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2 commits

Author SHA1 Message Date
Tao Tien
c12667938e (stash) state advancer reducer 2026-02-20 15:34:38 -08:00
Tao Tien
1d9577ba42 render pond 2026-02-20 02:56:06 -08:00
13 changed files with 328 additions and 90 deletions

View file

@ -1,18 +0,0 @@
gamestate
none
join_or_create_lobby()
lobby
set_ready()
add_bot()
start_game()
setup
shuffle_deal()
deal
animations??
play
discards??

View file

@ -0,0 +1,144 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::advance_state_timer_type::AdvanceStateTimer;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `advance_state_timer`.
///
/// Obtain a handle from the [`AdvanceStateTimerTableAccess::advance_state_timer`] method on [`super::RemoteTables`],
/// like `ctx.db.advance_state_timer()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.advance_state_timer().on_insert(...)`.
pub struct AdvanceStateTimerTableHandle<'ctx> {
imp: __sdk::TableHandle<AdvanceStateTimer>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `advance_state_timer`.
///
/// Implemented for [`super::RemoteTables`].
pub trait AdvanceStateTimerTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`AdvanceStateTimerTableHandle`], which mediates access to the table `advance_state_timer`.
fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_>;
}
impl AdvanceStateTimerTableAccess for super::RemoteTables {
fn advance_state_timer(&self) -> AdvanceStateTimerTableHandle<'_> {
AdvanceStateTimerTableHandle {
imp: self
.imp
.get_table::<AdvanceStateTimer>("advance_state_timer"),
ctx: std::marker::PhantomData,
}
}
}
pub struct AdvanceStateTimerInsertCallbackId(__sdk::CallbackId);
pub struct AdvanceStateTimerDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for AdvanceStateTimerTableHandle<'ctx> {
type Row = AdvanceStateTimer;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = AdvanceStateTimer> + '_ {
self.imp.iter()
}
type InsertCallbackId = AdvanceStateTimerInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> AdvanceStateTimerInsertCallbackId {
AdvanceStateTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: AdvanceStateTimerInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = AdvanceStateTimerDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> AdvanceStateTimerDeleteCallbackId {
AdvanceStateTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: AdvanceStateTimerDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<AdvanceStateTimer>("advance_state_timer");
_table.add_unique_constraint::<u64>("scheduled_id", |row| &row.scheduled_id);
}
pub struct AdvanceStateTimerUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for AdvanceStateTimerTableHandle<'ctx> {
type UpdateCallbackId = AdvanceStateTimerUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> AdvanceStateTimerUpdateCallbackId {
AdvanceStateTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: AdvanceStateTimerUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
) -> __sdk::Result<__sdk::TableUpdate<AdvanceStateTimer>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<AdvanceStateTimer>", "TableUpdate")
.with_cause(e)
.into()
})
}
/// Access to the `scheduled_id` unique index on the table `advance_state_timer`,
/// which allows point queries on the field of the same name
/// via the [`AdvanceStateTimerScheduledIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.advance_state_timer().scheduled_id().find(...)`.
pub struct AdvanceStateTimerScheduledIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<AdvanceStateTimer, u64>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> AdvanceStateTimerTableHandle<'ctx> {
/// Get a handle on the `scheduled_id` unique index on the table `advance_state_timer`.
pub fn scheduled_id(&self) -> AdvanceStateTimerScheduledIdUnique<'ctx> {
AdvanceStateTimerScheduledIdUnique {
imp: self.imp.get_unique_constraint::<u64>("scheduled_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> AdvanceStateTimerScheduledIdUnique<'ctx> {
/// Find the subscribed row whose `scheduled_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u64) -> Option<AdvanceStateTimer> {
self.imp.find(col_val)
}
}

View file

@ -0,0 +1,17 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct AdvanceStateTimer {
pub scheduled_id: u64,
pub scheduled_at: __sdk::ScheduleAt,
pub lobby_id: u32,
}
impl __sdk::InModule for AdvanceStateTimer {
type Module = super::RemoteModule;
}

View file

@ -7,6 +7,8 @@
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws}; use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
pub mod add_bot_reducer; pub mod add_bot_reducer;
pub mod advance_state_timer_table;
pub mod advance_state_timer_type;
pub mod bot_table; pub mod bot_table;
pub mod bot_type; pub mod bot_type;
pub mod clear_all_reducer; pub mod clear_all_reducer;
@ -36,6 +38,8 @@ pub mod wall_table;
pub mod wind_type; pub mod wind_type;
pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId}; pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
pub use advance_state_timer_table::*;
pub use advance_state_timer_type::AdvanceStateTimer;
pub use bot_table::*; pub use bot_table::*;
pub use bot_type::Bot; pub use bot_type::Bot;
pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId}; pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
@ -189,6 +193,7 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
#[allow(non_snake_case)] #[allow(non_snake_case)]
#[doc(hidden)] #[doc(hidden)]
pub struct DbUpdate { pub struct DbUpdate {
advance_state_timer: __sdk::TableUpdate<AdvanceStateTimer>,
bot: __sdk::TableUpdate<Bot>, bot: __sdk::TableUpdate<Bot>,
lobby: __sdk::TableUpdate<Lobby>, lobby: __sdk::TableUpdate<Lobby>,
player: __sdk::TableUpdate<Player>, player: __sdk::TableUpdate<Player>,
@ -202,6 +207,9 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
let mut db_update = DbUpdate::default(); let mut db_update = DbUpdate::default();
for table_update in raw.tables { for table_update in raw.tables {
match &table_update.table_name[..] { match &table_update.table_name[..] {
"advance_state_timer" => db_update
.advance_state_timer
.append(advance_state_timer_table::parse_table_update(table_update)?),
"bot" => db_update "bot" => db_update
.bot .bot
.append(bot_table::parse_table_update(table_update)?), .append(bot_table::parse_table_update(table_update)?),
@ -243,6 +251,12 @@ impl __sdk::DbUpdate for DbUpdate {
) -> AppliedDiff<'_> { ) -> AppliedDiff<'_> {
let mut diff = AppliedDiff::default(); let mut diff = AppliedDiff::default();
diff.advance_state_timer = cache
.apply_diff_to_table::<AdvanceStateTimer>(
"advance_state_timer",
&self.advance_state_timer,
)
.with_updates_by_pk(|row| &row.scheduled_id);
diff.bot = cache diff.bot = cache
.apply_diff_to_table::<Bot>("bot", &self.bot) .apply_diff_to_table::<Bot>("bot", &self.bot)
.with_updates_by_pk(|row| &row.id); .with_updates_by_pk(|row| &row.id);
@ -267,6 +281,7 @@ impl __sdk::DbUpdate for DbUpdate {
#[allow(non_snake_case)] #[allow(non_snake_case)]
#[doc(hidden)] #[doc(hidden)]
pub struct AppliedDiff<'r> { pub struct AppliedDiff<'r> {
advance_state_timer: __sdk::TableAppliedDiff<'r, AdvanceStateTimer>,
bot: __sdk::TableAppliedDiff<'r, Bot>, bot: __sdk::TableAppliedDiff<'r, Bot>,
lobby: __sdk::TableAppliedDiff<'r, Lobby>, lobby: __sdk::TableAppliedDiff<'r, Lobby>,
player: __sdk::TableAppliedDiff<'r, Player>, player: __sdk::TableAppliedDiff<'r, Player>,
@ -285,6 +300,11 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
event: &EventContext, event: &EventContext,
callbacks: &mut __sdk::DbCallbacks<RemoteModule>, callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
) { ) {
callbacks.invoke_table_row_callbacks::<AdvanceStateTimer>(
"advance_state_timer",
&self.advance_state_timer,
event,
);
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event); callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event); callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event); callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
@ -1009,6 +1029,7 @@ impl __sdk::SpacetimeModule for RemoteModule {
type SubscriptionHandle = SubscriptionHandle; type SubscriptionHandle = SubscriptionHandle;
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) { fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
advance_state_timer_table::register_table(client_cache);
bot_table::register_table(client_cache); bot_table::register_table(client_cache);
lobby_table::register_table(client_cache); lobby_table::register_table(client_cache);
player_table::register_table(client_cache); player_table::register_table(client_cache);

View file

@ -1,7 +1,9 @@
use log::debug; use log::debug;
use spacetimedb::{ReducerContext, Table, reducer}; use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::{player::player, *}; use jong_types::TurnState;
use crate::tables::*;
mod reducers { mod reducers {
mod deal; mod deal;
@ -44,6 +46,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
hand: vec![], hand: vec![],
pond: vec![], pond: vec![],
drawn_tile: None, drawn_tile: None,
turn_state: TurnState::None,
}) { }) {
debug!("added player: {:?}", player); debug!("added player: {:?}", player);
} else { } else {

View file

@ -49,6 +49,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) { let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
if let Some(drawn) = player.drawn_tile { if let Some(drawn) = player.drawn_tile {
if drawn.id == dealt.id { if drawn.id == dealt.id {
// dealt from drawn tile
dealt dealt
} else if let Some((i, _)) = player } else if let Some((i, _)) = player
.hand .hand
@ -56,6 +57,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
.enumerate() .enumerate()
.find(|(_, t)| t.id == tile_id) .find(|(_, t)| t.id == tile_id)
{ {
// dealt from hand
let dealt = player.hand.remove(i); let dealt = player.hand.remove(i);
player.hand.push(drawn); player.hand.push(drawn);
player.hand.sort_by_key(|t| t.tile); player.hand.sort_by_key(|t| t.tile);

View file

@ -1,7 +1,7 @@
use log::info; use log::info;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer}; use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, *}; use crate::tables::*;
#[reducer] #[reducer]
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> { pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
@ -19,7 +19,6 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
host_player_id: player.id, host_player_id: player.id,
players: vec![PlayerOrBot::Player { id: player.id }], players: vec![PlayerOrBot::Player { id: player.id }],
game_state: jong_types::states::GameState::Lobby, game_state: jong_types::states::GameState::Lobby,
turn_state: jong_types::states::TurnState::None,
dealer_idx: 0, dealer_idx: 0,
current_idx: 0, current_idx: 0,
}); });

View file

@ -1,13 +1,10 @@
use spacetimedb::{SpacetimeType, table}; use spacetimedb::{SpacetimeType, table};
use jong_types::{ use jong_types::{
tiles::Tile,
states::{GameState, TurnState}, states::{GameState, TurnState},
tiles::Tile,
}; };
pub mod player;
pub use player::*;
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
#[table(name = lobby, public)] #[table(name = lobby, public)]
pub struct Lobby { pub struct Lobby {
@ -22,7 +19,6 @@ pub struct Lobby {
pub current_idx: u8, pub current_idx: u8,
pub game_state: GameState, pub game_state: GameState,
pub turn_state: TurnState,
} }
#[table(name = wall)] #[table(name = wall)]
@ -48,3 +44,55 @@ pub enum PlayerOrBot {
Player { id: u32 }, Player { id: u32 },
Bot { id: u32 }, Bot { id: u32 },
} }
#[table(name = advance_state_timer)]
pub struct AdvanceStateTimer {
#[primary_key]
#[auto_inc]
scheduled_id: u64,
scheduled_at: spacetimedb::ScheduleAt,
lobby_id: u32,
}
// FIXME this shant be public, use views
#[table(name = player, public)]
#[derive(Debug)]
pub struct Player {
#[primary_key]
pub identity: spacetimedb::Identity,
#[unique]
#[auto_inc]
pub id: u32,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub ready: bool,
pub turn_state: TurnState,
pub sort: bool,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[table(name = bot)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}

View file

@ -1,44 +0,0 @@
use spacetimedb::Identity;
use spacetimedb::{SpacetimeType, table};
use super::DbTile;
// FIXME this shant be public, use views
#[table(name = player, public)]
#[derive(Debug)]
pub struct Player {
#[primary_key]
pub identity: Identity,
#[unique]
#[auto_inc]
pub id: u32,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub ready: bool,
pub sort: bool,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[table(name = bot)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}

View file

@ -101,17 +101,38 @@ fn on_player_insert_update(
mut messages: ReadInsertUpdateMessage<jong_db::Player>, mut messages: ReadInsertUpdateMessage<jong_db::Player>,
mut commands: Commands, mut commands: Commands,
pond: Option<Single<Entity, With<Pond>>>,
hand: Option<Single<Entity, With<Hand>>>, hand: Option<Single<Entity, With<Hand>>>,
tiles: Query<(Entity, &TileId)>, tiles: Query<(Entity, &TileId)>,
) { ) {
let hand = if hand.is_none() { let hand = if hand.is_none() {
let hand = commands.spawn(Hand).id(); let hand = commands.spawn(Hand).id();
commands.spawn(Pond);
hand hand
} else { } else {
*hand.unwrap() *hand.unwrap()
}; };
let pond = if pond.is_none() {
let pond = commands.spawn(Pond).id();
commands.spawn(Pond);
pond
} else {
*pond.unwrap()
};
for msg in messages.read() { for msg in messages.read() {
match msg.new.turn_state {
jong_db::TurnState::None => {}
jong_db::TurnState::Tsumo => {
stdb.reducers().draw_tile().unwrap();
}
jong_db::TurnState::Menzen => todo!(),
jong_db::TurnState::RiichiKan => todo!(),
jong_db::TurnState::RonChiiPonKan => {
stdb.reducers().skip_call().unwrap();
}
jong_db::TurnState::End => todo!(),
}
let hand_tiles: Vec<_> = msg let hand_tiles: Vec<_> = msg
.new .new
.hand .hand
@ -125,11 +146,30 @@ fn on_player_insert_update(
}) })
.collect(); .collect();
let pond_tiles: Vec<_> = msg
.new
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
.expect(&format!(
"dealt tiles should still be around, couldn't find {:?}. Tiles: {:?}",
dbt,
tiles.iter().map(|(_, t)| t).collect::<Vec<_>>()
))
})
.collect();
debug!("hand_tiles: {hand_tiles:?}"); debug!("hand_tiles: {hand_tiles:?}");
commands.entity(hand).replace_children(&hand_tiles); commands.entity(hand).replace_children(&hand_tiles);
commands.entity(pond).replace_children(&pond_tiles);
// drawn tile is always a new tile to us until wall isn't fake
if let Some(dbt) = &msg.new.drawn_tile { if let Some(dbt) = &msg.new.drawn_tile {
debug!("drew tile with id: {}", dbt.id);
commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn)); commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id), Drawn));
} }
} }
@ -177,19 +217,6 @@ fn on_lobby_insert_update(
} }
jong_db::GameState::Play => { jong_db::GameState::Play => {
trace!("game entered play"); trace!("game entered play");
match msg.new.turn_state {
jong_db::TurnState::None => {}
jong_db::TurnState::Tsumo => {
stdb.reducers().draw_tile().unwrap();
}
jong_db::TurnState::Menzen => todo!(),
jong_db::TurnState::RiichiKan => todo!(),
jong_db::TurnState::RonChiiPonKan => {
stdb.reducers().skip_call().unwrap();
}
jong_db::TurnState::End => todo!(),
}
next_turnstate.set(msg.new.turn_state.into());
} }
jong_db::GameState::Exit => { jong_db::GameState::Exit => {
trace!("game enetered exit"); trace!("game enetered exit");

View file

@ -9,7 +9,7 @@ pub struct MainPlayer;
#[derive(Component)] #[derive(Component)]
pub struct CurrentPlayer; pub struct CurrentPlayer;
#[derive(Component, PartialEq, Eq)] #[derive(Component, PartialEq, Eq, Debug)]
pub struct TileId(pub u32); pub struct TileId(pub u32);
#[derive(Component)] #[derive(Component)]

View file

@ -85,7 +85,7 @@ impl Plugin for TuiPlugin {
.add_systems( .add_systems(
Update, Update,
( (
render::render_hand.run_if(in_state(GameState::Play)), (render::render_hand, render::render_pond).run_if(in_state(GameState::Play)),
render::render, render::render,
) )
.chain() .chain()
@ -106,7 +106,7 @@ fn discard_tile(
while let Some(message) = selected.read().next() { while let Some(message) = selected.read().next() {
if let Ok(tile_id) = tiles.get(message.0) { if let Ok(tile_id) = tiles.get(message.0) {
stdb.reducers().discard_tile(tile_id.0).unwrap(); stdb.reducers().discard_tile(tile_id.0).unwrap();
commands.get_entity(drawn.0).unwrap().despawn(); commands.entity(drawn.0).remove::<Drawn>();
} }
} }
} }

View file

@ -6,10 +6,8 @@ use ratatui::layout::{Constraint, Flex, Layout, Offset, Rect, Size};
use ratatui::style::{Modifier, Stylize}; use ratatui::style::{Modifier, Stylize};
use ratatui::widgets::{Block, Borders, Clear, Paragraph}; use ratatui::widgets::{Block, Borders, Clear, Paragraph};
use jong::riichi::player::{CurrentPlayer, MainPlayer, Player}; use jong::riichi::player::*;
use jong::riichi::player::{Drawn, Hand}; use jong_types::*;
// use jong::riichi::round::Wind;
// use jong_types::*;
use crate::tui::input::Hovered; use crate::tui::input::Hovered;
use crate::tui::layout::*; use crate::tui::layout::*;
@ -197,3 +195,44 @@ pub(crate) fn render_hand(
Ok(()) Ok(())
} }
pub(crate) fn render_pond(
mut commands: Commands,
mut tui: ResMut<RatatuiContext>,
hovered: Query<Entity, With<Hovered>>,
layouts: Res<HandLayouts>,
pond: Single<(&Children, Entity), With<Pond>>,
tiles: Query<&Tile>,
) -> Result {
let mut frame = tui.get_frame();
let pond: Vec<_> = pond
.0
.iter()
.map(|entity| -> Result<_> {
let tile = tiles.get(entity).unwrap();
let widget = render_tile(tile, false);
Ok((entity, widget))
})
.collect::<Result<_>>()?;
let mut this_pond = layouts.this_pond;
let row_constraints = [Constraint::Max(4); 3];
let col_constraints = [Constraint::Max(5); 6];
let row_layouts = Layout::vertical(row_constraints).flex(Flex::Start);
let col_layouts = Layout::horizontal(col_constraints).flex(Flex::Start);
let mut rows = row_layouts.areas::<3>(this_pond);
for (rect, (_, tile)) in rows
.iter()
.flat_map(|row| col_layouts.areas::<6>(*row))
.zip(pond)
{
frame.render_widget(tile, rect);
}
Ok(())
}