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No commits in common. "c06408a82583ddb32bf8601dd6131e3042296f2c" and "2447e60f16349c35c3040022f159194f75baaa41" have entirely different histories.
c06408a825
...
2447e60f16
17 changed files with 628 additions and 548 deletions
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@ -46,7 +46,6 @@ pub(crate) fn shuffle_deal(
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// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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for player_ent in players {
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for player_ent in players {
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debug!("deal to player_ent {player_ent:?}");
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
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// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
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@ -57,6 +56,7 @@ pub(crate) fn shuffle_deal(
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.get_entity(player_ent)?
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.get_entity(player_ent)?
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.replace_children(&[hand_ent]);
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.replace_children(&[hand_ent]);
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debug!("dealt to player_ent {player_ent:?}");
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}
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}
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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commands.get_entity(*wall_ent)?.replace_children(&walltiles);
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@ -45,7 +45,7 @@ impl Default for MatchSettings {
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}
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}
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}
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}
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#[derive(Component, Clone, Copy, FromRepr, EnumCount, PartialEq)]
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#[derive(Component, Clone, Copy, FromRepr, EnumCount)]
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pub enum Wind {
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pub enum Wind {
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Ton,
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Ton,
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Nan,
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Nan,
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@ -53,12 +53,6 @@ pub enum Wind {
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Pei,
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Pei,
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}
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}
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pub enum WindRelation {
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Shimocha,
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Toimen,
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Kamicha,
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}
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impl EnumNextCycle for Wind {
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impl EnumNextCycle for Wind {
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fn next(&self) -> Self {
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fn next(&self) -> Self {
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if (*self as usize + 1) >= Self::COUNT {
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if (*self as usize + 1) >= Self::COUNT {
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@ -69,18 +63,6 @@ impl EnumNextCycle for Wind {
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}
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}
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}
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}
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impl Wind {
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pub fn relate(&self, other: &Self) -> WindRelation {
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if self.next() == *other {
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WindRelation::Shimocha
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} else if other.next() == *self {
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WindRelation::Kamicha
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} else {
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WindRelation::Toimen
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}
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}
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}
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#[derive(Resource)]
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#[derive(Resource)]
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pub(crate) struct CurrentPlayer(pub Entity);
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pub(crate) struct CurrentPlayer(pub Entity);
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@ -115,7 +97,7 @@ pub(crate) fn tsumo(
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curr_turnstate: Res<State<TurnState>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) {
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) {
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debug!("tsumo for: {:?}", curr_player.0);
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trace!("tsumo for: {:?}", curr_player.0);
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let drawn = walltiles.last().unwrap();
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let drawn = walltiles.last().unwrap();
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commands.entity(*wall_ent).remove_child(*drawn);
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commands.entity(*wall_ent).remove_child(*drawn);
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@ -41,8 +41,7 @@ fn main() {
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tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
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tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
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tui_logger::set_env_filter_from_string(FILTERSTRING);
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tui_logger::set_env_filter_from_string(FILTERSTRING);
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// app.add_plugins(tui::RiichiTui)
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app.add_plugins(tui::RiichiTui)
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app.add_plugins(tui::TuiPlugin)
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}
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}
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};
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};
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89
src/tui.rs
89
src/tui.rs
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@ -1,89 +0,0 @@
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::GameState;
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use tui_logger::TuiWidgetState;
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use crate::tui::states::ConsoleWidget;
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mod input;
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mod layout;
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mod render;
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#[derive(Default)]
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pub struct TuiPlugin;
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#[derive(Clone, Debug, Eq, Hash, PartialEq, SystemSet)]
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pub enum TuiSet {
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Input,
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Layout,
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Render,
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}
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impl Plugin for TuiPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins((
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MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
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1. / 60.,
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))),
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RatatuiPlugins {
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// enable_kitty_protocol: todo!(),
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enable_mouse_capture: true,
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enable_input_forwarding: true,
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..Default::default()
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},
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))
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.add_plugins(StatesPlugin)
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.init_resource::<layout::Overlays>()
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.insert_resource(ConsoleWidget {
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state: TuiWidgetState::new(),
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open: true,
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})
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.init_state::<states::TuiState>()
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.configure_sets(
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Update,
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(TuiSet::Input, TuiSet::Layout, TuiSet::Render).chain(),
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)
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.add_systems(
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Update,
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(input::keyboard, input::mouse).in_set(TuiSet::Input),
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)
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.add_systems(Update, layout::layout.in_set(TuiSet::Layout))
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.add_systems(
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Update,
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(
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render::render_hands.run_if(in_state(GameState::Play)),
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render::render,
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)
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.chain()
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.in_set(TuiSet::Render),
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);
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}
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}
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mod states {
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use bevy::prelude::*;
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use tui_logger::TuiWidgetState;
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#[derive(Resource)]
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pub(crate) struct ConsoleWidget {
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pub(crate) state: TuiWidgetState,
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pub(crate) open: bool,
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
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pub(crate) enum TuiState {
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#[default]
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MainMenu,
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InGame,
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}
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// #[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug)]
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// #[source(TuiState = TuiState::MainMenu)]
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// pub(crate) enum ZenState {
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// #[default]
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// Menu,
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// Zen,
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// }
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}
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34
src/tui/console.rs
Normal file
34
src/tui/console.rs
Normal file
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@ -0,0 +1,34 @@
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use bevy::prelude::*;
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use ratatui::widgets::{Block, Clear};
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use tui_logger::TuiLoggerWidget;
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use crate::tui::render::WidgetStack;
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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pub(crate) enum ConsoleState {
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#[default]
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Closed,
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Open,
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}
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impl std::ops::Not for ConsoleState {
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type Output = Self;
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fn not(self) -> Self::Output {
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match self {
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ConsoleState::Open => ConsoleState::Closed,
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ConsoleState::Closed => ConsoleState::Open,
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}
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}
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}
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pub(crate) fn draw_console(mut widgets: ResMut<WidgetStack>) {
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widgets.0.push(Box::new(|frame| {
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let block = Block::bordered().title("console");
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frame.render_widget(Clear, frame.area());
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frame.render_widget(
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TuiLoggerWidget::default().block(block),
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frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
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);
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}));
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}
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149
src/tui/input.rs
149
src/tui/input.rs
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@ -1,149 +0,0 @@
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pub(crate) use keyboard::keyboard;
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pub(crate) use mouse::mouse;
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pub(crate) mod keyboard {
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use bevy::prelude::*;
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use bevy_ratatui::event::KeyMessage;
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use ratatui::crossterm::event::KeyCode;
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use tui_logger::TuiWidgetEvent;
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use jong::game::GameState;
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use crate::tui::layout::Overlays;
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use crate::tui::states::ConsoleWidget;
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use crate::tui::states::TuiState;
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pub(crate) fn keyboard(
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mut messages: MessageReader<KeyMessage>,
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mut overlays: ResMut<Overlays>,
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mut consolewidget: ResMut<ConsoleWidget>,
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mut exit: MessageWriter<AppExit>,
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curr_gamestate: Res<State<GameState>>,
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curr_tuistate: Res<State<TuiState>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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mut next_tuistate: ResMut<NextState<TuiState>>,
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) {
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'message: for message in messages.read() {
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let key = message.code;
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if consolewidget.handle_keyboard(key) {
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continue 'message;
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}
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for overlay in overlays.stack.iter().rev() {
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let consumed = match overlay {
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_ => false,
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};
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if consumed {
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continue 'message;
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}
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}
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match curr_tuistate.get() {
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TuiState::MainMenu => match key {
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KeyCode::Char('p') => {
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next_tuistate.set(TuiState::InGame);
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next_gamestate.set(GameState::Setup);
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}
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KeyCode::Char('z') => {
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// if let Some(ref curr_zenstate) = curr_zenstate {
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// match curr_zenstate.get() {
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// ZenState::Menu => next_zenstate.set(ZenState::Zen),
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// ZenState::Zen => next_zenstate.set(ZenState::Menu),
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// }
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// }
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}
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KeyCode::Char('q') => {
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exit.write_default();
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}
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_ => {}
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},
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TuiState::InGame => todo!(),
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}
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}
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}
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impl ConsoleWidget {
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pub(crate) fn handle_keyboard(&mut self, key: KeyCode) -> bool {
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if key == KeyCode::Char('`') {
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self.open = !self.open;
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return true;
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}
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if self.open {
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match key {
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KeyCode::Up => self.state.transition(TuiWidgetEvent::UpKey),
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KeyCode::Down => self.state.transition(TuiWidgetEvent::DownKey),
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// KeyCode::Home => self.state.transition(TuiWidgetEvent::),
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// KeyCode::End => self.state.transition(TuiWidgetEvent::),
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KeyCode::PageUp => self.state.transition(TuiWidgetEvent::PrevPageKey),
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KeyCode::PageDown => self.state.transition(TuiWidgetEvent::NextPageKey),
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KeyCode::Esc => {
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self.open = false;
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return true;
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}
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_ => return false,
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}
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}
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self.open
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}
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}
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}
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pub(crate) mod mouse {
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use bevy::prelude::*;
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use bevy_ratatui::event::MouseMessage;
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use ratatui::layout::Position;
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use crate::tui::render::{Hovered, PickRegion};
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pub(crate) fn mouse(
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mut commands: Commands,
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mut messages: MessageReader<MouseMessage>,
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entities: Query<(Entity, &PickRegion)>,
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hovered: Query<(Entity, &PickRegion), With<Hovered>>,
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) -> Result {
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for message in messages.read() {
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let event = message.0;
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// let term_size = context.size().unwrap();
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let position = Position::new(event.column, event.row);
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match event.kind {
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ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button
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||||||
{
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ratatui::crossterm::event::MouseButton::Left => {
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for (_entity, _region) in &entities {}
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||||||
}
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// ratatui::crossterm::event::MouseButton::Right => todo!(),
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// ratatui::crossterm::event::MouseButton::Middle => todo!(),
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_ => {}
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},
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// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
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// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
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ratatui::crossterm::event::MouseEventKind::Moved => {
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for (entity, region) in &hovered {
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||||||
if !region.area.contains(position) {
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commands.get_entity(entity)?.remove::<Hovered>();
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}
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}
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for (entity, region) in &entities {
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// debug!(
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// "{:?}, {position:?}",
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||||||
// // region.area.positions().collect::<Vec<_>>()
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// region.area
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// );
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if region.area.contains(position) {
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commands.get_entity(entity)?.insert(Hovered);
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// trace!("{entity:?} hovered!")
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||||||
}
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||||||
}
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||||||
}
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// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
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||||||
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
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||||||
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
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// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
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_ => {}
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||||||
}
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}
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Ok(())
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}
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}
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91
src/tui/input/keyboard.rs
Normal file
91
src/tui/input/keyboard.rs
Normal file
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|
@ -0,0 +1,91 @@
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|
use bevy::prelude::*;
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||||||
|
use bevy_ratatui::crossterm::event::KeyCode;
|
||||||
|
use bevy_ratatui::event::KeyMessage;
|
||||||
|
|
||||||
|
use jong::game::GameState;
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||||||
|
|
||||||
|
use crate::tui::{TuiState, ZenState, console::ConsoleState};
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||||||
|
|
||||||
|
// TODO change this to handle console open request, esc for menu, etc, then
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||||||
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// route other messages to other systems
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||||||
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|
||||||
|
#[allow(clippy::too_many_arguments)]
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||||||
|
pub(crate) fn input_system(
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||||||
|
mut messages: MessageReader<KeyMessage>,
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||||||
|
|
||||||
|
curr_tuistate: Res<State<TuiState>>,
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||||||
|
curr_consolestate: Res<State<ConsoleState>>,
|
||||||
|
curr_gamestate: Res<State<GameState>>,
|
||||||
|
curr_zenstate: Option<Res<State<ZenState>>>,
|
||||||
|
|
||||||
|
mut next_tuistate: ResMut<NextState<TuiState>>,
|
||||||
|
mut next_consolestate: ResMut<NextState<ConsoleState>>,
|
||||||
|
mut next_gamestate: ResMut<NextState<GameState>>,
|
||||||
|
mut next_zenstate: ResMut<NextState<ZenState>>,
|
||||||
|
|
||||||
|
mut exit: MessageWriter<AppExit>,
|
||||||
|
) {
|
||||||
|
let (ts, cs, gs) = (
|
||||||
|
curr_tuistate.get(),
|
||||||
|
curr_consolestate.get(),
|
||||||
|
curr_gamestate.get(),
|
||||||
|
);
|
||||||
|
|
||||||
|
for message in messages.read() {
|
||||||
|
if let KeyCode::Char('`') = message.code {
|
||||||
|
next_consolestate.set(!*curr_consolestate.get());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if *cs == ConsoleState::Open {
|
||||||
|
let mut passthrough = false;
|
||||||
|
match message.code {
|
||||||
|
KeyCode::Up => todo!(),
|
||||||
|
KeyCode::Down => todo!(),
|
||||||
|
KeyCode::Home => todo!(),
|
||||||
|
KeyCode::End => todo!(),
|
||||||
|
KeyCode::PageUp => todo!(),
|
||||||
|
KeyCode::PageDown => todo!(),
|
||||||
|
KeyCode::Esc => next_consolestate.set(ConsoleState::Closed),
|
||||||
|
_ => passthrough = true,
|
||||||
|
}
|
||||||
|
if !passthrough {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
match ts {
|
||||||
|
TuiState::MainMenu => match message.code {
|
||||||
|
KeyCode::Char('p') => {
|
||||||
|
next_tuistate.set(TuiState::InGame);
|
||||||
|
next_gamestate.set(GameState::Setup);
|
||||||
|
}
|
||||||
|
KeyCode::Char('z') => {
|
||||||
|
if let Some(ref curr_zenstate) = curr_zenstate {
|
||||||
|
match curr_zenstate.get() {
|
||||||
|
ZenState::Menu => next_zenstate.set(ZenState::Zen),
|
||||||
|
ZenState::Zen => next_zenstate.set(ZenState::Menu),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
KeyCode::Char('q') => {
|
||||||
|
exit.write_default();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
TuiState::InGame => match gs {
|
||||||
|
GameState::Setup => match message.code {
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
GameState::Play => match message.code {
|
||||||
|
KeyCode::Char('q') => {
|
||||||
|
exit.write_default();
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
_ => todo!(),
|
||||||
|
_ => unreachable!("TuiState::InGame but GameState invalid"),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
2
src/tui/input/mod.rs
Normal file
2
src/tui/input/mod.rs
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
pub(crate) mod keyboard;
|
||||||
|
pub(crate) mod mouse;
|
||||||
65
src/tui/input/mouse.rs
Normal file
65
src/tui/input/mouse.rs
Normal file
|
|
@ -0,0 +1,65 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::{RatatuiContext, event::MouseMessage};
|
||||||
|
use ratatui::layout::Position;
|
||||||
|
|
||||||
|
use crate::tui::render::Hovered;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(crate) struct PickRegion {
|
||||||
|
pub(crate) area: ratatui::prelude::Rect,
|
||||||
|
}
|
||||||
|
|
||||||
|
// enum PickEvent {
|
||||||
|
// Click { col: u16, row: u16 },
|
||||||
|
// Hover { col: u16, row: u16 },
|
||||||
|
// }
|
||||||
|
|
||||||
|
pub(crate) fn input_system(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut messages: MessageReader<MouseMessage>,
|
||||||
|
_context: Res<RatatuiContext>,
|
||||||
|
entities: Query<(Entity, &PickRegion)>,
|
||||||
|
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
|
||||||
|
) -> Result {
|
||||||
|
for message in messages.read() {
|
||||||
|
let event = message.0;
|
||||||
|
// let term_size = context.size().unwrap();
|
||||||
|
let position = Position::new(event.column, event.row);
|
||||||
|
match event.kind {
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
|
||||||
|
ratatui::crossterm::event::MouseButton::Left => {
|
||||||
|
for (_entity, _region) in &entities {}
|
||||||
|
}
|
||||||
|
// ratatui::crossterm::event::MouseButton::Right => todo!(),
|
||||||
|
// ratatui::crossterm::event::MouseButton::Middle => todo!(),
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
|
||||||
|
ratatui::crossterm::event::MouseEventKind::Moved => {
|
||||||
|
for (entity, region) in &hovered {
|
||||||
|
if !region.area.contains(position) {
|
||||||
|
commands.get_entity(entity)?.remove::<Hovered>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (entity, region) in &entities {
|
||||||
|
// debug!(
|
||||||
|
// "{:?}, {position:?}",
|
||||||
|
// region.area.positions().collect::<Vec<_>>()
|
||||||
|
// );
|
||||||
|
if region.area.contains(position) {
|
||||||
|
commands.get_entity(entity)?.insert(Hovered);
|
||||||
|
// trace!("{entity:?} hovered!")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
|
||||||
|
// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
@ -1,82 +0,0 @@
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::RatatuiContext;
|
|
||||||
use ratatui::{
|
|
||||||
layout::{Constraint, Layout, Margin},
|
|
||||||
prelude::Rect,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[derive(Resource, Default)]
|
|
||||||
pub(crate) struct Overlays {
|
|
||||||
pub(crate) stack: Vec<Overlay>,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) enum Overlay {}
|
|
||||||
|
|
||||||
#[derive(Resource, Clone, Copy)]
|
|
||||||
pub(crate) struct HandLayouts {
|
|
||||||
pub(crate) left_pond: Rect,
|
|
||||||
pub(crate) cross_pond: Rect,
|
|
||||||
pub(crate) right_pond: Rect,
|
|
||||||
pub(crate) this_pond: Rect,
|
|
||||||
pub(crate) left_hand: Rect,
|
|
||||||
pub(crate) cross_hand: Rect,
|
|
||||||
pub(crate) right_hand: Rect,
|
|
||||||
pub(crate) this_hand: Rect,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) enum LayoutError {
|
|
||||||
TerminalTooSmall,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn layout(mut commands: Commands, mut tui: ResMut<RatatuiContext>) -> Result {
|
|
||||||
tui.autoresize()?;
|
|
||||||
let frame = tui.get_frame();
|
|
||||||
let term_area = frame.area();
|
|
||||||
|
|
||||||
let tiles = tiles_areas(term_area);
|
|
||||||
commands.insert_resource(tiles);
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO make fallible to warn area too small
|
|
||||||
fn tiles_areas(term_area: Rect) -> HandLayouts {
|
|
||||||
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
|
|
||||||
let horizontal_slicer_right = Layout::horizontal(constraints);
|
|
||||||
let vertical_slicer_bottom = Layout::vertical(constraints);
|
|
||||||
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
|
|
||||||
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
|
|
||||||
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
|
|
||||||
let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
|
|
||||||
let [_, this_hand] = vertical_slicer_top.areas::<2>(this_hand);
|
|
||||||
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
|
|
||||||
let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
|
|
||||||
let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
|
|
||||||
|
|
||||||
let margin = Margin::new(
|
|
||||||
(left_hand.width + right_hand.width) / 2,
|
|
||||||
(cross_hand.height + this_hand.height) / 2,
|
|
||||||
);
|
|
||||||
let pond_area = term_area.inner(margin);
|
|
||||||
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
|
|
||||||
let cross_pond =
|
|
||||||
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
|
|
||||||
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
|
|
||||||
let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
|
|
||||||
// let shift = left_pond.height - cross_pond.height;
|
|
||||||
left_pond.height = cross_pond.height;
|
|
||||||
left_pond.y += cross_pond.height / 2;
|
|
||||||
right_pond.height = cross_pond.height;
|
|
||||||
right_pond.y += cross_pond.height / 2;
|
|
||||||
|
|
||||||
HandLayouts {
|
|
||||||
left_pond,
|
|
||||||
cross_pond,
|
|
||||||
right_pond,
|
|
||||||
this_pond,
|
|
||||||
left_hand,
|
|
||||||
cross_hand,
|
|
||||||
right_hand,
|
|
||||||
this_hand,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
95
src/tui/mod.rs
Normal file
95
src/tui/mod.rs
Normal file
|
|
@ -0,0 +1,95 @@
|
||||||
|
use std::time::Duration;
|
||||||
|
|
||||||
|
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
|
||||||
|
use bevy_ratatui::RatatuiPlugins;
|
||||||
|
|
||||||
|
use jong::game::GameState;
|
||||||
|
|
||||||
|
use crate::tui::render::{WidgetStack, menu::Splash};
|
||||||
|
// use jong::game::wall::InWall;
|
||||||
|
|
||||||
|
|
||||||
|
mod console;
|
||||||
|
mod render;
|
||||||
|
mod input;
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
|
||||||
|
pub(crate) enum TuiState {
|
||||||
|
#[default]
|
||||||
|
MainMenu,
|
||||||
|
InGame,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, PartialEq, Eq, Hash, Debug)]
|
||||||
|
struct InGame;
|
||||||
|
|
||||||
|
impl ComputedStates for InGame {
|
||||||
|
type SourceStates = TuiState;
|
||||||
|
|
||||||
|
fn compute(sources: Self::SourceStates) -> Option<Self> {
|
||||||
|
match sources {
|
||||||
|
TuiState::InGame => Some(Self),
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug,)]
|
||||||
|
#[source(TuiState = TuiState::MainMenu)]
|
||||||
|
pub(crate) enum ZenState {
|
||||||
|
#[default]
|
||||||
|
Menu,
|
||||||
|
Zen,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
pub struct RiichiTui;
|
||||||
|
impl Plugin for RiichiTui {
|
||||||
|
fn build(&self, app: &mut App) {
|
||||||
|
app.add_plugins((
|
||||||
|
MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f32(
|
||||||
|
1. / 60.,
|
||||||
|
))),
|
||||||
|
RatatuiPlugins {
|
||||||
|
// enable_kitty_protocol: todo!(),
|
||||||
|
enable_mouse_capture: true,
|
||||||
|
enable_input_forwarding: true,
|
||||||
|
..Default::default()
|
||||||
|
},
|
||||||
|
))
|
||||||
|
.add_plugins(StatesPlugin)
|
||||||
|
|
||||||
|
// general setup
|
||||||
|
.init_state::<TuiState>()
|
||||||
|
.add_computed_state::<InGame>()
|
||||||
|
.init_resource::<WidgetStack>()
|
||||||
|
.add_sub_state::<ZenState>()
|
||||||
|
.init_resource::<Splash>()
|
||||||
|
.init_state::<console::ConsoleState>()
|
||||||
|
.add_systems(PostUpdate, console::draw_console.run_if(in_state(console::ConsoleState::Open)))
|
||||||
|
|
||||||
|
// input
|
||||||
|
.add_systems(PreUpdate, input::keyboard::input_system)
|
||||||
|
.add_systems(PreUpdate, input::mouse::input_system)
|
||||||
|
|
||||||
|
// main menu
|
||||||
|
.add_systems(PostStartup, render::menu::init_splash)
|
||||||
|
.insert_resource(Time::<Fixed>::from_seconds(1.0))
|
||||||
|
.add_systems(FixedUpdate, render::menu::render_splash.run_if(in_state(TuiState::MainMenu)))
|
||||||
|
.add_systems(Update, render::menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
|
||||||
|
.add_systems(Update, render::menu::draw_mainmenu.after(render::menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
|
||||||
|
|
||||||
|
// gaming
|
||||||
|
.init_resource::<render::hand::RenderedHand>()
|
||||||
|
.add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
|
||||||
|
.add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
|
||||||
|
|
||||||
|
// render
|
||||||
|
.add_systems(Last, render::draw_system.run_if(not(in_state(InGame))))
|
||||||
|
|
||||||
|
// semicolon stopper
|
||||||
|
;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,205 +0,0 @@
|
||||||
use std::io::Write as _;
|
|
||||||
use std::ops::Sub;
|
|
||||||
|
|
||||||
use bevy::platform::collections::HashSet;
|
|
||||||
use bevy::prelude::*;
|
|
||||||
use bevy_ratatui::RatatuiContext;
|
|
||||||
use ratatui::layout::{Constraint, Flex, Layout, Offset, Rect, Size};
|
|
||||||
use ratatui::style::{Modifier, Style, Stylize};
|
|
||||||
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
|
|
||||||
|
|
||||||
use jong::game::hand::{DrawnTile, Hand};
|
|
||||||
use jong::game::player::{MainPlayer, Player};
|
|
||||||
use jong::game::round::Wind;
|
|
||||||
use jong::tile::Tile;
|
|
||||||
|
|
||||||
use crate::tui::layout::*;
|
|
||||||
use crate::tui::states::ConsoleWidget;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub(crate) struct Hovered;
|
|
||||||
|
|
||||||
#[derive(Component)]
|
|
||||||
pub(crate) struct PickRegion {
|
|
||||||
pub(crate) area: Rect,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render_tile(tile: &Tile, hovered: bool) -> (Paragraph<'_>) {
|
|
||||||
let block = ratatui::widgets::Block::bordered();
|
|
||||||
let mut widget = Paragraph::new(match &tile.suit {
|
|
||||||
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
|
|
||||||
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
|
|
||||||
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
|
|
||||||
jong::tile::Suit::Wind(wind) => (match wind {
|
|
||||||
jong::tile::Wind::Ton => "e\nw",
|
|
||||||
jong::tile::Wind::Nan => "s\nw",
|
|
||||||
jong::tile::Wind::Shaa => "w\nw",
|
|
||||||
jong::tile::Wind::Pei => "n\nw",
|
|
||||||
})
|
|
||||||
.into(),
|
|
||||||
jong::tile::Suit::Dragon(dragon) => (match dragon {
|
|
||||||
jong::tile::Dragon::Haku => "w\nd",
|
|
||||||
jong::tile::Dragon::Hatsu => "g\nd",
|
|
||||||
jong::tile::Dragon::Chun => "r\nd",
|
|
||||||
})
|
|
||||||
.into(),
|
|
||||||
})
|
|
||||||
.block(block)
|
|
||||||
.centered();
|
|
||||||
|
|
||||||
if hovered {
|
|
||||||
widget = widget.add_modifier(Modifier::BOLD);
|
|
||||||
}
|
|
||||||
|
|
||||||
widget
|
|
||||||
}
|
|
||||||
|
|
||||||
fn debug_blocks(layouts: HandLayouts, frame: &mut ratatui::Frame<'_>) {
|
|
||||||
let debug_block = Block::new().borders(Borders::ALL);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.this_hand);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.left_hand);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.cross_hand);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.right_hand);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.this_pond);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.left_pond);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.cross_pond);
|
|
||||||
frame.render_widget(debug_block.clone(), layouts.right_pond);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn render(
|
|
||||||
mut tui: ResMut<RatatuiContext>,
|
|
||||||
layouts: Res<HandLayouts>,
|
|
||||||
overlays: Res<Overlays>,
|
|
||||||
consolewidget: Res<ConsoleWidget>,
|
|
||||||
) -> Result {
|
|
||||||
let mut frame = tui.get_frame();
|
|
||||||
|
|
||||||
for overlay in overlays.stack.iter() {
|
|
||||||
match overlay {
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if consolewidget.open {
|
|
||||||
let block = Block::bordered().title("console [press esc to close]");
|
|
||||||
frame.render_widget(Clear, frame.area());
|
|
||||||
frame.render_widget(
|
|
||||||
tui_logger::TuiLoggerWidget::default()
|
|
||||||
.block(block)
|
|
||||||
.state(&consolewidget.state),
|
|
||||||
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
tui.hide_cursor()?;
|
|
||||||
tui.flush()?;
|
|
||||||
tui.swap_buffers();
|
|
||||||
tui.backend_mut().flush()?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub(crate) fn render_hands(
|
|
||||||
mut commands: Commands,
|
|
||||||
mut tui: ResMut<RatatuiContext>,
|
|
||||||
hovered: Query<Entity, With<Hovered>>,
|
|
||||||
layouts: Res<HandLayouts>,
|
|
||||||
mainplayer: Single<(&Player, &Wind), With<MainPlayer>>,
|
|
||||||
players: Populated<(&Player, /* &Wind, */ &Children)>,
|
|
||||||
hands: Populated<&Children, (With<Hand>, Without<Player>)>,
|
|
||||||
tiles: Populated<&Tile>,
|
|
||||||
drawn_tile: Option<Single<(&Player, &DrawnTile, Entity)>>,
|
|
||||||
) -> Result {
|
|
||||||
let mut frame = tui.get_frame();
|
|
||||||
debug_blocks(*layouts, &mut frame);
|
|
||||||
|
|
||||||
for (player, /* wind, */ hand_ent) in players {
|
|
||||||
let hand = hand_ent.iter().next().unwrap();
|
|
||||||
let hand: Vec<_> = hands
|
|
||||||
.get(hand)?
|
|
||||||
.iter()
|
|
||||||
.map(|entity| -> Result<_> {
|
|
||||||
let tile = tiles.get(entity)?;
|
|
||||||
// let paragraph = render_tile(tile,);
|
|
||||||
let hovered = hovered.contains(entity);
|
|
||||||
let widget = render_tile(tile, hovered);
|
|
||||||
Ok((entity, widget, hovered))
|
|
||||||
})
|
|
||||||
.collect::<Result<_>>()?;
|
|
||||||
|
|
||||||
if player == mainplayer.0 {
|
|
||||||
// split main box into thirds
|
|
||||||
let mut this_hand = layouts.this_hand;
|
|
||||||
let this_drawer = drawn_tile.as_ref().is_some_and(|dt| dt.0 == player);
|
|
||||||
let tile_drawn = if this_drawer { 7 } else { 0 };
|
|
||||||
let hand_draw_meld = Layout::horizontal([
|
|
||||||
Constraint::Max(hand.len() as u16 * 5),
|
|
||||||
Constraint::Max(tile_drawn),
|
|
||||||
Constraint::Fill(1),
|
|
||||||
])
|
|
||||||
.flex(Flex::SpaceBetween);
|
|
||||||
this_hand = this_hand.offset(Offset {
|
|
||||||
x: 0,
|
|
||||||
y: this_hand.height.abs_diff(5) as i32 + 1,
|
|
||||||
});
|
|
||||||
this_hand = this_hand.resize(Size {
|
|
||||||
width: this_hand.width,
|
|
||||||
height: 4,
|
|
||||||
});
|
|
||||||
let [hand_area, drawn_area, meld_area] = hand_draw_meld.areas::<3>(this_hand);
|
|
||||||
|
|
||||||
// split hand area into tile areas
|
|
||||||
let mut constraints = vec![Constraint::Max(5); hand.len()];
|
|
||||||
constraints.push(Constraint::Fill(1));
|
|
||||||
let layout = Layout::horizontal(constraints).flex(Flex::Start);
|
|
||||||
let tile_areas = layout.split(hand_area);
|
|
||||||
|
|
||||||
for ((entity, widget, hovered), mut area) in
|
|
||||||
hand.into_iter().zip(tile_areas.iter().copied())
|
|
||||||
{
|
|
||||||
if hovered {
|
|
||||||
area = area.offset(Offset { x: 0, y: -1 });
|
|
||||||
let mut hitbox = area.as_size();
|
|
||||||
hitbox.height += 1;
|
|
||||||
commands.entity(entity).insert(PickRegion {
|
|
||||||
area: area.resize(hitbox),
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
commands.entity(entity).insert(PickRegion { area });
|
|
||||||
}
|
|
||||||
frame.render_widget(widget, area);
|
|
||||||
}
|
|
||||||
|
|
||||||
// tsumo tile
|
|
||||||
if this_drawer {
|
|
||||||
let (_, tile, entity) = **drawn_tile.as_ref().unwrap();
|
|
||||||
let mut area = drawn_area.resize(Size {
|
|
||||||
width: 5,
|
|
||||||
height: 4,
|
|
||||||
});
|
|
||||||
area = area.offset(Offset { x: 2, y: 0 });
|
|
||||||
let hovered = hovered.contains(entity);
|
|
||||||
let widget = render_tile(tiles.get(tile.0)?, hovered);
|
|
||||||
if hovered {
|
|
||||||
area = area.offset(Offset { x: 0, y: -1 });
|
|
||||||
let mut hitbox = area.as_size();
|
|
||||||
hitbox.height += 1;
|
|
||||||
commands.entity(entity).insert(PickRegion {
|
|
||||||
area: area.resize(hitbox),
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
commands.entity(entity).insert(PickRegion { area });
|
|
||||||
}
|
|
||||||
frame.render_widget(widget, area);
|
|
||||||
}
|
|
||||||
// TODO draw melds
|
|
||||||
} else {
|
|
||||||
// match mainplayer.1.relate(wind) {
|
|
||||||
// jong::game::round::WindRelation::Shimocha => todo!(),
|
|
||||||
// jong::game::round::WindRelation::Toimen => todo!(),
|
|
||||||
// jong::game::round::WindRelation::Kamicha => todo!(),
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
45
src/tui/render/hand.rs
Normal file
45
src/tui/render/hand.rs
Normal file
|
|
@ -0,0 +1,45 @@
|
||||||
|
use bevy::{platform::collections::HashMap, prelude::*};
|
||||||
|
|
||||||
|
use jong::{
|
||||||
|
game::{hand::Hand, player::Player},
|
||||||
|
tile::Tile,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::tui::render::tile::{self, RenderedTile};
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub(crate) struct RenderedHand(pub(crate) HashMap<Entity, Vec<Entity>>);
|
||||||
|
|
||||||
|
#[allow(clippy::type_complexity)]
|
||||||
|
pub(crate) fn render_hands(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut rendered_hand: ResMut<RenderedHand>,
|
||||||
|
tiles: Populated<&Tile>,
|
||||||
|
player_hands: Populated<(Entity, &Children), (With<Player>, Changed<Hand>)>,
|
||||||
|
hands: Populated<&Children, (Changed<Hand>, Without<Player>)>,
|
||||||
|
) -> Result {
|
||||||
|
let mut rendered = HashMap::new();
|
||||||
|
|
||||||
|
for (player_ent, hand) in player_hands {
|
||||||
|
let hand = hand.iter().next().unwrap();
|
||||||
|
let tiles = hands
|
||||||
|
.get(hand)?
|
||||||
|
.iter()
|
||||||
|
.map(|it| {
|
||||||
|
tiles
|
||||||
|
.get(it)
|
||||||
|
// .inspect(|t| debug!("{t:?}"))
|
||||||
|
.map(tile::draw_tile)
|
||||||
|
.map(|p| commands.spawn(RenderedTile(p)).id())
|
||||||
|
// .inspect(|e| debug!("{e:?}"))
|
||||||
|
.unwrap()
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
rendered.insert(player_ent, tiles);
|
||||||
|
}
|
||||||
|
|
||||||
|
rendered_hand.0 = rendered;
|
||||||
|
|
||||||
|
trace!("render_hands");
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
136
src/tui/render/ingame.rs
Normal file
136
src/tui/render/ingame.rs
Normal file
|
|
@ -0,0 +1,136 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::RatatuiContext;
|
||||||
|
use jong::game::hand::DrawnTile;
|
||||||
|
use jong::game::player::{MainPlayer, Player};
|
||||||
|
use jong::tile::Tile;
|
||||||
|
use ratatui::widgets::{Block, Borders};
|
||||||
|
|
||||||
|
use crate::tui::render::tile::draw_tile;
|
||||||
|
use crate::tui::{
|
||||||
|
input::mouse::PickRegion,
|
||||||
|
render::{Hovered, hand, tile::RenderedTile},
|
||||||
|
};
|
||||||
|
|
||||||
|
pub(crate) fn draw_ingame(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut tui_ctx: ResMut<RatatuiContext>,
|
||||||
|
tiles: Query<&Tile>,
|
||||||
|
hovered_entity: Query<Entity, With<Hovered>>,
|
||||||
|
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
|
||||||
|
rendered_tiles: Populated<&RenderedTile>,
|
||||||
|
rendered_hand: Res<hand::RenderedHand>,
|
||||||
|
drawn_tile: Option<Single<&DrawnTile, With<MainPlayer>>>,
|
||||||
|
) -> Result {
|
||||||
|
use ratatui::layout::Flex;
|
||||||
|
use ratatui::prelude::*;
|
||||||
|
|
||||||
|
tui_ctx.draw(|frame| {
|
||||||
|
// debug!("{}", frame.area());
|
||||||
|
|
||||||
|
let term_area = frame.area();
|
||||||
|
|
||||||
|
// TODO this is gross
|
||||||
|
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
|
||||||
|
let horizontal_slicer_right = Layout::horizontal(constraints);
|
||||||
|
let vertical_slicer_bottom = Layout::vertical(constraints);
|
||||||
|
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
|
||||||
|
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
|
||||||
|
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
|
||||||
|
let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
|
||||||
|
let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
|
||||||
|
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
|
||||||
|
let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
|
||||||
|
let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
|
||||||
|
|
||||||
|
let margin = Margin::new(
|
||||||
|
(left_hand.width + right_hand.width) / 2,
|
||||||
|
(cross_hand.height + this_hand.height) / 2,
|
||||||
|
);
|
||||||
|
let pond_area = term_area.inner(margin);
|
||||||
|
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
|
||||||
|
let cross_pond =
|
||||||
|
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
|
||||||
|
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
|
||||||
|
let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
|
||||||
|
// let shift = left_pond.height - cross_pond.height;
|
||||||
|
left_pond.height = cross_pond.height;
|
||||||
|
left_pond.y += cross_pond.height / 2;
|
||||||
|
right_pond.height = cross_pond.height;
|
||||||
|
right_pond.y += cross_pond.height / 2;
|
||||||
|
|
||||||
|
let debug_block = Block::new().borders(Borders::ALL);
|
||||||
|
frame.render_widget(debug_block.clone(), this_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), left_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), cross_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), right_hand);
|
||||||
|
frame.render_widget(debug_block.clone(), this_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), left_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), cross_pond);
|
||||||
|
frame.render_widget(debug_block.clone(), right_pond);
|
||||||
|
|
||||||
|
// TODO attempt to merge blocks on smol term?
|
||||||
|
if let Some(hand) = rendered_hand.0.get(&*main_player) {
|
||||||
|
let hand_area_layout = Layout::horizontal([
|
||||||
|
Constraint::Max(hand.len() as u16 * 5),
|
||||||
|
Constraint::Max(if drawn_tile.is_some() { 7 } else { 0 }),
|
||||||
|
Constraint::Fill(1),
|
||||||
|
])
|
||||||
|
.flex(Flex::SpaceBetween);
|
||||||
|
let this_clamped = this_hand.height.abs_diff(5);
|
||||||
|
if let Some(_val) = this_hand.height.checked_sub(this_clamped) {
|
||||||
|
this_hand.height = 4
|
||||||
|
} else {
|
||||||
|
// FIXME show error
|
||||||
|
panic!("terminal too small!");
|
||||||
|
}
|
||||||
|
this_hand.y += this_clamped + 1;
|
||||||
|
let [this_hand, mut this_drawn, _this_meld] = hand_area_layout.areas::<3>(this_hand);
|
||||||
|
|
||||||
|
// this_hand
|
||||||
|
let mut constraints = vec![Constraint::Max(5); hand.len()];
|
||||||
|
constraints.push(Constraint::Fill(1));
|
||||||
|
let layout = Layout::horizontal(constraints).flex(Flex::Start);
|
||||||
|
let hand_areas = layout.split(this_hand);
|
||||||
|
for (tile, mut tile_area) in hand.iter().zip(hand_areas.iter().cloned()) {
|
||||||
|
// tile_area.height = 4;
|
||||||
|
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
|
||||||
|
if hovered_entity.contains(*tile) {
|
||||||
|
widget = widget.add_modifier(Modifier::BOLD);
|
||||||
|
if let Some(val) = tile_area.y.checked_sub(1) {
|
||||||
|
tile_area.y = val
|
||||||
|
} else {
|
||||||
|
// FIXME show error
|
||||||
|
panic!("terminal too small!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
commands
|
||||||
|
.entity(*tile)
|
||||||
|
.insert(PickRegion { area: tile_area });
|
||||||
|
frame.render_widget(widget, tile_area);
|
||||||
|
}
|
||||||
|
|
||||||
|
// this_drawn
|
||||||
|
if let Some(tile) = drawn_tile {
|
||||||
|
// this_drawn.height = 4;
|
||||||
|
this_drawn.width = 5;
|
||||||
|
this_drawn.x += 2;
|
||||||
|
let mut widget = draw_tile(tiles.get(tile.0).unwrap());
|
||||||
|
if hovered_entity.contains(tile.0) {
|
||||||
|
widget = widget.add_modifier(Modifier::BOLD);
|
||||||
|
if let Some(val) = this_drawn.y.checked_sub(1) {
|
||||||
|
this_drawn.y = val
|
||||||
|
} else {
|
||||||
|
// FIXME show error
|
||||||
|
panic!("terminal too small!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
commands
|
||||||
|
.entity(tile.0)
|
||||||
|
.insert(PickRegion { area: this_drawn });
|
||||||
|
frame.render_widget(widget, this_drawn);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})?;
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
96
src/tui/render/menu.rs
Normal file
96
src/tui/render/menu.rs
Normal file
|
|
@ -0,0 +1,96 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::RatatuiContext;
|
||||||
|
use rand::rng;
|
||||||
|
use rand::seq::SliceRandom;
|
||||||
|
use ratatui::layout::Constraint;
|
||||||
|
use ratatui::layout::Flex;
|
||||||
|
use ratatui::layout::Layout;
|
||||||
|
use ratatui::layout::Margin;
|
||||||
|
use ratatui::widgets::Paragraph;
|
||||||
|
use ratatui::widgets::{Block, Clear};
|
||||||
|
|
||||||
|
use jong::tile::Tile;
|
||||||
|
|
||||||
|
use crate::tui::render::WidgetStack;
|
||||||
|
use crate::tui::render::tile;
|
||||||
|
|
||||||
|
const MAINMENU_OPTIONS: [&str; 2] = [
|
||||||
|
" ██╗██████╗ ██╗ ██╗ █████╗ ██╗ ██╗██╗
|
||||||
|
██╔╝██╔══██╗╚██╗██║ ██╔══██╗╚██╗ ██╔╝██║
|
||||||
|
██║ ██████╔╝ ██║██║ ███████║ ╚████╔╝ ██║
|
||||||
|
██║ ██╔═══╝ ██║██║ ██╔══██║ ╚██╔╝ ╚═╝
|
||||||
|
╚██╗██║ ██╔╝███████╗██║ ██║ ██║ ██╗
|
||||||
|
╚═╝╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝
|
||||||
|
",
|
||||||
|
" ██╗ ██████╗ ██╗ ██╗ ██╗██╗████████╗ ██╗
|
||||||
|
██╔╝██╔═══██╗╚██╗██║ ██║██║╚══██╔══╝██╗██╔╝
|
||||||
|
██║ ██║ ██║ ██║██║ ██║██║ ██║ ╚═╝██║
|
||||||
|
██║ ██║▄▄ ██║ ██║██║ ██║██║ ██║ ██╗██║
|
||||||
|
╚██╗╚██████╔╝██╔╝╚██████╔╝██║ ██║ ╚═╝╚██╗
|
||||||
|
╚═╝ ╚══▀▀═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝
|
||||||
|
",
|
||||||
|
];
|
||||||
|
|
||||||
|
pub(crate) fn draw_mainmenu(mut widgets: ResMut<WidgetStack>) {
|
||||||
|
let options = MAINMENU_OPTIONS;
|
||||||
|
let layout =
|
||||||
|
Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
|
||||||
|
let block = Block::bordered();
|
||||||
|
|
||||||
|
widgets.0.push(Box::new(move |frame| {
|
||||||
|
let area = frame
|
||||||
|
.area()
|
||||||
|
.centered(Constraint::Max(55), Constraint::Max(19));
|
||||||
|
frame.render_widget(Clear, area);
|
||||||
|
frame.render_widget(block, area);
|
||||||
|
let areas = layout.split(area.centered(Constraint::Max(45), Constraint::Max(14)));
|
||||||
|
for (opt, area) in options.into_iter().zip(areas.iter()) {
|
||||||
|
let para = Paragraph::new(opt);
|
||||||
|
frame.render_widget(para, *area)
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub(crate) struct Splash(pub Vec<Paragraph<'static>>);
|
||||||
|
|
||||||
|
pub(crate) fn init_splash(mut commands: Commands, tiles: Populated<&Tile>) {
|
||||||
|
let tiles: Vec<_> = tiles
|
||||||
|
.iter()
|
||||||
|
.copied()
|
||||||
|
.map(|tile| tile::draw_tile(&tile))
|
||||||
|
.collect();
|
||||||
|
|
||||||
|
commands.insert_resource(Splash(tiles));
|
||||||
|
trace!("init_splash")
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn render_splash(mut splash: ResMut<Splash>) {
|
||||||
|
let mut rng = rng();
|
||||||
|
splash.0.shuffle(&mut rng);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(crate) fn draw_splash(mut widgets: ResMut<WidgetStack>, splash: Res<Splash>) {
|
||||||
|
let tiles: Vec<_> = splash.0.clone();
|
||||||
|
widgets.0.push(Box::new(move |frame| {
|
||||||
|
let area = frame.area().outer(Margin {
|
||||||
|
horizontal: 1,
|
||||||
|
vertical: 1,
|
||||||
|
});
|
||||||
|
let layout = Layout::horizontal(vec![Constraint::Length(5); (area.width / 5) as usize]);
|
||||||
|
let areas = layout.split(area);
|
||||||
|
let mut tile_chunks = tiles.chunks(areas.len()).cycle();
|
||||||
|
for area in areas.iter() {
|
||||||
|
let layout = Layout::vertical(vec![Constraint::Length(4); (area.height / 4) as usize]);
|
||||||
|
let areas = layout.split(*area);
|
||||||
|
// let tiles: Vec<_> = tile_it
|
||||||
|
// .by_ref()
|
||||||
|
// .take((area.height / 4 + 1) as usize)
|
||||||
|
// .map(|t| tile::draw_tile(&t))
|
||||||
|
// .collect();
|
||||||
|
for (tile, area) in tile_chunks.next().unwrap().iter().zip(areas.iter()) {
|
||||||
|
frame.render_widget(tile, *area);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}));
|
||||||
|
}
|
||||||
26
src/tui/render/mod.rs
Normal file
26
src/tui/render/mod.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use bevy_ratatui::RatatuiContext;
|
||||||
|
use ratatui::Frame;
|
||||||
|
|
||||||
|
pub(crate) mod hand;
|
||||||
|
pub(crate) mod ingame;
|
||||||
|
pub(crate) mod menu;
|
||||||
|
pub(crate) mod tile;
|
||||||
|
|
||||||
|
#[derive(Resource, Default)]
|
||||||
|
pub(crate) struct WidgetStack(pub(crate) Vec<Box<dyn FnOnce(&mut Frame) + Send + Sync>>);
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(crate) struct Hovered;
|
||||||
|
|
||||||
|
pub(crate) fn draw_system(
|
||||||
|
mut tui_ctx: ResMut<RatatuiContext>,
|
||||||
|
mut widgetstack: ResMut<WidgetStack>,
|
||||||
|
) -> Result {
|
||||||
|
tui_ctx.draw(|frame| {
|
||||||
|
for widget in widgetstack.0.drain(..) {
|
||||||
|
widget(frame)
|
||||||
|
}
|
||||||
|
})?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
34
src/tui/render/tile.rs
Normal file
34
src/tui/render/tile.rs
Normal file
|
|
@ -0,0 +1,34 @@
|
||||||
|
use bevy::prelude::*;
|
||||||
|
use ratatui::widgets::Paragraph;
|
||||||
|
|
||||||
|
use jong::tile::Tile;
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
|
pub(crate) struct RenderedTile(pub(crate) Paragraph<'static>);
|
||||||
|
|
||||||
|
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
|
||||||
|
|
||||||
|
|
||||||
|
let block = ratatui::widgets::Block::bordered();
|
||||||
|
|
||||||
|
Paragraph::new(match &tile.suit {
|
||||||
|
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
|
||||||
|
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
|
||||||
|
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
|
||||||
|
jong::tile::Suit::Wind(wind) => (match wind {
|
||||||
|
jong::tile::Wind::Ton => "e\nw",
|
||||||
|
jong::tile::Wind::Nan => "s\nw",
|
||||||
|
jong::tile::Wind::Shaa => "w\nw",
|
||||||
|
jong::tile::Wind::Pei => "n\nw",
|
||||||
|
})
|
||||||
|
.into(),
|
||||||
|
jong::tile::Suit::Dragon(dragon) => (match dragon {
|
||||||
|
jong::tile::Dragon::Haku => "w\nd",
|
||||||
|
jong::tile::Dragon::Hatsu => "g\nd",
|
||||||
|
jong::tile::Dragon::Chun => "r\nd",
|
||||||
|
})
|
||||||
|
.into(),
|
||||||
|
})
|
||||||
|
.block(block)
|
||||||
|
.centered()
|
||||||
|
}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue