turnstates
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parent
8a8a702a08
commit
6e6b792a58
7 changed files with 133 additions and 41 deletions
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@ -1,13 +1,16 @@
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use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*};
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use crate::{
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game::{player::Player /* wall::WallTiles */},
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game::{GameState, player::Player, wall::Wall /* wall::WallTiles */},
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tile::Tile,
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};
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#[derive(Component)]
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pub struct Hand;
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#[derive(Component)]
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pub struct Drawn(pub Entity);
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// #[derive(Component, Default)]
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// enum SortHand {
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// #[default]
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@ -26,3 +29,38 @@ pub(crate) fn sort_hands(
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}
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Ok(())
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}
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pub(crate) fn shuffle_deal(
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mut commands: Commands,
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tiles: Populated<Entity, With<Tile>>,
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players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) -> Result {
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use rand::seq::SliceRandom;
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let mut rng = rand::rng();
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let mut walltiles: Vec<_> = tiles.iter().collect();
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walltiles.shuffle(&mut rng);
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// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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for player_ent in players {
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
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let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
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debug!("hand_ent: {hand_ent:?}");
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commands
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.get_entity(player_ent)?
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.replace_children(&[hand_ent]);
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debug!("dealt to player_ent {player_ent:?}");
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}
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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next_gamestate.set(GameState::Play);
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Ok(())
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}
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