`Self::on_set_ready`],
|
|
||||||
/// causing it not to run in the future.
|
|
||||||
fn remove_on_set_ready(&self, callback: SetReadyCallbackId);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl set_ready for super::RemoteReducers {
|
|
||||||
fn set_ready(&self, ready: bool) -> __sdk::Result<()> {
|
|
||||||
self.imp.call_reducer("set_ready", SetReadyArgs { ready })
|
|
||||||
}
|
|
||||||
fn on_set_ready(
|
|
||||||
&self,
|
|
||||||
mut callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
|
|
||||||
) -> SetReadyCallbackId {
|
|
||||||
SetReadyCallbackId(self.imp.on_reducer(
|
|
||||||
"set_ready",
|
|
||||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
|
||||||
#[allow(irrefutable_let_patterns)]
|
|
||||||
let super::ReducerEventContext {
|
|
||||||
event:
|
|
||||||
__sdk::ReducerEvent {
|
|
||||||
reducer: super::Reducer::SetReady { ready },
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} = ctx
|
|
||||||
else {
|
|
||||||
unreachable!()
|
|
||||||
};
|
|
||||||
callback(ctx, ready)
|
|
||||||
}),
|
|
||||||
))
|
|
||||||
}
|
|
||||||
fn remove_on_set_ready(&self, callback: SetReadyCallbackId) {
|
|
||||||
self.imp.remove_on_reducer("set_ready", callback.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(non_camel_case_types)]
|
|
||||||
#[doc(hidden)]
|
|
||||||
/// Extension trait for setting the call-flags for the reducer `set_ready`.
|
|
||||||
///
|
|
||||||
/// Implemented for [`super::SetReducerFlags`].
|
|
||||||
///
|
|
||||||
/// This type is currently unstable and may be removed without a major version bump.
|
|
||||||
pub trait set_flags_for_set_ready {
|
|
||||||
/// Set the call-reducer flags for the reducer `set_ready` to `flags`.
|
|
||||||
///
|
|
||||||
/// This type is currently unstable and may be removed without a major version bump.
|
|
||||||
fn set_ready(&self, flags: __ws::CallReducerFlags);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl set_flags_for_set_ready for super::SetReducerFlags {
|
|
||||||
fn set_ready(&self, flags: __ws::CallReducerFlags) {
|
|
||||||
self.imp.set_call_reducer_flags("set_ready", flags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,100 +0,0 @@
|
||||||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
|
||||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
|
||||||
|
|
||||||
#![allow(unused, clippy::all)]
|
|
||||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|
||||||
|
|
||||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
|
||||||
#[sats(crate = __lib)]
|
|
||||||
pub(super) struct StartGameArgs {}
|
|
||||||
|
|
||||||
impl From<StartGameArgs> for super::Reducer {
|
|
||||||
fn from(args: StartGameArgs) -> Self {
|
|
||||||
Self::StartGame
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl __sdk::InModule for StartGameArgs {
|
|
||||||
type Module = super::RemoteModule;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct StartGameCallbackId(__sdk::CallbackId);
|
|
||||||
|
|
||||||
#[allow(non_camel_case_types)]
|
|
||||||
/// Extension trait for access to the reducer `start_game`.
|
|
||||||
///
|
|
||||||
/// Implemented for [`super::RemoteReducers`].
|
|
||||||
pub trait start_game {
|
|
||||||
/// Request that the remote module invoke the reducer `start_game` to run as soon as possible.
|
|
||||||
///
|
|
||||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
|
||||||
/// The reducer will run asynchronously in the future,
|
|
||||||
/// and its status can be observed by listening for [`Self::on_start_game`] callbacks.
|
|
||||||
fn start_game(&self) -> __sdk::Result<()>;
|
|
||||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `start_game`.
|
|
||||||
///
|
|
||||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
|
||||||
/// to determine the reducer's status.
|
|
||||||
///
|
|
||||||
/// The returned [`StartGameCallbackId`] can be passed to [`Self::remove_on_start_game`]
|
|
||||||
/// to cancel the callback.
|
|
||||||
fn on_start_game(
|
|
||||||
&self,
|
|
||||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
|
||||||
) -> StartGameCallbackId;
|
|
||||||
/// Cancel a callback previously registered by [`Self::on_start_game`],
|
|
||||||
/// causing it not to run in the future.
|
|
||||||
fn remove_on_start_game(&self, callback: StartGameCallbackId);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl start_game for super::RemoteReducers {
|
|
||||||
fn start_game(&self) -> __sdk::Result<()> {
|
|
||||||
self.imp.call_reducer("start_game", StartGameArgs {})
|
|
||||||
}
|
|
||||||
fn on_start_game(
|
|
||||||
&self,
|
|
||||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
|
||||||
) -> StartGameCallbackId {
|
|
||||||
StartGameCallbackId(self.imp.on_reducer(
|
|
||||||
"start_game",
|
|
||||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
|
||||||
#[allow(irrefutable_let_patterns)]
|
|
||||||
let super::ReducerEventContext {
|
|
||||||
event:
|
|
||||||
__sdk::ReducerEvent {
|
|
||||||
reducer: super::Reducer::StartGame {},
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
} = ctx
|
|
||||||
else {
|
|
||||||
unreachable!()
|
|
||||||
};
|
|
||||||
callback(ctx)
|
|
||||||
}),
|
|
||||||
))
|
|
||||||
}
|
|
||||||
fn remove_on_start_game(&self, callback: StartGameCallbackId) {
|
|
||||||
self.imp.remove_on_reducer("start_game", callback.0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(non_camel_case_types)]
|
|
||||||
#[doc(hidden)]
|
|
||||||
/// Extension trait for setting the call-flags for the reducer `start_game`.
|
|
||||||
///
|
|
||||||
/// Implemented for [`super::SetReducerFlags`].
|
|
||||||
///
|
|
||||||
/// This type is currently unstable and may be removed without a major version bump.
|
|
||||||
pub trait set_flags_for_start_game {
|
|
||||||
/// Set the call-reducer flags for the reducer `start_game` to `flags`.
|
|
||||||
///
|
|
||||||
/// This type is currently unstable and may be removed without a major version bump.
|
|
||||||
fn start_game(&self, flags: __ws::CallReducerFlags);
|
|
||||||
}
|
|
||||||
|
|
||||||
impl set_flags_for_start_game for super::SetReducerFlags {
|
|
||||||
fn start_game(&self, flags: __ws::CallReducerFlags) {
|
|
||||||
self.imp.set_call_reducer_flags("start_game", flags);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
|
||||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
|
||||||
|
|
||||||
#![allow(unused, clippy::all)]
|
|
||||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|
||||||
|
|
||||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
|
||||||
#[sats(crate = __lib)]
|
|
||||||
#[derive(Copy, Eq, Hash)]
|
|
||||||
pub enum TurnState {
|
|
||||||
None,
|
|
||||||
|
|
||||||
Tsumo,
|
|
||||||
|
|
||||||
Menzen,
|
|
||||||
|
|
||||||
RiichiKan,
|
|
||||||
|
|
||||||
Discard,
|
|
||||||
|
|
||||||
RonChiiPonKan,
|
|
||||||
|
|
||||||
End,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl __sdk::InModule for TurnState {
|
|
||||||
type Module = super::RemoteModule;
|
|
||||||
}
|
|
||||||
|
|
@ -26,32 +26,6 @@ pub enum TuiSet {
|
||||||
Render,
|
Render,
|
||||||
}
|
}
|
||||||
|
|
||||||
mod states {
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use tui_logger::TuiWidgetState;
|
|
||||||
|
|
||||||
#[derive(Resource)]
|
|
||||||
pub(crate) struct ConsoleWidget {
|
|
||||||
pub(crate) state: TuiWidgetState,
|
|
||||||
pub(crate) open: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
|
|
||||||
pub(crate) enum TuiState {
|
|
||||||
#[default]
|
|
||||||
MainMenu,
|
|
||||||
InGame,
|
|
||||||
}
|
|
||||||
|
|
||||||
// #[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
|
||||||
// #[source(TuiState = TuiState::MainMenu)]
|
|
||||||
// pub(crate) enum ZenState {
|
|
||||||
// #[default]
|
|
||||||
// Menu,
|
|
||||||
// Zen,
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Plugin for TuiPlugin {
|
impl Plugin for TuiPlugin {
|
||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
|
|
@ -86,7 +60,7 @@ impl Plugin for TuiPlugin {
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
(render::render_hands, render::render_arg_check).run_if(in_state(GameState::Play)),
|
render::render_hands.run_if(in_state(GameState::Play)),
|
||||||
render::render,
|
render::render,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
|
|
@ -121,3 +95,29 @@ fn discard_tile(
|
||||||
writer.write(GameMessage::Discarded(message.0));
|
writer.write(GameMessage::Discarded(message.0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mod states {
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use tui_logger::TuiWidgetState;
|
||||||
|
|
||||||
|
#[derive(Resource)]
|
||||||
|
pub(crate) struct ConsoleWidget {
|
||||||
|
pub(crate) state: TuiWidgetState,
|
||||||
|
pub(crate) open: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
|
||||||
|
pub(crate) enum TuiState {
|
||||||
|
#[default]
|
||||||
|
MainMenu,
|
||||||
|
InGame,
|
||||||
|
}
|
||||||
|
|
||||||
|
// #[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug)]
|
||||||
|
// #[source(TuiState = TuiState::MainMenu)]
|
||||||
|
// pub(crate) enum ZenState {
|
||||||
|
// #[default]
|
||||||
|
// Menu,
|
||||||
|
// Zen,
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,21 +1,15 @@
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ratatui::crossterm::event::KeyCode;
|
use bevy_ratatui::crossterm::event::KeyCode;
|
||||||
use bevy_ratatui::event::KeyMessage;
|
use bevy_ratatui::event::KeyMessage;
|
||||||
use jong::stdb::PlayerTableAccess;
|
// use ratatui::crossterm::event::KeyCode;
|
||||||
use jong::stdb::join_or_create_lobby;
|
|
||||||
use jong::stdb::start_game;
|
|
||||||
use tui_logger::TuiWidgetEvent;
|
use tui_logger::TuiWidgetEvent;
|
||||||
|
|
||||||
use jong::SpacetimeDB;
|
|
||||||
use jong_types::GameState;
|
|
||||||
|
|
||||||
use crate::tui::layout::Overlays;
|
use crate::tui::layout::Overlays;
|
||||||
use crate::tui::states::ConsoleWidget;
|
use crate::tui::states::ConsoleWidget;
|
||||||
use crate::tui::states::TuiState;
|
use crate::tui::states::TuiState;
|
||||||
|
use jong_types::GameState;
|
||||||
|
|
||||||
pub(crate) fn keyboard(
|
pub(crate) fn keyboard(
|
||||||
stdb: SpacetimeDB,
|
|
||||||
|
|
||||||
mut messages: MessageReader<KeyMessage>,
|
mut messages: MessageReader<KeyMessage>,
|
||||||
mut overlays: ResMut<Overlays>,
|
mut overlays: ResMut<Overlays>,
|
||||||
mut consolewidget: ResMut<ConsoleWidget>,
|
mut consolewidget: ResMut<ConsoleWidget>,
|
||||||
|
|
@ -23,6 +17,7 @@ pub(crate) fn keyboard(
|
||||||
|
|
||||||
curr_gamestate: Res<State<GameState>>,
|
curr_gamestate: Res<State<GameState>>,
|
||||||
curr_tuistate: Res<State<TuiState>>,
|
curr_tuistate: Res<State<TuiState>>,
|
||||||
|
|
||||||
mut next_gamestate: ResMut<NextState<GameState>>,
|
mut next_gamestate: ResMut<NextState<GameState>>,
|
||||||
mut next_tuistate: ResMut<NextState<TuiState>>,
|
mut next_tuistate: ResMut<NextState<TuiState>>,
|
||||||
) {
|
) {
|
||||||
|
|
@ -43,8 +38,8 @@ pub(crate) fn keyboard(
|
||||||
match curr_tuistate.get() {
|
match curr_tuistate.get() {
|
||||||
TuiState::MainMenu => match key {
|
TuiState::MainMenu => match key {
|
||||||
KeyCode::Char('p') => {
|
KeyCode::Char('p') => {
|
||||||
stdb.reducers().join_or_create_lobby(0).unwrap();
|
|
||||||
next_tuistate.set(TuiState::InGame);
|
next_tuistate.set(TuiState::InGame);
|
||||||
|
next_gamestate.set(GameState::Setup);
|
||||||
}
|
}
|
||||||
KeyCode::Char('z') => {
|
KeyCode::Char('z') => {
|
||||||
// if let Some(ref curr_zenstate) = curr_zenstate {
|
// if let Some(ref curr_zenstate) = curr_zenstate {
|
||||||
|
|
|
||||||
|
|
@ -95,23 +95,6 @@ pub(crate) fn render(
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(crate) fn render_arg_check(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut tui: ResMut<RatatuiContext>,
|
|
||||||
|
|
||||||
hovered: Query<Entity, With<Hovered>>,
|
|
||||||
layouts: Res<HandLayouts>,
|
|
||||||
|
|
||||||
tiles: Query<&jong_types::Tile>,
|
|
||||||
// main_player: Single<(&Player, Entity, &Wind), With<MainPlayer>>,
|
|
||||||
curr_player: Single<Entity, With<CurrentPlayer>>,
|
|
||||||
players: Query<(&Player, Entity, &Children)>,
|
|
||||||
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
|
||||||
// drawn_tile: Single<Entity, With<Drawn>>,
|
|
||||||
) {
|
|
||||||
// trace!("arg!");
|
|
||||||
}
|
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
|
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
|
||||||
pub(crate) fn render_hands(
|
pub(crate) fn render_hands(
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
|
|
@ -127,8 +110,6 @@ pub(crate) fn render_hands(
|
||||||
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
||||||
drawn_tile: Single<Entity, With<Drawn>>,
|
drawn_tile: Single<Entity, With<Drawn>>,
|
||||||
) -> Result {
|
) -> Result {
|
||||||
trace!("render_hands");
|
|
||||||
|
|
||||||
let mut frame = tui.get_frame();
|
let mut frame = tui.get_frame();
|
||||||
debug_blocks(*layouts, &mut frame);
|
debug_blocks(*layouts, &mut frame);
|
||||||
|
|
||||||
|
|
|
||||||
4
justfile
4
justfile
|
|
@ -8,8 +8,8 @@ default:
|
||||||
just --list
|
just --list
|
||||||
|
|
||||||
run-tui:
|
run-tui:
|
||||||
# mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
||||||
# sleep 3sec
|
sleep 3sec
|
||||||
cargo run -- run-tui
|
cargo run -- run-tui
|
||||||
|
|
||||||
update:
|
update:
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
use log::{info, trace};
|
use log::info;
|
||||||
use spacetimedb::{ReducerContext, Table, reducer};
|
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||||
|
|
||||||
use crate::tables::*;
|
use crate::tables::*;
|
||||||
use jong_types::*;
|
use jong_types::*;
|
||||||
|
|
@ -22,8 +22,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
||||||
id: 0,
|
id: 0,
|
||||||
host_player_id: player.id,
|
host_player_id: player.id,
|
||||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||||
game_state: GameState::Lobby,
|
game_state: GameState::Setup,
|
||||||
turn_state: TurnState::None,
|
|
||||||
});
|
});
|
||||||
info!("created lobby: {:?}", lobby);
|
info!("created lobby: {:?}", lobby);
|
||||||
|
|
||||||
|
|
@ -42,10 +41,10 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
||||||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||||
if lobby_id == 0 {
|
if lobby_id == 0 {
|
||||||
Err("cannot add a bot without a lobby".into())
|
Err("cannot add a bot without a lobby".into())
|
||||||
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
|
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||||
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
||||||
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
||||||
< 4)
|
<= 4)
|
||||||
{
|
{
|
||||||
let bot = ctx.db.bot().insert(Bot {
|
let bot = ctx.db.bot().insert(Bot {
|
||||||
id: 0,
|
id: 0,
|
||||||
|
|
@ -53,34 +52,9 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||||
hand_id: 0,
|
hand_id: 0,
|
||||||
pond_id: 0,
|
pond_id: 0,
|
||||||
});
|
});
|
||||||
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
|
|
||||||
ctx.db.lobby().id().update(lobby);
|
|
||||||
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
||||||
Ok(())
|
Ok(())
|
||||||
} else {
|
} else {
|
||||||
Err("lobby doesn't exist".into())
|
Err("lobby doesn't exist".into())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[reducer]
|
|
||||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
|
|
||||||
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
|
||||||
player.ready = ready;
|
|
||||||
|
|
||||||
let player = ctx.db.player().identity().update(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[reducer]
|
|
||||||
pub fn start_game(ctx: &ReducerContext) {
|
|
||||||
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
|
||||||
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
|
|
||||||
&& lobby.players.len() == 4
|
|
||||||
&& lobby.players.iter().all(|p| match p {
|
|
||||||
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
|
|
||||||
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
|
|
||||||
})
|
|
||||||
{
|
|
||||||
lobby.game_state = GameState::Deal;
|
|
||||||
ctx.db.lobby().id().update(lobby);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -10,20 +10,21 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||||
debug!("lobby_id: {lobby_id}");
|
debug!("lobby_id: {lobby_id}");
|
||||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||||
|
|
||||||
if lobby.game_state == GameState::Deal {
|
lobby.game_state = GameState::Deal;
|
||||||
let tiles = new_shuffled_wall(ctx);
|
let mut lobby = ctx.db.lobby().id().update(lobby);
|
||||||
ctx.db.wall().insert(Wall {
|
|
||||||
// id: 0,
|
|
||||||
lobby_id,
|
|
||||||
tiles,
|
|
||||||
});
|
|
||||||
|
|
||||||
deal_hands(ctx, lobby_id);
|
|
||||||
|
|
||||||
lobby.game_state = GameState::Play;
|
let tiles = new_shuffled_wall(ctx);
|
||||||
lobby.turn_state = TurnState::Tsumo;
|
ctx.db.wall().insert(Wall {
|
||||||
ctx.db.lobby().id().update(lobby);
|
// id: 0,
|
||||||
}
|
lobby_id,
|
||||||
|
tiles,
|
||||||
|
});
|
||||||
|
|
||||||
|
deal_hands(ctx, lobby_id);
|
||||||
|
|
||||||
|
lobby.game_state = GameState::Play;
|
||||||
|
ctx.db.lobby().id().update(lobby);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,10 @@
|
||||||
use log::info;
|
use log::{debug, info};
|
||||||
use spacetimedb::{ReducerContext, Table, reducer};
|
use spacetimedb::{
|
||||||
|
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
|
||||||
|
};
|
||||||
|
|
||||||
use crate::tables::*;
|
use crate::tables::*;
|
||||||
|
use jong_types::*;
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod tables;
|
mod tables;
|
||||||
|
|
@ -18,7 +21,6 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
||||||
lobby_id: 0,
|
lobby_id: 0,
|
||||||
hand_id: 0,
|
hand_id: 0,
|
||||||
pond_id: 0,
|
pond_id: 0,
|
||||||
ready: false,
|
|
||||||
}) {
|
}) {
|
||||||
info!("added player: {:?}", player);
|
info!("added player: {:?}", player);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
||||||
|
|
@ -18,8 +18,6 @@ pub struct Player {
|
||||||
pub lobby_id: u32,
|
pub lobby_id: u32,
|
||||||
pub hand_id: u32,
|
pub hand_id: u32,
|
||||||
pub pond_id: u32,
|
pub pond_id: u32,
|
||||||
|
|
||||||
pub ready: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = bot)]
|
#[table(name = bot)]
|
||||||
|
|
@ -52,7 +50,6 @@ pub struct Lobby {
|
||||||
pub players: Vec<PlayerOrBot>,
|
pub players: Vec<PlayerOrBot>,
|
||||||
|
|
||||||
pub game_state: GameState,
|
pub game_state: GameState,
|
||||||
pub turn_state: TurnState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = wall)]
|
#[table(name = wall)]
|
||||||
|
|
|
||||||
18
states
18
states
|
|
@ -1,18 +0,0 @@
|
||||||
gamestate
|
|
||||||
|
|
||||||
none
|
|
||||||
join_or_create_lobby()
|
|
||||||
|
|
||||||
lobby
|
|
||||||
set_ready()
|
|
||||||
add_bot()
|
|
||||||
start_game()
|
|
||||||
|
|
||||||
setup
|
|
||||||
shuffle_deal()
|
|
||||||
|
|
||||||
deal
|
|
||||||
animations??
|
|
||||||
|
|
||||||
play
|
|
||||||
discards??
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue