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3 commits

Author SHA1 Message Date
Tao Tien
b512e38b26 (wip) crash in render_hand, hand doesn't seem to be spawned 2026-02-24 15:44:52 -08:00
Tao Tien
e2d554f321 (wip) figure out why on_connect can't find player in logged_out table 2026-02-24 14:56:10 -08:00
Tao Tien
093af571d2 add logging to file 2026-02-24 14:30:43 -08:00
6 changed files with 90 additions and 68 deletions

4
.gitignore vendored
View file

@ -1,3 +1,5 @@
*.log
target target
# Devenv # Devenv
@ -10,5 +12,3 @@ devenv.local.yaml
# pre-commit # pre-commit
.pre-commit-config.yaml .pre-commit-config.yaml
mprocs.log

View file

@ -1,6 +1,6 @@
#![feature(if_let_guard)] #![feature(if_let_guard)]
use log::debug; use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, reducer}; use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*; use crate::tables::*;
@ -34,6 +34,7 @@ pub fn connect(ctx: &ReducerContext) -> Result<(), String> {
ctx.db.logged_out_player().identity().delete(ctx.sender); ctx.db.logged_out_player().identity().delete(ctx.sender);
player player
} else { } else {
debug!("inserting new player with identity {:?}", ctx.sender);
ctx.db.player().try_insert(Player { ctx.db.player().try_insert(Player {
identity: ctx.sender, identity: ctx.sender,
id: 0, id: 0,
@ -56,10 +57,14 @@ pub fn disconnect(ctx: &ReducerContext) -> Result<(), String> {
.player() .player()
.identity() .identity()
.find(ctx.sender) .find(ctx.sender)
.ok_or_else(|| format!("can't find player {}", ctx.sender))?; .ok_or_else(|| format!("can't find player {} to disconnect", ctx.sender))?;
ctx.db.logged_out_player().insert(player); let player = ctx.db.logged_out_player().insert(player);
ctx.db.player().identity().delete(ctx.sender); if !ctx.db.player().identity().delete(ctx.sender) {
Err("can't delete row")?
}
debug!("player disconnected: {:?}", player);
Ok(()) Ok(())
} }

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@ -1,7 +1,14 @@
use std::fs::File;
use bevy::{log::LogPlugin, prelude::*}; use bevy::{log::LogPlugin, prelude::*};
use clap::{Parser, Subcommand}; use clap::{Parser, Subcommand};
use tracing::Level; use tracing::Level;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt}; use tracing_subscriber::{
Layer,
fmt::{self, layer},
layer::SubscriberExt,
util::SubscriberInitExt,
};
// mod gui; // mod gui;
mod tui; mod tui;
@ -33,6 +40,7 @@ fn main() {
Mode::RunTui => { Mode::RunTui => {
tracing_subscriber::registry() tracing_subscriber::registry()
.with(tui_logger::TuiTracingSubscriberLayer) .with(tui_logger::TuiTracingSubscriberLayer)
.with(fmt::layer().with_writer(File::create("jong.log").unwrap()))
.init(); .init();
tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap(); tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
tui_logger::set_env_filter_from_string(FILTERSTRING); tui_logger::set_env_filter_from_string(FILTERSTRING);

View file

@ -1,15 +1,14 @@
use bevy::platform::collections::HashMap;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_spacetimedb::{ use bevy_spacetimedb::{
ReadInsertUpdateMessage, ReadStdbConnectedMessage, ReadStdbDisconnectedMessage, ReadInsertUpdateMessage, ReadStdbConnectedMessage, ReadStdbDisconnectedMessage,
ReadUpdateMessage, StdbPlugin, ReadUpdateMessage, StdbPlugin,
}; };
use jong_db::{self, add_bot, set_ready};
use jong_db::{ use jong_db::{
self, BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
RemoteTables, ViewClosedHandsTableAccess, ViewHandTableAccess as _, ViewClosedHandsTableAccess, ViewHandTableAccess,
}; };
use jong_db::{add_bot, set_ready};
use jong_types::*; use jong_types::*;
use spacetimedb_sdk::Table; use spacetimedb_sdk::Table;
@ -46,8 +45,7 @@ impl Plugin for Riichi {
.add_systems(Startup, subscriptions) .add_systems(Startup, subscriptions)
.add_observer(on_subscribed) .add_observer(on_subscribed)
.add_systems(Update, (on_connect, on_disconnect)) .add_systems(Update, (on_connect, on_disconnect))
.add_systems(Update, on_lobby_insert_update) .add_systems(Update, (on_lobby_insert_update, on_player_insert_update))
.add_systems(Update, on_player_insert_update)
.add_systems( .add_systems(
Update, Update,
(on_view_hand_update) (on_view_hand_update)
@ -56,7 +54,7 @@ impl Plugin for Riichi {
} }
} }
fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, _commands: Commands) { fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage) {
for msg in messages.read() { for msg in messages.read() {
info!("you're now jongline"); info!("you're now jongline");
@ -139,10 +137,13 @@ fn on_subscribed(
fn spawn_main_player( fn spawn_main_player(
stdb: &SpacetimeDB, stdb: &SpacetimeDB,
commands: &mut Commands, commands: &mut Commands,
next_turnstate: &mut ResMut<NextState<TurnState>>, next_turnstate: &mut ResMut<NextState<TurnState>>,
player: &jong_db::Player, player: &jong_db::Player,
) { ) {
trace!("spawn_main_player");
let main_player = commands let main_player = commands
.spawn(( .spawn((
Player { Player {
@ -152,6 +153,17 @@ fn spawn_main_player(
)) ))
.id(); .id();
if let Some(player_hand) = stdb.db().view_hand().iter().next() { if let Some(player_hand) = stdb.db().view_hand().iter().next() {
spawn_main_hand(commands, next_turnstate, main_player, &player_hand);
}
}
fn spawn_main_hand(
commands: &mut Commands,
next_turnstate: &mut ResMut<NextState<TurnState>>,
main_player: Entity,
player_hand: &PlayerHand,
) {
let hand_tiles: Vec<_> = player_hand let hand_tiles: Vec<_> = player_hand
.hand .hand
.iter() .iter()
@ -164,10 +176,12 @@ fn spawn_main_player(
.collect(); .collect();
let pond = commands.spawn(Hand).add_children(&pond_tiles).id(); let pond = commands.spawn(Hand).add_children(&pond_tiles).id();
let hand = commands.spawn(Pond).add_children(&hand_tiles).id(); let hand = commands.spawn(Pond).add_children(&hand_tiles).id();
commands.entity(main_player).add_children(&[pond, hand]); let children = commands.entity(main_player).add_children(&[pond, hand]).id();
debug!("main_hand: {:?}\n main_pond: {:?}, children: {:?}", hand_tiles, pond_tiles, children);
if player_hand.turn_state == jong_db::TurnState::Tsumo if player_hand.turn_state == jong_db::TurnState::Tsumo
&& let Some(drawn_dbt) = player_hand.working_tile && let Some(drawn_dbt) = &player_hand.working_tile
{ {
let drawn = commands let drawn = commands
.spawn((Drawn, Tile::from(&drawn_dbt.tile), TileId(drawn_dbt.id))) .spawn((Drawn, Tile::from(&drawn_dbt.tile), TileId(drawn_dbt.id)))
@ -176,19 +190,19 @@ fn spawn_main_player(
} }
next_turnstate.set(player_hand.turn_state.into()); next_turnstate.set(player_hand.turn_state.into());
} }
}
fn spawn_other_player(stdb: &SpacetimeDB, commands: &mut Commands, player: &jong_db::Player) { fn spawn_other_player(stdb: &SpacetimeDB, commands: &mut Commands, player: &jong_db::Player) {
let id = PlayerOrBot::Player { id: player.id }; let id = PlayerOrBot::Player { id: player.id };
let hand_view = stdb if let Some(hand_view) = stdb
.db() .db()
.view_closed_hands() .view_closed_hands()
.iter() .iter()
.find(|v| PlayerOrBot::from(&v.player) == id) .find(|v| PlayerOrBot::from(&v.player) == id)
.unwrap(); {
let hand_ent = commands.spawn((Hand, Closed(hand_view.hand_length))).id(); let hand_ent = commands.spawn((Hand, Closed(hand_view.hand_length))).id();
commands.spawn(Player { id }).add_child(hand_ent); commands.spawn(Player { id }).add_child(hand_ent);
} }
}
fn on_player_insert_update( fn on_player_insert_update(
stdb: SpacetimeDB, stdb: SpacetimeDB,
@ -203,6 +217,7 @@ fn on_player_insert_update(
) { ) {
for msg in messages.read() { for msg in messages.read() {
if main_player.is_none() && msg.new.identity == stdb.identity() { if main_player.is_none() && msg.new.identity == stdb.identity() {
trace!("spawn_main_player");
spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &msg.new); spawn_main_player(&stdb, &mut commands, &mut next_turnstate, &msg.new);
} else if other_players.iter().any(|p| { } else if other_players.iter().any(|p| {
if let PlayerOrBot::Player { id } = &p.id { if let PlayerOrBot::Player { id } = &p.id {
@ -274,19 +289,23 @@ fn on_view_hand_update(
mut commands: Commands, mut commands: Commands,
tiles: Query<(Entity, &TileId)>, tiles: Query<(Entity, &TileId)>,
main_player: Single<&Children, With<MainPlayer>>, main_player: Single<(Entity, Option<&Children>), With<MainPlayer>>,
hand: Query<Entity, With<Hand>>, hand: Query<Entity, With<Hand>>,
pond: Query<Entity, With<Pond>>, pond: Query<Entity, With<Pond>>,
// drawn: Option<Single<Entity, With<Drawn>>>, // drawn: Option<Single<Entity, With<Drawn>>>,
mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>, mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) { ) {
trace!("on_view_hand_update");
// TODO can this and similar run at startup or on play/reconnect? // TODO can this and similar run at startup or on play/reconnect?
for msg in messages.read() { for msg in messages.read() {
trace!("new hand: {:?}", msg.new); trace!("new hand: {:?}", msg.new);
if main_player.1.is_none() {
trace!("spawn_main_hand, {:?}", *main_player);
spawn_main_hand(&mut commands, &mut next_turnstate, main_player.0, &msg.new);
continue;
}
let hand_tiles: Vec<_> = msg let hand_tiles: Vec<_> = msg
.new .new
.hand .hand
@ -298,10 +317,6 @@ fn on_view_hand_update(
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id()) .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
}) })
.collect(); .collect();
commands
.entity(hand.iter().find(|e| main_player.contains(e)).unwrap())
.replace_children(&hand_tiles);
let pond_tiles: Vec<_> = msg let pond_tiles: Vec<_> = msg
.new .new
.pond .pond
@ -313,8 +328,20 @@ fn on_view_hand_update(
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id()) .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
}) })
.collect(); .collect();
commands commands
.entity(pond.iter().find(|e| main_player.contains(e)).unwrap()) .entity(
hand.iter()
.find(|e| main_player.1.is_some_and(|mp| mp.contains(e)))
.unwrap(),
)
.replace_children(&hand_tiles);
commands
.entity(
pond.iter()
.find(|e| main_player.1.is_some_and(|mp| mp.contains(e)))
.unwrap(),
)
.replace_children(&pond_tiles); .replace_children(&pond_tiles);
match msg.new.turn_state { match msg.new.turn_state {

View file

@ -88,7 +88,6 @@ impl Plugin for TuiPlugin {
(render::render_main_hand, render::render_main_pond) (render::render_main_hand, render::render_main_pond)
.run_if(in_state(GameState::Play)), .run_if(in_state(GameState::Play)),
render::render, render::render,
query_tester,
) )
.chain() .chain()
.in_set(TuiSet::Render), .in_set(TuiSet::Render),
@ -96,24 +95,6 @@ impl Plugin for TuiPlugin {
} }
} }
fn query_tester(
main_player: Single<&Children, With<MainPlayer>>,
// hand: Query<(&Children, Entity), With<Hand>>,
) {
trace!("owo");
// let hand = hand
// .iter()
// .find_map(|(c, e)| {
// if main_player.contains(&e) {
// Some(c)
// } else {
// None
// }
// })
// .unwrap();
// debug!("{hand:?}");
}
fn discard_tile( fn discard_tile(
stdb: SpacetimeDB, stdb: SpacetimeDB,

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@ -115,6 +115,7 @@ pub(crate) fn render_main_hand(
let hand: Vec<_> = hand let hand: Vec<_> = hand
.iter() .iter()
.find_map(|(c, e)| { .find_map(|(c, e)| {
debug!("main_player children: {:?}", *main_player);
if main_player.contains(&e) { if main_player.contains(&e) {
Some(c) Some(c)
} else { } else {