jong/jong-line/src/reducers/hand.rs

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use log::{debug, trace};
use spacetimedb::{ReducerContext, reducer};
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use crate::tables::{player::player, *};
use jong_types::states::TurnState;
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
let players = ctx.db.player().lobby_id().filter(lobby_id);
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
// FIXME rectify deal orders
for mut player in players {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
player.hand = tiles;
ctx.db.player().id().update(player);
}
for mut bot in bots {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
bot.hand = tiles;
ctx.db.bot().id().update(bot);
}
}
#[reducer]
pub fn draw_tile(ctx: &ReducerContext) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
// TODO if no more tiles, exhaust somehow
player.drawn_tile = wall.tiles.pop();
ctx.db.wall().lobby_id().update(wall);
ctx.db.player().id().update(player);
}
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// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let dealt_tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
drawn
} else if let Some((i, _)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i)
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.pond.push(dealt_tile);
player.drawn_tile = None;
lobby.turn_state = TurnState::RonChiiPonKan;
let player = ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}
#[reducer]
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
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let player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
// FIXME where better can this go
bot_moves(ctx, &mut lobby);
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
}
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
let mut bot = ctx.db.bot().id().find(id).unwrap();
bot.pond.push(wall.tiles.pop().unwrap());
ctx.db.bot().id().update(bot);
lobby.turn_state = TurnState::RonChiiPonKan;
} else {
lobby.turn_state = TurnState::Tsumo;
}
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db
// .player()
// .identity()
// .find(ctx.sender)
// .map(|p| ctx.db.hand().id().find(p.hand_id))?
// }
// #[reducer]
// pub fn sort_hand(ctx: &ReducerContext) {
// todo!()
// }