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2 commits

Author SHA1 Message Date
Tao Tien
f4c4339204 render hand at index 0 2026-01-12 23:29:24 -08:00
Tao Tien
a6079103a4 big ass input system 2026-01-12 23:10:23 -08:00
9 changed files with 124 additions and 98 deletions

View file

@ -1,6 +1,9 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::{game::wall::WallTiles, tiles::Tile}; use crate::{
game::{player::Player, wall::WallTiles},
tiles::Tile,
};
#[derive(Component)] #[derive(Component)]
pub struct Hand; pub struct Hand;
@ -17,38 +20,39 @@ pub(crate) fn deal_hands(
mut commands: Commands, mut commands: Commands,
walltiles: Single<&WallTiles>, walltiles: Single<&WallTiles>,
walltiles_entity: Single<Entity, With<WallTiles>>, walltiles_entity: Single<Entity, With<WallTiles>>,
players: Populated<Entity, With<Player>>,
) -> Result { ) -> Result {
let hand = walltiles.iter().collect::<Vec<_>>(); let mut wall = walltiles.iter().collect::<Vec<_>>();
commands for player_entity in players {
.get_entity(*walltiles_entity)? let hand = wall.split_off(13);
.remove_children(hand.last_chunk::<13>().unwrap());
commands.spawn((Hand, HandTiles(hand))); commands
.get_entity(*walltiles_entity)?
.remove_children(&hand);
let handtiles = commands.spawn((Hand, HandTiles(hand))).id();
commands
.get_entity(player_entity)?
.add_children(&[handtiles]);
}
trace!("dealt hands"); trace!("dealt hands");
Ok(()) Ok(())
} }
pub(crate) fn sort_hand( #[allow(clippy::type_complexity)]
pub(crate) fn sort_hands(
mut commands: Commands, mut commands: Commands,
tiles: Populated<&Tile>, tiles: Populated<&Tile>,
handtiles_entity: Single<Entity, With<HandTiles>>, mut hands: Populated<&mut Children, Changed<HandTiles>>,
handtiles: Single<&HandTiles, Changed<HandTiles>>,
) -> Result { ) -> Result {
let mut hand: Vec<_> = handtiles for (mut children) in hands {
.iter() children.sort_unstable_by_key(|e| tiles.get(*e).unwrap().suit);
.map(|e| -> Result<(_, _)> { Ok((tiles.get(e)?, e)) }) trace!("sorted a hand")
.collect::<Result<_>>()?; }
hand.sort_by_key(|(t, _)| t.suit); trace!("sort_hands");
let hand: Vec<_> = hand.iter().map(|(_, e)| *e).collect();
commands
.get_entity(*handtiles_entity)?
.replace_children(&hand);
trace!("sort_hand");
Ok(()) Ok(())
} }

View file

@ -1,6 +1,9 @@
use bevy::prelude::*; use bevy::prelude::*;
use crate::tiles::{self, *}; use crate::{
game::player::MainPlayer,
tiles::{self, *},
};
pub mod hand; pub mod hand;
pub mod player; pub mod player;
@ -24,7 +27,7 @@ impl Plugin for Riichi {
.add_systems(Startup, tiles::init_tiles) .add_systems(Startup, tiles::init_tiles)
.init_state::<GameState>() .init_state::<GameState>()
.add_systems(OnEnter(GameState::Setup), (wall::build_wall, hand::deal_hands, setup_done).chain()) .add_systems(OnEnter(GameState::Setup), (wall::build_wall, hand::deal_hands, setup_done).chain())
.add_systems(Update, (hand::sort_hand).run_if(in_state(GameState::Play))) .add_systems(Update, (hand::sort_hands).run_if(in_state(GameState::Play)))
// semicolon stopper // semicolon stopper
; ;
} }
@ -79,7 +82,7 @@ pub(crate) fn init_match(
player_count, player_count,
}); });
let players = (1..=player_count) let players = (2..=player_count)
.map(|i| { .map(|i| {
( (
player::Player { player::Player {
@ -90,6 +93,13 @@ pub(crate) fn init_match(
}) })
.collect::<Vec<_>>(); .collect::<Vec<_>>();
commands.spawn_batch(players); commands.spawn_batch(players);
let main_player = (
player::Player {
name: format!("Player {}", 1),
},
player::Points(starting),
);
commands.spawn((main_player, MainPlayer));
// *compass = Compass { // *compass = Compass {
// prevalent_wind: Wind::Ton, // prevalent_wind: Wind::Ton,

View file

@ -6,12 +6,12 @@ use crate::{
}; };
#[derive(Component)] #[derive(Component)]
pub(crate) struct Player { pub struct Player {
pub(crate) name: String, pub name: String,
} }
fn spawn_players(mut commands: Commands) {} #[derive(Component)]
pub struct Points(pub isize);
#[derive(Component)] #[derive(Component)]
pub(crate) struct Points(pub isize); pub struct MainPlayer;

View file

@ -43,7 +43,7 @@ fn main() {
tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap(); tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
tui_logger::set_env_filter_from_string(FILTERSTRING); tui_logger::set_env_filter_from_string(FILTERSTRING);
app.add_plugins(tui::RiichiTui::default()) app.add_plugins(tui::RiichiTui)
} }
}; };

View file

@ -1,15 +1,12 @@
use bevy::input::keyboard::Key;
use bevy::prelude::*; use bevy::prelude::*;
use bevy_ratatui::RatatuiContext; use bevy_ratatui::RatatuiContext;
use bevy_ratatui::event::KeyMessage;
use ratatui::crossterm::event::KeyCode;
use ratatui::widgets::Block; use ratatui::widgets::Block;
use tui_logger::TuiLoggerWidget; use tui_logger::TuiLoggerWidget;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)] #[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
pub(crate) enum ConsoleState { pub(crate) enum ConsoleState {
#[default]
Closed, Closed,
#[default]
Open, Open,
} }
@ -24,22 +21,6 @@ impl std::ops::Not for ConsoleState {
} }
} }
pub(crate) fn toggle_console(
// input: Res<ButtonInput<Key>>,
mut messages: MessageReader<KeyMessage>,
curr_state: Res<State<ConsoleState>>,
mut next_state: ResMut<NextState<ConsoleState>>,
) {
// if input.just_pressed(Key::Character("`".into())) {
// next_state.set(!*curr_state.get());
// }
for message in messages.read() {
if let KeyCode::Char('`') = message.code {
next_state.set(!*curr_state.get());
}
}
}
pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result { pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
tui_ctx.draw(|frame| { tui_ctx.draw(|frame| {
let block = Block::bordered().title("console"); let block = Block::bordered().title("console");

View file

@ -27,24 +27,3 @@ pub(crate) fn draw_mainmenu(
} }
}); });
} }
pub(crate) fn mainmenu_input(
// input: Res<ButtonInput<Key>>,
mut messages: MessageReader<KeyMessage>,
mut next_tuistate: ResMut<NextState<(TuiState)>>,
mut next_gamestate: ResMut<NextState<(GameState)>>,
mut exit: MessageWriter<AppExit>,
) {
for message in messages.read() {
match message.code {
KeyCode::Char('p') => {
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
}
}
}

View file

@ -2,17 +2,20 @@ use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin}; use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins; use bevy_ratatui::RatatuiPlugins;
use bevy_ratatui::event::KeyMessage;
use ratatui::{text::ToSpan, widgets::Paragraph}; use ratatui::{text::ToSpan, widgets::Paragraph};
use jong::game::GameState; use jong::game::GameState;
use jong::game::wall::InWall; use jong::game::wall::InWall;
use crate::tui::console::ConsoleState;
mod console; mod console;
mod menu; mod menu;
mod render; mod render;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
enum TuiState { pub(crate) enum TuiState {
#[default] #[default]
MainMenu, MainMenu,
InGame, InGame,
@ -56,9 +59,10 @@ impl Plugin for RiichiTui {
// general setup // general setup
.init_state::<TuiState>() .init_state::<TuiState>()
.add_computed_state::<InGame>() .add_computed_state::<InGame>()
.add_systems(Update, input_system)
// main menu // main menu
.add_systems(Update, (menu::draw_mainmenu, menu::mainmenu_input).run_if(in_state(TuiState::MainMenu))) .add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
// gaming // gaming
.init_resource::<render::hand::RenderedHand>() .init_resource::<render::hand::RenderedHand>()
@ -70,3 +74,55 @@ impl Plugin for RiichiTui {
} }
} }
#[allow(clippy::too_many_arguments)]
pub(crate) fn input_system(
mut messages: MessageReader<KeyMessage>,
curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>,
curr_gamestate: Res<State<GameState>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
mut next_consolestate: ResMut<NextState<ConsoleState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut exit: MessageWriter<AppExit>,
) {
use bevy_ratatui::crossterm::event::KeyCode;
let (ts, cs, gs) = (curr_tuistate.get(), curr_consolestate.get(), curr_gamestate.get());
for message in messages.read() {
if let KeyCode::Char('`') = message.code {
next_consolestate.set(!*curr_consolestate.get());
continue
}
match ts {
TuiState::MainMenu => match message.code {
KeyCode::Char('p') => {
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
TuiState::InGame => match gs {
GameState::Setup => match message.code {
_ => {}
},
GameState::Play => match message.code {
KeyCode::Char('q') => {
exit.write_default();
}
_ => {}
},
GameState::Score => todo!(),
_ => unreachable!("TuiState::InGame but GameState invalid")
},
}
}
}

View file

@ -7,32 +7,26 @@ use jong::tiles::Tile;
use crate::tui::render::tiles; use crate::tui::render::tiles;
#[derive(Resource, Default)] #[derive(Resource, Default)]
pub(crate) struct RenderedHand(pub(crate) Vec<Paragraph<'static>>); pub(crate) struct RenderedHand(pub(crate) Vec<Vec<Paragraph<'static>>>);
pub(crate) fn render_changed_hand( pub(crate) fn render_changed_hand(
hand: Single<&HandTiles, Changed<HandTiles>>, hands: Populated<&Children, Changed<HandTiles>>,
tiles: Populated<&Tile>, tiles: Populated<&Tile>,
mut target: ResMut<RenderedHand>, mut target: ResMut<RenderedHand>,
) -> Result { ) -> Result {
let mut rendered = vec![];
for hand in hands {
let tiles = hand
.iter()
.map(|inhand| tiles.get(inhand).map(tiles::draw_tile).unwrap())
.collect();
rendered.push(tiles);
}
target.0 = rendered;
trace!("render_changed_hand"); trace!("render_changed_hand");
render_hand(hand, tiles, target)?;
Ok(())
}
pub(crate) fn render_hand(
hand: Single<&HandTiles, Changed<HandTiles>>,
tiles: Populated<&Tile>,
mut target: ResMut<RenderedHand>,
) -> Result {
trace!("render_hand");
let hand_tiles = hand
.iter()
.map(|inhand| -> Result<_> { Ok(tiles.get(inhand).map(tiles::draw_tile)?) })
.collect::<Result<Vec<_>>>()?;
target.0 = hand_tiles;
Ok(()) Ok(())
} }

View file

@ -11,14 +11,16 @@ pub(crate) fn draw_ingame(
use ratatui::prelude::*; use ratatui::prelude::*;
tui_ctx.draw(|frame| { tui_ctx.draw(|frame| {
debug!("{}", frame.area()); // debug!("{}", frame.area());
let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start); let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
let mut area = frame.area(); let mut area = frame.area();
area.height = 4; area.height = 4;
let areas = layout.areas::<13>(area); let areas = layout.areas::<13>(area);
for (tile, area) in rendered_hand.0.iter().zip(areas.iter()) { if let Some(tiles) = rendered_hand.0.first() {
frame.render_widget(tile, *area); for (tile, area) in tiles.iter().zip(areas.iter()) {
frame.render_widget(tile, *area);
}
} }
})?; })?;