draw tile
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6e6b792a58
commit
b5e670b491
5 changed files with 82 additions and 41 deletions
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@ -9,7 +9,7 @@ use crate::{
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pub struct Hand;
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pub struct Hand;
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#[derive(Component)]
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#[derive(Component)]
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pub struct Drawn(pub Entity);
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pub struct DrawnTile(pub Entity);
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// #[derive(Component, Default)]
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// #[derive(Component, Default)]
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// enum SortHand {
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// enum SortHand {
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@ -4,7 +4,7 @@ use strum::{EnumCount, FromRepr};
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use crate::{
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use crate::{
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EnumNextCycle,
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EnumNextCycle,
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game::{
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game::{
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hand::{Drawn, Hand},
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hand::{DrawnTile, Hand},
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player::{MainPlayer, Player},
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player::{MainPlayer, Player},
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round::{CurrentPlayer, TurnState, Wind},
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round::{CurrentPlayer, TurnState, Wind},
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wall::Wall,
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wall::Wall,
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@ -40,7 +40,7 @@ impl Plugin for Riichi {
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.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
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.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
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.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
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.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
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// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
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// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
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.add_systems(OnEnter(TurnState::Tsumo), tsumo)
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.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
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// semicolon stopper
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// semicolon stopper
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;
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;
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}
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}
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@ -53,31 +53,11 @@ impl Plugin for Riichi {
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// fn turn_manager() {}
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// fn turn_manager() {}
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fn tsumo(
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mut commands: Commands,
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curr_player: Res<CurrentPlayer>,
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// players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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walltiles: Single<&Children, With<Wall>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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trace!("tsumo for: {:?}", curr_player.0);
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let drawn = walltiles.last().unwrap();
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commands.entity(*wall_ent).remove_child(*drawn);
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commands.entity(curr_player.0).insert(Drawn(*drawn));
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debug!("wall: {:?}", *walltiles);
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next_turnstate.set(curr_turnstate.next());
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}
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pub(crate) fn setup(
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pub(crate) fn setup(
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mut commands: Commands,
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mut commands: Commands,
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matchsettings: Res<round::MatchSettings>,
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matchsettings: Res<round::MatchSettings>,
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// mut compass: ResMut<Compass>
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// mut compass: ResMut<Compass>
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tiles: Query<Entity, With<Tile>>,
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// tiles: Query<Entity, With<Tile>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) {
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) {
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for i in 1..=matchsettings.player_count {
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for i in 1..=matchsettings.player_count {
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@ -1,7 +1,10 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use strum::{EnumCount, FromRepr};
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use strum::{EnumCount, FromRepr};
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use crate::{EnumNextCycle, game::GameState};
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use crate::{
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EnumNextCycle,
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game::{GameState, hand::DrawnTile, wall::Wall},
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};
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#[derive(Component)]
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#[derive(Component)]
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pub(crate) struct Dice(u8, u8);
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pub(crate) struct Dice(u8, u8);
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@ -84,3 +87,23 @@ impl EnumNextCycle for TurnState {
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}
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}
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}
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}
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}
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}
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pub(crate) fn tsumo(
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mut commands: Commands,
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curr_player: Res<CurrentPlayer>,
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// players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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walltiles: Single<&Children, With<Wall>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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trace!("tsumo for: {:?}", curr_player.0);
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let drawn = walltiles.last().unwrap();
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commands.entity(*wall_ent).remove_child(*drawn);
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commands.entity(curr_player.0).insert(DrawnTile(*drawn));
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debug!("drew: {:?}", drawn);
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next_turnstate.set(curr_turnstate.next());
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}
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@ -5,8 +5,8 @@ use tui_logger::TuiLoggerWidget;
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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pub(crate) enum ConsoleState {
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pub(crate) enum ConsoleState {
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Closed,
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#[default]
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#[default]
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Closed,
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Open,
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Open,
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}
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}
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@ -1,10 +1,13 @@
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use bevy_ratatui::RatatuiContext;
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use jong::game::hand::DrawnTile;
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use jong::game::player::{MainPlayer, Player};
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use jong::game::player::{MainPlayer, Player};
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use jong::tile::Tile;
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use rand::rand_core::block::BlockRngCore;
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use rand::rand_core::block::BlockRngCore;
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use ratatui::style::Styled;
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use ratatui::style::Styled;
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use ratatui::widgets::{Block, Borders, Widget};
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use ratatui::widgets::{Block, Borders, Widget};
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use crate::tui::render::tile::draw_tile;
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use crate::tui::{
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use crate::tui::{
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input::mouse::PickRegion,
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input::mouse::PickRegion,
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render::{Hovered, hand, tile::RenderedTile},
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render::{Hovered, hand, tile::RenderedTile},
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@ -13,10 +16,12 @@ use crate::tui::{
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pub(crate) fn draw_ingame(
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pub(crate) fn draw_ingame(
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mut commands: Commands,
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mut commands: Commands,
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mut tui_ctx: ResMut<RatatuiContext>,
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mut tui_ctx: ResMut<RatatuiContext>,
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main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
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tiles: Query<&Tile>,
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hovered_entity: Query<Entity, With<Hovered>>,
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hovered_entity: Query<Entity, With<Hovered>>,
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main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
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rendered_tiles: Populated<&RenderedTile>,
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rendered_tiles: Populated<&RenderedTile>,
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rendered_hand: Res<hand::RenderedHand>,
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rendered_hand: Res<hand::RenderedHand>,
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drawn_tile: Option<Single<&DrawnTile, With<MainPlayer>>>,
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) -> Result {
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) -> Result {
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use ratatui::layout::Flex;
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use ratatui::layout::Flex;
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use ratatui::prelude::*;
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use ratatui::prelude::*;
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@ -45,7 +50,8 @@ pub(crate) fn draw_ingame(
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);
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);
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let pond_area = term_area.inner(margin);
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let pond_area = term_area.inner(margin);
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let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
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let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
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let cross_pond = Layout::vertical([Constraint::Fill(1), Constraint::Max(1),Constraint::Fill(1)]);
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let cross_pond =
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Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
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let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
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let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
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let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
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let [cross_pond, compass, this_pond] = cross_pond.areas::<3>(center);
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// let shift = left_pond.height - cross_pond.height;
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// let shift = left_pond.height - cross_pond.height;
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@ -65,19 +71,30 @@ pub(crate) fn draw_ingame(
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frame.render_widget(debug_block.clone(), right_pond);
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frame.render_widget(debug_block.clone(), right_pond);
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// TODO attempt to merge blocks on smol term?
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// TODO attempt to merge blocks on smol term?
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let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
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if let Some(hand) = rendered_hand.0.get(&*main_player) {
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let hand_area_layout = Layout::horizontal([
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Constraint::Max(hand.len() as u16 * 5),
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Constraint::Max(if drawn_tile.is_some() { 7 } else { 0 }),
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Constraint::Fill(1),
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])
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.flex(Flex::SpaceBetween);
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let this_clamped = this_hand.height.abs_diff(5);
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let this_clamped = this_hand.height.abs_diff(5);
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if let Some(val) = this_hand.height.checked_sub(this_clamped) {
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if let Some(val) = this_hand.height.checked_sub(this_clamped) {
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this_hand.height = val
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this_hand.height = 4
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} else {
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} else {
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// FIXME show error
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// FIXME show error
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panic!("terminal too small!");
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panic!("terminal too small!");
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}
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}
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this_hand.y += this_clamped + 1;
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this_hand.y += this_clamped + 1;
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let areas = layout.areas::<13>(this_hand);
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let [this_hand, mut this_drawn, this_meld] = hand_area_layout.areas::<3>(this_hand);
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if let Some(hand) = rendered_hand.0.get(&*main_player) {
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for (tile, mut tile_area) in hand.iter().zip(areas.into_iter()) {
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// this_hand
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tile_area.height = 4;
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let mut constraints = vec![Constraint::Max(5); hand.len()];
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constraints.push(Constraint::Fill(1));
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let layout = Layout::horizontal(constraints).flex(Flex::Start);
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let hand_areas = layout.split(this_hand);
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for (tile, mut tile_area) in hand.iter().zip(hand_areas.iter().cloned()) {
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// tile_area.height = 4;
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let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
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let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
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if hovered_entity.contains(*tile) {
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if hovered_entity.contains(*tile) {
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widget = widget.add_modifier(Modifier::BOLD);
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widget = widget.add_modifier(Modifier::BOLD);
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.insert(PickRegion { area: tile_area });
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.insert(PickRegion { area: tile_area });
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frame.render_widget(widget, tile_area);
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frame.render_widget(widget, tile_area);
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}
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}
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// this_drawn
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if let Some(tile) = drawn_tile {
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// this_drawn.height = 4;
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this_drawn.width = 5;
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this_drawn.x += 2;
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let mut widget = draw_tile(tiles.get(tile.0).unwrap());
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if hovered_entity.contains(tile.0) {
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widget = widget.add_modifier(Modifier::BOLD);
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if let Some(val) = this_drawn.y.checked_sub(1) {
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this_drawn.y = val
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} else {
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// FIXME show error
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panic!("terminal too small!");
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}
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}
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commands
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.entity(tile.0)
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.insert(PickRegion { area: this_drawn });
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frame.render_widget(widget, this_drawn);
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}
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}
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}
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})?;
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})?;
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