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2 commits

Author SHA1 Message Date
Tao Tien
922413cc93 temporary workaround racing against render and spawning hand? 2026-02-24 17:32:51 -08:00
Tao Tien
c274f6b807 while .next() on db cache is infinite 2026-02-24 17:10:36 -08:00
5 changed files with 42 additions and 20 deletions

View file

@ -15,6 +15,7 @@
# paths = [./jong];
# };
};
processes.tail_log.exec = "tail -f jong.log";
# https://devenv.sh/packages/
packages = with pkgs; [

View file

@ -1,6 +0,0 @@
commands: Commands
tiles: Query<(&Tile, &TileId, Entity)>,
player: Option<Single<&mut player::Player>>,
hand_ent: Option<Single<Entity, With<Hand>>>,

View file

@ -4,7 +4,7 @@ use bevy::{log::LogPlugin, prelude::*};
use clap::{Parser, Subcommand};
use tracing::Level;
use tracing_subscriber::{
Layer,
EnvFilter, Layer,
fmt::{self, layer},
layer::SubscriberExt,
util::SubscriberInitExt,
@ -40,7 +40,11 @@ fn main() {
Mode::RunTui => {
tracing_subscriber::registry()
.with(tui_logger::TuiTracingSubscriberLayer)
.with(fmt::layer().with_writer(File::create("jong.log").unwrap()))
.with(
fmt::layer()
.with_writer(File::create("jong.log").unwrap())
.with_filter(EnvFilter::from_default_env()),
)
.init();
tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
tui_logger::set_env_filter_from_string(FILTERSTRING);

View file

@ -83,10 +83,19 @@ fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
// commands.queue(command);
let (send, recv) = std::sync::mpsc::channel::<Subscribed>();
stdb.subscription_builder()
.on_applied(move |_| send.send(Subscribed).unwrap())
.on_error(|_, err| error!("sub failed: {err}"))
.on_applied(move |_| {
trace!("subs succeeded");
send.send(Subscribed).unwrap();
})
.on_error(|_, err| {
error!("subs failed: {err}");
})
.subscribe([
// TODO change these to sub/unsub based on being in lobby and some such
format!(
"SELECT p.* FROM player p WHERE p.identity = '{}'",
stdb.identity()
),
"SELECT p.* FROM player p JOIN lobby l ON p.lobby_id = l.id".to_string(),
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
@ -111,14 +120,18 @@ fn on_subscribed(
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
while let Some(player) = stdb.db().player().iter().next() {
trace!("on_subscribed");
for player in stdb.db().player().iter() {
if player.identity == stdb.identity() {
// trace!("spawn_main_player");
spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &player);
} else {
// trace!("spawn_other_player");
spawn_other_player(&stdb, &mut commands, &player);
}
}
while let Some(bot) = stdb.db().bot().iter().next() {
for bot in stdb.db().bot().iter() {
let id = PlayerOrBot::Bot { id: bot.id };
let hand_view = stdb
.db()
@ -143,7 +156,7 @@ fn spawn_main_player(
player: &jong_db::Player,
) {
trace!("spawn_main_player");
// trace!("spawn_main_player");
let main_player = commands
.spawn((
Player {
@ -174,11 +187,11 @@ fn spawn_main_hand(
.iter()
.map(|dbt| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
.collect();
let pond = commands.spawn(Hand).add_children(&pond_tiles).id();
let hand = commands.spawn(Pond).add_children(&hand_tiles).id();
let children = commands.entity(main_player).add_children(&[pond, hand]).id();
let hand = commands.spawn(Hand).add_children(&hand_tiles).id();
let pond = commands.spawn(Pond).add_children(&pond_tiles).id();
commands.entity(main_player).add_children(&[hand, pond]);
debug!("main_hand: {:?}\n main_pond: {:?}, children: {:?}", hand_tiles, pond_tiles, children);
debug!("main_hand: {:?}\n main_pond: {:?}", hand_tiles, pond_tiles);
if player_hand.turn_state == jong_db::TurnState::Tsumo
&& let Some(drawn_dbt) = &player_hand.working_tile
@ -216,8 +229,9 @@ fn on_player_insert_update(
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) {
for msg in messages.read() {
debug!("on_player_insert_update: {:?}", msg.new);
if main_player.is_none() && msg.new.identity == stdb.identity() {
trace!("spawn_main_player");
// trace!("spawn_main_player");
spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &msg.new);
} else if other_players.iter().any(|p| {
if let PlayerOrBot::Player { id } = &p.id {
@ -226,6 +240,7 @@ fn on_player_insert_update(
false
}
}) {
trace!("spawn_other_player");
spawn_other_player(&stdb, &mut commands, &msg.new);
} else {
// TODO update case
@ -298,10 +313,10 @@ fn on_view_hand_update(
) {
// TODO can this and similar run at startup or on play/reconnect?
for msg in messages.read() {
trace!("new hand: {:?}", msg.new);
// trace!("new hand: {:?}", msg.new);
if main_player.1.is_none() {
trace!("spawn_main_hand, {:?}", *main_player);
// trace!("spawn_main_hand, {:?}", *main_player);
spawn_main_hand(&mut commands, &mut next_turnstate, main_player.0, &msg.new);
continue;
}

View file

@ -112,6 +112,10 @@ pub(crate) fn render_main_hand(
let mut frame = tui.get_frame();
debug_blocks(layouts.clone(), &mut frame);
if hand.is_empty() {
return Ok(());
}
let hand: Vec<_> = hand
.iter()
.find_map(|(c, e)| {
@ -222,6 +226,10 @@ pub(crate) fn render_main_pond(
) -> Result {
let mut frame = tui.get_frame();
if pond.is_empty() {
return Ok(());
}
let pond: Vec<_> = pond
.iter()
.find_map(|(c, e)| {