jong/src/game.rs
2026-01-08 21:29:12 -08:00

91 lines
1.9 KiB
Rust

use std::collections::VecDeque;
use bevy::prelude::*;
use crate::tiles::{self, *};
pub struct Riichi;
impl Plugin for Riichi {
fn build(&self, app: &mut App) {
app.init_resource::<Compass>()
.add_systems(Startup, init_match)
.add_systems(Startup, tiles::init_tiles);
}
}
#[derive(Component)]
pub(crate) struct Player {
pub(crate) name: String,
}
#[derive(Component)]
pub(crate) struct Points(isize);
#[derive(Component)]
pub(crate) struct Dice(u8, u8);
#[derive(Resource)]
pub(crate) struct Compass {
pub(crate) prevalent_wind: Wind,
pub(crate) round: u8,
pub(crate) dealer_wind: Wind,
pub(crate) riichi: usize,
pub(crate) honba: usize,
}
impl Default for Compass {
fn default() -> Self {
Self {
prevalent_wind: Wind::Ton,
round: 1,
dealer_wind: Wind::Ton,
riichi: 0,
honba: 0,
}
}
}
#[derive(Resource)]
pub(crate) struct MatchSettings {
pub(crate) starting_points: isize,
pub(crate) player_count: u8,
}
#[derive(Component)]
pub(crate) struct Wall(VecDeque<Tile>);
pub(crate) fn next_round(mut compass: Res<Compass>) {}
pub(crate) fn init_match(
mut commands: Commands,
// , mut compass: ResMut<Compass>
) {
let starting = 25000;
let player_count = 4;
commands.insert_resource(MatchSettings {
starting_points: starting,
player_count,
});
let players = (1..=player_count)
.map(|i| {
(
Player {
name: format!("Player {i}"),
},
Points(starting),
)
})
.collect::<Vec<_>>();
commands.spawn_batch(players);
// *compass = Compass {
// prevalent_wind: Wind::Ton,
// round: 1,
// dealer_wind: todo!(),
// riichi: 0,
// honba: 0,
// }
}