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c12667938e
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c12667938e | ||
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1d9577ba42 |
13 changed files with 328 additions and 90 deletions
18
docs/states
18
docs/states
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@ -1,18 +0,0 @@
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gamestate
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none
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join_or_create_lobby()
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lobby
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set_ready()
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add_bot()
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start_game()
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setup
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shuffle_deal()
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deal
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animations??
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play
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discards??
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144
jong-db/src/db/advance_state_timer_table.rs
Normal file
144
jong-db/src/db/advance_state_timer_table.rs
Normal file
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@ -0,0 +1,144 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use super::advance_state_timer_type::AdvanceStateTimer;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `advance_state_timer`.
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///
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/// Obtain a handle from the [`AdvanceStateTimerTableAccess::advance_state_timer`] method on [`super::RemoteTables`],
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/// like `ctx.db.advance_state_timer()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.advance_state_timer().on_insert(...)`.
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pub struct AdvanceStateTimerTableHandle<'ctx> {
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imp: __sdk::TableHandle<AdvanceStateTimer>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `advance_state_timer`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait AdvanceStateTimerTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`AdvanceStateTimerTableHandle`], which mediates access to the table `advance_state_timer`.
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_>;
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}
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impl AdvanceStateTimerTableAccess for super::RemoteTables {
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fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_> {
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AdvanceStateTimerTableHandle {
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imp: self
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.imp
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.get_table::<AdvanceStateTimer>("advance_state_timer"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct AdvanceStateTimerInsertCallbackId(__sdk::CallbackId);
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pub struct AdvanceStateTimerDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for AdvanceStateTimerTableHandle<'ctx> {
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type Row = AdvanceStateTimer;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = AdvanceStateTimer> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = AdvanceStateTimerInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerInsertCallbackId {
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AdvanceStateTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: AdvanceStateTimerInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = AdvanceStateTimerDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerDeleteCallbackId {
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AdvanceStateTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: AdvanceStateTimerDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<AdvanceStateTimer>("advance_state_timer");
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_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
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}
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pub struct AdvanceStateTimerUpdateCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::TableWithPrimaryKey for AdvanceStateTimerTableHandle<'ctx> {
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type UpdateCallbackId = AdvanceStateTimerUpdateCallbackId;
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fn on_update(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
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) -> AdvanceStateTimerUpdateCallbackId {
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AdvanceStateTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
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}
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fn remove_on_update(&self, callback: AdvanceStateTimerUpdateCallbackId) {
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self.imp.remove_on_update(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
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) -> __sdk::Result<__sdk::TableUpdate<AdvanceStateTimer>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse("TableUpdate<AdvanceStateTimer>", "TableUpdate")
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.with_cause(e)
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.into()
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})
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}
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/// Access to the `scheduled_id` unique index on the table `advance_state_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`AdvanceStateTimerScheduledIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.advance_state_timer().scheduled_id().find(...)`.
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pub struct AdvanceStateTimerScheduledIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<AdvanceStateTimer, u64>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> AdvanceStateTimerTableHandle<'ctx> {
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/// Get a handle on the `scheduled_id` unique index on the table `advance_state_timer`.
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pub fn scheduled_id(&self) -> AdvanceStateTimerScheduledIdUnique<'ctx> {
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AdvanceStateTimerScheduledIdUnique {
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imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> AdvanceStateTimerScheduledIdUnique<'ctx> {
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/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u64) -> Option<AdvanceStateTimer> {
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self.imp.find(col_val)
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}
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}
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17
jong-db/src/db/advance_state_timer_type.rs
Normal file
17
jong-db/src/db/advance_state_timer_type.rs
Normal file
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@ -0,0 +1,17 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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||||||
|
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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|
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub struct AdvanceStateTimer {
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pub scheduled_id: u64,
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pub scheduled_at: __sdk::ScheduleAt,
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pub lobby_id: u32,
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}
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impl __sdk::InModule for AdvanceStateTimer {
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type Module = super::RemoteModule;
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}
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@ -7,6 +7,8 @@
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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pub mod add_bot_reducer;
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pub mod add_bot_reducer;
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pub mod advance_state_timer_table;
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pub mod advance_state_timer_type;
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pub mod bot_table;
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pub mod bot_table;
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pub mod bot_type;
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pub mod bot_type;
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pub mod clear_all_reducer;
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pub mod clear_all_reducer;
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@ -36,6 +38,8 @@ pub mod wall_table;
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pub mod wind_type;
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pub mod wind_type;
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use advance_state_timer_table::*;
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pub use advance_state_timer_type::AdvanceStateTimer;
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pub use bot_table::*;
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pub use bot_table::*;
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pub use bot_type::Bot;
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pub use bot_type::Bot;
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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@ -189,6 +193,7 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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#[allow(non_snake_case)]
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#[allow(non_snake_case)]
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#[doc(hidden)]
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#[doc(hidden)]
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pub struct DbUpdate {
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pub struct DbUpdate {
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advance_state_timer: __sdk::TableUpdate<AdvanceStateTimer>,
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bot: __sdk::TableUpdate<Bot>,
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bot: __sdk::TableUpdate<Bot>,
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lobby: __sdk::TableUpdate<Lobby>,
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lobby: __sdk::TableUpdate<Lobby>,
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player: __sdk::TableUpdate<Player>,
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player: __sdk::TableUpdate<Player>,
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@ -202,6 +207,9 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
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let mut db_update = DbUpdate::default();
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let mut db_update = DbUpdate::default();
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for table_update in raw.tables {
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for table_update in raw.tables {
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match &table_update.table_name[..] {
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match &table_update.table_name[..] {
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"advance_state_timer" => db_update
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.advance_state_timer
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.append(advance_state_timer_table::parse_table_update(table_update)?),
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"bot" => db_update
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"bot" => db_update
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.bot
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.bot
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.append(bot_table::parse_table_update(table_update)?),
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.append(bot_table::parse_table_update(table_update)?),
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|
@ -243,6 +251,12 @@ impl __sdk::DbUpdate for DbUpdate {
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) -> AppliedDiff<'_> {
|
) -> AppliedDiff<'_> {
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let mut diff = AppliedDiff::default();
|
let mut diff = AppliedDiff::default();
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|
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diff.advance_state_timer = cache
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.apply_diff_to_table::<AdvanceStateTimer>(
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"advance_state_timer",
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&self.advance_state_timer,
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)
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.with_updates_by_pk(|row| &row.scheduled_id);
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diff.bot = cache
|
diff.bot = cache
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.apply_diff_to_table::<Bot>("bot", &self.bot)
|
.apply_diff_to_table::<Bot>("bot", &self.bot)
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.with_updates_by_pk(|row| &row.id);
|
.with_updates_by_pk(|row| &row.id);
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|
|
@ -267,6 +281,7 @@ impl __sdk::DbUpdate for DbUpdate {
|
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#[allow(non_snake_case)]
|
#[allow(non_snake_case)]
|
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#[doc(hidden)]
|
#[doc(hidden)]
|
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pub struct AppliedDiff<'r> {
|
pub struct AppliedDiff<'r> {
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|
advance_state_timer: __sdk::TableAppliedDiff<'r, AdvanceStateTimer>,
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bot: __sdk::TableAppliedDiff<'r, Bot>,
|
bot: __sdk::TableAppliedDiff<'r, Bot>,
|
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lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
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player: __sdk::TableAppliedDiff<'r, Player>,
|
player: __sdk::TableAppliedDiff<'r, Player>,
|
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|
|
@ -285,6 +300,11 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
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event: &EventContext,
|
event: &EventContext,
|
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callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
||||||
) {
|
) {
|
||||||
|
callbacks.invoke_table_row_callbacks::<AdvanceStateTimer>(
|
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|
"advance_state_timer",
|
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|
&self.advance_state_timer,
|
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|
event,
|
||||||
|
);
|
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callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
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callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
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callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
|
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
|
||||||
|
|
@ -1009,6 +1029,7 @@ impl __sdk::SpacetimeModule for RemoteModule {
|
||||||
type SubscriptionHandle = SubscriptionHandle;
|
type SubscriptionHandle = SubscriptionHandle;
|
||||||
|
|
||||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
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|
advance_state_timer_table::register_table(client_cache);
|
||||||
bot_table::register_table(client_cache);
|
bot_table::register_table(client_cache);
|
||||||
lobby_table::register_table(client_cache);
|
lobby_table::register_table(client_cache);
|
||||||
player_table::register_table(client_cache);
|
player_table::register_table(client_cache);
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,9 @@
|
||||||
use log::debug;
|
use log::debug;
|
||||||
use spacetimedb::{ReducerContext, Table, reducer};
|
use spacetimedb::{ReducerContext, Table, reducer};
|
||||||
|
|
||||||
use crate::tables::{player::player, *};
|
use jong_types::TurnState;
|
||||||
|
|
||||||
|
use crate::tables::*;
|
||||||
|
|
||||||
mod reducers {
|
mod reducers {
|
||||||
mod deal;
|
mod deal;
|
||||||
|
|
@ -44,6 +46,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
||||||
hand: vec![],
|
hand: vec![],
|
||||||
pond: vec![],
|
pond: vec![],
|
||||||
drawn_tile: None,
|
drawn_tile: None,
|
||||||
|
turn_state: TurnState::None,
|
||||||
}) {
|
}) {
|
||||||
debug!("added player: {:?}", player);
|
debug!("added player: {:?}", player);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
||||||
|
|
@ -49,6 +49,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
||||||
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
|
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
|
||||||
if let Some(drawn) = player.drawn_tile {
|
if let Some(drawn) = player.drawn_tile {
|
||||||
if drawn.id == dealt.id {
|
if drawn.id == dealt.id {
|
||||||
|
// dealt from drawn tile
|
||||||
dealt
|
dealt
|
||||||
} else if let Some((i, _)) = player
|
} else if let Some((i, _)) = player
|
||||||
.hand
|
.hand
|
||||||
|
|
@ -56,6 +57,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.find(|(_, t)| t.id == tile_id)
|
.find(|(_, t)| t.id == tile_id)
|
||||||
{
|
{
|
||||||
|
// dealt from hand
|
||||||
let dealt = player.hand.remove(i);
|
let dealt = player.hand.remove(i);
|
||||||
player.hand.push(drawn);
|
player.hand.push(drawn);
|
||||||
player.hand.sort_by_key(|t| t.tile);
|
player.hand.sort_by_key(|t| t.tile);
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use log::info;
|
use log::info;
|
||||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||||
|
|
||||||
use crate::tables::{player::player, *};
|
use crate::tables::*;
|
||||||
|
|
||||||
#[reducer]
|
#[reducer]
|
||||||
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
|
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
|
||||||
|
|
@ -19,7 +19,6 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
||||||
host_player_id: player.id,
|
host_player_id: player.id,
|
||||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||||
game_state: jong_types::states::GameState::Lobby,
|
game_state: jong_types::states::GameState::Lobby,
|
||||||
turn_state: jong_types::states::TurnState::None,
|
|
||||||
dealer_idx: 0,
|
dealer_idx: 0,
|
||||||
current_idx: 0,
|
current_idx: 0,
|
||||||
});
|
});
|
||||||
|
|
|
||||||
|
|
@ -1,13 +1,10 @@
|
||||||
use spacetimedb::{SpacetimeType, table};
|
use spacetimedb::{SpacetimeType, table};
|
||||||
|
|
||||||
use jong_types::{
|
use jong_types::{
|
||||||
tiles::Tile,
|
|
||||||
states::{GameState, TurnState},
|
states::{GameState, TurnState},
|
||||||
|
tiles::Tile,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub mod player;
|
|
||||||
pub use player::*;
|
|
||||||
|
|
||||||
#[derive(Debug, Clone)]
|
#[derive(Debug, Clone)]
|
||||||
#[table(name = lobby, public)]
|
#[table(name = lobby, public)]
|
||||||
pub struct Lobby {
|
pub struct Lobby {
|
||||||
|
|
@ -22,7 +19,6 @@ pub struct Lobby {
|
||||||
pub current_idx: u8,
|
pub current_idx: u8,
|
||||||
|
|
||||||
pub game_state: GameState,
|
pub game_state: GameState,
|
||||||
pub turn_state: TurnState,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = wall)]
|
#[table(name = wall)]
|
||||||
|
|
@ -48,3 +44,55 @@ pub enum PlayerOrBot {
|
||||||
Player { id: u32 },
|
Player { id: u32 },
|
||||||
Bot { id: u32 },
|
Bot { id: u32 },
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[table(name = advance_state_timer)]
|
||||||
|
pub struct AdvanceStateTimer {
|
||||||
|
#[primary_key]
|
||||||
|
#[auto_inc]
|
||||||
|
scheduled_id: u64,
|
||||||
|
scheduled_at: spacetimedb::ScheduleAt,
|
||||||
|
|
||||||
|
lobby_id: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME this shant be public, use views
|
||||||
|
#[table(name = player, public)]
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct Player {
|
||||||
|
#[primary_key]
|
||||||
|
pub identity: spacetimedb::Identity,
|
||||||
|
|
||||||
|
#[unique]
|
||||||
|
#[auto_inc]
|
||||||
|
pub id: u32,
|
||||||
|
|
||||||
|
pub name: Option<String>,
|
||||||
|
|
||||||
|
#[index(btree)]
|
||||||
|
pub lobby_id: u32,
|
||||||
|
pub ready: bool,
|
||||||
|
|
||||||
|
pub turn_state: TurnState,
|
||||||
|
|
||||||
|
pub sort: bool,
|
||||||
|
|
||||||
|
pub hand: Vec<DbTile>,
|
||||||
|
pub pond: Vec<DbTile>,
|
||||||
|
|
||||||
|
pub drawn_tile: Option<DbTile>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[table(name = bot)]
|
||||||
|
pub struct Bot {
|
||||||
|
#[primary_key]
|
||||||
|
#[auto_inc]
|
||||||
|
pub id: u32,
|
||||||
|
|
||||||
|
#[index(btree)]
|
||||||
|
pub lobby_id: u32,
|
||||||
|
|
||||||
|
pub hand: Vec<DbTile>,
|
||||||
|
pub pond: Vec<DbTile>,
|
||||||
|
|
||||||
|
pub drawn_tile: Option<DbTile>,
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
use spacetimedb::Identity;
|
|
||||||
use spacetimedb::{SpacetimeType, table};
|
|
||||||
|
|
||||||
use super::DbTile;
|
|
||||||
|
|
||||||
// FIXME this shant be public, use views
|
|
||||||
#[table(name = player, public)]
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Player {
|
|
||||||
#[primary_key]
|
|
||||||
pub identity: Identity,
|
|
||||||
|
|
||||||
#[unique]
|
|
||||||
#[auto_inc]
|
|
||||||
pub id: u32,
|
|
||||||
|
|
||||||
pub name: Option<String>,
|
|
||||||
|
|
||||||
#[index(btree)]
|
|
||||||
pub lobby_id: u32,
|
|
||||||
pub ready: bool,
|
|
||||||
|
|
||||||
pub sort: bool,
|
|
||||||
|
|
||||||
pub hand: Vec<DbTile>,
|
|
||||||
pub pond: Vec<DbTile>,
|
|
||||||
|
|
||||||
pub drawn_tile: Option<DbTile>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[table(name = bot)]
|
|
||||||
pub struct Bot {
|
|
||||||
#[primary_key]
|
|
||||||
#[auto_inc]
|
|
||||||
pub id: u32,
|
|
||||||
|
|
||||||
#[index(btree)]
|
|
||||||
pub lobby_id: u32,
|
|
||||||
|
|
||||||
pub hand: Vec<DbTile>,
|
|
||||||
pub pond: Vec<DbTile>,
|
|
||||||
|
|
||||||
pub drawn_tile: Option<DbTile>,
|
|
||||||
}
|
|
||||||
|
|
@ -101,17 +101,38 @@ fn on_player_insert_update(
|
||||||
mut messages: ReadInsertUpdateMessage<jong_db::Player>,
|
mut messages: ReadInsertUpdateMessage<jong_db::Player>,
|
||||||
mut commands: Commands,
|
mut commands: Commands,
|
||||||
|
|
||||||
|
pond: Option<Single<Entity, With<Pond>>>,
|
||||||
hand: Option<Single<Entity, With<Hand>>>,
|
hand: Option<Single<Entity, With<Hand>>>,
|
||||||
tiles: Query<(Entity, &TileId)>,
|
tiles: Query<(Entity, &TileId)>,
|
||||||
) {
|
) {
|
||||||
let hand = if hand.is_none() {
|
let hand = if hand.is_none() {
|
||||||
let hand = commands.spawn(Hand).id();
|
let hand = commands.spawn(Hand).id();
|
||||||
|
commands.spawn(Pond);
|
||||||
hand
|
hand
|
||||||
} else {
|
} else {
|
||||||
*hand.unwrap()
|
*hand.unwrap()
|
||||||
};
|
};
|
||||||
|
let pond = if pond.is_none() {
|
||||||
|
let pond = commands.spawn(Pond).id();
|
||||||
|
commands.spawn(Pond);
|
||||||
|
pond
|
||||||
|
} else {
|
||||||
|
*pond.unwrap()
|
||||||
|
};
|
||||||
|
|
||||||
for msg in messages.read() {
|
for msg in messages.read() {
|
||||||
|
match msg.new.turn_state {
|
||||||
|
jong_db::TurnState::None => {}
|
||||||
|
jong_db::TurnState::Tsumo => {
|
||||||
|
stdb.reducers().draw_tile().unwrap();
|
||||||
|
}
|
||||||
|
jong_db::TurnState::Menzen => todo!(),
|
||||||
|
jong_db::TurnState::RiichiKan => todo!(),
|
||||||
|
jong_db::TurnState::RonChiiPonKan => {
|
||||||
|
stdb.reducers().skip_call().unwrap();
|
||||||
|
}
|
||||||
|
jong_db::TurnState::End => todo!(),
|
||||||
|
}
|
||||||
let hand_tiles: Vec<_> = msg
|
let hand_tiles: Vec<_> = msg
|
||||||
.new
|
.new
|
||||||
.hand
|
.hand
|
||||||
|
|
@ -125,11 +146,30 @@ fn on_player_insert_update(
|
||||||
})
|
})
|
||||||
.collect();
|
.collect();
|
||||||
|
|
||||||
|
let pond_tiles: Vec<_> = msg
|
||||||
|
.new
|
||||||
|
.pond
|
||||||
|
.iter()
|
||||||
|
.map(|dbt| {
|
||||||
|
tiles
|
||||||
|
.iter()
|
||||||
|
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
|
||||||
|
.expect(&format!(
|
||||||
|
"dealt tiles should still be around, couldn't find {:?}. Tiles: {:?}",
|
||||||
|
dbt,
|
||||||
|
tiles.iter().map(|(_, t)| t).collect::<Vec<_>>()
|
||||||
|
))
|
||||||
|
})
|
||||||
|
.collect();
|
||||||
|
|
||||||
debug!("hand_tiles: {hand_tiles:?}");
|
debug!("hand_tiles: {hand_tiles:?}");
|
||||||
|
|
||||||
commands.entity(hand).replace_children(&hand_tiles);
|
commands.entity(hand).replace_children(&hand_tiles);
|
||||||
|
commands.entity(pond).replace_children(&pond_tiles);
|
||||||
|
|
||||||
|
// drawn tile is always a new tile to us until wall isn't fake
|
||||||
if let Some(dbt) = &msg.new.drawn_tile {
|
if let Some(dbt) = &msg.new.drawn_tile {
|
||||||
|
debug!("drew tile with id: {}", dbt.id);
|
||||||
commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
|
commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -177,19 +217,6 @@ fn on_lobby_insert_update(
|
||||||
}
|
}
|
||||||
jong_db::GameState::Play => {
|
jong_db::GameState::Play => {
|
||||||
trace!("game entered play");
|
trace!("game entered play");
|
||||||
match msg.new.turn_state {
|
|
||||||
jong_db::TurnState::None => {}
|
|
||||||
jong_db::TurnState::Tsumo => {
|
|
||||||
stdb.reducers().draw_tile().unwrap();
|
|
||||||
}
|
|
||||||
jong_db::TurnState::Menzen => todo!(),
|
|
||||||
jong_db::TurnState::RiichiKan => todo!(),
|
|
||||||
jong_db::TurnState::RonChiiPonKan => {
|
|
||||||
stdb.reducers().skip_call().unwrap();
|
|
||||||
}
|
|
||||||
jong_db::TurnState::End => todo!(),
|
|
||||||
}
|
|
||||||
next_turnstate.set(msg.new.turn_state.into());
|
|
||||||
}
|
}
|
||||||
jong_db::GameState::Exit => {
|
jong_db::GameState::Exit => {
|
||||||
trace!("game enetered exit");
|
trace!("game enetered exit");
|
||||||
|
|
|
||||||
|
|
@ -9,7 +9,7 @@ pub struct MainPlayer;
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
pub struct CurrentPlayer;
|
pub struct CurrentPlayer;
|
||||||
|
|
||||||
#[derive(Component, PartialEq, Eq)]
|
#[derive(Component, PartialEq, Eq, Debug)]
|
||||||
pub struct TileId(pub u32);
|
pub struct TileId(pub u32);
|
||||||
|
|
||||||
#[derive(Component)]
|
#[derive(Component)]
|
||||||
|
|
|
||||||
|
|
@ -85,7 +85,7 @@ impl Plugin for TuiPlugin {
|
||||||
.add_systems(
|
.add_systems(
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
render::render_hand.run_if(in_state(GameState::Play)),
|
(render::render_hand, render::render_pond).run_if(in_state(GameState::Play)),
|
||||||
render::render,
|
render::render,
|
||||||
)
|
)
|
||||||
.chain()
|
.chain()
|
||||||
|
|
@ -106,7 +106,7 @@ fn discard_tile(
|
||||||
while let Some(message) = selected.read().next() {
|
while let Some(message) = selected.read().next() {
|
||||||
if let Ok(tile_id) = tiles.get(message.0) {
|
if let Ok(tile_id) = tiles.get(message.0) {
|
||||||
stdb.reducers().discard_tile(tile_id.0).unwrap();
|
stdb.reducers().discard_tile(tile_id.0).unwrap();
|
||||||
commands.get_entity(drawn.0).unwrap().despawn();
|
commands.entity(drawn.0).remove::<Drawn>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,10 +6,8 @@ use ratatui::layout::{Constraint, Flex, Layout, Offset, Rect, Size};
|
||||||
use ratatui::style::{Modifier, Stylize};
|
use ratatui::style::{Modifier, Stylize};
|
||||||
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
|
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
|
||||||
|
|
||||||
use jong::riichi::player::{CurrentPlayer, MainPlayer, Player};
|
use jong::riichi::player::*;
|
||||||
use jong::riichi::player::{Drawn, Hand};
|
use jong_types::*;
|
||||||
// use jong::riichi::round::Wind;
|
|
||||||
// use jong_types::*;
|
|
||||||
|
|
||||||
use crate::tui::input::Hovered;
|
use crate::tui::input::Hovered;
|
||||||
use crate::tui::layout::*;
|
use crate::tui::layout::*;
|
||||||
|
|
@ -197,3 +195,44 @@ pub(crate) fn render_hand(
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub(crate) fn render_pond(
|
||||||
|
mut commands: Commands,
|
||||||
|
mut tui: ResMut<RatatuiContext>,
|
||||||
|
|
||||||
|
hovered: Query<Entity, With<Hovered>>,
|
||||||
|
layouts: Res<HandLayouts>,
|
||||||
|
|
||||||
|
pond: Single<(&Children, Entity), With<Pond>>,
|
||||||
|
tiles: Query<&Tile>,
|
||||||
|
) -> Result {
|
||||||
|
let mut frame = tui.get_frame();
|
||||||
|
|
||||||
|
let pond: Vec<_> = pond
|
||||||
|
.0
|
||||||
|
.iter()
|
||||||
|
.map(|entity| -> Result<_> {
|
||||||
|
let tile = tiles.get(entity).unwrap();
|
||||||
|
let widget = render_tile(tile, false);
|
||||||
|
|
||||||
|
Ok((entity, widget))
|
||||||
|
})
|
||||||
|
.collect::<Result<_>>()?;
|
||||||
|
|
||||||
|
let mut this_pond = layouts.this_pond;
|
||||||
|
let row_constraints = [Constraint::Max(4); 3];
|
||||||
|
let col_constraints = [Constraint::Max(5); 6];
|
||||||
|
let row_layouts = Layout::vertical(row_constraints).flex(Flex::Start);
|
||||||
|
let col_layouts = Layout::horizontal(col_constraints).flex(Flex::Start);
|
||||||
|
let mut rows = row_layouts.areas::<3>(this_pond);
|
||||||
|
|
||||||
|
for (rect, (_, tile)) in rows
|
||||||
|
.iter()
|
||||||
|
.flat_map(|row| col_layouts.areas::<6>(*row))
|
||||||
|
.zip(pond)
|
||||||
|
{
|
||||||
|
frame.render_widget(tile, rect);
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue