66 lines
1.7 KiB
Rust
66 lines
1.7 KiB
Rust
use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*};
|
|
|
|
use crate::{
|
|
game::{GameState, player::Player, wall::Wall /* wall::WallTiles */},
|
|
tile::Tile,
|
|
};
|
|
|
|
#[derive(Component)]
|
|
pub struct Hand;
|
|
|
|
#[derive(Component)]
|
|
pub struct Drawn(pub Entity);
|
|
|
|
// #[derive(Component, Default)]
|
|
// enum SortHand {
|
|
// #[default]
|
|
// Unsorted,
|
|
// Sort,
|
|
// Manual,
|
|
// }
|
|
|
|
pub(crate) fn sort_hands(
|
|
tiles: Populated<&Tile>,
|
|
mut hands: Populated<&mut Children, (Changed<Hand>, Without<Player>)>,
|
|
) -> Result {
|
|
for mut hand in hands {
|
|
hand.sort_unstable_by_key(|e| tiles.get(*e).unwrap().suit);
|
|
debug!("sorted: {hand:?}");
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn shuffle_deal(
|
|
mut commands: Commands,
|
|
tiles: Populated<Entity, With<Tile>>,
|
|
players: Populated<Entity, With<Player>>,
|
|
wall_ent: Single<Entity, With<Wall>>,
|
|
mut next_gamestate: ResMut<NextState<GameState>>,
|
|
) -> Result {
|
|
use rand::seq::SliceRandom;
|
|
|
|
let mut rng = rand::rng();
|
|
let mut walltiles: Vec<_> = tiles.iter().collect();
|
|
walltiles.shuffle(&mut rng);
|
|
|
|
// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
|
|
|
|
for player_ent in players {
|
|
let handtiles = walltiles.split_off(walltiles.len() - 13);
|
|
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
|
|
|
|
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
|
|
debug!("hand_ent: {hand_ent:?}");
|
|
|
|
commands
|
|
.get_entity(player_ent)?
|
|
.replace_children(&[hand_ent]);
|
|
|
|
debug!("dealt to player_ent {player_ent:?}");
|
|
}
|
|
|
|
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
|
|
|
|
next_gamestate.set(GameState::Play);
|
|
Ok(())
|
|
}
|