turnstates

This commit is contained in:
Tao Tien 2026-01-13 12:38:41 -08:00
parent 8a8a702a08
commit 6e6b792a58
7 changed files with 133 additions and 41 deletions

View file

@ -1,13 +1,16 @@
use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*}; use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*};
use crate::{ use crate::{
game::{player::Player /* wall::WallTiles */}, game::{GameState, player::Player, wall::Wall /* wall::WallTiles */},
tile::Tile, tile::Tile,
}; };
#[derive(Component)] #[derive(Component)]
pub struct Hand; pub struct Hand;
#[derive(Component)]
pub struct Drawn(pub Entity);
// #[derive(Component, Default)] // #[derive(Component, Default)]
// enum SortHand { // enum SortHand {
// #[default] // #[default]
@ -26,3 +29,38 @@ pub(crate) fn sort_hands(
} }
Ok(()) Ok(())
} }
pub(crate) fn shuffle_deal(
mut commands: Commands,
tiles: Populated<Entity, With<Tile>>,
players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) -> Result {
use rand::seq::SliceRandom;
let mut rng = rand::rng();
let mut walltiles: Vec<_> = tiles.iter().collect();
walltiles.shuffle(&mut rng);
// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
for player_ent in players {
let handtiles = walltiles.split_off(walltiles.len() - 13);
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
debug!("dealt to player_ent {player_ent:?}");
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
}

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@ -1,9 +1,12 @@
use bevy::prelude::*; use bevy::prelude::*;
use strum::{EnumCount, FromRepr};
use crate::{ use crate::{
EnumNextCycle,
game::{ game::{
hand::Hand, hand::{Drawn, Hand},
player::{MainPlayer, Player}, player::{MainPlayer, Player},
round::{CurrentPlayer, TurnState, Wind},
wall::Wall, wall::Wall,
}, },
tile::{self, *}, tile::{self, *},
@ -29,50 +32,45 @@ impl Plugin for Riichi {
app app
// start stopper // start stopper
.init_state::<GameState>() .init_state::<GameState>()
.add_sub_state::<TurnState>()
.init_resource::<round::MatchSettings>() .init_resource::<round::MatchSettings>()
.init_resource::<round::Compass>() .init_resource::<round::Compass>()
.add_systems(Startup, tile::init_tiles) .add_systems(Startup, tile::init_tiles)
.add_systems(OnEnter(GameState::Setup), setup) .add_systems(OnEnter(GameState::Setup), setup)
.add_systems(OnEnter(GameState::Deal), shuffle_deal) .add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play))) .add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
.add_systems(OnEnter(TurnState::Tsumo), tsumo)
// semicolon stopper // semicolon stopper
; ;
} }
} }
fn shuffle_deal( // struct TurnEvent {
// pub next: Option<Entity>,
// pub prev: Option<Entity>,
// }
// fn turn_manager() {}
fn tsumo(
mut commands: Commands, mut commands: Commands,
tiles: Populated<Entity, With<Tile>>, curr_player: Res<CurrentPlayer>,
players: Populated<Entity, With<Player>>, // players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>, wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>, walltiles: Single<&Children, With<Wall>>,
) -> Result { curr_turnstate: Res<State<TurnState>>,
use rand::seq::SliceRandom; mut next_turnstate: ResMut<NextState<TurnState>>,
) {
trace!("tsumo for: {:?}", curr_player.0);
let mut rng = rand::rng(); let drawn = walltiles.last().unwrap();
let mut walltiles: Vec<_> = tiles.iter().collect(); commands.entity(*wall_ent).remove_child(*drawn);
walltiles.shuffle(&mut rng); commands.entity(curr_player.0).insert(Drawn(*drawn));
// commands.get_entity(*wall_ent)?.replace_children(&walltiles); debug!("wall: {:?}", *walltiles);
for player_ent in players { next_turnstate.set(curr_turnstate.next());
let handtiles = walltiles.split_off(walltiles.len() - 13);
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
debug!("dealt to player_ent {player_ent:?}");
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
} }
pub(crate) fn setup( pub(crate) fn setup(
@ -88,10 +86,16 @@ pub(crate) fn setup(
}; };
let points = player::Points(matchsettings.starting_points); let points = player::Points(matchsettings.starting_points);
let bundle = (player, points, Hand); let bundle = (
player,
points,
Hand,
Wind::from_repr((i - 1) as usize).unwrap(),
);
if i == 1 { if i == 1 {
commands.spawn((bundle, MainPlayer)); let player = commands.spawn((bundle, MainPlayer)).id();
commands.insert_resource(CurrentPlayer(player));
} else { } else {
commands.spawn(bundle); commands.spawn(bundle);
} }

View file

@ -10,3 +10,9 @@ pub struct Points(pub isize);
#[derive(Component)] #[derive(Component)]
pub struct MainPlayer; pub struct MainPlayer;
#[derive(Component)]
pub struct Dealer;
#[derive(Component)]
pub struct Tsumo(pub Entity);

View file

@ -1,6 +1,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use strum::{EnumCount, FromRepr};
use crate::tile::*; use crate::{EnumNextCycle, game::GameState};
#[derive(Component)] #[derive(Component)]
pub(crate) struct Dice(u8, u8); pub(crate) struct Dice(u8, u8);
@ -40,3 +41,46 @@ impl Default for MatchSettings {
} }
} }
} }
#[derive(Component, Clone, Copy, FromRepr, EnumCount)]
pub enum Wind {
Ton,
Nan,
Shaa,
Pei,
}
impl EnumNextCycle for Wind {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
Self::from_repr(0).unwrap()
} else {
Self::from_repr(*self as usize + 1).unwrap()
}
}
}
#[derive(Resource)]
pub(crate) struct CurrentPlayer(pub Entity);
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
#[source(GameState = GameState::Play)]
pub(crate) enum TurnState {
#[default]
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}
impl EnumNextCycle for TurnState {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
Self::from_repr(0).unwrap()
} else {
Self::from_repr(*self as usize + 1).unwrap()
}
}
}

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@ -1,7 +1,7 @@
use bevy::prelude::*; use bevy::prelude::*;
use rand::seq::SliceRandom;
use crate::tile::Tile;
#[derive(Component)] #[derive(Component)]
pub struct Wall; pub struct Wall;
#[derive(Component)]
pub struct Dead;

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@ -1,5 +1,7 @@
#![allow(unused)]
pub mod game; pub mod game;
pub mod tile; pub mod tile;
pub mod yakus; pub mod yakus;
trait EnumNextCycle {
fn next(&self) -> Self;
}

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@ -1,5 +1,3 @@
#![allow(unused)]
use bevy::{log::LogPlugin, prelude::*}; use bevy::{log::LogPlugin, prelude::*};
use clap::{Parser, Subcommand}; use clap::{Parser, Subcommand};
use tracing::Level; use tracing::Level;