jong/src/game/mod.rs
2026-01-13 13:41:52 -08:00

87 lines
2.2 KiB
Rust

use bevy::prelude::*;
use strum::{EnumCount, FromRepr};
use crate::{
EnumNextCycle,
game::{
hand::{DrawnTile, Hand},
player::{MainPlayer, Player},
round::{CurrentPlayer, TurnState, Wind},
wall::Wall,
},
tile::{self, *},
};
pub mod hand;
pub mod player;
pub mod round;
pub mod wall;
#[derive(States, Default, Hash, Clone, Eq, Debug, PartialEq, Copy)]
pub enum GameState {
#[default]
None,
Setup,
Deal,
Play,
}
pub struct Riichi;
impl Plugin for Riichi {
fn build(&self, app: &mut App) {
app
// start stopper
.init_state::<GameState>()
.add_sub_state::<TurnState>()
.init_resource::<round::MatchSettings>()
.init_resource::<round::Compass>()
.add_systems(Startup, tile::init_tiles)
.add_systems(OnEnter(GameState::Setup), setup)
.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
// semicolon stopper
;
}
}
// struct TurnEvent {
// pub next: Option<Entity>,
// pub prev: Option<Entity>,
// }
// fn turn_manager() {}
pub(crate) fn setup(
mut commands: Commands,
matchsettings: Res<round::MatchSettings>,
// mut compass: ResMut<Compass>
// tiles: Query<Entity, With<Tile>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) {
for i in 1..=matchsettings.player_count {
let player = player::Player {
name: format!("Player {}", i),
};
let points = player::Points(matchsettings.starting_points);
let bundle = (
player,
points,
Hand,
Wind::from_repr((i - 1) as usize).unwrap(),
);
if i == 1 {
let player = commands.spawn((bundle, MainPlayer)).id();
commands.insert_resource(CurrentPlayer(player));
} else {
commands.spawn(bundle);
}
}
commands.spawn(Wall);
next_gamestate.set(GameState::Deal);
}