use bevy::prelude::*; use ratatui::widgets::Paragraph; use jong::game::hand::HandTiles; use jong::tiles::Tile; use crate::tui::render::tiles; #[derive(Resource, Default)] pub(crate) struct RenderedHand(pub(crate) Vec>>); pub(crate) fn render_changed_hand( hands: Populated<&Children, Changed>, tiles: Populated<&Tile>, mut target: ResMut, ) -> Result { let mut rendered = vec![]; for hand in hands { let tiles = hand .iter() .map(|inhand| tiles.get(inhand).map(tiles::draw_tile).unwrap()) .collect(); rendered.push(tiles); } target.0 = rendered; trace!("render_changed_hand"); Ok(()) }