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2 commits

Author SHA1 Message Date
Tao Tien
8c4132e628 sorta discard a tile 2026-02-13 08:16:38 -08:00
Tao Tien
63e21713ab partialy draw a tile
wind assignment and turn ordering
2026-02-13 06:59:48 -08:00
17 changed files with 424 additions and 100 deletions

1
Cargo.lock generated
View file

@ -1229,7 +1229,6 @@ dependencies = [
"bitflags 2.10.0", "bitflags 2.10.0",
"color-eyre", "color-eyre",
"ratatui", "ratatui",
"smol_str",
"tracing", "tracing",
] ]

View file

@ -13,7 +13,7 @@ use bevy::prelude::*;
use spacetimedb::SpacetimeType; use spacetimedb::SpacetimeType;
use strum::{EnumCount, FromRepr}; use strum::{EnumCount, FromRepr};
#[derive(..Base, Hash, Default)] #[derive(..Base, Hash, Default, FromRepr)]
#[derive(States, SpacetimeType)] #[derive(States, SpacetimeType)]
pub enum GameState { pub enum GameState {
#[default] #[default]

View file

@ -8,8 +8,9 @@ use bevy_spacetimedb::{
use spacetimedb::Identity; use spacetimedb::Identity;
use spacetimedb_sdk::{DbContext, Table, credentials}; use spacetimedb_sdk::{DbContext, Table, credentials};
use crate::game::hand::Drawn;
use crate::stdb::{ use crate::stdb::{
self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot, self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables, add_bot, draw_tile,
join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal, start_game, join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal, start_game,
}; };
use crate::{ use crate::{
@ -119,7 +120,7 @@ fn subscriptions(stdb: SpacetimeDB) {
} }
#[derive(Component)] #[derive(Component)]
struct TileId(u32); pub struct TileId(pub u32);
fn on_player_insert_update( fn on_player_insert_update(
stdb: SpacetimeDB, stdb: SpacetimeDB,
@ -134,7 +135,7 @@ fn on_player_insert_update(
use player::*; use player::*;
for msg in messages.read() { for msg in messages.read() {
debug!("player_insert_update msg:\n{:#?}", msg.new); // debug!("player_insert_update msg:\n{:#?}", msg.new);
if let (Some(player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) { if let (Some(player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) {
// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready { // if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
// trace!("entered ready"); // trace!("entered ready");
@ -146,6 +147,7 @@ fn on_player_insert_update(
.hand .hand
.iter() .iter()
.map(|dbt| { .map(|dbt| {
// TODO this seems a lil expensive
if let Some(ent) = tiles if let Some(ent) = tiles
.iter() .iter()
.find(|(_, id, _)| id.0 == dbt.id) .find(|(_, id, _)| id.0 == dbt.id)
@ -158,6 +160,9 @@ fn on_player_insert_update(
}) })
.collect(); .collect();
commands.entity(**hand_ent).replace_children(&tiles); commands.entity(**hand_ent).replace_children(&tiles);
if let Some(dbt) = &msg.new.drawn_tile {
commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
}
} else { } else {
let player = Player { let player = Player {
name: msg name: msg
@ -179,6 +184,7 @@ fn on_lobby_insert_update(
mut commands: Commands, mut commands: Commands,
mut next_gamestate: ResMut<NextState<GameState>>, mut next_gamestate: ResMut<NextState<GameState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) { ) {
for msg in messages.read() { for msg in messages.read() {
// trace!("on_lobby_insert_update msg:\n{:#?}", msg.new); // trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
@ -214,6 +220,18 @@ fn on_lobby_insert_update(
} }
stdb::GameState::Play => { stdb::GameState::Play => {
trace!("game entered play"); trace!("game entered play");
match msg.new.turn_state {
stdb::TurnState::None => {}
stdb::TurnState::Tsumo => {
stdb.reducers().draw_tile().unwrap();
}
stdb::TurnState::Menzen => todo!(),
stdb::TurnState::RiichiKan => todo!(),
stdb::TurnState::Discard => todo!(),
stdb::TurnState::RonChiiPonKan => todo!(),
stdb::TurnState::End => todo!(),
}
next_turnstate.set(msg.new.turn_state.into());
} }
stdb::GameState::Exit => { stdb::GameState::Exit => {
trace!("game enetered exit"); trace!("game enetered exit");

View file

@ -21,14 +21,13 @@ fn creds_store() -> credentials::File {
impl From<stdb::GameState> for jong_types::GameState { impl From<stdb::GameState> for jong_types::GameState {
fn from(value: stdb::GameState) -> Self { fn from(value: stdb::GameState) -> Self {
match value { Self::from_repr(value as usize).unwrap()
stdb::GameState::None => Self::None, }
stdb::GameState::Lobby => Self::Lobby, }
stdb::GameState::Setup => Self::Setup,
stdb::GameState::Deal => Self::Deal, impl From<stdb::TurnState> for jong_types::TurnState {
stdb::GameState::Play => Self::Play, fn from(value: stdb::TurnState) -> Self {
stdb::GameState::Exit => Self::Exit, Self::from_repr(value as usize).unwrap()
}
} }
} }

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@ -0,0 +1,105 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct DiscardTileArgs {
pub tile_id: u32,
}
impl From<DiscardTileArgs> for super::Reducer {
fn from(args: DiscardTileArgs) -> Self {
Self::DiscardTile {
tile_id: args.tile_id,
}
}
}
impl __sdk::InModule for DiscardTileArgs {
type Module = super::RemoteModule;
}
pub struct DiscardTileCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `discard_tile`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait discard_tile {
/// Request that the remote module invoke the reducer `discard_tile` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_discard_tile`] callbacks.
fn discard_tile(&self, tile_id: u32) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `discard_tile`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`DiscardTileCallbackId`] can be passed to [`Self::remove_on_discard_tile`]
/// to cancel the callback.
fn on_discard_tile(
&self,
callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
) -> DiscardTileCallbackId;
/// Cancel a callback previously registered by [`Self::on_discard_tile`],
/// causing it not to run in the future.
fn remove_on_discard_tile(&self, callback: DiscardTileCallbackId);
}
impl discard_tile for super::RemoteReducers {
fn discard_tile(&self, tile_id: u32) -> __sdk::Result<()> {
self.imp
.call_reducer("discard_tile", DiscardTileArgs { tile_id })
}
fn on_discard_tile(
&self,
mut callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
) -> DiscardTileCallbackId {
DiscardTileCallbackId(self.imp.on_reducer(
"discard_tile",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::DiscardTile { tile_id },
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx, tile_id)
}),
))
}
fn remove_on_discard_tile(&self, callback: DiscardTileCallbackId) {
self.imp.remove_on_reducer("discard_tile", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `discard_tile`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_discard_tile {
/// Set the call-reducer flags for the reducer `discard_tile` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn discard_tile(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_discard_tile for super::SetReducerFlags {
fn discard_tile(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("discard_tile", flags);
}
}

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@ -0,0 +1,100 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct DrawTileArgs {}
impl From<DrawTileArgs> for super::Reducer {
fn from(args: DrawTileArgs) -> Self {
Self::DrawTile
}
}
impl __sdk::InModule for DrawTileArgs {
type Module = super::RemoteModule;
}
pub struct DrawTileCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `draw_tile`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait draw_tile {
/// Request that the remote module invoke the reducer `draw_tile` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_draw_tile`] callbacks.
fn draw_tile(&self) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `draw_tile`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`DrawTileCallbackId`] can be passed to [`Self::remove_on_draw_tile`]
/// to cancel the callback.
fn on_draw_tile(
&self,
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> DrawTileCallbackId;
/// Cancel a callback previously registered by [`Self::on_draw_tile`],
/// causing it not to run in the future.
fn remove_on_draw_tile(&self, callback: DrawTileCallbackId);
}
impl draw_tile for super::RemoteReducers {
fn draw_tile(&self) -> __sdk::Result<()> {
self.imp.call_reducer("draw_tile", DrawTileArgs {})
}
fn on_draw_tile(
&self,
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> DrawTileCallbackId {
DrawTileCallbackId(self.imp.on_reducer(
"draw_tile",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::DrawTile {},
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx)
}),
))
}
fn remove_on_draw_tile(&self, callback: DrawTileCallbackId) {
self.imp.remove_on_reducer("draw_tile", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `draw_tile`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_draw_tile {
/// Set the call-reducer flags for the reducer `draw_tile` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn draw_tile(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_draw_tile for super::SetReducerFlags {
fn draw_tile(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("draw_tile", flags);
}
}

View file

@ -11,7 +11,9 @@ pub mod bot_table;
pub mod bot_type; pub mod bot_type;
pub mod db_tile_type; pub mod db_tile_type;
pub mod db_wall_type; pub mod db_wall_type;
pub mod discard_tile_reducer;
pub mod dragon_type; pub mod dragon_type;
pub mod draw_tile_reducer;
pub mod game_state_type; pub mod game_state_type;
pub mod join_or_create_lobby_reducer; pub mod join_or_create_lobby_reducer;
pub mod lobby_table; pub mod lobby_table;
@ -36,7 +38,9 @@ pub use bot_table::*;
pub use bot_type::Bot; pub use bot_type::Bot;
pub use db_tile_type::DbTile; pub use db_tile_type::DbTile;
pub use db_wall_type::DbWall; pub use db_wall_type::DbWall;
pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
pub use dragon_type::Dragon; pub use dragon_type::Dragon;
pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
pub use game_state_type::GameState; pub use game_state_type::GameState;
pub use join_or_create_lobby_reducer::{ pub use join_or_create_lobby_reducer::{
join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId, join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
@ -69,6 +73,8 @@ pub use wind_type::Wind;
pub enum Reducer { pub enum Reducer {
AddBot { lobby_id: u32 }, AddBot { lobby_id: u32 },
DiscardTile { tile_id: u32 },
DrawTile,
JoinOrCreateLobby { lobby_id: u32 }, JoinOrCreateLobby { lobby_id: u32 },
LoginOrAddPlayer, LoginOrAddPlayer,
SetReady { ready: bool }, SetReady { ready: bool },
@ -84,6 +90,8 @@ impl __sdk::Reducer for Reducer {
fn reducer_name(&self) -> &'static str { fn reducer_name(&self) -> &'static str {
match self { match self {
Reducer::AddBot { .. } => "add_bot", Reducer::AddBot { .. } => "add_bot",
Reducer::DiscardTile { .. } => "discard_tile",
Reducer::DrawTile => "draw_tile",
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby", Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
Reducer::LoginOrAddPlayer => "login_or_add_player", Reducer::LoginOrAddPlayer => "login_or_add_player",
Reducer::SetReady { .. } => "set_ready", Reducer::SetReady { .. } => "set_ready",
@ -102,6 +110,20 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
&value.args, &value.args,
)? )?
.into()), .into()),
"discard_tile" => Ok(
__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>(
"discard_tile",
&value.args,
)?
.into(),
),
"draw_tile" => Ok(
__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
"draw_tile",
&value.args,
)?
.into(),
),
"join_or_create_lobby" => Ok(__sdk::parse_reducer_args::< "join_or_create_lobby" => Ok(__sdk::parse_reducer_args::<
join_or_create_lobby_reducer::JoinOrCreateLobbyArgs, join_or_create_lobby_reducer::JoinOrCreateLobbyArgs,
>("join_or_create_lobby", &value.args)? >("join_or_create_lobby", &value.args)?

View file

@ -17,6 +17,7 @@ pub struct Player {
pub sort: bool, pub sort: bool,
pub hand: Vec<DbTile>, pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>, pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
} }
impl __sdk::InModule for Player { impl __sdk::InModule for Player {

View file

@ -1,16 +1,24 @@
#![allow(unused)]
use std::time::Duration; use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin}; use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins; use bevy_ratatui::RatatuiPlugins;
use jong::game::TileId;
use jong::game::player::MainPlayer;
use tui_logger::TuiWidgetState; use tui_logger::TuiWidgetState;
use crate::tui::{input::ConfirmSelect, states::ConsoleWidget}; use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
use jong::game::{ use jong::stdb::{self, discard_tile as _};
GameMessage, use jong::{
hand::{Drawn, Hand}, SpacetimeDB,
player::{CurrentPlayer, Player}, game::{
GameMessage,
hand::{Drawn, Hand},
player::{CurrentPlayer, Player},
},
}; };
use jong_types::GameState; use jong_types::{GameState, TurnState};
mod input; mod input;
mod layout; mod layout;
@ -82,7 +90,7 @@ impl Plugin for TuiPlugin {
(input::keyboard, input::mouse).in_set(TuiSet::Input), (input::keyboard, input::mouse).in_set(TuiSet::Input),
) )
.add_systems(Update, layout::layout.in_set(TuiSet::Layout)) .add_systems(Update, layout::layout.in_set(TuiSet::Layout))
.add_systems(Update, discard_tile.run_if(in_state(GameState::Play))) .add_systems(Update, discard_tile.run_if(in_state(TurnState::Tsumo)))
.add_systems( .add_systems(
Update, Update,
( (
@ -96,28 +104,36 @@ impl Plugin for TuiPlugin {
} }
fn discard_tile( fn discard_tile(
stdb: SpacetimeDB,
mut writer: MessageWriter<GameMessage>, mut writer: MessageWriter<GameMessage>,
mut selected: MessageReader<ConfirmSelect>, mut selected: MessageReader<ConfirmSelect>,
drawn: Single<Entity, With<Drawn>>, drawn: Single<(Entity, &TileId), With<Drawn>>,
curr_player: Single<Entity, With<CurrentPlayer>>, // curr_player: Single<Entity, With<CurrentPlayer>>,
player_hands: Populated<(&Player, &Children), With<Hand>>, // player_hands: Populated<(&Player, &Children), With<Hand>>,
hands: Populated<&Children, (With<Hand>, Without<Player>)>, // hands: Populated<&Children, (With<Hand>, Without<Player>)>,
main_player: Single<(&Player, Entity), With<MainPlayer>>,
players: Query<(&Player, Entity, &Children)>,
hands: Query<(&Children, Entity), With<Hand>>,
tiles: Populated<&TileId>,
) { ) {
// trace!("discard_tile"); // trace!("discard_tile");
let hand_ent = player_hands let (hand, hand_ent) = hands.iter().next().unwrap();
.get(*curr_player)
.unwrap()
.1
.iter()
.next()
.unwrap();
let hand = hands.get(hand_ent).unwrap();
while let Some(message) = selected.read().next() while let Some(message) = selected.read().next()
&& (message.0 == *drawn || hand.contains(&message.0)) // && (message.0 == drawn.0 || hand.contains(&message.0))
{ {
if message.0 == drawn.0 {
stdb.reducers().discard_tile(drawn.1.0).unwrap();
} else if let Some(tile_ent) = hand.iter().find(|t| *t == message.0) {
stdb.reducers()
.discard_tile(tiles.get(tile_ent).unwrap().0)
.unwrap();
}
// FIXME check if discard actually in hand?
writer.write(GameMessage::Discarded(message.0)); writer.write(GameMessage::Discarded(message.0));
} }
} }

View file

@ -126,7 +126,7 @@ pub(crate) fn render_hands(
curr_player: Single<Entity, With<CurrentPlayer>>, curr_player: Single<Entity, With<CurrentPlayer>>,
players: Query<(&Player, Entity, &Children)>, players: Query<(&Player, Entity, &Children)>,
hands: Query<(&Children, Entity), With<Hand>>, hands: Query<(&Children, Entity), With<Hand>>,
// drawn_tile: Single<Entity, With<Drawn>>, drawn_tile: Single<Entity, With<Drawn>>,
) -> Result { ) -> Result {
let mut frame = tui.get_frame(); let mut frame = tui.get_frame();
debug_blocks(*layouts, &mut frame); debug_blocks(*layouts, &mut frame);
@ -196,24 +196,24 @@ pub(crate) fn render_hands(
// tsumo tile // tsumo tile
// if this_drawer { // if this_drawer {
// // trace!("this_drawer"); // // trace!("this_drawer");
// let mut area = drawn_area.resize(Size { let mut area = drawn_area.resize(Size {
// width: 5, width: 5,
// height: 4, height: 4,
// }); });
// area = area.offset(Offset { x: 2, y: 0 }); area = area.offset(Offset { x: 2, y: 0 });
// let hovered = hovered.contains(*drawn_tile); let hovered = hovered.contains(*drawn_tile);
// let widget = render_tile(tiles.get(*drawn_tile)?, hovered); let widget = render_tile(tiles.get(*drawn_tile)?, hovered);
// if hovered { if hovered {
// area = area.offset(Offset { x: 0, y: -1 }); area = area.offset(Offset { x: 0, y: -1 });
// let mut hitbox = area.as_size(); let mut hitbox = area.as_size();
// hitbox.height += 1; hitbox.height += 1;
// commands.entity(*drawn_tile).insert(PickRegion { commands.entity(*drawn_tile).insert(PickRegion {
// area: area.resize(hitbox), area: area.resize(hitbox),
// }); });
// } else { } else {
// commands.entity(*drawn_tile).insert(PickRegion { area }); commands.entity(*drawn_tile).insert(PickRegion { area });
// } }
// frame.render_widget(widget, area); frame.render_widget(widget, area);
// } // }
// TODO draw melds // TODO draw melds
// } else { // } else {

View file

@ -1,42 +0,0 @@
use log::debug;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use super::hand::deal_hands;
use crate::tables::*;
use jong_types::*;
#[reducer]
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
if lobby.game_state == GameState::Setup {
lobby.game_state = GameState::Deal;
lobby = ctx.db.lobby().id().update(lobby);
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(DbWall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
let mut rng = ctx.rng();
let mut wall: Vec<_> = tiles()
.into_iter()
.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
.collect();
wall.shuffle(&mut rng);
wall
}

View file

@ -1,9 +1,11 @@
use log::info; use log::info;
use spacetimedb::{ReducerContext, Table, reducer}; use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *}; use crate::tables::{player::player, *};
mod game; mod reducers {
mod game;
}
mod tables; mod tables;
#[reducer(client_connected)] #[reducer(client_connected)]
@ -20,6 +22,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
sort: true, sort: true,
hand: vec![], hand: vec![],
pond: vec![], pond: vec![],
drawn_tile: None,
}) { }) {
info!("added player: {:?}", player); info!("added player: {:?}", player);
} else { } else {

View file

@ -1,11 +1,11 @@
use log::{info, trace}; use log::{info, trace};
use spacetimedb::{ReducerContext, Table, reducer}; use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, *}; use crate::tables::{player::player, wall, *};
use jong_types::*; use jong_types::*;
mod deal;
mod hand; mod hand;
mod wall;
#[reducer] #[reducer]
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> { pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
@ -24,6 +24,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
players: vec![PlayerOrBot::Player { id: player.id }], players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Lobby, game_state: GameState::Lobby,
turn_state: TurnState::None, turn_state: TurnState::None,
// dealt_idx: -1,
}); });
info!("created lobby: {:?}", lobby); info!("created lobby: {:?}", lobby);
@ -67,7 +68,7 @@ pub fn set_ready(ctx: &ReducerContext, ready: bool) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap(); let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
player.ready = ready; player.ready = ready;
let player = ctx.db.player().identity().update(player); ctx.db.player().identity().update(player);
} }
#[reducer] #[reducer]
@ -81,6 +82,7 @@ pub fn start_game(ctx: &ReducerContext) {
}) })
{ {
lobby.game_state = GameState::Setup; lobby.game_state = GameState::Setup;
lobby.players.shuffle(&mut ctx.rng());
ctx.db.lobby().id().update(lobby); ctx.db.lobby().id().update(lobby);
} }
} }

View file

@ -0,0 +1,83 @@
use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use super::hand::deal_hands;
use crate::tables::{player::player, *};
use jong_types::*;
#[reducer]
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
if lobby.game_state == GameState::Setup {
lobby.game_state = GameState::Deal;
lobby = ctx.db.lobby().id().update(lobby);
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(DbWall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
let mut rng = ctx.rng();
let mut wall: Vec<_> = tiles()
.into_iter()
.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
.collect();
wall.shuffle(&mut rng);
wall
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
trace!("discard_tile");
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
player.hand.push(drawn);
// lobby.dealt_idx = -1;
drawn
} else if let Some((i, &hand)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i);
// lobby.dealt_idx = 0;
hand
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.drawn_tile = None;
lobby.turn_state = TurnState::Discard;
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
Ok(())
}

View file

@ -26,6 +26,19 @@ pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
} }
} }
#[reducer]
pub fn draw_tile(ctx: &ReducerContext) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
// TODO if no more tiles, exhaust somehow
player.drawn_tile = wall.tiles.pop();
ctx.db.wall().lobby_id().update(wall);
ctx.db.player().id().update(player);
}
// #[view(name = view_player_hand, public)] // #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> { // pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db // ctx.db

View file

@ -18,6 +18,8 @@ pub struct Lobby {
pub game_state: GameState, pub game_state: GameState,
pub turn_state: TurnState, pub turn_state: TurnState,
// pub dealt_idx: i8,
} }
#[table(name = wall)] #[table(name = wall)]
@ -29,7 +31,7 @@ pub struct DbWall {
} }
#[table(name = tile)] #[table(name = tile)]
#[derive(Debug)] #[derive(Debug, Clone, Copy)]
pub struct DbTile { pub struct DbTile {
#[primary_key] #[primary_key]
#[auto_inc] #[auto_inc]

View file

@ -3,6 +3,7 @@ use spacetimedb::{SpacetimeType, table};
use super::DbTile; use super::DbTile;
// FIXME this shant be public, use views
#[table(name = player, public)] #[table(name = player, public)]
#[derive(Debug)] #[derive(Debug)]
pub struct Player { pub struct Player {
@ -23,6 +24,8 @@ pub struct Player {
pub hand: Vec<DbTile>, pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>, pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
} }
#[table(name = bot)] #[table(name = bot)]