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e2c9c815ec |
43 changed files with 2598 additions and 1290 deletions
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|
@ -1 +1,2 @@
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|||
jong-db
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||||
bevy_spacetimedb
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||||
|
|
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|||
940
Cargo.lock
generated
940
Cargo.lock
generated
File diff suppressed because it is too large
Load diff
11
Cargo.toml
11
Cargo.toml
|
|
@ -6,16 +6,16 @@ members = ["jong", "jong-types", "jong-line", "jong-db"]
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jong = { version = "0.1.0", path = "jong" }
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jong-types = { version = "0.1.0", path = "jong-types" }
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bevy.version = "0.17.3"
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bevy.version = "0.18"
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bevy.default-features = false
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||||
bevy_ratatui = "0.10.0"
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bevy_ratatui = "0.11.1"
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bevy_spacetimedb = "0.7"
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spacetimedb.version = "1.11.*"
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spacetimedb.version = "1.12.*"
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spacetimedb.features = ["unstable"]
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spacetimedb-sdk = "1.11.*"
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spacetimedb-sdk = "1.12.*"
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strum.version = "0.27.2"
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strum.features = ["derive"]
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@ -35,5 +35,4 @@ opt-level = 1
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opt-level = 3
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[patch.crates-io]
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bevy_ratatui = { path = "/home/tao/clones/bevy_ratatui" }
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# bevy_spacetimedb = { path = "/home/tao/clones/bevy_spacetimedb/bevy_spacetimedb" }
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bevy_spacetimedb = { path = "bevy_spacetimedb/bevy_spacetimedb" }
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|
|
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@ -3,10 +3,10 @@
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"devenv": {
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"locked": {
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"dir": "src/modules",
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"lastModified": 1771157881,
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"lastModified": 1771672827,
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"owner": "cachix",
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"repo": "devenv",
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"rev": "b0b3dfa70ec90fa49f672e579f186faf4f61bd4b",
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"rev": "6757a742f6393c7070f159eed9a59cbe20690aa3",
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"type": "github"
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},
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"original": {
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@ -125,10 +125,10 @@
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]
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},
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"locked": {
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"lastModified": 1771211437,
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"lastModified": 1771729765,
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"owner": "oxalica",
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"repo": "rust-overlay",
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"rev": "c62195b3d6e1bb11e0c2fb2a494117d3b55d410f",
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"rev": "be926cb1a76e8450ab2b92121b2e88d09fa4d41c",
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"type": "github"
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},
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"original": {
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|
|
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@ -18,13 +18,13 @@
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# https://devenv.sh/packages/
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packages = with pkgs; [
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# lspmux
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lspmux
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pkg-config
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# spacetimedb
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openssl
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binaryen
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spacetimedb
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# spacetimedb
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# bevy Linux
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# Audio (Linux only)
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|
|
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107
jong-db/src/db/advance_game_reducer.rs
Normal file
107
jong-db/src/db/advance_game_reducer.rs
Normal file
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@ -0,0 +1,107 @@
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|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use super::game_timer_type::GameTimer;
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct AdvanceGameArgs {
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pub game_timer: GameTimer,
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}
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impl From<AdvanceGameArgs> for super::Reducer {
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fn from(args: AdvanceGameArgs) -> Self {
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Self::AdvanceGame {
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game_timer: args.game_timer,
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}
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}
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}
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impl __sdk::InModule for AdvanceGameArgs {
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type Module = super::RemoteModule;
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}
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pub struct AdvanceGameCallbackId(__sdk::CallbackId);
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `advance_game`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait advance_game {
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/// Request that the remote module invoke the reducer `advance_game` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed by listening for [`Self::on_advance_game`] callbacks.
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fn advance_game(&self, game_timer: GameTimer) -> __sdk::Result<()>;
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/// Register a callback to run whenever we are notified of an invocation of the reducer `advance_game`.
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///
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/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
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/// to determine the reducer's status.
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///
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/// The returned [`AdvanceGameCallbackId`] can be passed to [`Self::remove_on_advance_game`]
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/// to cancel the callback.
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fn on_advance_game(
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&self,
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callback: impl FnMut(&super::ReducerEventContext, &GameTimer) + Send + 'static,
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) -> AdvanceGameCallbackId;
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/// Cancel a callback previously registered by [`Self::on_advance_game`],
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/// causing it not to run in the future.
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fn remove_on_advance_game(&self, callback: AdvanceGameCallbackId);
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}
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impl advance_game for super::RemoteReducers {
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fn advance_game(&self, game_timer: GameTimer) -> __sdk::Result<()> {
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self.imp
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.call_reducer("advance_game", AdvanceGameArgs { game_timer })
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}
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fn on_advance_game(
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&self,
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mut callback: impl FnMut(&super::ReducerEventContext, &GameTimer) + Send + 'static,
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) -> AdvanceGameCallbackId {
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AdvanceGameCallbackId(self.imp.on_reducer(
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"advance_game",
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Box::new(move |ctx: &super::ReducerEventContext| {
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#[allow(irrefutable_let_patterns)]
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let super::ReducerEventContext {
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event:
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__sdk::ReducerEvent {
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reducer: super::Reducer::AdvanceGame { game_timer },
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..
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||||
},
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..
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} = ctx
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else {
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unreachable!()
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};
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callback(ctx, game_timer)
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}),
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))
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}
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fn remove_on_advance_game(&self, callback: AdvanceGameCallbackId) {
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self.imp.remove_on_reducer("advance_game", callback.0)
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}
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}
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#[allow(non_camel_case_types)]
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#[doc(hidden)]
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/// Extension trait for setting the call-flags for the reducer `advance_game`.
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///
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/// Implemented for [`super::SetReducerFlags`].
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///
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/// This type is currently unstable and may be removed without a major version bump.
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pub trait set_flags_for_advance_game {
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/// Set the call-reducer flags for the reducer `advance_game` to `flags`.
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///
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/// This type is currently unstable and may be removed without a major version bump.
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fn advance_game(&self, flags: __ws::CallReducerFlags);
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}
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impl set_flags_for_advance_game for super::SetReducerFlags {
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fn advance_game(&self, flags: __ws::CallReducerFlags) {
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self.imp.set_call_reducer_flags("advance_game", flags);
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}
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}
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|
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@ -1,144 +0,0 @@
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|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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|
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#![allow(unused, clippy::all)]
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use super::advance_state_timer_type::AdvanceStateTimer;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `advance_state_timer`.
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///
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/// Obtain a handle from the [`AdvanceStateTimerTableAccess::advance_state_timer`] method on [`super::RemoteTables`],
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/// like `ctx.db.advance_state_timer()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.advance_state_timer().on_insert(...)`.
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pub struct AdvanceStateTimerTableHandle<'ctx> {
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imp: __sdk::TableHandle<AdvanceStateTimer>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `advance_state_timer`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait AdvanceStateTimerTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`AdvanceStateTimerTableHandle`], which mediates access to the table `advance_state_timer`.
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_>;
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}
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impl AdvanceStateTimerTableAccess for super::RemoteTables {
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_> {
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AdvanceStateTimerTableHandle {
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imp: self
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.imp
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.get_table::<AdvanceStateTimer>("advance_state_timer"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct AdvanceStateTimerInsertCallbackId(__sdk::CallbackId);
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pub struct AdvanceStateTimerDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for AdvanceStateTimerTableHandle<'ctx> {
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type Row = AdvanceStateTimer;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = AdvanceStateTimer> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = AdvanceStateTimerInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerInsertCallbackId {
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AdvanceStateTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: AdvanceStateTimerInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = AdvanceStateTimerDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerDeleteCallbackId {
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AdvanceStateTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: AdvanceStateTimerDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
|
||||
}
|
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|
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#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<AdvanceStateTimer>("advance_state_timer");
|
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_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
|
||||
}
|
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pub struct AdvanceStateTimerUpdateCallbackId(__sdk::CallbackId);
|
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|
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impl<'ctx> __sdk::TableWithPrimaryKey for AdvanceStateTimerTableHandle<'ctx> {
|
||||
type UpdateCallbackId = AdvanceStateTimerUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> AdvanceStateTimerUpdateCallbackId {
|
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AdvanceStateTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: AdvanceStateTimerUpdateCallbackId) {
|
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self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<AdvanceStateTimer>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<AdvanceStateTimer>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `scheduled_id` unique index on the table `advance_state_timer`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`AdvanceStateTimerScheduledIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.advance_state_timer().scheduled_id().find(...)`.
|
||||
pub struct AdvanceStateTimerScheduledIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<AdvanceStateTimer, u64>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> AdvanceStateTimerTableHandle<'ctx> {
|
||||
/// Get a handle on the `scheduled_id` unique index on the table `advance_state_timer`.
|
||||
pub fn scheduled_id(&self) -> AdvanceStateTimerScheduledIdUnique<'ctx> {
|
||||
AdvanceStateTimerScheduledIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> AdvanceStateTimerScheduledIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u64) -> Option<AdvanceStateTimer> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct AdvanceStateTimer {
|
||||
pub scheduled_id: u64,
|
||||
pub scheduled_at: __sdk::ScheduleAt,
|
||||
pub lobby_id: u32,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for AdvanceStateTimer {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use super::bot_type::Bot;
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::turn_state_type::TurnState;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `bot`.
|
||||
|
|
@ -141,3 +142,19 @@ impl<'ctx> BotIdUnique<'ctx> {
|
|||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `Bot`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait botQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `Bot`.
|
||||
fn bot(&self) -> __sdk::__query_builder::Table<Bot>;
|
||||
}
|
||||
|
||||
impl botQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn bot(&self) -> __sdk::__query_builder::Table<Bot> {
|
||||
__sdk::__query_builder::Table::new("bot")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,17 +5,63 @@
|
|||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::turn_state_type::TurnState;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Bot {
|
||||
pub id: u32,
|
||||
pub lobby_id: u32,
|
||||
pub turn_state: TurnState,
|
||||
pub hand: Vec<DbTile>,
|
||||
pub pond: Vec<DbTile>,
|
||||
pub drawn_tile: Option<DbTile>,
|
||||
pub working_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Bot {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `Bot`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct BotCols {
|
||||
pub id: __sdk::__query_builder::Col<Bot, u32>,
|
||||
pub lobby_id: __sdk::__query_builder::Col<Bot, u32>,
|
||||
pub turn_state: __sdk::__query_builder::Col<Bot, TurnState>,
|
||||
pub hand: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
|
||||
pub pond: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
|
||||
pub working_tile: __sdk::__query_builder::Col<Bot, Option<DbTile>>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for Bot {
|
||||
type Cols = BotCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
BotCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
|
||||
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
|
||||
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
|
||||
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
|
||||
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `Bot`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct BotIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<Bot, u32>,
|
||||
pub lobby_id: __sdk::__query_builder::IxCol<Bot, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for Bot {
|
||||
type IxCols = BotIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
BotIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,63 +6,63 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct SkipCallArgs {}
|
||||
pub(super) struct ConnectArgs {}
|
||||
|
||||
impl From<SkipCallArgs> for super::Reducer {
|
||||
fn from(args: SkipCallArgs) -> Self {
|
||||
Self::SkipCall
|
||||
impl From<ConnectArgs> for super::Reducer {
|
||||
fn from(args: ConnectArgs) -> Self {
|
||||
Self::Connect
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for SkipCallArgs {
|
||||
impl __sdk::InModule for ConnectArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct SkipCallCallbackId(__sdk::CallbackId);
|
||||
pub struct ConnectCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `skip_call`.
|
||||
/// Extension trait for access to the reducer `connect`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait skip_call {
|
||||
/// Request that the remote module invoke the reducer `skip_call` to run as soon as possible.
|
||||
pub trait connect {
|
||||
/// Request that the remote module invoke the reducer `connect` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_skip_call`] callbacks.
|
||||
fn skip_call(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `skip_call`.
|
||||
/// and its status can be observed by listening for [`Self::on_connect`] callbacks.
|
||||
fn connect(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `connect`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`SkipCallCallbackId`] can be passed to [`Self::remove_on_skip_call`]
|
||||
/// The returned [`ConnectCallbackId`] can be passed to [`Self::remove_on_connect`]
|
||||
/// to cancel the callback.
|
||||
fn on_skip_call(
|
||||
fn on_connect(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> SkipCallCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_skip_call`],
|
||||
) -> ConnectCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_connect`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_skip_call(&self, callback: SkipCallCallbackId);
|
||||
fn remove_on_connect(&self, callback: ConnectCallbackId);
|
||||
}
|
||||
|
||||
impl skip_call for super::RemoteReducers {
|
||||
fn skip_call(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("skip_call", SkipCallArgs {})
|
||||
impl connect for super::RemoteReducers {
|
||||
fn connect(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("connect", ConnectArgs {})
|
||||
}
|
||||
fn on_skip_call(
|
||||
fn on_connect(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> SkipCallCallbackId {
|
||||
SkipCallCallbackId(self.imp.on_reducer(
|
||||
"skip_call",
|
||||
) -> ConnectCallbackId {
|
||||
ConnectCallbackId(self.imp.on_reducer(
|
||||
"connect",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::SkipCall {},
|
||||
reducer: super::Reducer::Connect {},
|
||||
..
|
||||
},
|
||||
..
|
||||
|
|
@ -74,27 +74,27 @@ impl skip_call for super::RemoteReducers {
|
|||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_skip_call(&self, callback: SkipCallCallbackId) {
|
||||
self.imp.remove_on_reducer("skip_call", callback.0)
|
||||
fn remove_on_connect(&self, callback: ConnectCallbackId) {
|
||||
self.imp.remove_on_reducer("connect", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `skip_call`.
|
||||
/// Extension trait for setting the call-flags for the reducer `connect`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_skip_call {
|
||||
/// Set the call-reducer flags for the reducer `skip_call` to `flags`.
|
||||
pub trait set_flags_for_connect {
|
||||
/// Set the call-reducer flags for the reducer `connect` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn skip_call(&self, flags: __ws::CallReducerFlags);
|
||||
fn connect(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_skip_call for super::SetReducerFlags {
|
||||
fn skip_call(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("skip_call", flags);
|
||||
impl set_flags_for_connect for super::SetReducerFlags {
|
||||
fn connect(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("connect", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -16,3 +16,37 @@ pub struct DbTile {
|
|||
impl __sdk::InModule for DbTile {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `DbTile`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct DbTileCols {
|
||||
pub id: __sdk::__query_builder::Col<DbTile, u32>,
|
||||
pub tile: __sdk::__query_builder::Col<DbTile, Tile>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for DbTile {
|
||||
type Cols = DbTileCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
DbTileCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
tile: __sdk::__query_builder::Col::new(table_name, "tile"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `DbTile`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct DbTileIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<DbTile, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for DbTile {
|
||||
type IxCols = DbTileIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
DbTileIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,3 +16,37 @@ pub struct DbWall {
|
|||
impl __sdk::InModule for DbWall {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `DbWall`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct DbWallCols {
|
||||
pub lobby_id: __sdk::__query_builder::Col<DbWall, u32>,
|
||||
pub tiles: __sdk::__query_builder::Col<DbWall, Vec<DbTile>>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for DbWall {
|
||||
type Cols = DbWallCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
DbWallCols {
|
||||
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
|
||||
tiles: __sdk::__query_builder::Col::new(table_name, "tiles"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `DbWall`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct DbWallIxCols {
|
||||
pub lobby_id: __sdk::__query_builder::IxCol<DbWall, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for DbWall {
|
||||
type IxCols = DbWallIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
DbWallIxCols {
|
||||
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,63 +6,63 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct StartGameArgs {}
|
||||
pub(super) struct DisconnectArgs {}
|
||||
|
||||
impl From<StartGameArgs> for super::Reducer {
|
||||
fn from(args: StartGameArgs) -> Self {
|
||||
Self::StartGame
|
||||
impl From<DisconnectArgs> for super::Reducer {
|
||||
fn from(args: DisconnectArgs) -> Self {
|
||||
Self::Disconnect
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for StartGameArgs {
|
||||
impl __sdk::InModule for DisconnectArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct StartGameCallbackId(__sdk::CallbackId);
|
||||
pub struct DisconnectCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `start_game`.
|
||||
/// Extension trait for access to the reducer `disconnect`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait start_game {
|
||||
/// Request that the remote module invoke the reducer `start_game` to run as soon as possible.
|
||||
pub trait disconnect {
|
||||
/// Request that the remote module invoke the reducer `disconnect` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_start_game`] callbacks.
|
||||
fn start_game(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `start_game`.
|
||||
/// and its status can be observed by listening for [`Self::on_disconnect`] callbacks.
|
||||
fn disconnect(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `disconnect`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`StartGameCallbackId`] can be passed to [`Self::remove_on_start_game`]
|
||||
/// The returned [`DisconnectCallbackId`] can be passed to [`Self::remove_on_disconnect`]
|
||||
/// to cancel the callback.
|
||||
fn on_start_game(
|
||||
fn on_disconnect(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> StartGameCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_start_game`],
|
||||
) -> DisconnectCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_disconnect`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_start_game(&self, callback: StartGameCallbackId);
|
||||
fn remove_on_disconnect(&self, callback: DisconnectCallbackId);
|
||||
}
|
||||
|
||||
impl start_game for super::RemoteReducers {
|
||||
fn start_game(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("start_game", StartGameArgs {})
|
||||
impl disconnect for super::RemoteReducers {
|
||||
fn disconnect(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("disconnect", DisconnectArgs {})
|
||||
}
|
||||
fn on_start_game(
|
||||
fn on_disconnect(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> StartGameCallbackId {
|
||||
StartGameCallbackId(self.imp.on_reducer(
|
||||
"start_game",
|
||||
) -> DisconnectCallbackId {
|
||||
DisconnectCallbackId(self.imp.on_reducer(
|
||||
"disconnect",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::StartGame {},
|
||||
reducer: super::Reducer::Disconnect {},
|
||||
..
|
||||
},
|
||||
..
|
||||
|
|
@ -74,27 +74,27 @@ impl start_game for super::RemoteReducers {
|
|||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_start_game(&self, callback: StartGameCallbackId) {
|
||||
self.imp.remove_on_reducer("start_game", callback.0)
|
||||
fn remove_on_disconnect(&self, callback: DisconnectCallbackId) {
|
||||
self.imp.remove_on_reducer("disconnect", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `start_game`.
|
||||
/// Extension trait for setting the call-flags for the reducer `disconnect`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_start_game {
|
||||
/// Set the call-reducer flags for the reducer `start_game` to `flags`.
|
||||
pub trait set_flags_for_disconnect {
|
||||
/// Set the call-reducer flags for the reducer `disconnect` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn start_game(&self, flags: __ws::CallReducerFlags);
|
||||
fn disconnect(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_start_game for super::SetReducerFlags {
|
||||
fn start_game(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("start_game", flags);
|
||||
impl set_flags_for_disconnect for super::SetReducerFlags {
|
||||
fn disconnect(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("disconnect", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct DrawTileArgs {}
|
||||
|
||||
impl From<DrawTileArgs> for super::Reducer {
|
||||
fn from(args: DrawTileArgs) -> Self {
|
||||
Self::DrawTile
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for DrawTileArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct DrawTileCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `draw_tile`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait draw_tile {
|
||||
/// Request that the remote module invoke the reducer `draw_tile` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_draw_tile`] callbacks.
|
||||
fn draw_tile(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `draw_tile`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`DrawTileCallbackId`] can be passed to [`Self::remove_on_draw_tile`]
|
||||
/// to cancel the callback.
|
||||
fn on_draw_tile(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> DrawTileCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_draw_tile`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_draw_tile(&self, callback: DrawTileCallbackId);
|
||||
}
|
||||
|
||||
impl draw_tile for super::RemoteReducers {
|
||||
fn draw_tile(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("draw_tile", DrawTileArgs {})
|
||||
}
|
||||
fn on_draw_tile(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> DrawTileCallbackId {
|
||||
DrawTileCallbackId(self.imp.on_reducer(
|
||||
"draw_tile",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::DrawTile {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_draw_tile(&self, callback: DrawTileCallbackId) {
|
||||
self.imp.remove_on_reducer("draw_tile", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `draw_tile`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_draw_tile {
|
||||
/// Set the call-reducer flags for the reducer `draw_tile` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn draw_tile(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_draw_tile for super::SetReducerFlags {
|
||||
fn draw_tile(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("draw_tile", flags);
|
||||
}
|
||||
}
|
||||
189
jong-db/src/db/game_timer_table.rs
Normal file
189
jong-db/src/db/game_timer_table.rs
Normal file
|
|
@ -0,0 +1,189 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::game_timer_type::GameTimer;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `game_timer`.
|
||||
///
|
||||
/// Obtain a handle from the [`GameTimerTableAccess::game_timer`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.game_timer()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().on_insert(...)`.
|
||||
pub struct GameTimerTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<GameTimer>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `game_timer`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait GameTimerTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`GameTimerTableHandle`], which mediates access to the table `game_timer`.
|
||||
fn game_timer(&self) -> GameTimerTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl GameTimerTableAccess for super::RemoteTables {
|
||||
fn game_timer(&self) -> GameTimerTableHandle<'_> {
|
||||
GameTimerTableHandle {
|
||||
imp: self.imp.get_table::<GameTimer>("game_timer"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameTimerInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct GameTimerDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
|
||||
type Row = GameTimer;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = GameTimerInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerInsertCallbackId {
|
||||
GameTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: GameTimerInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = GameTimerDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerDeleteCallbackId {
|
||||
GameTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: GameTimerDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
|
||||
_table.add_unique_constraint::<u64>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
|
||||
}
|
||||
pub struct GameTimerUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
|
||||
type UpdateCallbackId = GameTimerUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> GameTimerUpdateCallbackId {
|
||||
GameTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: GameTimerUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<GameTimer>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<GameTimer>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `game_timer`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`GameTimerIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().id().find(...)`.
|
||||
pub struct GameTimerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `game_timer`.
|
||||
pub fn id(&self) -> GameTimerIdUnique<'ctx> {
|
||||
GameTimerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u64>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `lobby_id` unique index on the table `game_timer`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`GameTimerLobbyIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.game_timer().lobby_id().find(...)`.
|
||||
pub struct GameTimerLobbyIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerTableHandle<'ctx> {
|
||||
/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
|
||||
pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
|
||||
GameTimerLobbyIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `GameTimer`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait game_timerQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `GameTimer`.
|
||||
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer>;
|
||||
}
|
||||
|
||||
impl game_timerQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer> {
|
||||
__sdk::__query_builder::Table::new("game_timer")
|
||||
}
|
||||
}
|
||||
55
jong-db/src/db/game_timer_type.rs
Normal file
55
jong-db/src/db/game_timer_type.rs
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct GameTimer {
|
||||
pub id: u64,
|
||||
pub lobby_id: u32,
|
||||
pub scheduled_at: __sdk::ScheduleAt,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for GameTimer {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `GameTimer`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct GameTimerCols {
|
||||
pub id: __sdk::__query_builder::Col<GameTimer, u64>,
|
||||
pub lobby_id: __sdk::__query_builder::Col<GameTimer, u32>,
|
||||
pub scheduled_at: __sdk::__query_builder::Col<GameTimer, __sdk::ScheduleAt>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for GameTimer {
|
||||
type Cols = GameTimerCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
GameTimerCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
|
||||
scheduled_at: __sdk::__query_builder::Col::new(table_name, "scheduled_at"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `GameTimer`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct GameTimerIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<GameTimer, u64>,
|
||||
pub lobby_id: __sdk::__query_builder::IxCol<GameTimer, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for GameTimer {
|
||||
type IxCols = GameTimerIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
GameTimerIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,6 @@
|
|||
use super::game_state_type::GameState;
|
||||
use super::lobby_type::Lobby;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::turn_state_type::TurnState;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `lobby`.
|
||||
|
|
@ -85,7 +84,6 @@ impl<'ctx> __sdk::Table for LobbyTableHandle<'ctx> {
|
|||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Lobby>("lobby");
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<u32>("host_player_id", |row| &row.host_player_id);
|
||||
}
|
||||
pub struct LobbyUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
|
|
@ -145,32 +143,18 @@ impl<'ctx> LobbyIdUnique<'ctx> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Access to the `host_player_id` unique index on the table `lobby`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`LobbyHostPlayerIdUnique::find`] method.
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `Lobby`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.lobby().host_player_id().find(...)`.
|
||||
pub struct LobbyHostPlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Lobby, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait lobbyQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `Lobby`.
|
||||
fn lobby(&self) -> __sdk::__query_builder::Table<Lobby>;
|
||||
}
|
||||
|
||||
impl<'ctx> LobbyTableHandle<'ctx> {
|
||||
/// Get a handle on the `host_player_id` unique index on the table `lobby`.
|
||||
pub fn host_player_id(&self) -> LobbyHostPlayerIdUnique<'ctx> {
|
||||
LobbyHostPlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("host_player_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> LobbyHostPlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `host_player_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<Lobby> {
|
||||
self.imp.find(col_val)
|
||||
impl lobbyQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn lobby(&self) -> __sdk::__query_builder::Table<Lobby> {
|
||||
__sdk::__query_builder::Table::new("lobby")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,20 +6,57 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|||
|
||||
use super::game_state_type::GameState;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::turn_state_type::TurnState;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Lobby {
|
||||
pub id: u32,
|
||||
pub host_player_id: u32,
|
||||
pub players: Vec<PlayerOrBot>,
|
||||
pub dealer_idx: u8,
|
||||
pub current_idx: u8,
|
||||
pub game_state: GameState,
|
||||
pub turn_state: TurnState,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Lobby {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `Lobby`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct LobbyCols {
|
||||
pub id: __sdk::__query_builder::Col<Lobby, u32>,
|
||||
pub players: __sdk::__query_builder::Col<Lobby, Vec<PlayerOrBot>>,
|
||||
pub dealer_idx: __sdk::__query_builder::Col<Lobby, u8>,
|
||||
pub current_idx: __sdk::__query_builder::Col<Lobby, u8>,
|
||||
pub game_state: __sdk::__query_builder::Col<Lobby, GameState>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for Lobby {
|
||||
type Cols = LobbyCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
LobbyCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
players: __sdk::__query_builder::Col::new(table_name, "players"),
|
||||
dealer_idx: __sdk::__query_builder::Col::new(table_name, "dealer_idx"),
|
||||
current_idx: __sdk::__query_builder::Col::new(table_name, "current_idx"),
|
||||
game_state: __sdk::__query_builder::Col::new(table_name, "game_state"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `Lobby`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct LobbyIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<Lobby, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for Lobby {
|
||||
type IxCols = LobbyIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
LobbyIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
191
jong-db/src/db/logged_out_player_table.rs
Normal file
191
jong-db/src/db/logged_out_player_table.rs
Normal file
|
|
@ -0,0 +1,191 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::player_type::Player;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `logged_out_player`.
|
||||
///
|
||||
/// Obtain a handle from the [`LoggedOutPlayerTableAccess::logged_out_player`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.logged_out_player()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.logged_out_player().on_insert(...)`.
|
||||
pub struct LoggedOutPlayerTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<Player>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `logged_out_player`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait LoggedOutPlayerTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`LoggedOutPlayerTableHandle`], which mediates access to the table `logged_out_player`.
|
||||
fn logged_out_player(&self) -> LoggedOutPlayerTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl LoggedOutPlayerTableAccess for super::RemoteTables {
|
||||
fn logged_out_player(&self) -> LoggedOutPlayerTableHandle<'_> {
|
||||
LoggedOutPlayerTableHandle {
|
||||
imp: self.imp.get_table::<Player>("logged_out_player"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct LoggedOutPlayerInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct LoggedOutPlayerDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for LoggedOutPlayerTableHandle<'ctx> {
|
||||
type Row = Player;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = Player> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = LoggedOutPlayerInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> LoggedOutPlayerInsertCallbackId {
|
||||
LoggedOutPlayerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: LoggedOutPlayerInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = LoggedOutPlayerDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> LoggedOutPlayerDeleteCallbackId {
|
||||
LoggedOutPlayerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: LoggedOutPlayerDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Player>("logged_out_player");
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
|
||||
}
|
||||
pub struct LoggedOutPlayerUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for LoggedOutPlayerTableHandle<'ctx> {
|
||||
type UpdateCallbackId = LoggedOutPlayerUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> LoggedOutPlayerUpdateCallbackId {
|
||||
LoggedOutPlayerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: LoggedOutPlayerUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<Player>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<Player>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `logged_out_player`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`LoggedOutPlayerIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.logged_out_player().id().find(...)`.
|
||||
pub struct LoggedOutPlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Player, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> LoggedOutPlayerTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `logged_out_player`.
|
||||
pub fn id(&self) -> LoggedOutPlayerIdUnique<'ctx> {
|
||||
LoggedOutPlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> LoggedOutPlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<Player> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `identity` unique index on the table `logged_out_player`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`LoggedOutPlayerIdentityUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.logged_out_player().identity().find(...)`.
|
||||
pub struct LoggedOutPlayerIdentityUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Player, __sdk::Identity>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> LoggedOutPlayerTableHandle<'ctx> {
|
||||
/// Get a handle on the `identity` unique index on the table `logged_out_player`.
|
||||
pub fn identity(&self) -> LoggedOutPlayerIdentityUnique<'ctx> {
|
||||
LoggedOutPlayerIdentityUnique {
|
||||
imp: self
|
||||
.imp
|
||||
.get_unique_constraint::<__sdk::Identity>("identity"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> LoggedOutPlayerIdentityUnique<'ctx> {
|
||||
/// Find the subscribed row whose `identity` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &__sdk::Identity) -> Option<Player> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `Player`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait logged_out_playerQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `Player`.
|
||||
fn logged_out_player(&self) -> __sdk::__query_builder::Table<Player>;
|
||||
}
|
||||
|
||||
impl logged_out_playerQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn logged_out_player(&self) -> __sdk::__query_builder::Table<Player> {
|
||||
__sdk::__query_builder::Table::new("logged_out_player")
|
||||
}
|
||||
}
|
||||
|
|
@ -1,103 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct LoginOrAddPlayerArgs {}
|
||||
|
||||
impl From<LoginOrAddPlayerArgs> for super::Reducer {
|
||||
fn from(args: LoginOrAddPlayerArgs) -> Self {
|
||||
Self::LoginOrAddPlayer
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for LoginOrAddPlayerArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct LoginOrAddPlayerCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `login_or_add_player`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait login_or_add_player {
|
||||
/// Request that the remote module invoke the reducer `login_or_add_player` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_login_or_add_player`] callbacks.
|
||||
fn login_or_add_player(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `login_or_add_player`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`LoginOrAddPlayerCallbackId`] can be passed to [`Self::remove_on_login_or_add_player`]
|
||||
/// to cancel the callback.
|
||||
fn on_login_or_add_player(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> LoginOrAddPlayerCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_login_or_add_player`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_login_or_add_player(&self, callback: LoginOrAddPlayerCallbackId);
|
||||
}
|
||||
|
||||
impl login_or_add_player for super::RemoteReducers {
|
||||
fn login_or_add_player(&self) -> __sdk::Result<()> {
|
||||
self.imp
|
||||
.call_reducer("login_or_add_player", LoginOrAddPlayerArgs {})
|
||||
}
|
||||
fn on_login_or_add_player(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> LoginOrAddPlayerCallbackId {
|
||||
LoginOrAddPlayerCallbackId(self.imp.on_reducer(
|
||||
"login_or_add_player",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::LoginOrAddPlayer {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_login_or_add_player(&self, callback: LoginOrAddPlayerCallbackId) {
|
||||
self.imp
|
||||
.remove_on_reducer("login_or_add_player", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `login_or_add_player`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_login_or_add_player {
|
||||
/// Set the call-reducer flags for the reducer `login_or_add_player` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn login_or_add_player(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_login_or_add_player for super::SetReducerFlags {
|
||||
fn login_or_add_player(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp
|
||||
.set_call_reducer_flags("login_or_add_player", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,74 +1,80 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
// This was generated using spacetimedb cli version 1.11.3 (commit 02449737ca3b29e7e39679fccbef541a50f32094).
|
||||
// This was generated using spacetimedb cli version 1.12.0 (commit 4fdb8d923f39ed592931ad4c7e6391ed99b9fe3a).
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
pub mod add_bot_reducer;
|
||||
pub mod advance_state_timer_table;
|
||||
pub mod advance_state_timer_type;
|
||||
pub mod advance_game_reducer;
|
||||
pub mod bot_table;
|
||||
pub mod bot_type;
|
||||
pub mod clear_all_reducer;
|
||||
pub mod connect_reducer;
|
||||
pub mod db_tile_type;
|
||||
pub mod db_wall_type;
|
||||
pub mod discard_tile_reducer;
|
||||
pub mod disconnect_reducer;
|
||||
pub mod dragon_type;
|
||||
pub mod draw_tile_reducer;
|
||||
pub mod game_state_type;
|
||||
pub mod game_timer_table;
|
||||
pub mod game_timer_type;
|
||||
pub mod join_or_create_lobby_reducer;
|
||||
pub mod lobby_table;
|
||||
pub mod lobby_type;
|
||||
pub mod login_or_add_player_reducer;
|
||||
pub mod logged_out_player_table;
|
||||
pub mod player_clock_table;
|
||||
pub mod player_clock_type;
|
||||
pub mod player_hand_table;
|
||||
pub mod player_hand_type;
|
||||
pub mod player_or_bot_type;
|
||||
pub mod player_table;
|
||||
pub mod player_type;
|
||||
pub mod rank_type;
|
||||
pub mod set_ready_reducer;
|
||||
pub mod shuffle_deal_reducer;
|
||||
pub mod skip_call_reducer;
|
||||
pub mod start_game_reducer;
|
||||
pub mod suit_type;
|
||||
pub mod tile_table;
|
||||
pub mod tile_type;
|
||||
pub mod turn_state_type;
|
||||
pub mod view_hand_table;
|
||||
pub mod wall_table;
|
||||
pub mod wind_type;
|
||||
|
||||
pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
|
||||
pub use advance_state_timer_table::*;
|
||||
pub use advance_state_timer_type::AdvanceStateTimer;
|
||||
pub use advance_game_reducer::{advance_game, set_flags_for_advance_game, AdvanceGameCallbackId};
|
||||
pub use bot_table::*;
|
||||
pub use bot_type::Bot;
|
||||
pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
|
||||
pub use connect_reducer::{connect, set_flags_for_connect, ConnectCallbackId};
|
||||
pub use db_tile_type::DbTile;
|
||||
pub use db_wall_type::DbWall;
|
||||
pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
|
||||
pub use disconnect_reducer::{disconnect, set_flags_for_disconnect, DisconnectCallbackId};
|
||||
pub use dragon_type::Dragon;
|
||||
pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
|
||||
pub use game_state_type::GameState;
|
||||
pub use game_timer_table::*;
|
||||
pub use game_timer_type::GameTimer;
|
||||
pub use join_or_create_lobby_reducer::{
|
||||
join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
|
||||
};
|
||||
pub use lobby_table::*;
|
||||
pub use lobby_type::Lobby;
|
||||
pub use login_or_add_player_reducer::{
|
||||
login_or_add_player, set_flags_for_login_or_add_player, LoginOrAddPlayerCallbackId,
|
||||
};
|
||||
pub use logged_out_player_table::*;
|
||||
pub use player_clock_table::*;
|
||||
pub use player_clock_type::PlayerClock;
|
||||
pub use player_hand_table::*;
|
||||
pub use player_hand_type::PlayerHand;
|
||||
pub use player_or_bot_type::PlayerOrBot;
|
||||
pub use player_table::*;
|
||||
pub use player_type::Player;
|
||||
pub use rank_type::Rank;
|
||||
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
|
||||
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
||||
pub use skip_call_reducer::{set_flags_for_skip_call, skip_call, SkipCallCallbackId};
|
||||
pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
|
||||
pub use suit_type::Suit;
|
||||
pub use tile_table::*;
|
||||
pub use tile_type::Tile;
|
||||
pub use turn_state_type::TurnState;
|
||||
pub use view_hand_table::*;
|
||||
pub use wall_table::*;
|
||||
pub use wind_type::Wind;
|
||||
|
||||
|
|
@ -81,15 +87,13 @@ pub use wind_type::Wind;
|
|||
|
||||
pub enum Reducer {
|
||||
AddBot { lobby_id: u32 },
|
||||
AdvanceGame { game_timer: GameTimer },
|
||||
ClearAll,
|
||||
Connect,
|
||||
DiscardTile { tile_id: u32 },
|
||||
DrawTile,
|
||||
Disconnect,
|
||||
JoinOrCreateLobby { lobby_id: u32 },
|
||||
LoginOrAddPlayer,
|
||||
SetReady { ready: bool },
|
||||
ShuffleDeal { lobby_id: u32 },
|
||||
SkipCall,
|
||||
StartGame,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Reducer {
|
||||
|
|
@ -100,15 +104,13 @@ impl __sdk::Reducer for Reducer {
|
|||
fn reducer_name(&self) -> &'static str {
|
||||
match self {
|
||||
Reducer::AddBot { .. } => "add_bot",
|
||||
Reducer::AdvanceGame { .. } => "advance_game",
|
||||
Reducer::ClearAll => "clear_all",
|
||||
Reducer::Connect => "connect",
|
||||
Reducer::DiscardTile { .. } => "discard_tile",
|
||||
Reducer::DrawTile => "draw_tile",
|
||||
Reducer::Disconnect => "disconnect",
|
||||
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
||||
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
||||
Reducer::SetReady { .. } => "set_ready",
|
||||
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
||||
Reducer::SkipCall => "skip_call",
|
||||
Reducer::StartGame => "start_game",
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
|
@ -122,6 +124,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
&value.args,
|
||||
)?
|
||||
.into()),
|
||||
"advance_game" => Ok(
|
||||
__sdk::parse_reducer_args::<advance_game_reducer::AdvanceGameArgs>(
|
||||
"advance_game",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
),
|
||||
"clear_all" => Ok(
|
||||
__sdk::parse_reducer_args::<clear_all_reducer::ClearAllArgs>(
|
||||
"clear_all",
|
||||
|
|
@ -129,6 +138,11 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
)?
|
||||
.into(),
|
||||
),
|
||||
"connect" => Ok(__sdk::parse_reducer_args::<connect_reducer::ConnectArgs>(
|
||||
"connect",
|
||||
&value.args,
|
||||
)?
|
||||
.into()),
|
||||
"discard_tile" => Ok(
|
||||
__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>(
|
||||
"discard_tile",
|
||||
|
|
@ -136,9 +150,9 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
)?
|
||||
.into(),
|
||||
),
|
||||
"draw_tile" => Ok(
|
||||
__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
|
||||
"draw_tile",
|
||||
"disconnect" => Ok(
|
||||
__sdk::parse_reducer_args::<disconnect_reducer::DisconnectArgs>(
|
||||
"disconnect",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
|
|
@ -147,10 +161,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
join_or_create_lobby_reducer::JoinOrCreateLobbyArgs,
|
||||
>("join_or_create_lobby", &value.args)?
|
||||
.into()),
|
||||
"login_or_add_player" => Ok(__sdk::parse_reducer_args::<
|
||||
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
||||
>("login_or_add_player", &value.args)?
|
||||
.into()),
|
||||
"set_ready" => Ok(
|
||||
__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
|
||||
"set_ready",
|
||||
|
|
@ -158,27 +168,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
)?
|
||||
.into(),
|
||||
),
|
||||
"shuffle_deal" => Ok(
|
||||
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
||||
"shuffle_deal",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
),
|
||||
"skip_call" => Ok(
|
||||
__sdk::parse_reducer_args::<skip_call_reducer::SkipCallArgs>(
|
||||
"skip_call",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
),
|
||||
"start_game" => Ok(
|
||||
__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
|
||||
"start_game",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
),
|
||||
unknown => {
|
||||
Err(
|
||||
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
|
||||
|
|
@ -193,11 +182,15 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
#[allow(non_snake_case)]
|
||||
#[doc(hidden)]
|
||||
pub struct DbUpdate {
|
||||
advance_state_timer: __sdk::TableUpdate<AdvanceStateTimer>,
|
||||
bot: __sdk::TableUpdate<Bot>,
|
||||
game_timer: __sdk::TableUpdate<GameTimer>,
|
||||
lobby: __sdk::TableUpdate<Lobby>,
|
||||
logged_out_player: __sdk::TableUpdate<Player>,
|
||||
player: __sdk::TableUpdate<Player>,
|
||||
player_clock: __sdk::TableUpdate<PlayerClock>,
|
||||
player_hand: __sdk::TableUpdate<PlayerHand>,
|
||||
tile: __sdk::TableUpdate<DbTile>,
|
||||
view_hand: __sdk::TableUpdate<PlayerHand>,
|
||||
wall: __sdk::TableUpdate<DbWall>,
|
||||
}
|
||||
|
||||
|
|
@ -207,21 +200,33 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
|
|||
let mut db_update = DbUpdate::default();
|
||||
for table_update in raw.tables {
|
||||
match &table_update.table_name[..] {
|
||||
"advance_state_timer" => db_update
|
||||
.advance_state_timer
|
||||
.append(advance_state_timer_table::parse_table_update(table_update)?),
|
||||
"bot" => db_update
|
||||
.bot
|
||||
.append(bot_table::parse_table_update(table_update)?),
|
||||
"game_timer" => db_update
|
||||
.game_timer
|
||||
.append(game_timer_table::parse_table_update(table_update)?),
|
||||
"lobby" => db_update
|
||||
.lobby
|
||||
.append(lobby_table::parse_table_update(table_update)?),
|
||||
"logged_out_player" => db_update
|
||||
.logged_out_player
|
||||
.append(logged_out_player_table::parse_table_update(table_update)?),
|
||||
"player" => db_update
|
||||
.player
|
||||
.append(player_table::parse_table_update(table_update)?),
|
||||
"player_clock" => db_update
|
||||
.player_clock
|
||||
.append(player_clock_table::parse_table_update(table_update)?),
|
||||
"player_hand" => db_update
|
||||
.player_hand
|
||||
.append(player_hand_table::parse_table_update(table_update)?),
|
||||
"tile" => db_update
|
||||
.tile
|
||||
.append(tile_table::parse_table_update(table_update)?),
|
||||
"view_hand" => db_update
|
||||
.view_hand
|
||||
.append(view_hand_table::parse_table_update(table_update)?),
|
||||
"wall" => db_update
|
||||
.wall
|
||||
.append(wall_table::parse_table_update(table_update)?),
|
||||
|
|
@ -251,27 +256,34 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
) -> AppliedDiff<'_> {
|
||||
let mut diff = AppliedDiff::default();
|
||||
|
||||
diff.advance_state_timer = cache
|
||||
.apply_diff_to_table::<AdvanceStateTimer>(
|
||||
"advance_state_timer",
|
||||
&self.advance_state_timer,
|
||||
)
|
||||
.with_updates_by_pk(|row| &row.scheduled_id);
|
||||
diff.bot = cache
|
||||
.apply_diff_to_table::<Bot>("bot", &self.bot)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.game_timer = cache
|
||||
.apply_diff_to_table::<GameTimer>("game_timer", &self.game_timer)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.lobby = cache
|
||||
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.logged_out_player = cache
|
||||
.apply_diff_to_table::<Player>("logged_out_player", &self.logged_out_player)
|
||||
.with_updates_by_pk(|row| &row.identity);
|
||||
diff.player = cache
|
||||
.apply_diff_to_table::<Player>("player", &self.player)
|
||||
.with_updates_by_pk(|row| &row.identity);
|
||||
diff.player_clock = cache
|
||||
.apply_diff_to_table::<PlayerClock>("player_clock", &self.player_clock)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.player_hand = cache
|
||||
.apply_diff_to_table::<PlayerHand>("player_hand", &self.player_hand)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.tile = cache
|
||||
.apply_diff_to_table::<DbTile>("tile", &self.tile)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.wall = cache
|
||||
.apply_diff_to_table::<DbWall>("wall", &self.wall)
|
||||
.with_updates_by_pk(|row| &row.lobby_id);
|
||||
diff.view_hand = cache.apply_diff_to_table::<PlayerHand>("view_hand", &self.view_hand);
|
||||
|
||||
diff
|
||||
}
|
||||
|
|
@ -281,11 +293,15 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
#[allow(non_snake_case)]
|
||||
#[doc(hidden)]
|
||||
pub struct AppliedDiff<'r> {
|
||||
advance_state_timer: __sdk::TableAppliedDiff<'r, AdvanceStateTimer>,
|
||||
bot: __sdk::TableAppliedDiff<'r, Bot>,
|
||||
game_timer: __sdk::TableAppliedDiff<'r, GameTimer>,
|
||||
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
||||
logged_out_player: __sdk::TableAppliedDiff<'r, Player>,
|
||||
player: __sdk::TableAppliedDiff<'r, Player>,
|
||||
player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
|
||||
player_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
|
||||
tile: __sdk::TableAppliedDiff<'r, DbTile>,
|
||||
view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
|
||||
wall: __sdk::TableAppliedDiff<'r, DbWall>,
|
||||
__unused: std::marker::PhantomData<&'r ()>,
|
||||
}
|
||||
|
|
@ -300,15 +316,23 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
|||
event: &EventContext,
|
||||
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
||||
) {
|
||||
callbacks.invoke_table_row_callbacks::<AdvanceStateTimer>(
|
||||
"advance_state_timer",
|
||||
&self.advance_state_timer,
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
callbacks.invoke_table_row_callbacks::<GameTimer>("game_timer", &self.game_timer, event);
|
||||
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
||||
callbacks.invoke_table_row_callbacks::<Player>(
|
||||
"logged_out_player",
|
||||
&self.logged_out_player,
|
||||
event,
|
||||
);
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
||||
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerClock>(
|
||||
"player_clock",
|
||||
&self.player_clock,
|
||||
event,
|
||||
);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerHand>("player_hand", &self.player_hand, event);
|
||||
callbacks.invoke_table_row_callbacks::<DbTile>("tile", &self.tile, event);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerHand>("view_hand", &self.view_hand, event);
|
||||
callbacks.invoke_table_row_callbacks::<DbWall>("wall", &self.wall, event);
|
||||
}
|
||||
}
|
||||
|
|
@ -1027,13 +1051,18 @@ impl __sdk::SpacetimeModule for RemoteModule {
|
|||
type DbUpdate = DbUpdate;
|
||||
type AppliedDiff<'r> = AppliedDiff<'r>;
|
||||
type SubscriptionHandle = SubscriptionHandle;
|
||||
type QueryBuilder = __sdk::QueryBuilder;
|
||||
|
||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
||||
advance_state_timer_table::register_table(client_cache);
|
||||
bot_table::register_table(client_cache);
|
||||
game_timer_table::register_table(client_cache);
|
||||
lobby_table::register_table(client_cache);
|
||||
logged_out_player_table::register_table(client_cache);
|
||||
player_table::register_table(client_cache);
|
||||
player_clock_table::register_table(client_cache);
|
||||
player_hand_table::register_table(client_cache);
|
||||
tile_table::register_table(client_cache);
|
||||
view_hand_table::register_table(client_cache);
|
||||
wall_table::register_table(client_cache);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
189
jong-db/src/db/player_clock_table.rs
Normal file
189
jong-db/src/db/player_clock_table.rs
Normal file
|
|
@ -0,0 +1,189 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::player_clock_type::PlayerClock;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `player_clock`.
|
||||
///
|
||||
/// Obtain a handle from the [`PlayerClockTableAccess::player_clock`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.player_clock()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_clock().on_insert(...)`.
|
||||
pub struct PlayerClockTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<PlayerClock>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `player_clock`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait PlayerClockTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`PlayerClockTableHandle`], which mediates access to the table `player_clock`.
|
||||
fn player_clock(&self) -> PlayerClockTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl PlayerClockTableAccess for super::RemoteTables {
|
||||
fn player_clock(&self) -> PlayerClockTableHandle<'_> {
|
||||
PlayerClockTableHandle {
|
||||
imp: self.imp.get_table::<PlayerClock>("player_clock"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PlayerClockInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct PlayerClockDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for PlayerClockTableHandle<'ctx> {
|
||||
type Row = PlayerClock;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = PlayerClock> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = PlayerClockInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> PlayerClockInsertCallbackId {
|
||||
PlayerClockInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: PlayerClockInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = PlayerClockDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> PlayerClockDeleteCallbackId {
|
||||
PlayerClockDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: PlayerClockDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<PlayerClock>("player_clock");
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<u32>("player_id", |row| &row.player_id);
|
||||
}
|
||||
pub struct PlayerClockUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerClockTableHandle<'ctx> {
|
||||
type UpdateCallbackId = PlayerClockUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> PlayerClockUpdateCallbackId {
|
||||
PlayerClockUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: PlayerClockUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<PlayerClock>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<PlayerClock>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `player_clock`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerClockIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_clock().id().find(...)`.
|
||||
pub struct PlayerClockIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerClockTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `player_clock`.
|
||||
pub fn id(&self) -> PlayerClockIdUnique<'ctx> {
|
||||
PlayerClockIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerClockIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `player_id` unique index on the table `player_clock`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerClockPlayerIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_clock().player_id().find(...)`.
|
||||
pub struct PlayerClockPlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerClockTableHandle<'ctx> {
|
||||
/// Get a handle on the `player_id` unique index on the table `player_clock`.
|
||||
pub fn player_id(&self) -> PlayerClockPlayerIdUnique<'ctx> {
|
||||
PlayerClockPlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("player_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerClockPlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `player_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `PlayerClock`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait player_clockQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `PlayerClock`.
|
||||
fn player_clock(&self) -> __sdk::__query_builder::Table<PlayerClock>;
|
||||
}
|
||||
|
||||
impl player_clockQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn player_clock(&self) -> __sdk::__query_builder::Table<PlayerClock> {
|
||||
__sdk::__query_builder::Table::new("player_clock")
|
||||
}
|
||||
}
|
||||
58
jong-db/src/db/player_clock_type.rs
Normal file
58
jong-db/src/db/player_clock_type.rs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct PlayerClock {
|
||||
pub id: u32,
|
||||
pub player_id: u32,
|
||||
pub renewable: u16,
|
||||
pub total: u16,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for PlayerClock {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `PlayerClock`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct PlayerClockCols {
|
||||
pub id: __sdk::__query_builder::Col<PlayerClock, u32>,
|
||||
pub player_id: __sdk::__query_builder::Col<PlayerClock, u32>,
|
||||
pub renewable: __sdk::__query_builder::Col<PlayerClock, u16>,
|
||||
pub total: __sdk::__query_builder::Col<PlayerClock, u16>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for PlayerClock {
|
||||
type Cols = PlayerClockCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
PlayerClockCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
|
||||
renewable: __sdk::__query_builder::Col::new(table_name, "renewable"),
|
||||
total: __sdk::__query_builder::Col::new(table_name, "total"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `PlayerClock`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct PlayerClockIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
|
||||
pub player_id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for PlayerClock {
|
||||
type IxCols = PlayerClockIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
PlayerClockIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
191
jong-db/src/db/player_hand_table.rs
Normal file
191
jong-db/src/db/player_hand_table.rs
Normal file
|
|
@ -0,0 +1,191 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::player_hand_type::PlayerHand;
|
||||
use super::turn_state_type::TurnState;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `player_hand`.
|
||||
///
|
||||
/// Obtain a handle from the [`PlayerHandTableAccess::player_hand`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.player_hand()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_hand().on_insert(...)`.
|
||||
pub struct PlayerHandTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<PlayerHand>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `player_hand`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait PlayerHandTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`PlayerHandTableHandle`], which mediates access to the table `player_hand`.
|
||||
fn player_hand(&self) -> PlayerHandTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl PlayerHandTableAccess for super::RemoteTables {
|
||||
fn player_hand(&self) -> PlayerHandTableHandle<'_> {
|
||||
PlayerHandTableHandle {
|
||||
imp: self.imp.get_table::<PlayerHand>("player_hand"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PlayerHandInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct PlayerHandDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for PlayerHandTableHandle<'ctx> {
|
||||
type Row = PlayerHand;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = PlayerHand> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = PlayerHandInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> PlayerHandInsertCallbackId {
|
||||
PlayerHandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: PlayerHandInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = PlayerHandDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> PlayerHandDeleteCallbackId {
|
||||
PlayerHandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: PlayerHandDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<PlayerHand>("player_hand");
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<u32>("player_id", |row| &row.player_id);
|
||||
}
|
||||
pub struct PlayerHandUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerHandTableHandle<'ctx> {
|
||||
type UpdateCallbackId = PlayerHandUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> PlayerHandUpdateCallbackId {
|
||||
PlayerHandUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: PlayerHandUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<PlayerHand>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<PlayerHand>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `player_hand`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerHandIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_hand().id().find(...)`.
|
||||
pub struct PlayerHandIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<PlayerHand, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerHandTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `player_hand`.
|
||||
pub fn id(&self) -> PlayerHandIdUnique<'ctx> {
|
||||
PlayerHandIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerHandIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<PlayerHand> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `player_id` unique index on the table `player_hand`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerHandPlayerIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player_hand().player_id().find(...)`.
|
||||
pub struct PlayerHandPlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<PlayerHand, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerHandTableHandle<'ctx> {
|
||||
/// Get a handle on the `player_id` unique index on the table `player_hand`.
|
||||
pub fn player_id(&self) -> PlayerHandPlayerIdUnique<'ctx> {
|
||||
PlayerHandPlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("player_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerHandPlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `player_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<PlayerHand> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `PlayerHand`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait player_handQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `PlayerHand`.
|
||||
fn player_hand(&self) -> __sdk::__query_builder::Table<PlayerHand>;
|
||||
}
|
||||
|
||||
impl player_handQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn player_hand(&self) -> __sdk::__query_builder::Table<PlayerHand> {
|
||||
__sdk::__query_builder::Table::new("player_hand")
|
||||
}
|
||||
}
|
||||
67
jong-db/src/db/player_hand_type.rs
Normal file
67
jong-db/src/db/player_hand_type.rs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::turn_state_type::TurnState;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct PlayerHand {
|
||||
pub id: u32,
|
||||
pub player_id: u32,
|
||||
pub turn_state: TurnState,
|
||||
pub pond: Vec<DbTile>,
|
||||
pub hand: Vec<DbTile>,
|
||||
pub working_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for PlayerHand {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `PlayerHand`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct PlayerHandCols {
|
||||
pub id: __sdk::__query_builder::Col<PlayerHand, u32>,
|
||||
pub player_id: __sdk::__query_builder::Col<PlayerHand, u32>,
|
||||
pub turn_state: __sdk::__query_builder::Col<PlayerHand, TurnState>,
|
||||
pub pond: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
|
||||
pub hand: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
|
||||
pub working_tile: __sdk::__query_builder::Col<PlayerHand, Option<DbTile>>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for PlayerHand {
|
||||
type Cols = PlayerHandCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
PlayerHandCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
|
||||
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
|
||||
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
|
||||
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
|
||||
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `PlayerHand`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct PlayerHandIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
|
||||
pub player_id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for PlayerHand {
|
||||
type IxCols = PlayerHandIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
PlayerHandIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,7 +2,6 @@
|
|||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::player_type::Player;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
|
|
@ -82,8 +81,8 @@ impl<'ctx> __sdk::Table for PlayerTableHandle<'ctx> {
|
|||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Player>("player");
|
||||
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
|
||||
}
|
||||
pub struct PlayerUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
|
|
@ -113,6 +112,36 @@ pub(super) fn parse_table_update(
|
|||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `player`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player().id().find(...)`.
|
||||
pub struct PlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Player, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `player`.
|
||||
pub fn id(&self) -> PlayerIdUnique<'ctx> {
|
||||
PlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<Player> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access to the `identity` unique index on the table `player`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerIdentityUnique::find`] method.
|
||||
|
|
@ -145,32 +174,18 @@ impl<'ctx> PlayerIdentityUnique<'ctx> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `player`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PlayerIdUnique::find`] method.
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `Player`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.player().id().find(...)`.
|
||||
pub struct PlayerIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Player, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait playerQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `Player`.
|
||||
fn player(&self) -> __sdk::__query_builder::Table<Player>;
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `player`.
|
||||
pub fn id(&self) -> PlayerIdUnique<'ctx> {
|
||||
PlayerIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PlayerIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<Player> {
|
||||
self.imp.find(col_val)
|
||||
impl playerQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn player(&self) -> __sdk::__query_builder::Table<Player> {
|
||||
__sdk::__query_builder::Table::new("player")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,22 +4,63 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::db_tile_type::DbTile;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Player {
|
||||
pub identity: __sdk::Identity,
|
||||
pub id: u32,
|
||||
pub identity: __sdk::Identity,
|
||||
pub name: Option<String>,
|
||||
pub lobby_id: u32,
|
||||
pub ready: bool,
|
||||
pub sort: bool,
|
||||
pub hand: Vec<DbTile>,
|
||||
pub pond: Vec<DbTile>,
|
||||
pub drawn_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Player {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
/// Column accessor struct for the table `Player`.
|
||||
///
|
||||
/// Provides typed access to columns for query building.
|
||||
pub struct PlayerCols {
|
||||
pub id: __sdk::__query_builder::Col<Player, u32>,
|
||||
pub identity: __sdk::__query_builder::Col<Player, __sdk::Identity>,
|
||||
pub name: __sdk::__query_builder::Col<Player, Option<String>>,
|
||||
pub lobby_id: __sdk::__query_builder::Col<Player, u32>,
|
||||
pub ready: __sdk::__query_builder::Col<Player, bool>,
|
||||
pub sort: __sdk::__query_builder::Col<Player, bool>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasCols for Player {
|
||||
type Cols = PlayerCols;
|
||||
fn cols(table_name: &'static str) -> Self::Cols {
|
||||
PlayerCols {
|
||||
id: __sdk::__query_builder::Col::new(table_name, "id"),
|
||||
identity: __sdk::__query_builder::Col::new(table_name, "identity"),
|
||||
name: __sdk::__query_builder::Col::new(table_name, "name"),
|
||||
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
|
||||
ready: __sdk::__query_builder::Col::new(table_name, "ready"),
|
||||
sort: __sdk::__query_builder::Col::new(table_name, "sort"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Indexed column accessor struct for the table `Player`.
|
||||
///
|
||||
/// Provides typed access to indexed columns for query building.
|
||||
pub struct PlayerIxCols {
|
||||
pub id: __sdk::__query_builder::IxCol<Player, u32>,
|
||||
pub identity: __sdk::__query_builder::IxCol<Player, __sdk::Identity>,
|
||||
pub lobby_id: __sdk::__query_builder::IxCol<Player, u32>,
|
||||
}
|
||||
|
||||
impl __sdk::__query_builder::HasIxCols for Player {
|
||||
type IxCols = PlayerIxCols;
|
||||
fn ix_cols(table_name: &'static str) -> Self::IxCols {
|
||||
PlayerIxCols {
|
||||
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
|
||||
identity: __sdk::__query_builder::IxCol::new(table_name, "identity"),
|
||||
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,105 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct ShuffleDealArgs {
|
||||
pub lobby_id: u32,
|
||||
}
|
||||
|
||||
impl From<ShuffleDealArgs> for super::Reducer {
|
||||
fn from(args: ShuffleDealArgs) -> Self {
|
||||
Self::ShuffleDeal {
|
||||
lobby_id: args.lobby_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for ShuffleDealArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct ShuffleDealCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait shuffle_deal {
|
||||
/// Request that the remote module invoke the reducer `shuffle_deal` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_shuffle_deal`] callbacks.
|
||||
fn shuffle_deal(&self, lobby_id: u32) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`ShuffleDealCallbackId`] can be passed to [`Self::remove_on_shuffle_deal`]
|
||||
/// to cancel the callback.
|
||||
fn on_shuffle_deal(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
|
||||
) -> ShuffleDealCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_shuffle_deal`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_shuffle_deal(&self, callback: ShuffleDealCallbackId);
|
||||
}
|
||||
|
||||
impl shuffle_deal for super::RemoteReducers {
|
||||
fn shuffle_deal(&self, lobby_id: u32) -> __sdk::Result<()> {
|
||||
self.imp
|
||||
.call_reducer("shuffle_deal", ShuffleDealArgs { lobby_id })
|
||||
}
|
||||
fn on_shuffle_deal(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
|
||||
) -> ShuffleDealCallbackId {
|
||||
ShuffleDealCallbackId(self.imp.on_reducer(
|
||||
"shuffle_deal",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::ShuffleDeal { lobby_id },
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx, lobby_id)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_shuffle_deal(&self, callback: ShuffleDealCallbackId) {
|
||||
self.imp.remove_on_reducer("shuffle_deal", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_shuffle_deal {
|
||||
/// Set the call-reducer flags for the reducer `shuffle_deal` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn shuffle_deal(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_shuffle_deal for super::SetReducerFlags {
|
||||
fn shuffle_deal(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("shuffle_deal", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -141,3 +141,19 @@ impl<'ctx> TileIdUnique<'ctx> {
|
|||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `DbTile`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait tileQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `DbTile`.
|
||||
fn tile(&self) -> __sdk::__query_builder::Table<DbTile>;
|
||||
}
|
||||
|
||||
impl tileQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn tile(&self) -> __sdk::__query_builder::Table<DbTile> {
|
||||
__sdk::__query_builder::Table::new("tile")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
113
jong-db/src/db/view_hand_table.rs
Normal file
113
jong-db/src/db/view_hand_table.rs
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::db_tile_type::DbTile;
|
||||
use super::player_hand_type::PlayerHand;
|
||||
use super::turn_state_type::TurnState;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `view_hand`.
|
||||
///
|
||||
/// Obtain a handle from the [`ViewHandTableAccess::view_hand`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.view_hand()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.view_hand().on_insert(...)`.
|
||||
pub struct ViewHandTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<PlayerHand>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `view_hand`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait ViewHandTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`ViewHandTableHandle`], which mediates access to the table `view_hand`.
|
||||
fn view_hand(&self) -> ViewHandTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl ViewHandTableAccess for super::RemoteTables {
|
||||
fn view_hand(&self) -> ViewHandTableHandle<'_> {
|
||||
ViewHandTableHandle {
|
||||
imp: self.imp.get_table::<PlayerHand>("view_hand"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ViewHandInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct ViewHandDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for ViewHandTableHandle<'ctx> {
|
||||
type Row = PlayerHand;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = PlayerHand> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = ViewHandInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> ViewHandInsertCallbackId {
|
||||
ViewHandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: ViewHandInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = ViewHandDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> ViewHandDeleteCallbackId {
|
||||
ViewHandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: ViewHandDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<PlayerHand>("view_hand");
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<PlayerHand>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<PlayerHand>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `PlayerHand`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait view_handQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `PlayerHand`.
|
||||
fn view_hand(&self) -> __sdk::__query_builder::Table<PlayerHand>;
|
||||
}
|
||||
|
||||
impl view_handQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn view_hand(&self) -> __sdk::__query_builder::Table<PlayerHand> {
|
||||
__sdk::__query_builder::Table::new("view_hand")
|
||||
}
|
||||
}
|
||||
|
|
@ -141,3 +141,19 @@ impl<'ctx> WallLobbyIdUnique<'ctx> {
|
|||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for query builder access to the table `DbWall`.
|
||||
///
|
||||
/// Implemented for [`__sdk::QueryTableAccessor`].
|
||||
pub trait wallQueryTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Get a query builder for the table `DbWall`.
|
||||
fn wall(&self) -> __sdk::__query_builder::Table<DbWall>;
|
||||
}
|
||||
|
||||
impl wallQueryTableAccess for __sdk::QueryTableAccessor {
|
||||
fn wall(&self) -> __sdk::__query_builder::Table<DbWall> {
|
||||
__sdk::__query_builder::Table::new("wall")
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
pub mod db;
|
||||
|
||||
pub use conversions::*;
|
||||
pub use db::*;
|
||||
|
||||
mod conversions {
|
||||
|
|
|
|||
|
|
@ -1,15 +1,9 @@
|
|||
use log::debug;
|
||||
use spacetimedb::{ReducerContext, Table, reducer};
|
||||
|
||||
use jong_types::TurnState;
|
||||
|
||||
use crate::tables::*;
|
||||
|
||||
mod reducers {
|
||||
mod deal;
|
||||
mod hand;
|
||||
mod lobby;
|
||||
}
|
||||
mod reducers;
|
||||
mod tables;
|
||||
|
||||
#[reducer]
|
||||
|
|
@ -32,27 +26,40 @@ pub fn clear_all(ctx: &ReducerContext) {
|
|||
}
|
||||
|
||||
#[reducer(client_connected)]
|
||||
pub fn login_or_add_player(ctx: &ReducerContext) {
|
||||
let identity = ctx.sender;
|
||||
|
||||
// TODO remove player on disconnect
|
||||
if let Ok(player) = ctx.db.player().try_insert(Player {
|
||||
identity,
|
||||
id: 0,
|
||||
name: None,
|
||||
lobby_id: 0,
|
||||
ready: false,
|
||||
sort: true,
|
||||
hand: vec![],
|
||||
pond: vec![],
|
||||
drawn_tile: None,
|
||||
turn_state: TurnState::None,
|
||||
}) {
|
||||
debug!("added player: {:?}", player);
|
||||
pub fn connect(ctx: &ReducerContext) -> Result<(), String> {
|
||||
let player = if let Some(player) = ctx.db.logged_out_player().identity().find(ctx.sender) {
|
||||
let player = ctx.db.player().insert(player);
|
||||
ctx.db.logged_out_player().identity().delete(ctx.sender);
|
||||
player
|
||||
} else {
|
||||
let player = ctx.db.player().identity().find(identity).unwrap();
|
||||
debug!("player {:?} has reconnected", player)
|
||||
}
|
||||
ctx.db.player().try_insert(Player {
|
||||
identity: ctx.sender,
|
||||
id: 0,
|
||||
name: None,
|
||||
lobby_id: 0,
|
||||
ready: false,
|
||||
sort: true,
|
||||
})?
|
||||
};
|
||||
|
||||
debug!("player connected: {:?}", player);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer(client_disconnected)]
|
||||
pub fn disconnect(ctx: &ReducerContext) -> Result<(), String> {
|
||||
let player = ctx
|
||||
.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.ok_or_else(|| format!("can't find player {}", ctx.sender))?;
|
||||
|
||||
ctx.db.logged_out_player().insert(player);
|
||||
ctx.db.player().identity().delete(ctx.sender);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// #[reducer(init)]
|
||||
|
|
@ -65,11 +72,6 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
|||
// // Called everytime a new client connects
|
||||
// }
|
||||
|
||||
// #[reducer(client_disconnected)]
|
||||
// pub fn identity_disconnected(_ctx: &ReducerContext) {
|
||||
// // Called everytime a client disconnects
|
||||
// }
|
||||
|
||||
// #[reducer]
|
||||
// pub fn add(ctx: &ReducerContext, name: String) {
|
||||
// ctx.db.player().insert(Player { name });
|
||||
|
|
|
|||
119
jong-line/src/reducers.rs
Normal file
119
jong-line/src/reducers.rs
Normal file
|
|
@ -0,0 +1,119 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use spacetimedb::{ReducerContext, ScheduleAt::Interval, reducer};
|
||||
|
||||
use jong_types::{GameState, TurnState};
|
||||
|
||||
use crate::{
|
||||
reducers::deal::shuffle_deal,
|
||||
tables::{
|
||||
GameTimer, PlayerClock, PlayerOrBot, bot, game_timer, lobby as _, player_clock,
|
||||
player_hand, wall,
|
||||
},
|
||||
};
|
||||
|
||||
mod deal;
|
||||
mod hand;
|
||||
mod lobby;
|
||||
|
||||
#[reducer]
|
||||
pub fn advance_game(ctx: &ReducerContext, mut game_timer: GameTimer) -> Result<(), String> {
|
||||
// checks every second (or more? when users make moves) on whether to advance the game's various states
|
||||
// TODO this, or allow player/debug to call this?
|
||||
if !ctx.sender_auth().is_internal() {
|
||||
return Err("This reducer can only be called by the scheduler".to_string());
|
||||
}
|
||||
|
||||
if let Some(mut lobby) = ctx.db.lobby().id().find(game_timer.lobby_id) {
|
||||
match lobby.game_state {
|
||||
GameState::Setup => {
|
||||
// TODO reduce interval beforehand so we don't wait a second?
|
||||
// TODO keep a count to clear stale lobbies
|
||||
lobby.game_state = GameState::Deal;
|
||||
}
|
||||
GameState::Deal => {
|
||||
// TODO reduce interval beforehand so this can animate?
|
||||
shuffle_deal(ctx, lobby.id);
|
||||
}
|
||||
GameState::Play => {
|
||||
let curr_player = lobby.players.get(lobby.current_idx as usize).unwrap();
|
||||
match curr_player {
|
||||
PlayerOrBot::Player { id: player_id } => {
|
||||
let mut clock = ctx.db.player_clock().player_id().find(player_id).unwrap();
|
||||
let mut hand = ctx.db.player_hand().player_id().find(player_id).unwrap();
|
||||
match hand.turn_state {
|
||||
TurnState::None => {
|
||||
// TODO draw tile
|
||||
if let Some(mut wall) = ctx.db.wall().lobby_id().find(lobby.id)
|
||||
&& let Some(tile) = wall.tiles.pop()
|
||||
{
|
||||
hand.working_tile = Some(tile);
|
||||
hand.turn_state = TurnState::Tsumo;
|
||||
ctx.db.wall().lobby_id().update(wall);
|
||||
ctx.db.player_hand().id().update(hand);
|
||||
} else {
|
||||
// TODO out of tiles
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
TurnState::Tsumo => {
|
||||
if clock.tick() {
|
||||
ctx.db.player_clock().id().update(clock);
|
||||
} else {
|
||||
// TODO auto-discard
|
||||
}
|
||||
}
|
||||
TurnState::Menzen => {}
|
||||
TurnState::RiichiKan => {}
|
||||
TurnState::RonChiiPonKan => {}
|
||||
TurnState::End => {}
|
||||
}
|
||||
}
|
||||
PlayerOrBot::Bot { id: bot_id } => {
|
||||
let b = ctx.db.bot().id().find(bot_id).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
GameState::Exit => {
|
||||
ctx.db.game_timer().id().delete(game_timer.id);
|
||||
ctx.db.lobby().id().delete(lobby.id);
|
||||
// TODO reset all player lobbies, delete bots, etc?
|
||||
// is there a way to do this automatically, or rely on elsewhere's checks clearing the state?
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
// TODO handle stale lobbies
|
||||
// TODO should this delete the timer?
|
||||
_ => Err(format!("lobby {} in impossible state", lobby.id))?,
|
||||
}
|
||||
|
||||
// ctx.db.game_timer().id().update(game_timer);
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
} else {
|
||||
ctx.db.game_timer().id().delete(game_timer.id);
|
||||
Err(format!(
|
||||
"ran schedule {} for empty lobby {}",
|
||||
game_timer.id, game_timer.lobby_id
|
||||
))?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
impl PlayerClock {
|
||||
fn tick(&mut self) -> bool {
|
||||
if self.renewable > 0 {
|
||||
self.renewable -= 1;
|
||||
true
|
||||
} else if self.total > 0 {
|
||||
self.total -= 1;
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
fn renew(&mut self) {
|
||||
self.renewable = 5;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,13 @@
|
|||
use log::debug;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
use super::hand::deal_hands;
|
||||
use crate::tables::*;
|
||||
|
||||
#[reducer]
|
||||
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||
debug!("lobby_id: {lobby_id}");
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
|
||||
if lobby.game_state == jong_types::states::GameState::Setup {
|
||||
lobby.game_state = jong_types::states::GameState::Deal;
|
||||
lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
if lobby.game_state == jong_types::states::GameState::Deal {
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
|
||||
ctx.db.wall().insert(DbWall {
|
||||
|
|
@ -24,7 +19,6 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
|||
deal_hands(ctx, lobby_id);
|
||||
|
||||
lobby.game_state = jong_types::states::GameState::Play;
|
||||
lobby.turn_state = jong_types::states::TurnState::Tsumo;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
}
|
||||
|
|
@ -39,3 +33,32 @@ pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
|
|||
|
||||
wall
|
||||
}
|
||||
|
||||
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
|
||||
let players = ctx.db.player().lobby_id().filter(lobby_id);
|
||||
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
|
||||
|
||||
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
|
||||
|
||||
// FIXME rectify deal orders
|
||||
for player in players {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
tiles.sort_by_key(|t| t.tile);
|
||||
ctx.db.player_hand().insert(PlayerHand {
|
||||
id: 0,
|
||||
player_id: player.id,
|
||||
turn_state: jong_types::TurnState::None,
|
||||
pond: vec![],
|
||||
hand: tiles,
|
||||
working_tile: None,
|
||||
});
|
||||
}
|
||||
for mut bot in bots {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
tiles.sort_by_key(|t| t.tile);
|
||||
bot.hand = tiles;
|
||||
ctx.db.bot().id().update(bot);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,66 +1,27 @@
|
|||
use log::{debug, trace};
|
||||
use spacetimedb::{ReducerContext, reducer};
|
||||
|
||||
use crate::tables::{player::player, *};
|
||||
use jong_types::states::TurnState;
|
||||
|
||||
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
|
||||
let players = ctx.db.player().lobby_id().filter(lobby_id);
|
||||
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
|
||||
|
||||
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
|
||||
|
||||
// FIXME rectify deal orders
|
||||
for mut player in players {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
tiles.sort_by_key(|t| t.tile);
|
||||
player.hand = tiles;
|
||||
ctx.db.player().id().update(player);
|
||||
}
|
||||
for mut bot in bots {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
tiles.sort_by_key(|t| t.tile);
|
||||
bot.hand = tiles;
|
||||
ctx.db.bot().id().update(bot);
|
||||
}
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn draw_tile(ctx: &ReducerContext) {
|
||||
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
|
||||
|
||||
// TODO if no more tiles, exhaust somehow
|
||||
|
||||
player.drawn_tile = wall.tiles.pop();
|
||||
|
||||
ctx.db.wall().lobby_id().update(wall);
|
||||
ctx.db.player().id().update(player);
|
||||
}
|
||||
use crate::tables::*;
|
||||
|
||||
// TODO make sure this can't be called or just error here?
|
||||
#[reducer]
|
||||
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
||||
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
|
||||
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
let mut hand = ctx.db.player_hand().player_id().find(player.id).unwrap();
|
||||
|
||||
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
|
||||
if let Some(drawn) = player.drawn_tile {
|
||||
if let Some(drawn) = hand.working_tile {
|
||||
if drawn.id == dealt.id {
|
||||
// dealt from drawn tile
|
||||
dealt
|
||||
} else if let Some((i, _)) = player
|
||||
.hand
|
||||
.iter()
|
||||
.enumerate()
|
||||
.find(|(_, t)| t.id == tile_id)
|
||||
} else if let Some((i, _)) = hand.hand.iter().enumerate().find(|(_, t)| t.id == tile_id)
|
||||
{
|
||||
// dealt from hand
|
||||
let dealt = player.hand.remove(i);
|
||||
player.hand.push(drawn);
|
||||
player.hand.sort_by_key(|t| t.tile);
|
||||
let dealt = hand.hand.remove(i);
|
||||
hand.hand.push(drawn);
|
||||
hand.hand.sort_by_key(|t| t.tile);
|
||||
|
||||
dealt
|
||||
} else {
|
||||
|
|
@ -82,54 +43,53 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
|||
));
|
||||
};
|
||||
|
||||
player.pond.push(dealt_tile);
|
||||
player.drawn_tile = None;
|
||||
lobby.turn_state = TurnState::RonChiiPonKan;
|
||||
hand.pond.push(dealt_tile);
|
||||
hand.working_tile = None;
|
||||
hand.turn_state = TurnState::None;
|
||||
|
||||
let player = ctx.db.player().id().update(player);
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
ctx.db.player_hand().id().update(hand);
|
||||
|
||||
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn skip_call(ctx: &ReducerContext) {
|
||||
trace!("skip_call");
|
||||
// #[reducer]
|
||||
// pub fn skip_call(ctx: &ReducerContext) {
|
||||
// trace!("skip_call");
|
||||
|
||||
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
|
||||
// let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
// let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
|
||||
|
||||
lobby.turn_state = TurnState::Tsumo;
|
||||
lobby.current_idx += 1;
|
||||
if lobby.current_idx >= 3 {
|
||||
lobby.current_idx = 0;
|
||||
}
|
||||
// lobby.turn_state = TurnState::Tsumo;
|
||||
// lobby.current_idx += 1;
|
||||
// if lobby.current_idx >= 3 {
|
||||
// lobby.current_idx = 0;
|
||||
// }
|
||||
|
||||
// FIXME where better can this go
|
||||
bot_moves(ctx, &mut lobby);
|
||||
// // FIXME where better can this go
|
||||
// bot_moves(ctx, &mut lobby);
|
||||
|
||||
ctx.db.player().id().update(player);
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
// ctx.db.player().id().update(player);
|
||||
// ctx.db.lobby().id().update(lobby);
|
||||
// }
|
||||
|
||||
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
|
||||
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
|
||||
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
|
||||
let mut bot = ctx.db.bot().id().find(id).unwrap();
|
||||
bot.pond.push(wall.tiles.pop().unwrap());
|
||||
ctx.db.bot().id().update(bot);
|
||||
lobby.turn_state = TurnState::RonChiiPonKan;
|
||||
} else {
|
||||
lobby.turn_state = TurnState::Tsumo;
|
||||
}
|
||||
// fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
|
||||
// let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
|
||||
// if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
|
||||
// let mut bot = ctx.db.bot().id().find(id).unwrap();
|
||||
// bot.pond.push(wall.tiles.pop().unwrap());
|
||||
// ctx.db.bot().id().update(bot);
|
||||
// lobby.turn_state = TurnState::RonChiiPonKan;
|
||||
// } else {
|
||||
// lobby.turn_state = TurnState::Tsumo;
|
||||
// }
|
||||
|
||||
lobby.current_idx += 1;
|
||||
if lobby.current_idx >= 3 {
|
||||
lobby.current_idx = 0;
|
||||
}
|
||||
}
|
||||
// lobby.current_idx += 1;
|
||||
// if lobby.current_idx >= 3 {
|
||||
// lobby.current_idx = 0;
|
||||
// }
|
||||
// }
|
||||
|
||||
// #[view(name = view_player_hand, public)]
|
||||
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use log::info;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
|
|
@ -5,18 +7,18 @@ use crate::tables::*;
|
|||
|
||||
#[reducer]
|
||||
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
|
||||
let ok_or = ctx
|
||||
let mut player = ctx
|
||||
.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.ok_or(format!("cannot find player {}", ctx.sender))?;
|
||||
let mut player = ok_or;
|
||||
|
||||
if lobby_id == 0 {
|
||||
// TODO check first if player is already in a lobby
|
||||
|
||||
let lobby = ctx.db.lobby().insert(Lobby {
|
||||
id: 0,
|
||||
host_player_id: player.id,
|
||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||
game_state: jong_types::states::GameState::Lobby,
|
||||
dealer_idx: 0,
|
||||
|
|
@ -49,7 +51,8 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
|||
lobby_id,
|
||||
hand: vec![],
|
||||
pond: vec![],
|
||||
drawn_tile: None,
|
||||
working_tile: None,
|
||||
turn_state: jong_types::TurnState::None,
|
||||
});
|
||||
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
|
|
@ -61,29 +64,33 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
|||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
|
||||
pub fn set_ready(ctx: &ReducerContext, ready: bool) -> Result<(), String> {
|
||||
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
player.ready = ready;
|
||||
player = ctx.db.player().identity().update(player);
|
||||
|
||||
ctx.db.player().identity().update(player);
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn start_game(ctx: &ReducerContext) {
|
||||
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
|
||||
if let Some(mut lobby) = ctx.db.lobby().id().find(player.lobby_id)
|
||||
&& lobby.players.len() == 4
|
||||
&& lobby.players.iter().all(|p| match p {
|
||||
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
|
||||
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
|
||||
})
|
||||
&& ctx.db.player().lobby_id().filter(lobby.id).all(|p| p.ready)
|
||||
{
|
||||
lobby.game_state = jong_types::states::GameState::Setup;
|
||||
lobby.players.shuffle(&mut ctx.rng());
|
||||
lobby.dealer_idx += 1;
|
||||
if lobby.dealer_idx > 3 {
|
||||
lobby.dealer_idx = 0;
|
||||
}
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
let lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
// TODO should we schedule this outside so that we can clear out stale lobbies?
|
||||
ctx.db.game_timer().insert(GameTimer {
|
||||
id: 0,
|
||||
lobby_id: lobby.id,
|
||||
scheduled_at: spacetimedb::ScheduleAt::Interval(Duration::from_secs(1).into()),
|
||||
});
|
||||
} else {
|
||||
// if lobby doesn't exist, reset player state
|
||||
player.lobby_id = 0;
|
||||
player.ready = false;
|
||||
player = ctx.db.player().identity().update(player);
|
||||
|
||||
return Err(format!("couldn't find lobby with id: {}", player.lobby_id));
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,12 @@
|
|||
use spacetimedb::{SpacetimeType, table};
|
||||
use spacetimedb::{SpacetimeType, ViewContext, table, view};
|
||||
|
||||
use jong_types::{
|
||||
states::{GameState, TurnState},
|
||||
tiles::Tile,
|
||||
};
|
||||
|
||||
use crate::reducers::advance_game;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
#[table(name = lobby, public)]
|
||||
pub struct Lobby {
|
||||
|
|
@ -12,8 +14,6 @@ pub struct Lobby {
|
|||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
#[unique]
|
||||
pub host_player_id: u32,
|
||||
pub players: Vec<PlayerOrBot>,
|
||||
pub dealer_idx: u8,
|
||||
pub current_idx: u8,
|
||||
|
|
@ -45,44 +45,57 @@ pub enum PlayerOrBot {
|
|||
Bot { id: u32 },
|
||||
}
|
||||
|
||||
#[table(name = advance_state_timer)]
|
||||
pub struct AdvanceStateTimer {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
scheduled_id: u64,
|
||||
scheduled_at: spacetimedb::ScheduleAt,
|
||||
|
||||
lobby_id: u32,
|
||||
}
|
||||
|
||||
// FIXME this shant be public, use views
|
||||
#[table(name = player, public)]
|
||||
#[table(name = logged_out_player)]
|
||||
#[derive(Debug)]
|
||||
pub struct Player {
|
||||
#[primary_key]
|
||||
pub identity: spacetimedb::Identity,
|
||||
|
||||
#[unique]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
#[primary_key]
|
||||
pub identity: spacetimedb::Identity,
|
||||
|
||||
pub name: Option<String>,
|
||||
|
||||
#[index(btree)]
|
||||
pub lobby_id: u32,
|
||||
pub ready: bool,
|
||||
|
||||
pub turn_state: TurnState,
|
||||
|
||||
pub sort: bool,
|
||||
|
||||
pub hand: Vec<DbTile>,
|
||||
pub pond: Vec<DbTile>,
|
||||
|
||||
pub drawn_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
#[table(name = bot)]
|
||||
#[table(name = player_clock, public)]
|
||||
pub struct PlayerClock {
|
||||
#[primary_key]
|
||||
pub id: u32,
|
||||
|
||||
#[unique]
|
||||
pub player_id: u32,
|
||||
|
||||
pub renewable: u16,
|
||||
pub total: u16,
|
||||
}
|
||||
|
||||
#[table(name = player_hand)]
|
||||
pub struct PlayerHand {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
#[unique]
|
||||
pub player_id: u32,
|
||||
|
||||
pub turn_state: TurnState,
|
||||
|
||||
pub pond: Vec<DbTile>,
|
||||
pub hand: Vec<DbTile>,
|
||||
|
||||
/// drawn or callable tile
|
||||
pub working_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
#[table(name = bot, public)]
|
||||
pub struct Bot {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
|
|
@ -91,8 +104,31 @@ pub struct Bot {
|
|||
#[index(btree)]
|
||||
pub lobby_id: u32,
|
||||
|
||||
pub turn_state: TurnState,
|
||||
|
||||
pub hand: Vec<DbTile>,
|
||||
pub pond: Vec<DbTile>,
|
||||
|
||||
pub drawn_tile: Option<DbTile>,
|
||||
pub working_tile: Option<DbTile>,
|
||||
}
|
||||
|
||||
#[table(name = game_timer, scheduled(advance_game))]
|
||||
pub struct GameTimer {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u64,
|
||||
|
||||
#[unique]
|
||||
pub lobby_id: u32,
|
||||
|
||||
pub scheduled_at: spacetimedb::ScheduleAt,
|
||||
}
|
||||
|
||||
#[view(name = view_hand, public)]
|
||||
fn view_hand(ctx: &ViewContext) -> Option<PlayerHand> {
|
||||
ctx.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.and_then(|p| ctx.db.player_hand().player_id().find(p.id))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,8 +3,11 @@ use bevy_spacetimedb::{
|
|||
ReadInsertUpdateMessage, ReadStdbConnectedMessage, ReadStdbDisconnectedMessage, StdbPlugin,
|
||||
};
|
||||
|
||||
use jong_db::{self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables};
|
||||
use jong_db::{add_bot, draw_tile, set_ready, shuffle_deal, skip_call, start_game};
|
||||
use jong_db::{
|
||||
self, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
|
||||
ViewHandTableAccess as _,
|
||||
};
|
||||
use jong_db::{add_bot, set_ready};
|
||||
use jong_types::*;
|
||||
|
||||
pub mod player;
|
||||
|
|
@ -19,11 +22,10 @@ impl Plugin for Riichi {
|
|||
.with_uri("http://localhost:3000")
|
||||
.with_module_name("jong-line")
|
||||
.with_run_fn(DbConnection::run_threaded)
|
||||
// TODO why don't I need to call add_reducer?
|
||||
|
||||
// TODO do these need to be subscription & vice-versa?
|
||||
.add_table(RemoteTables::player)
|
||||
.add_table(RemoteTables::lobby)
|
||||
// TODO check bevy_spacetimedb PR status
|
||||
.add_view_with_pk(RemoteTables::view_hand, |p| p.id)
|
||||
|
||||
// semicolon stopper
|
||||
;
|
||||
|
|
@ -87,104 +89,70 @@ fn subscriptions(stdb: SpacetimeDB) {
|
|||
.on_applied(|_| trace!("made all subs!"))
|
||||
.on_error(|_, err| error!("sub failed: {err}"))
|
||||
.subscribe([
|
||||
// TODO until views work
|
||||
// TODO change these to sub/unsub based on being in lobby and some such
|
||||
format!(
|
||||
"SELECT * FROM player p WHERE p.identity = '{}'",
|
||||
stdb.identity()
|
||||
),
|
||||
"SELECT l.* FROM lobby l JOIN player p ON l.host_player_id = p.id".to_string(),
|
||||
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
|
||||
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
|
||||
"SELECT * FROM view_hand".to_string(),
|
||||
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
|
||||
]);
|
||||
// .subscribe_to_all_tables();
|
||||
}
|
||||
|
||||
fn on_player_insert_update(
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::Player>,
|
||||
fn on_view_hand_insert_update(
|
||||
stdb: SpacetimeDB,
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::PlayerHand>,
|
||||
|
||||
mut commands: Commands,
|
||||
|
||||
pond: Option<Single<Entity, With<Pond>>>,
|
||||
hand: Option<Single<Entity, With<Hand>>>,
|
||||
tiles: Query<(Entity, &TileId)>,
|
||||
mut hand: Option<Single<&mut Children, With<Hand>>>,
|
||||
tiles: Query<&Tile>,
|
||||
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
|
||||
) {
|
||||
let hand = if hand.is_none() {
|
||||
let hand = commands.spawn(Hand).id();
|
||||
commands.spawn(Pond);
|
||||
hand
|
||||
} else {
|
||||
*hand.unwrap()
|
||||
};
|
||||
let pond = if pond.is_none() {
|
||||
let pond = commands.spawn(Pond).id();
|
||||
commands.spawn(Pond);
|
||||
pond
|
||||
} else {
|
||||
*pond.unwrap()
|
||||
};
|
||||
|
||||
for msg in messages.read() {
|
||||
match msg.new.turn_state {
|
||||
jong_db::TurnState::None => {}
|
||||
jong_db::TurnState::Tsumo => {
|
||||
stdb.reducers().draw_tile().unwrap();
|
||||
}
|
||||
jong_db::TurnState::Menzen => todo!(),
|
||||
jong_db::TurnState::RiichiKan => todo!(),
|
||||
jong_db::TurnState::RonChiiPonKan => {
|
||||
stdb.reducers().skip_call().unwrap();
|
||||
}
|
||||
jong_db::TurnState::End => todo!(),
|
||||
if hand.is_none() {
|
||||
let hand_tiles: Vec<_> = msg
|
||||
.new
|
||||
.hand
|
||||
.iter()
|
||||
.map(|dbt| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
|
||||
.collect();
|
||||
commands.spawn(Hand).add_children(&hand_tiles);
|
||||
}
|
||||
let hand_tiles: Vec<_> = msg
|
||||
.new
|
||||
.hand
|
||||
.iter()
|
||||
.map(|dbt| {
|
||||
tiles
|
||||
.iter()
|
||||
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
|
||||
.or_else(|| Some(commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id()))
|
||||
.unwrap()
|
||||
})
|
||||
.collect();
|
||||
|
||||
let pond_tiles: Vec<_> = msg
|
||||
.new
|
||||
.pond
|
||||
.iter()
|
||||
.map(|dbt| {
|
||||
tiles
|
||||
.iter()
|
||||
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
|
||||
.expect(&format!(
|
||||
"dealt tiles should still be around, couldn't find {:?}. Tiles: {:?}",
|
||||
dbt,
|
||||
tiles.iter().map(|(_, t)| t).collect::<Vec<_>>()
|
||||
))
|
||||
})
|
||||
.collect();
|
||||
// match msg.new.turn_state {
|
||||
// jong_db::TurnState::None => todo!(),
|
||||
// jong_db::TurnState::Tsumo => todo!(),
|
||||
// jong_db::TurnState::Menzen => todo!(),
|
||||
// jong_db::TurnState::RiichiKan => todo!(),
|
||||
// jong_db::TurnState::RonChiiPonKan => todo!(),
|
||||
// jong_db::TurnState::End => todo!(),
|
||||
// }
|
||||
|
||||
debug!("hand_tiles: {hand_tiles:?}");
|
||||
|
||||
commands.entity(hand).replace_children(&hand_tiles);
|
||||
commands.entity(pond).replace_children(&pond_tiles);
|
||||
|
||||
// drawn tile is always a new tile to us until wall isn't fake
|
||||
if let Some(dbt) = &msg.new.drawn_tile {
|
||||
debug!("drew tile with id: {}", dbt.id);
|
||||
commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
|
||||
}
|
||||
next_turnstate.set(msg.new.turn_state.into());
|
||||
}
|
||||
}
|
||||
|
||||
fn on_player_insert_update(
|
||||
stdb: SpacetimeDB,
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::Player>,
|
||||
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for msg in messages.read() {}
|
||||
}
|
||||
|
||||
fn on_lobby_insert_update(
|
||||
stdb: SpacetimeDB,
|
||||
mut messages: ReadInsertUpdateMessage<jong_db::Lobby>,
|
||||
|
||||
commands: Commands,
|
||||
mut next_gamestate: ResMut<NextState<jong_types::states::GameState>>,
|
||||
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
|
||||
) {
|
||||
for msg in messages.read() {
|
||||
// trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
|
||||
trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
|
||||
|
||||
let player = stdb
|
||||
.db()
|
||||
|
|
@ -205,12 +173,10 @@ fn on_lobby_insert_update(
|
|||
stdb.reducers().add_bot(player.lobby_id).unwrap();
|
||||
}
|
||||
stdb.reducers().set_ready(true).unwrap();
|
||||
stdb.reducers().start_game().unwrap();
|
||||
}
|
||||
}
|
||||
jong_db::GameState::Setup => {
|
||||
trace!("game entered setup");
|
||||
stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
|
||||
}
|
||||
jong_db::GameState::Deal => {
|
||||
trace!("game entered deal");
|
||||
|
|
|
|||
|
|
@ -97,9 +97,8 @@ impl Plugin for TuiPlugin {
|
|||
fn discard_tile(
|
||||
stdb: SpacetimeDB,
|
||||
|
||||
mut selected: MessageReader<ConfirmSelect>,
|
||||
|
||||
mut commands: Commands,
|
||||
mut selected: MessageReader<ConfirmSelect>,
|
||||
drawn: Single<(Entity, &TileId), With<Drawn>>,
|
||||
tiles: Query<&TileId>,
|
||||
) {
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ use bevy_ratatui::crossterm::event::KeyCode;
|
|||
use bevy_ratatui::event::KeyMessage;
|
||||
use jong_db::PlayerTableAccess;
|
||||
use jong_db::join_or_create_lobby;
|
||||
use jong_db::start_game;
|
||||
use tui_logger::TuiWidgetEvent;
|
||||
|
||||
use jong::SpacetimeDB;
|
||||
|
|
|
|||
7
justfile
7
justfile
|
|
@ -8,8 +8,6 @@ default:
|
|||
just --list
|
||||
|
||||
run-tui:
|
||||
just spacetime_restart_dev
|
||||
sleep 3sec
|
||||
cargo run -- run-tui
|
||||
|
||||
update:
|
||||
|
|
@ -27,3 +25,8 @@ spacetime_generate-bindings:
|
|||
|
||||
spacetime_restart_dev:
|
||||
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_dev} | to yaml)"
|
||||
|
||||
rrt:
|
||||
just spacetime_restart_dev
|
||||
sleep 3sec
|
||||
just run-tui
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue