190 lines
6.4 KiB
Rust
190 lines
6.4 KiB
Rust
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use super::game_timer_type::GameTimer;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `game_timer`.
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///
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/// Obtain a handle from the [`GameTimerTableAccess::game_timer`] method on [`super::RemoteTables`],
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/// like `ctx.db.game_timer()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().on_insert(...)`.
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pub struct GameTimerTableHandle<'ctx> {
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imp: __sdk::TableHandle<GameTimer>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `game_timer`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait GameTimerTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`GameTimerTableHandle`], which mediates access to the table `game_timer`.
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fn game_timer(&self) -> GameTimerTableHandle<'_>;
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}
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impl GameTimerTableAccess for super::RemoteTables {
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fn game_timer(&self) -> GameTimerTableHandle<'_> {
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GameTimerTableHandle {
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imp: self.imp.get_table::<GameTimer>("game_timer"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct GameTimerInsertCallbackId(__sdk::CallbackId);
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pub struct GameTimerDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
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type Row = GameTimer;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = GameTimerInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> GameTimerInsertCallbackId {
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GameTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: GameTimerInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = GameTimerDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> GameTimerDeleteCallbackId {
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GameTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: GameTimerDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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pub struct GameTimerUpdateCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
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type UpdateCallbackId = GameTimerUpdateCallbackId;
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fn on_update(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
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) -> GameTimerUpdateCallbackId {
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GameTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
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}
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fn remove_on_update(&self, callback: GameTimerUpdateCallbackId) {
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self.imp.remove_on_update(callback.0)
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}
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}
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/// Access to the `id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().id().find(...)`.
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pub struct GameTimerIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `id` unique index on the table `game_timer`.
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pub fn id(&self) -> GameTimerIdUnique<'ctx> {
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GameTimerIdUnique {
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imp: self.imp.get_unique_constraint::<u64>("id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> GameTimerIdUnique<'ctx> {
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/// Find the subscribed row whose `id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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}
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/// Access to the `lobby_id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerLobbyIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().lobby_id().find(...)`.
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pub struct GameTimerLobbyIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
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pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
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GameTimerLobbyIdUnique {
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imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
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/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
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_table.add_unique_constraint::<u64>("id", |row| &row.id);
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_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::v2::TableUpdate,
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) -> __sdk::Result<__sdk::TableUpdate<GameTimer>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse("TableUpdate<GameTimer>", "TableUpdate")
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.with_cause(e)
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.into()
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})
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for query builder access to the table `GameTimer`.
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///
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/// Implemented for [`__sdk::QueryTableAccessor`].
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pub trait game_timerQueryTableAccess {
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#[allow(non_snake_case)]
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/// Get a query builder for the table `GameTimer`.
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fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer>;
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}
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impl game_timerQueryTableAccess for __sdk::QueryTableAccessor {
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fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer> {
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__sdk::__query_builder::Table::new("game_timer")
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}
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}
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