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38 changed files with 1305 additions and 1160 deletions

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@ -1,2 +1,2 @@
jong-db/src/db
jong-db
bevy_spacetimedb

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@ -45,7 +45,6 @@
];
env.LD_LIBRARY_PATH = lib.makeLibraryPath packages;
env.RUST_LOG = "jong=trace";
env.RUST_BACKTRACE = "full";
# https://devenv.sh/languages/
languages.rust = {

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@ -3,6 +3,8 @@
#![allow(unused, clippy::all)]
use super::bot_type::Bot;
use super::db_tile_type::DbTile;
use super::turn_state_type::TurnState;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `bot`.

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@ -4,12 +4,18 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::db_tile_type::DbTile;
use super::turn_state_type::TurnState;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Bot {
pub id: u32,
pub lobby_id: u32,
pub config_id: u32,
pub turn_state: TurnState,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub working_tile: Option<DbTile>,
}
impl __sdk::InModule for Bot {
@ -22,7 +28,10 @@ impl __sdk::InModule for Bot {
pub struct BotCols {
pub id: __sdk::__query_builder::Col<Bot, u32>,
pub lobby_id: __sdk::__query_builder::Col<Bot, u32>,
pub config_id: __sdk::__query_builder::Col<Bot, u32>,
pub turn_state: __sdk::__query_builder::Col<Bot, TurnState>,
pub hand: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
pub pond: __sdk::__query_builder::Col<Bot, Vec<DbTile>>,
pub working_tile: __sdk::__query_builder::Col<Bot, Option<DbTile>>,
}
impl __sdk::__query_builder::HasCols for Bot {
@ -31,7 +40,10 @@ impl __sdk::__query_builder::HasCols for Bot {
BotCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
config_id: __sdk::__query_builder::Col::new(table_name, "config_id"),
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
}
}
}

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@ -0,0 +1,62 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct ClearAllArgs {}
impl From<ClearAllArgs> for super::Reducer {
fn from(args: ClearAllArgs) -> Self {
Self::ClearAll
}
}
impl __sdk::InModule for ClearAllArgs {
type Module = super::RemoteModule;
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `clear_all`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait clear_all {
/// Request that the remote module invoke the reducer `clear_all` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and this method provides no way to listen for its completion status.
/// /// Use [`clear_all:clear_all_then`] to run a callback after the reducer completes.
fn clear_all(&self) -> __sdk::Result<()> {
self.clear_all_then(|_, _| {})
}
/// Request that the remote module invoke the reducer `clear_all` to run as soon as possible,
/// registering `callback` to run when we are notified that the reducer completed.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed with the `callback`.
fn clear_all_then(
&self,
callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
+ Send
+ 'static,
) -> __sdk::Result<()>;
}
impl clear_all for super::RemoteReducers {
fn clear_all_then(
&self,
callback: impl FnOnce(&super::ReducerEventContext, Result<Result<(), String>, __sdk::InternalError>)
+ Send
+ 'static,
) -> __sdk::Result<()> {
self.imp
.invoke_reducer_with_callback(ClearAllArgs {}, callback)
}
}

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@ -8,47 +8,47 @@ use super::db_tile_type::DbTile;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Wall {
pub struct DbWall {
pub lobby_id: u32,
pub tiles: Vec<DbTile>,
}
impl __sdk::InModule for Wall {
impl __sdk::InModule for DbWall {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `Wall`.
/// Column accessor struct for the table `DbWall`.
///
/// Provides typed access to columns for query building.
pub struct WallCols {
pub lobby_id: __sdk::__query_builder::Col<Wall, u32>,
pub tiles: __sdk::__query_builder::Col<Wall, Vec<DbTile>>,
pub struct DbWallCols {
pub lobby_id: __sdk::__query_builder::Col<DbWall, u32>,
pub tiles: __sdk::__query_builder::Col<DbWall, Vec<DbTile>>,
}
impl __sdk::__query_builder::HasCols for Wall {
type Cols = WallCols;
impl __sdk::__query_builder::HasCols for DbWall {
type Cols = DbWallCols;
fn cols(table_name: &'static str) -> Self::Cols {
WallCols {
DbWallCols {
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
tiles: __sdk::__query_builder::Col::new(table_name, "tiles"),
}
}
}
/// Indexed column accessor struct for the table `Wall`.
/// Indexed column accessor struct for the table `DbWall`.
///
/// Provides typed access to indexed columns for query building.
pub struct WallIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<Wall, u32>,
pub struct DbWallIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<DbWall, u32>,
}
impl __sdk::__query_builder::HasIxCols for Wall {
type IxCols = WallIxCols;
impl __sdk::__query_builder::HasIxCols for DbWall {
type IxCols = DbWallIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
WallIxCols {
DbWallIxCols {
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for Wall {}
impl __sdk::__query_builder::CanBeLookupTable for DbWall {}

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@ -0,0 +1,190 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::game_timer_type::GameTimer;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `game_timer`.
///
/// Obtain a handle from the [`GameTimerTableAccess::game_timer`] method on [`super::RemoteTables`],
/// like `ctx.db.game_timer()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.game_timer().on_insert(...)`.
pub struct GameTimerTableHandle<'ctx> {
imp: __sdk::TableHandle<GameTimer>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `game_timer`.
///
/// Implemented for [`super::RemoteTables`].
pub trait GameTimerTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`GameTimerTableHandle`], which mediates access to the table `game_timer`.
fn game_timer(&self) -> GameTimerTableHandle<'_>;
}
impl GameTimerTableAccess for super::RemoteTables {
fn game_timer(&self) -> GameTimerTableHandle<'_> {
GameTimerTableHandle {
imp: self.imp.get_table::<GameTimer>("game_timer"),
ctx: std::marker::PhantomData,
}
}
}
pub struct GameTimerInsertCallbackId(__sdk::CallbackId);
pub struct GameTimerDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
type Row = GameTimer;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ {
self.imp.iter()
}
type InsertCallbackId = GameTimerInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> GameTimerInsertCallbackId {
GameTimerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: GameTimerInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = GameTimerDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> GameTimerDeleteCallbackId {
GameTimerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: GameTimerDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct GameTimerUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
type UpdateCallbackId = GameTimerUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> GameTimerUpdateCallbackId {
GameTimerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: GameTimerUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `id` unique index on the table `game_timer`,
/// which allows point queries on the field of the same name
/// via the [`GameTimerIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.game_timer().id().find(...)`.
pub struct GameTimerIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> GameTimerTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `game_timer`.
pub fn id(&self) -> GameTimerIdUnique<'ctx> {
GameTimerIdUnique {
imp: self.imp.get_unique_constraint::<u64>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> GameTimerIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
self.imp.find(col_val)
}
}
/// Access to the `lobby_id` unique index on the table `game_timer`,
/// which allows point queries on the field of the same name
/// via the [`GameTimerLobbyIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.game_timer().lobby_id().find(...)`.
pub struct GameTimerLobbyIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> GameTimerTableHandle<'ctx> {
/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
GameTimerLobbyIdUnique {
imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
_table.add_unique_constraint::<u64>("id", |row| &row.id);
_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<GameTimer>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<GameTimer>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `GameTimer`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait game_timerQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `GameTimer`.
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer>;
}
impl game_timerQueryTableAccess for __sdk::QueryTableAccessor {
fn game_timer(&self) -> __sdk::__query_builder::Table<GameTimer> {
__sdk::__query_builder::Table::new("game_timer")
}
}

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@ -0,0 +1,57 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct GameTimer {
pub id: u64,
pub lobby_id: u32,
pub scheduled_at: __sdk::ScheduleAt,
}
impl __sdk::InModule for GameTimer {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `GameTimer`.
///
/// Provides typed access to columns for query building.
pub struct GameTimerCols {
pub id: __sdk::__query_builder::Col<GameTimer, u64>,
pub lobby_id: __sdk::__query_builder::Col<GameTimer, u32>,
pub scheduled_at: __sdk::__query_builder::Col<GameTimer, __sdk::ScheduleAt>,
}
impl __sdk::__query_builder::HasCols for GameTimer {
type Cols = GameTimerCols;
fn cols(table_name: &'static str) -> Self::Cols {
GameTimerCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
scheduled_at: __sdk::__query_builder::Col::new(table_name, "scheduled_at"),
}
}
}
/// Indexed column accessor struct for the table `GameTimer`.
///
/// Provides typed access to indexed columns for query building.
pub struct GameTimerIxCols {
pub id: __sdk::__query_builder::IxCol<GameTimer, u64>,
pub lobby_id: __sdk::__query_builder::IxCol<GameTimer, u32>,
}
impl __sdk::__query_builder::HasIxCols for GameTimer {
type IxCols = GameTimerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
GameTimerIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for GameTimer {}

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@ -4,14 +4,13 @@
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::db_tile_type::DbTile;
use super::player_or_bot_type::PlayerOrBot;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct HandView {
pub player_id: u32,
pub player: PlayerOrBot,
pub hand_length: u8,
pub pond: Vec<DbTile>,
pub drawn: bool,
}
@ -23,9 +22,8 @@ impl __sdk::InModule for HandView {
///
/// Provides typed access to columns for query building.
pub struct HandViewCols {
pub player_id: __sdk::__query_builder::Col<HandView, u32>,
pub player: __sdk::__query_builder::Col<HandView, PlayerOrBot>,
pub hand_length: __sdk::__query_builder::Col<HandView, u8>,
pub pond: __sdk::__query_builder::Col<HandView, Vec<DbTile>>,
pub drawn: __sdk::__query_builder::Col<HandView, bool>,
}
@ -33,9 +31,8 @@ impl __sdk::__query_builder::HasCols for HandView {
type Cols = HandViewCols;
fn cols(table_name: &'static str) -> Self::Cols {
HandViewCols {
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
player: __sdk::__query_builder::Col::new(table_name, "player"),
hand_length: __sdk::__query_builder::Col::new(table_name, "hand_length"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
drawn: __sdk::__query_builder::Col::new(table_name, "drawn"),
}
}

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@ -4,6 +4,7 @@
#![allow(unused, clippy::all)]
use super::game_state_type::GameState;
use super::lobby_type::Lobby;
use super::player_or_bot_type::PlayerOrBot;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `lobby`.

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@ -1,57 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct LobbyTimer {
pub lobby_id: u32,
pub scheduled_id: u64,
pub scheduled_at: __sdk::ScheduleAt,
}
impl __sdk::InModule for LobbyTimer {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `LobbyTimer`.
///
/// Provides typed access to columns for query building.
pub struct LobbyTimerCols {
pub lobby_id: __sdk::__query_builder::Col<LobbyTimer, u32>,
pub scheduled_id: __sdk::__query_builder::Col<LobbyTimer, u64>,
pub scheduled_at: __sdk::__query_builder::Col<LobbyTimer, __sdk::ScheduleAt>,
}
impl __sdk::__query_builder::HasCols for LobbyTimer {
type Cols = LobbyTimerCols;
fn cols(table_name: &'static str) -> Self::Cols {
LobbyTimerCols {
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
scheduled_id: __sdk::__query_builder::Col::new(table_name, "scheduled_id"),
scheduled_at: __sdk::__query_builder::Col::new(table_name, "scheduled_at"),
}
}
}
/// Indexed column accessor struct for the table `LobbyTimer`.
///
/// Provides typed access to indexed columns for query building.
pub struct LobbyTimerIxCols {
pub lobby_id: __sdk::__query_builder::IxCol<LobbyTimer, u32>,
pub scheduled_id: __sdk::__query_builder::IxCol<LobbyTimer, u64>,
}
impl __sdk::__query_builder::HasIxCols for LobbyTimer {
type IxCols = LobbyTimerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
LobbyTimerIxCols {
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
scheduled_id: __sdk::__query_builder::IxCol::new(table_name, "scheduled_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for LobbyTimer {}

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@ -5,12 +5,13 @@
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
use super::game_state_type::GameState;
use super::player_or_bot_type::PlayerOrBot;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Lobby {
pub id: u32,
pub players: Vec<u32>,
pub players: Vec<PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
@ -25,7 +26,7 @@ impl __sdk::InModule for Lobby {
/// Provides typed access to columns for query building.
pub struct LobbyCols {
pub id: __sdk::__query_builder::Col<Lobby, u32>,
pub players: __sdk::__query_builder::Col<Lobby, Vec<u32>>,
pub players: __sdk::__query_builder::Col<Lobby, Vec<PlayerOrBot>>,
pub dealer_idx: __sdk::__query_builder::Col<Lobby, u8>,
pub current_idx: __sdk::__query_builder::Col<Lobby, u8>,
pub game_state: __sdk::__query_builder::Col<Lobby, GameState>,

View file

@ -1,7 +1,7 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
// This was generated using spacetimedb cli version 2.0.2 (commit bc4fcec6f33f607fb46f61ae66c479eecf5a6e74).
// This was generated using spacetimedb cli version 2.0.1 (commit a4d29daec8ed35ce4913a335b7210b9ae3933d00).
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
@ -10,60 +10,62 @@ pub mod add_bot_reducer;
pub mod advance_game_reducer;
pub mod bot_table;
pub mod bot_type;
pub mod clear_all_reducer;
pub mod db_tile_type;
pub mod db_wall_type;
pub mod discard_tile_reducer;
pub mod dragon_type;
pub mod game_state_type;
pub mod game_timer_table;
pub mod game_timer_type;
pub mod hand_view_type;
pub mod join_or_create_lobby_reducer;
pub mod lobby_table;
pub mod lobby_timer_type;
pub mod lobby_type;
pub mod player_clock_table;
pub mod player_clock_type;
pub mod player_config_table;
pub mod player_config_type;
pub mod player_hand_type;
pub mod player_or_bot_type;
pub mod player_table;
pub mod player_type;
pub mod rank_type;
pub mod set_ready_reducer;
pub mod suit_type;
pub mod tile_type;
pub mod turn_state_type;
pub mod user_table;
pub mod user_type;
pub mod view_closed_hands_table;
pub mod view_hand_table;
pub mod wall_type;
pub mod wind_type;
pub use add_bot_reducer::add_bot;
pub use advance_game_reducer::advance_game;
pub use bot_table::*;
pub use bot_type::Bot;
pub use clear_all_reducer::clear_all;
pub use db_tile_type::DbTile;
pub use db_wall_type::DbWall;
pub use discard_tile_reducer::discard_tile;
pub use dragon_type::Dragon;
pub use game_state_type::GameState;
pub use game_timer_table::*;
pub use game_timer_type::GameTimer;
pub use hand_view_type::HandView;
pub use join_or_create_lobby_reducer::join_or_create_lobby;
pub use lobby_table::*;
pub use lobby_timer_type::LobbyTimer;
pub use lobby_type::Lobby;
pub use player_clock_table::*;
pub use player_clock_type::PlayerClock;
pub use player_config_table::*;
pub use player_config_type::PlayerConfig;
pub use player_hand_type::PlayerHand;
pub use player_or_bot_type::PlayerOrBot;
pub use player_table::*;
pub use player_type::Player;
pub use rank_type::Rank;
pub use set_ready_reducer::set_ready;
pub use suit_type::Suit;
pub use tile_type::Tile;
pub use turn_state_type::TurnState;
pub use user_table::*;
pub use user_type::User;
pub use view_closed_hands_table::*;
pub use view_hand_table::*;
pub use wall_type::Wall;
pub use wind_type::Wind;
#[derive(Clone, PartialEq, Debug)]
@ -76,6 +78,7 @@ pub use wind_type::Wind;
pub enum Reducer {
AddBot { lobby_id: u32 },
AdvanceGame,
ClearAll,
DiscardTile { tile_id: u32 },
JoinOrCreateLobby { lobby_id: u32 },
SetReady { ready: bool },
@ -90,6 +93,7 @@ impl __sdk::Reducer for Reducer {
match self {
Reducer::AddBot { .. } => "add_bot",
Reducer::AdvanceGame => "advance_game",
Reducer::ClearAll => "clear_all",
Reducer::DiscardTile { .. } => "discard_tile",
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
Reducer::SetReady { .. } => "set_ready",
@ -105,6 +109,7 @@ impl __sdk::Reducer for Reducer {
Reducer::AdvanceGame => {
__sats::bsatn::to_vec(&advance_game_reducer::AdvanceGameArgs {})
}
Reducer::ClearAll => __sats::bsatn::to_vec(&clear_all_reducer::ClearAllArgs {}),
Reducer::DiscardTile { tile_id } => {
__sats::bsatn::to_vec(&discard_tile_reducer::DiscardTileArgs {
tile_id: tile_id.clone(),
@ -130,10 +135,10 @@ impl __sdk::Reducer for Reducer {
#[doc(hidden)]
pub struct DbUpdate {
bot: __sdk::TableUpdate<Bot>,
game_timer: __sdk::TableUpdate<GameTimer>,
lobby: __sdk::TableUpdate<Lobby>,
player: __sdk::TableUpdate<Player>,
player_clock: __sdk::TableUpdate<PlayerClock>,
player_config: __sdk::TableUpdate<PlayerConfig>,
user: __sdk::TableUpdate<User>,
view_closed_hands: __sdk::TableUpdate<HandView>,
view_hand: __sdk::TableUpdate<PlayerHand>,
}
@ -147,18 +152,18 @@ impl TryFrom<__ws::v2::TransactionUpdate> for DbUpdate {
"bot" => db_update
.bot
.append(bot_table::parse_table_update(table_update)?),
"game_timer" => db_update
.game_timer
.append(game_timer_table::parse_table_update(table_update)?),
"lobby" => db_update
.lobby
.append(lobby_table::parse_table_update(table_update)?),
"player" => db_update
.player
.append(player_table::parse_table_update(table_update)?),
"player_clock" => db_update
.player_clock
.append(player_clock_table::parse_table_update(table_update)?),
"player_config" => db_update
.player_config
.append(player_config_table::parse_table_update(table_update)?),
"user" => db_update
.user
.append(user_table::parse_table_update(table_update)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(view_closed_hands_table::parse_table_update(table_update)?),
@ -194,18 +199,18 @@ impl __sdk::DbUpdate for DbUpdate {
diff.bot = cache
.apply_diff_to_table::<Bot>("bot", &self.bot)
.with_updates_by_pk(|row| &row.id);
diff.game_timer = cache
.apply_diff_to_table::<GameTimer>("game_timer", &self.game_timer)
.with_updates_by_pk(|row| &row.id);
diff.lobby = cache
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
.with_updates_by_pk(|row| &row.id);
diff.player = cache
.apply_diff_to_table::<Player>("player", &self.player)
.with_updates_by_pk(|row| &row.identity);
diff.player_clock = cache
.apply_diff_to_table::<PlayerClock>("player_clock", &self.player_clock)
.with_updates_by_pk(|row| &row.player_id);
diff.player_config = cache
.apply_diff_to_table::<PlayerConfig>("player_config", &self.player_config)
.with_updates_by_pk(|row| &row.id);
diff.user = cache
.apply_diff_to_table::<User>("user", &self.user)
.with_updates_by_pk(|row| &row.identity);
diff.view_closed_hands =
cache.apply_diff_to_table::<HandView>("view_closed_hands", &self.view_closed_hands);
diff.view_hand = cache.apply_diff_to_table::<PlayerHand>("view_hand", &self.view_hand);
@ -219,18 +224,18 @@ impl __sdk::DbUpdate for DbUpdate {
"bot" => db_update
.bot
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"game_timer" => db_update
.game_timer
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"lobby" => db_update
.lobby
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player" => db_update
.player
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player_clock" => db_update
.player_clock
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"player_config" => db_update
.player_config
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"user" => db_update
.user
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(__sdk::parse_row_list_as_inserts(table_rows.rows)?),
@ -253,18 +258,18 @@ impl __sdk::DbUpdate for DbUpdate {
"bot" => db_update
.bot
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"game_timer" => db_update
.game_timer
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"lobby" => db_update
.lobby
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player" => db_update
.player
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player_clock" => db_update
.player_clock
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"player_config" => db_update
.player_config
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"user" => db_update
.user
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
"view_closed_hands" => db_update
.view_closed_hands
.append(__sdk::parse_row_list_as_deletes(table_rows.rows)?),
@ -287,10 +292,10 @@ impl __sdk::DbUpdate for DbUpdate {
#[doc(hidden)]
pub struct AppliedDiff<'r> {
bot: __sdk::TableAppliedDiff<'r, Bot>,
game_timer: __sdk::TableAppliedDiff<'r, GameTimer>,
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
player: __sdk::TableAppliedDiff<'r, Player>,
player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
player_config: __sdk::TableAppliedDiff<'r, PlayerConfig>,
user: __sdk::TableAppliedDiff<'r, User>,
view_closed_hands: __sdk::TableAppliedDiff<'r, HandView>,
view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
__unused: std::marker::PhantomData<&'r ()>,
@ -307,18 +312,14 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
) {
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
callbacks.invoke_table_row_callbacks::<GameTimer>("game_timer", &self.game_timer, event);
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
callbacks.invoke_table_row_callbacks::<PlayerClock>(
"player_clock",
&self.player_clock,
event,
);
callbacks.invoke_table_row_callbacks::<PlayerConfig>(
"player_config",
&self.player_config,
event,
);
callbacks.invoke_table_row_callbacks::<User>("user", &self.user, event);
callbacks.invoke_table_row_callbacks::<HandView>(
"view_closed_hands",
&self.view_closed_hands,
@ -970,19 +971,19 @@ impl __sdk::SpacetimeModule for RemoteModule {
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
bot_table::register_table(client_cache);
game_timer_table::register_table(client_cache);
lobby_table::register_table(client_cache);
player_table::register_table(client_cache);
player_clock_table::register_table(client_cache);
player_config_table::register_table(client_cache);
user_table::register_table(client_cache);
view_closed_hands_table::register_table(client_cache);
view_hand_table::register_table(client_cache);
}
const ALL_TABLE_NAMES: &'static [&'static str] = &[
"bot",
"game_timer",
"lobby",
"player",
"player_clock",
"player_config",
"user",
"view_closed_hands",
"view_hand",
];

View file

@ -95,6 +95,36 @@ impl<'ctx> __sdk::TableWithPrimaryKey for PlayerClockTableHandle<'ctx> {
}
}
/// Access to the `id` unique index on the table `player_clock`,
/// which allows point queries on the field of the same name
/// via the [`PlayerClockIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_clock().id().find(...)`.
pub struct PlayerClockIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerClockTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player_clock`.
pub fn id(&self) -> PlayerClockIdUnique<'ctx> {
PlayerClockIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerClockIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
self.imp.find(col_val)
}
}
/// Access to the `player_id` unique index on the table `player_clock`,
/// which allows point queries on the field of the same name
/// via the [`PlayerClockPlayerIdUnique::find`] method.
@ -128,6 +158,7 @@ impl<'ctx> PlayerClockPlayerIdUnique<'ctx> {
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<PlayerClock>("player_clock");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<u32>("player_id", |row| &row.player_id);
}

View file

@ -7,6 +7,7 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerClock {
pub id: u32,
pub player_id: u32,
pub renewable: u16,
pub total: u16,
@ -20,6 +21,7 @@ impl __sdk::InModule for PlayerClock {
///
/// Provides typed access to columns for query building.
pub struct PlayerClockCols {
pub id: __sdk::__query_builder::Col<PlayerClock, u32>,
pub player_id: __sdk::__query_builder::Col<PlayerClock, u32>,
pub renewable: __sdk::__query_builder::Col<PlayerClock, u16>,
pub total: __sdk::__query_builder::Col<PlayerClock, u16>,
@ -29,6 +31,7 @@ impl __sdk::__query_builder::HasCols for PlayerClock {
type Cols = PlayerClockCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerClockCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
renewable: __sdk::__query_builder::Col::new(table_name, "renewable"),
total: __sdk::__query_builder::Col::new(table_name, "total"),
@ -40,6 +43,7 @@ impl __sdk::__query_builder::HasCols for PlayerClock {
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerClockIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
pub player_id: __sdk::__query_builder::IxCol<PlayerClock, u32>,
}
@ -47,6 +51,7 @@ impl __sdk::__query_builder::HasIxCols for PlayerClock {
type IxCols = PlayerClockIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerClockIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
}
}

View file

@ -1,159 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::player_config_type::PlayerConfig;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `player_config`.
///
/// Obtain a handle from the [`PlayerConfigTableAccess::player_config`] method on [`super::RemoteTables`],
/// like `ctx.db.player_config()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_config().on_insert(...)`.
pub struct PlayerConfigTableHandle<'ctx> {
imp: __sdk::TableHandle<PlayerConfig>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `player_config`.
///
/// Implemented for [`super::RemoteTables`].
pub trait PlayerConfigTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`PlayerConfigTableHandle`], which mediates access to the table `player_config`.
fn player_config(&self) -> PlayerConfigTableHandle<'_>;
}
impl PlayerConfigTableAccess for super::RemoteTables {
fn player_config(&self) -> PlayerConfigTableHandle<'_> {
PlayerConfigTableHandle {
imp: self.imp.get_table::<PlayerConfig>("player_config"),
ctx: std::marker::PhantomData,
}
}
}
pub struct PlayerConfigInsertCallbackId(__sdk::CallbackId);
pub struct PlayerConfigDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for PlayerConfigTableHandle<'ctx> {
type Row = PlayerConfig;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = PlayerConfig> + '_ {
self.imp.iter()
}
type InsertCallbackId = PlayerConfigInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerConfigInsertCallbackId {
PlayerConfigInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: PlayerConfigInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = PlayerConfigDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerConfigDeleteCallbackId {
PlayerConfigDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: PlayerConfigDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct PlayerConfigUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerConfigTableHandle<'ctx> {
type UpdateCallbackId = PlayerConfigUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> PlayerConfigUpdateCallbackId {
PlayerConfigUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: PlayerConfigUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `id` unique index on the table `player_config`,
/// which allows point queries on the field of the same name
/// via the [`PlayerConfigIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player_config().id().find(...)`.
pub struct PlayerConfigIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<PlayerConfig, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerConfigTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player_config`.
pub fn id(&self) -> PlayerConfigIdUnique<'ctx> {
PlayerConfigIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerConfigIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<PlayerConfig> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<PlayerConfig>("player_config");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<PlayerConfig>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<PlayerConfig>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `PlayerConfig`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait player_configQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `PlayerConfig`.
fn player_config(&self) -> __sdk::__query_builder::Table<PlayerConfig>;
}
impl player_configQueryTableAccess for __sdk::QueryTableAccessor {
fn player_config(&self) -> __sdk::__query_builder::Table<PlayerConfig> {
__sdk::__query_builder::Table::new("player_config")
}
}

View file

@ -1,58 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerConfig {
pub id: u32,
pub name: String,
pub ready: bool,
pub sort: bool,
}
impl __sdk::InModule for PlayerConfig {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `PlayerConfig`.
///
/// Provides typed access to columns for query building.
pub struct PlayerConfigCols {
pub id: __sdk::__query_builder::Col<PlayerConfig, u32>,
pub name: __sdk::__query_builder::Col<PlayerConfig, String>,
pub ready: __sdk::__query_builder::Col<PlayerConfig, bool>,
pub sort: __sdk::__query_builder::Col<PlayerConfig, bool>,
}
impl __sdk::__query_builder::HasCols for PlayerConfig {
type Cols = PlayerConfigCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerConfigCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
ready: __sdk::__query_builder::Col::new(table_name, "ready"),
sort: __sdk::__query_builder::Col::new(table_name, "sort"),
}
}
}
/// Indexed column accessor struct for the table `PlayerConfig`.
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerConfigIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerConfig, u32>,
}
impl __sdk::__query_builder::HasIxCols for PlayerConfig {
type IxCols = PlayerConfigIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerConfigIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for PlayerConfig {}

View file

@ -10,10 +10,11 @@ use super::turn_state_type::TurnState;
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct PlayerHand {
pub id: u32,
pub player_id: u32,
pub turn_state: TurnState,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub hand: Vec<DbTile>,
pub working_tile: Option<DbTile>,
}
@ -25,10 +26,11 @@ impl __sdk::InModule for PlayerHand {
///
/// Provides typed access to columns for query building.
pub struct PlayerHandCols {
pub id: __sdk::__query_builder::Col<PlayerHand, u32>,
pub player_id: __sdk::__query_builder::Col<PlayerHand, u32>,
pub turn_state: __sdk::__query_builder::Col<PlayerHand, TurnState>,
pub hand: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub pond: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub hand: __sdk::__query_builder::Col<PlayerHand, Vec<DbTile>>,
pub working_tile: __sdk::__query_builder::Col<PlayerHand, Option<DbTile>>,
}
@ -36,10 +38,11 @@ impl __sdk::__query_builder::HasCols for PlayerHand {
type Cols = PlayerHandCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerHandCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
player_id: __sdk::__query_builder::Col::new(table_name, "player_id"),
turn_state: __sdk::__query_builder::Col::new(table_name, "turn_state"),
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
pond: __sdk::__query_builder::Col::new(table_name, "pond"),
hand: __sdk::__query_builder::Col::new(table_name, "hand"),
working_tile: __sdk::__query_builder::Col::new(table_name, "working_tile"),
}
}
@ -49,6 +52,7 @@ impl __sdk::__query_builder::HasCols for PlayerHand {
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerHandIxCols {
pub id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
pub player_id: __sdk::__query_builder::IxCol<PlayerHand, u32>,
}
@ -56,6 +60,7 @@ impl __sdk::__query_builder::HasIxCols for PlayerHand {
type IxCols = PlayerHandIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerHandIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
player_id: __sdk::__query_builder::IxCol::new(table_name, "player_id"),
}
}

View file

@ -0,0 +1,17 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub enum PlayerOrBot {
Player(u32),
Bot(u32),
}
impl __sdk::InModule for PlayerOrBot {
type Module = super::RemoteModule;
}

View file

@ -0,0 +1,192 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::player_type::Player;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `player`.
///
/// Obtain a handle from the [`PlayerTableAccess::player`] method on [`super::RemoteTables`],
/// like `ctx.db.player()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().on_insert(...)`.
pub struct PlayerTableHandle<'ctx> {
imp: __sdk::TableHandle<Player>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `player`.
///
/// Implemented for [`super::RemoteTables`].
pub trait PlayerTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`PlayerTableHandle`], which mediates access to the table `player`.
fn player(&self) -> PlayerTableHandle<'_>;
}
impl PlayerTableAccess for super::RemoteTables {
fn player(&self) -> PlayerTableHandle<'_> {
PlayerTableHandle {
imp: self.imp.get_table::<Player>("player"),
ctx: std::marker::PhantomData,
}
}
}
pub struct PlayerInsertCallbackId(__sdk::CallbackId);
pub struct PlayerDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for PlayerTableHandle<'ctx> {
type Row = Player;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = Player> + '_ {
self.imp.iter()
}
type InsertCallbackId = PlayerInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerInsertCallbackId {
PlayerInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: PlayerInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = PlayerDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> PlayerDeleteCallbackId {
PlayerDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: PlayerDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct PlayerUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for PlayerTableHandle<'ctx> {
type UpdateCallbackId = PlayerUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> PlayerUpdateCallbackId {
PlayerUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: PlayerUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `id` unique index on the table `player`,
/// which allows point queries on the field of the same name
/// via the [`PlayerIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().id().find(...)`.
pub struct PlayerIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Player, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerTableHandle<'ctx> {
/// Get a handle on the `id` unique index on the table `player`.
pub fn id(&self) -> PlayerIdUnique<'ctx> {
PlayerIdUnique {
imp: self.imp.get_unique_constraint::<u32>("id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerIdUnique<'ctx> {
/// Find the subscribed row whose `id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Player> {
self.imp.find(col_val)
}
}
/// Access to the `identity` unique index on the table `player`,
/// which allows point queries on the field of the same name
/// via the [`PlayerIdentityUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.player().identity().find(...)`.
pub struct PlayerIdentityUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Player, __sdk::Identity>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> PlayerTableHandle<'ctx> {
/// Get a handle on the `identity` unique index on the table `player`.
pub fn identity(&self) -> PlayerIdentityUnique<'ctx> {
PlayerIdentityUnique {
imp: self
.imp
.get_unique_constraint::<__sdk::Identity>("identity"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> PlayerIdentityUnique<'ctx> {
/// Find the subscribed row whose `identity` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &__sdk::Identity) -> Option<Player> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Player>("player");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<Player>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<Player>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `Player`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait playerQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `Player`.
fn player(&self) -> __sdk::__query_builder::Table<Player>;
}
impl playerQueryTableAccess for __sdk::QueryTableAccessor {
fn player(&self) -> __sdk::__query_builder::Table<Player> {
__sdk::__query_builder::Table::new("player")
}
}

View file

@ -0,0 +1,68 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct Player {
pub id: u32,
pub identity: __sdk::Identity,
pub name: Option<String>,
pub lobby_id: u32,
pub ready: bool,
pub sort: bool,
}
impl __sdk::InModule for Player {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `Player`.
///
/// Provides typed access to columns for query building.
pub struct PlayerCols {
pub id: __sdk::__query_builder::Col<Player, u32>,
pub identity: __sdk::__query_builder::Col<Player, __sdk::Identity>,
pub name: __sdk::__query_builder::Col<Player, Option<String>>,
pub lobby_id: __sdk::__query_builder::Col<Player, u32>,
pub ready: __sdk::__query_builder::Col<Player, bool>,
pub sort: __sdk::__query_builder::Col<Player, bool>,
}
impl __sdk::__query_builder::HasCols for Player {
type Cols = PlayerCols;
fn cols(table_name: &'static str) -> Self::Cols {
PlayerCols {
id: __sdk::__query_builder::Col::new(table_name, "id"),
identity: __sdk::__query_builder::Col::new(table_name, "identity"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
ready: __sdk::__query_builder::Col::new(table_name, "ready"),
sort: __sdk::__query_builder::Col::new(table_name, "sort"),
}
}
}
/// Indexed column accessor struct for the table `Player`.
///
/// Provides typed access to indexed columns for query building.
pub struct PlayerIxCols {
pub id: __sdk::__query_builder::IxCol<Player, u32>,
pub identity: __sdk::__query_builder::IxCol<Player, __sdk::Identity>,
pub lobby_id: __sdk::__query_builder::IxCol<Player, u32>,
}
impl __sdk::__query_builder::HasIxCols for Player {
type IxCols = PlayerIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
PlayerIxCols {
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
identity: __sdk::__query_builder::IxCol::new(table_name, "identity"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for Player {}

View file

@ -1,192 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::user_type::User;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `user`.
///
/// Obtain a handle from the [`UserTableAccess::user`] method on [`super::RemoteTables`],
/// like `ctx.db.user()`.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.user().on_insert(...)`.
pub struct UserTableHandle<'ctx> {
imp: __sdk::TableHandle<User>,
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
#[allow(non_camel_case_types)]
/// Extension trait for access to the table `user`.
///
/// Implemented for [`super::RemoteTables`].
pub trait UserTableAccess {
#[allow(non_snake_case)]
/// Obtain a [`UserTableHandle`], which mediates access to the table `user`.
fn user(&self) -> UserTableHandle<'_>;
}
impl UserTableAccess for super::RemoteTables {
fn user(&self) -> UserTableHandle<'_> {
UserTableHandle {
imp: self.imp.get_table::<User>("user"),
ctx: std::marker::PhantomData,
}
}
}
pub struct UserInsertCallbackId(__sdk::CallbackId);
pub struct UserDeleteCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::Table for UserTableHandle<'ctx> {
type Row = User;
type EventContext = super::EventContext;
fn count(&self) -> u64 {
self.imp.count()
}
fn iter(&self) -> impl Iterator<Item = User> + '_ {
self.imp.iter()
}
type InsertCallbackId = UserInsertCallbackId;
fn on_insert(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> UserInsertCallbackId {
UserInsertCallbackId(self.imp.on_insert(Box::new(callback)))
}
fn remove_on_insert(&self, callback: UserInsertCallbackId) {
self.imp.remove_on_insert(callback.0)
}
type DeleteCallbackId = UserDeleteCallbackId;
fn on_delete(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
) -> UserDeleteCallbackId {
UserDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
}
fn remove_on_delete(&self, callback: UserDeleteCallbackId) {
self.imp.remove_on_delete(callback.0)
}
}
pub struct UserUpdateCallbackId(__sdk::CallbackId);
impl<'ctx> __sdk::TableWithPrimaryKey for UserTableHandle<'ctx> {
type UpdateCallbackId = UserUpdateCallbackId;
fn on_update(
&self,
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
) -> UserUpdateCallbackId {
UserUpdateCallbackId(self.imp.on_update(Box::new(callback)))
}
fn remove_on_update(&self, callback: UserUpdateCallbackId) {
self.imp.remove_on_update(callback.0)
}
}
/// Access to the `identity` unique index on the table `user`,
/// which allows point queries on the field of the same name
/// via the [`UserIdentityUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.user().identity().find(...)`.
pub struct UserIdentityUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<User, __sdk::Identity>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> UserTableHandle<'ctx> {
/// Get a handle on the `identity` unique index on the table `user`.
pub fn identity(&self) -> UserIdentityUnique<'ctx> {
UserIdentityUnique {
imp: self
.imp
.get_unique_constraint::<__sdk::Identity>("identity"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> UserIdentityUnique<'ctx> {
/// Find the subscribed row whose `identity` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &__sdk::Identity) -> Option<User> {
self.imp.find(col_val)
}
}
/// Access to the `config_id` unique index on the table `user`,
/// which allows point queries on the field of the same name
/// via the [`UserConfigIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.user().config_id().find(...)`.
pub struct UserConfigIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<User, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> UserTableHandle<'ctx> {
/// Get a handle on the `config_id` unique index on the table `user`.
pub fn config_id(&self) -> UserConfigIdUnique<'ctx> {
UserConfigIdUnique {
imp: self.imp.get_unique_constraint::<u32>("config_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> UserConfigIdUnique<'ctx> {
/// Find the subscribed row whose `config_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<User> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<User>("user");
_table.add_unique_constraint::<__sdk::Identity>("identity", |row| &row.identity);
_table.add_unique_constraint::<u32>("config_id", |row| &row.config_id);
}
#[doc(hidden)]
pub(super) fn parse_table_update(
raw_updates: __ws::v2::TableUpdate,
) -> __sdk::Result<__sdk::TableUpdate<User>> {
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
__sdk::InternalError::failed_parse("TableUpdate<User>", "TableUpdate")
.with_cause(e)
.into()
})
}
#[allow(non_camel_case_types)]
/// Extension trait for query builder access to the table `User`.
///
/// Implemented for [`__sdk::QueryTableAccessor`].
pub trait userQueryTableAccess {
#[allow(non_snake_case)]
/// Get a query builder for the table `User`.
fn user(&self) -> __sdk::__query_builder::Table<User>;
}
impl userQueryTableAccess for __sdk::QueryTableAccessor {
fn user(&self) -> __sdk::__query_builder::Table<User> {
__sdk::__query_builder::Table::new("user")
}
}

View file

@ -1,62 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub struct User {
pub identity: __sdk::Identity,
pub name: String,
pub lobby_id: u32,
pub config_id: u32,
}
impl __sdk::InModule for User {
type Module = super::RemoteModule;
}
/// Column accessor struct for the table `User`.
///
/// Provides typed access to columns for query building.
pub struct UserCols {
pub identity: __sdk::__query_builder::Col<User, __sdk::Identity>,
pub name: __sdk::__query_builder::Col<User, String>,
pub lobby_id: __sdk::__query_builder::Col<User, u32>,
pub config_id: __sdk::__query_builder::Col<User, u32>,
}
impl __sdk::__query_builder::HasCols for User {
type Cols = UserCols;
fn cols(table_name: &'static str) -> Self::Cols {
UserCols {
identity: __sdk::__query_builder::Col::new(table_name, "identity"),
name: __sdk::__query_builder::Col::new(table_name, "name"),
lobby_id: __sdk::__query_builder::Col::new(table_name, "lobby_id"),
config_id: __sdk::__query_builder::Col::new(table_name, "config_id"),
}
}
}
/// Indexed column accessor struct for the table `User`.
///
/// Provides typed access to indexed columns for query building.
pub struct UserIxCols {
pub config_id: __sdk::__query_builder::IxCol<User, u32>,
pub identity: __sdk::__query_builder::IxCol<User, __sdk::Identity>,
pub lobby_id: __sdk::__query_builder::IxCol<User, u32>,
}
impl __sdk::__query_builder::HasIxCols for User {
type IxCols = UserIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
UserIxCols {
config_id: __sdk::__query_builder::IxCol::new(table_name, "config_id"),
identity: __sdk::__query_builder::IxCol::new(table_name, "identity"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}
}
}
impl __sdk::__query_builder::CanBeLookupTable for User {}

View file

@ -2,8 +2,8 @@
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use super::db_tile_type::DbTile;
use super::hand_view_type::HandView;
use super::player_or_bot_type::PlayerOrBot;
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
/// Table handle for the table `view_closed_hands`.

View file

@ -55,4 +55,13 @@ mod conversions {
Self::from_repr(value as usize).unwrap()
}
}
impl From<&crate::db::PlayerOrBot> for jong_types::PlayerOrBot {
fn from(value: &crate::db::PlayerOrBot) -> Self {
match value {
crate::PlayerOrBot::Player(id) => Self::Player { id: *id },
crate::PlayerOrBot::Bot(id) => Self::Bot { id: *id },
}
}
}
}

View file

@ -3,46 +3,68 @@
use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*;
mod reducers;
mod tables;
use crate::tables::*;
#[reducer]
pub fn clear_all(ctx: &ReducerContext) {
for row in ctx.db.player().iter() {
ctx.db.player().delete(row);
}
for row in ctx.db.lobby().iter() {
ctx.db.lobby().delete(row);
}
for row in ctx.db.bot().iter() {
ctx.db.bot().delete(row);
}
for row in ctx.db.wall().iter() {
ctx.db.wall().delete(row);
}
for row in ctx.db.tile().iter() {
ctx.db.tile().delete(row);
}
}
#[reducer(client_connected)]
pub fn connect(ctx: &ReducerContext) -> Result<(), String> {
let player = if let Some(player) = ctx.db.logged_out_user().identity().find(ctx.sender()) {
let player = ctx.db.user().insert(player);
ctx.db.logged_out_user().identity().delete(ctx.sender());
let player = if let Some(player) = ctx.db.logged_out_player().identity().find(ctx.sender()) {
let player = ctx.db.player().insert(player);
ctx.db.logged_out_player().identity().delete(ctx.sender());
player
} else {
debug!("inserting new user with identity {:?}", ctx.sender());
ctx.db.user().try_insert(User {
debug!("inserting new player with identity {:?}", ctx.sender());
ctx.db.player().try_insert(Player {
identity: ctx.sender(),
name: String::new(),
config_id: 0,
id: 0,
name: None,
lobby_id: 0,
ready: false,
sort: true,
})?
};
debug!("user connected: {:?}", player);
debug!("player connected: {:?}", player);
Ok(())
}
#[reducer(client_disconnected)]
pub fn disconnect(ctx: &ReducerContext) -> Result<(), String> {
let user = ctx
let player = ctx
.db
.user()
.player()
.identity()
.find(ctx.sender())
.ok_or_else(|| format!("can't find player {} to disconnect", ctx.sender()))?;
let user = ctx.db.logged_out_user().insert(user);
if !ctx.db.user().identity().delete(ctx.sender()) {
Err(format!("can't delete user: {user:?}"))?
let player = ctx.db.logged_out_player().insert(player);
if !ctx.db.player().identity().delete(ctx.sender()) {
Err("can't delete row")?
}
debug!("user disconnected: {:?}", user);
debug!("player disconnected: {:?}", player);
Ok(())
}

View file

@ -5,14 +5,11 @@ use spacetimedb::{
ReducerContext, ScheduleAt::Interval, Table as _, rand::seq::SliceRandom, reducer,
};
use crate::{
reducers::hand::{discard_tile, discard_tile_private},
tables::{
DbTile, Lobby, LobbyTimer, PlayerClock, PlayerHand, Wall, bot, game_timer, lobby as _,
player_clock, player_config, player_hand, tile, user, wall,
},
use crate::tables::{
DbTile, DbWall, GameTimer, Lobby, PlayerClock, PlayerHand, bot, game_timer, lobby as _, player,
player_clock, player_hand, tile as _, wall,
};
use jong_types::{GameState, TurnState};
use jong_types::{GameState, PlayerOrBot, TurnState};
mod hand;
mod lobby;
@ -25,7 +22,7 @@ pub fn advance_game(ctx: &ReducerContext) -> Result<(), String> {
.lobby_id()
.find(
ctx.db
.user()
.player()
.identity()
.find(ctx.sender())
.ok_or("player not in lobby")?
@ -46,7 +43,8 @@ fn shuffle_wall(ctx: &ReducerContext, lobby: &mut Lobby) {
wall.shuffle(&mut rng);
wall
};
ctx.db.wall().insert(Wall {
ctx.db.wall().insert(DbWall {
// id: 0,
lobby_id: lobby.id,
tiles,
});
@ -55,17 +53,33 @@ fn shuffle_wall(ctx: &ReducerContext, lobby: &mut Lobby) {
fn deal_hands(ctx: &ReducerContext, lobby: &mut Lobby) -> Result<(), String> {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
for player in &lobby.players {
for pob in &lobby.players {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
tiles.sort_by_key(|t| t.tile);
ctx.db.player_hand().insert(PlayerHand {
player_id: *player,
turn_state: TurnState::None,
hand: tiles,
pond: vec![],
working_tile: None,
});
match pob {
PlayerOrBot::Player { id } if let Some(p) = ctx.db.player().id().find(id) => {
ctx.db.player_hand().insert(PlayerHand {
id: 0,
player_id: p.id,
turn_state: jong_types::TurnState::None,
pond: vec![],
hand: tiles,
working_tile: None,
});
ctx.db.player_clock().insert(PlayerClock {
id: 0,
player_id: p.id,
renewable: 5,
total: 30,
});
}
PlayerOrBot::Bot { id } if let Some(mut b) = ctx.db.bot().id().find(id) => {
b.hand = tiles;
ctx.db.bot().id().update(b);
}
_ => Err("couldn't find player or bot".to_string())?,
}
}
lobby.game_state = jong_types::states::GameState::Play;
@ -73,10 +87,7 @@ fn deal_hands(ctx: &ReducerContext, lobby: &mut Lobby) -> Result<(), String> {
}
#[reducer]
pub fn advance_game_private(
ctx: &ReducerContext,
mut game_timer: LobbyTimer,
) -> Result<(), String> {
pub fn advance_game_private(ctx: &ReducerContext, mut game_timer: GameTimer) -> Result<(), String> {
// checks every second (or more? when users make moves) on whether to advance the game's various states
// TODO this, or allow player/debug to call this?
@ -88,21 +99,6 @@ pub fn advance_game_private(
// TODO keep a count to clear stale lobbies
// trace!("shuffle wall");
shuffle_wall(ctx, &mut lobby);
lobby.players.shuffle(&mut ctx.rng());
for player_id in lobby
.players
.iter()
.filter(|id| ctx.db.user().config_id().find(*id).is_some())
{
ctx.db.player_clock().insert(PlayerClock {
player_id: *player_id,
renewable: 5,
total: 20,
});
}
ctx.db.lobby().id().update(lobby);
advance_game_private(ctx, game_timer)?;
return Ok(());
@ -118,52 +114,62 @@ pub fn advance_game_private(
GameState::Play => {
// trace!("in play");
let curr_player = lobby.players.get(lobby.current_idx as usize).unwrap();
let mut hand = ctx.db.player_hand().player_id().find(curr_player).unwrap();
match hand.turn_state {
TurnState::None => {
// trace!("draw a tile");
if let Some(mut wall) = ctx.db.wall().lobby_id().find(lobby.id)
&& let Some(tile) = wall.tiles.pop()
{
hand.working_tile = Some(tile);
hand.turn_state = TurnState::Tsumo;
ctx.db.wall().lobby_id().update(wall);
ctx.db.player_hand().player_id().update(hand);
} else {
// TODO out of tiles
todo!()
match curr_player {
PlayerOrBot::Player { id: player_id } => {
// trace!("current player is {player_id}");
let mut clock = ctx.db.player_clock().player_id().find(player_id).unwrap();
let mut hand = ctx.db.player_hand().player_id().find(player_id).unwrap();
match hand.turn_state {
TurnState::None => {
trace!("draw a tile");
if let Some(mut wall) = ctx.db.wall().lobby_id().find(lobby.id)
&& let Some(tile) = wall.tiles.pop()
{
hand.working_tile = Some(tile);
hand.turn_state = TurnState::Tsumo;
ctx.db.wall().lobby_id().update(wall);
ctx.db.player_hand().id().update(hand);
} else {
// TODO out of tiles
todo!()
}
}
TurnState::Tsumo => {
// trace!("wait for discard");
if clock.tick() {
ctx.db.player_clock().id().update(clock);
} else {
// TODO auto-discard
}
}
TurnState::Menzen => {}
TurnState::RiichiKan => {}
TurnState::RonChiiPonKan => {}
TurnState::End => {}
}
}
TurnState::Tsumo => {
// only real players have clocks?
if let Some(mut clock) = ctx.db.player_clock().player_id().find(curr_player)
&& clock.tick()
{
ctx.db.player_clock().player_id().update(clock);
} else {
// TODO bot / auto discard
discard_tile_private(
ctx,
lobby.id,
ctx.db.player_config().id().find(curr_player).unwrap(),
hand.working_tile.unwrap().id,
)
.unwrap();
return Ok(());
PlayerOrBot::Bot { id: bot_id } => {
debug!("current bot is {bot_id}");
let bot = ctx.db.bot().id().find(bot_id).unwrap();
match bot.turn_state {
// TurnState::None => todo!(),
// TurnState::Tsumo => todo!(),
// TurnState::Menzen => todo!(),
// TurnState::RiichiKan => todo!(),
// TurnState::RonChiiPonKan => todo!(),
// TurnState::End => todo!(),
_ => {}
}
lobby.next_player();
}
TurnState::Menzen => {}
TurnState::RiichiKan => {}
TurnState::RonChiiPonKan => {}
TurnState::End => {}
}
}
GameState::Exit => {
// ctx.db.game_timer().id().delete(game_timer.id);
// ctx.db.lobby().id().delete(lobby.id);
ctx.db.game_timer().id().delete(game_timer.id);
ctx.db.lobby().id().delete(lobby.id);
// TODO reset all player lobbies, delete bots, etc?
// is there a way to do this automatically, or rely on elsewhere's checks clearing the state?
todo!("lobby exit cleanup")
return Ok(());
}
// TODO handle stale lobbies
@ -174,10 +180,10 @@ pub fn advance_game_private(
// ctx.db.game_timer().id().update(game_timer);
ctx.db.lobby().id().update(lobby);
} else {
// ctx.db.game_timer().id().delete(game_timer.id);
ctx.db.game_timer().id().delete(game_timer.id);
Err(format!(
"ran schedule {} for empty lobby {}",
game_timer.scheduled_id, game_timer.lobby_id
game_timer.id, game_timer.lobby_id
))?;
}

View file

@ -8,61 +8,57 @@ use crate::tables::*;
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let player = ctx.db.user().identity().find(ctx.sender()).unwrap();
let config = ctx.db.player_config().id().find(player.config_id).unwrap();
let player = ctx.db.player().identity().find(ctx.sender()).unwrap();
let mut hand = ctx.db.player_hand().player_id().find(player.id).unwrap();
discard_tile_private(ctx, player.lobby_id, config, tile_id)?;
// TODO we can probably remove a buncha these errors
let dealt_tile = if let Some(dealt) = ctx.db.tile().id().find(tile_id) {
if let Some(drawn) = hand.working_tile {
if drawn.id == dealt.id {
// dealt from drawn tile
dealt
} else if let Some((i, _)) = hand.hand.iter().enumerate().find(|(_, t)| t.id == tile_id)
{
// dealt from hand
let dealt = hand.hand.remove(i);
hand.hand.push(drawn);
hand.hand.sort_by_key(|t| t.tile);
Ok(())
}
pub(crate) fn discard_tile_private(
ctx: &ReducerContext,
lobby_id: u32,
player_config: PlayerConfig,
tile_id: u32,
) -> Result<(), String> {
let mut hand = ctx
.db
.player_hand()
.player_id()
.find(player_config.id)
.unwrap();
let dealt = ctx.db.tile().id().find(tile_id).unwrap();
let drawn = hand.working_tile.unwrap();
let dealt_tile = if dealt.id == drawn.id {
// dealt from drawn tile
dealt
} else if let Some((i, _)) = hand.hand.iter().enumerate().find(|(_, t)| dealt.id == t.id) {
// dealt from hand
let dealt = hand.hand.remove(i);
hand.hand.push(drawn);
if player_config.sort {
hand.hand.sort_by_key(|t| t.tile);
dealt
} else {
return Err(format!(
"player {} attempted to deal tile {} not in hand or drawn",
player.id, tile_id
));
}
} else {
return Err(format!(
"player {} attempted to deal tile {} without having drawn",
player.id, tile_id
));
}
dealt
} else {
// ERROR
Err("dealt tile is missing")?
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
hand.pond.push(dealt_tile);
hand.working_tile = None;
hand.turn_state = TurnState::None;
ctx.db.player_hand().player_id().update(hand);
ctx.db.player_hand().id().update(hand);
if let Some(mut clock) = ctx.db.player_clock().player_id().find(player_config.id) {
clock.renew();
ctx.db.player_clock().player_id().update(clock);
}
let mut clock = ctx.db.player_clock().player_id().find(player.id).unwrap();
clock.renew();
ctx.db.player_clock().id().update(clock);
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.next_player();
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}

View file

@ -1,96 +1,48 @@
use std::time::Duration;
use log::{debug, info, warn};
use log::info;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use jong_types::PlayerOrBot;
use crate::{reducers::advance_game_private, tables::*};
#[reducer]
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
let mut user = ctx
let mut player = ctx
.db
.user()
.player()
.identity()
.find(ctx.sender())
.ok_or(format!("cannot find player {}", ctx.sender()))?;
if lobby_id == 0 && user.lobby_id == 0 {
let player = ctx.db.player_config().insert(PlayerConfig {
id: 0,
name: String::new(),
ready: false,
sort: true,
});
if lobby_id == 0 && player.lobby_id == 0 {
// TODO check first if player is already in a lobby
let lobby = ctx.db.lobby().insert(Lobby {
id: 0,
players: vec![player.id],
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: jong_types::states::GameState::Lobby,
dealer_idx: 0,
current_idx: 0,
});
lobby_id = lobby.id;
info!("created lobby: {}", lobby.id);
user.config_id = player.id;
user.lobby_id = lobby.id;
lobby_id = lobby.id;
player.lobby_id = lobby_id;
} else {
let lobby = ctx
.db
.lobby()
.id()
.find(user.lobby_id)
.ok_or(format!("can't find lobby {}", user.lobby_id))?;
.find(player.lobby_id)
.ok_or(format!("can't find lobby {}", player.lobby_id))?;
lobby_id = lobby.id;
}
let user = ctx.db.user().identity().update(user);
info!("user {} joined lobby {}", user.name, lobby_id);
Ok(())
}
#[reducer]
pub fn set_ready(ctx: &ReducerContext, ready: bool) -> Result<(), String> {
let mut user = ctx.db.user().identity().find(ctx.sender()).unwrap();
let mut player = ctx.db.player_config().id().find(user.config_id).unwrap();
player.ready = ready;
let player = ctx.db.player_config().id().update(player);
if player.ready {
debug!("player readied");
} else {
debug!("player unreadied");
}
if let Some(mut lobby) = ctx.db.lobby().id().find(user.lobby_id)
&& lobby.players.len() == 4
&& lobby.players.iter().all(|id| {
ctx.db
.player_config()
.id()
.find(id)
.is_some_and(|p| p.ready)
})
&& ctx.db.game_timer().lobby_id().find(user.lobby_id).is_none()
{
lobby.game_state = jong_types::states::GameState::Setup;
let lobby = ctx.db.lobby().id().update(lobby);
// TODO should we schedule this outside so that we can clear out stale lobbies?
let game_timer = ctx.db.game_timer().insert(LobbyTimer {
lobby_id: lobby.id,
scheduled_id: 0,
scheduled_at: spacetimedb::ScheduleAt::Interval(Duration::from_secs(1).into()),
});
advance_game_private(ctx, game_timer)?;
} else {
// TODO if lobby doesn't exist, reset player state?
// FIXME return error here
}
let player = ctx.db.player().identity().update(player);
info!("player {} joined lobby {}", player.id, lobby_id);
Ok(())
}
@ -99,26 +51,57 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
if lobby_id == 0 {
Err("cannot add a bot without a lobby".into())
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
&& (ctx.db.user().lobby_id().filter(lobby_id).count()
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
< 4)
{
let player = ctx.db.player_config().insert(PlayerConfig {
id: 0,
name: String::new(),
ready: true,
sort: false,
});
let bot = ctx.db.bot().insert(Bot {
id: 0,
lobby_id,
config_id: player.id,
hand: vec![],
pond: vec![],
working_tile: None,
turn_state: jong_types::TurnState::None,
});
lobby.players.push(player.id);
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
info!("added bot {} to lobby {}", bot.id, lobby_id);
Ok(())
} else {
Err(format!("lobby {lobby_id} doesn't exist or is full"))
Err("lobby doesn't exist".into())
}
}
#[reducer]
pub fn set_ready(ctx: &ReducerContext, ready: bool) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender()).unwrap();
player.ready = ready;
player = ctx.db.player().identity().update(player);
if let Some(mut lobby) = ctx.db.lobby().id().find(player.lobby_id)
&& lobby.players.len() == 4
&& ctx.db.player().lobby_id().filter(lobby.id).all(|p| p.ready)
{
lobby.game_state = jong_types::states::GameState::Setup;
lobby.players.shuffle(&mut ctx.rng());
let lobby = ctx.db.lobby().id().update(lobby);
// TODO should we schedule this outside so that we can clear out stale lobbies?
let game_timer = ctx.db.game_timer().insert(GameTimer {
id: 0,
lobby_id: lobby.id,
scheduled_at: spacetimedb::ScheduleAt::Interval(Duration::from_secs(1).into()),
});
advance_game_private(ctx, game_timer)?;
} else {
// if lobby doesn't exist, reset player state
player.lobby_id = 0;
player.ready = false;
player = ctx.db.player().identity().update(player);
return Err(format!("couldn't find lobby with id: {}", player.lobby_id));
}
Ok(())
}

View file

@ -1,27 +1,13 @@
use spacetimedb::{Identity, SpacetimeType, ViewContext, table, view};
use spacetimedb::{SpacetimeType, ViewContext, table, view};
use jong_types::{
PlayerOrBot,
states::{GameState, TurnState},
tiles::Tile,
};
use crate::reducers::advance_game_private;
#[table(accessor = user, public)]
#[table(accessor = logged_out_user)]
#[derive(Debug)]
pub struct User {
#[primary_key]
pub identity: Identity,
pub name: String,
#[index(btree)]
pub lobby_id: u32,
#[unique]
pub config_id: u32,
}
#[derive(Debug, Clone)]
#[table(accessor = lobby, public)]
pub struct Lobby {
@ -29,7 +15,7 @@ pub struct Lobby {
#[auto_inc]
pub id: u32,
pub players: Vec<u32>,
pub players: Vec<PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
@ -37,16 +23,8 @@ pub struct Lobby {
// pub open_hands: bool,
}
// #[table(accessor = lobby_state, public)]
// pub struct LobbyState {
// #[unique]
// lobby_id: u32,
// current_idx: u8,
// }
#[table(accessor = wall)]
pub struct Wall {
pub struct DbWall {
#[primary_key]
pub lobby_id: u32,
@ -63,34 +41,32 @@ pub struct DbTile {
pub tile: Tile,
}
#[table(accessor = bot, public)]
pub struct Bot {
#[primary_key]
#[table(accessor = player, public)]
#[table(accessor = logged_out_player)]
#[derive(Debug)]
pub struct Player {
#[unique]
#[auto_inc]
pub id: u32,
#[primary_key]
pub identity: spacetimedb::Identity,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub config_id: u32,
}
#[table(accessor = player_config, public)]
#[derive(Debug)]
pub struct PlayerConfig {
#[primary_key]
#[auto_inc]
pub id: u32,
// TODO randomly generate this from contributor names for bots
pub name: String,
pub ready: bool,
pub sort: bool,
}
#[table(accessor = player_clock, public)]
pub struct PlayerClock {
#[primary_key]
pub id: u32,
#[unique]
pub player_id: u32,
pub renewable: u16,
@ -100,65 +76,99 @@ pub struct PlayerClock {
#[table(accessor = player_hand)]
pub struct PlayerHand {
#[primary_key]
#[auto_inc]
pub id: u32,
#[unique]
pub player_id: u32,
pub turn_state: TurnState,
pub pond: Vec<DbTile>,
pub hand: Vec<DbTile>,
/// drawn or callable tile
pub working_tile: Option<DbTile>,
}
#[table(accessor = bot, public)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub turn_state: TurnState,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
/// drawn or callable tile
pub working_tile: Option<DbTile>,
}
#[table(accessor = game_timer, scheduled(advance_game_private))]
pub struct LobbyTimer {
#[table(accessor = game_timer, scheduled(advance_game_private), public)]
pub struct GameTimer {
#[primary_key]
#[auto_inc]
pub id: u64,
#[unique]
pub lobby_id: u32,
#[primary_key]
#[auto_inc]
pub scheduled_id: u64,
pub scheduled_at: spacetimedb::ScheduleAt,
}
#[view(accessor = view_hand, public)]
fn view_hand(ctx: &ViewContext) -> Option<PlayerHand> {
ctx.db
.user()
.player()
.identity()
.find(ctx.sender())
.and_then(|p| ctx.db.player_hand().player_id().find(p.config_id))
.and_then(|p| ctx.db.player_hand().player_id().find(p.id))
}
#[derive(SpacetimeType, Clone)]
#[derive(SpacetimeType, Clone, Copy)]
pub struct HandView {
pub player_id: u32,
pub player: PlayerOrBot,
pub hand_length: u8,
// pub melds: u8,
pub pond: Vec<DbTile>,
pub drawn: bool,
}
#[view(accessor = view_closed_hands, public)]
fn view_closed_hands(ctx: &ViewContext) -> Vec<HandView> {
if let Some(this_player) = ctx.db.user().identity().find(ctx.sender())
if let Some(this_player) = ctx.db.player().identity().find(ctx.sender())
&& let Some(lobby) = ctx.db.lobby().id().find(this_player.lobby_id)
{
lobby
.players
.iter()
.filter_map(|id| {
ctx.db
.player_hand()
.player_id()
.find(id)
.map(|hand| HandView {
player_id: hand.player_id,
hand_length: hand.hand.len() as u8,
pond: hand.pond,
drawn: hand.turn_state == TurnState::Tsumo && hand.working_tile.is_some(),
})
.filter_map(|&player| match player {
PlayerOrBot::Player { id } => {
if let Some(player_hand) = ctx.db.player_hand().player_id().find(id) {
Some(HandView {
player,
hand_length: player_hand.hand.len() as u8,
drawn: player_hand.turn_state == TurnState::Tsumo
&& player_hand.working_tile.is_some(),
})
} else {
None
}
}
PlayerOrBot::Bot { id } => {
if let Some(bot) = ctx.db.bot().id().find(id) {
Some(HandView {
player,
hand_length: bot.hand.len() as u8,
drawn: bot.turn_state == TurnState::Tsumo && bot.working_tile.is_some(),
})
} else {
None
}
}
})
.collect()
} else {

View file

@ -17,3 +17,9 @@ pub mod tiles;
pub use states::*;
pub use tiles::*;
#[derive(Debug, ..Copy, ..Eq, Hash)]
#[derive(SpacetimeType)]
pub enum PlayerOrBot {
Player { id: u32 },
Bot { id: u32 },
}

View file

@ -1,16 +1,11 @@
use std::time::Duration;
use bevy::prelude::*;
use bevy::render::render_resource::AsBindGroupShaderType;
use bevy_spacetimedb::{ReadInsertMessage, ReadInsertUpdateMessage, ReadUpdateMessage, StdbPlugin};
use jong_db::{
self, PlayerClockTableAccess, PlayerConfigTableAccess, UserTableAccess, add_bot, advance_game,
join_or_create_lobby, lobbyQueryTableAccess, player_configQueryTableAccess, set_ready,
userQueryTableAccess,
self, GameTimerTableAccess, PlayerClockTableAccess, add_bot, advance_game, set_ready,
};
use jong_db::{
BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, RemoteTables,
BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
ViewClosedHandsTableAccess, ViewHandTableAccess,
};
use jong_types::*;
@ -28,14 +23,15 @@ impl Plugin for Riichi {
.with_uri("http://localhost:3000")
.with_module_name("jong-line")
.with_run_fn(DbConnection::run_threaded)
.add_table(RemoteTables::user)
.add_table(RemoteTables::lobby)
.add_table(RemoteTables::player)
.add_table(RemoteTables::bot)
.add_table(RemoteTables::player_config)
.add_table(RemoteTables::player_clock)
// TODO check bevy_spacetimedb PR status
.add_view_with_pk(RemoteTables::view_hand, |p| p.player_id)
.add_view_with_pk(RemoteTables::view_closed_hands, |p| p.player_id);
.add_view_with_pk(RemoteTables::view_hand, |p| p.id)
.add_view_with_pk(RemoteTables::view_closed_hands, |p| {
PlayerOrBot::from(&p.player)
});
let plugins =
if let Some(token) = creds_store().load().expect("i/o error loading credentials") {
// FIXME patch plugin so this takes Option?
@ -47,31 +43,37 @@ impl Plugin for Riichi {
app.add_plugins(plugins)
.init_state::<jong_types::states::GameState>()
.add_sub_state::<jong_types::states::TurnState>()
.init_resource::<Lobby>()
.add_message::<SyncPlayer>()
.add_message::<SyncOpenHand>()
.add_systems(Startup, subscriptions)
.add_systems(Update, (connection::on_connect, connection::on_disconnect))
.add_systems(
Update,
(
on_user_insert_update,
on_lobby_insert_update,
on_bot_insert_update,
on_player_config_insert_update,
(on_player_insert_update, on_lobby_insert_update),
(sync_player),
),
)
.add_systems(
Update,
(on_view_hand_insert, on_view_hand_update)
((on_view_hand_insert, on_view_hand_update), (sync_open_hand))
.run_if(in_state(GameState::Play).or(in_state(GameState::Deal))),
);
}
}
fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
while stdb.try_identity().is_none() {
bevy::platform::thread::sleep(Duration::from_secs(1));
}
/// on subscribe we need to check:
/// if we're in a game already
/// spawn (restore) all current game state
/// spawn all players and hands
/// else
/// spawn self player
/// then
/// wait for lobbies
/// spawn other players
/// spawn all hands and ponds
fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
let (tx, rx) = std::sync::mpsc::channel();
stdb.subscription_builder()
.on_applied(move |_| {
@ -81,51 +83,194 @@ fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
.on_error(|_, err| {
error!("subs failed: {err}");
})
.add_query(|q| q.from.user().r#where(|u| u.identity.eq(stdb.identity())))
.subscribe();
// TODO more sub/unsub based on being in lobby and some such, current done in tui::keybaord
.subscribe([
// TODO change these to sub/unsub based on being in lobby and some such
format!(
"SELECT p.* FROM player p WHERE p.identity = '{}'",
stdb.identity()
),
// TODO add filter for lobby id for all of these later
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
"SELECT p.* FROM player p JOIN lobby l ON p.lobby_id = l.id".to_string(),
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
"SELECT * FROM view_hand".to_string(),
"SELECT * FROM view_closed_hands".to_string(),
]);
while let Ok(()) = rx.recv() {
// todo!()
}
}
fn on_user_insert_update() {}
#[derive(Message)]
struct SyncPlayer(u32);
#[derive(Resource, Default)]
pub struct Lobby {
pub players: Vec<u32>,
#[derive(Message)]
struct SyncOpenHand(u32);
#[derive(Message)]
struct SyncClosedHand(PlayerOrBot);
#[derive(Message)]
struct SyncPlayerClock(u32);
fn sync_player(
stdb: SpacetimeDB,
mut messages: MessageReader<SyncPlayer>,
mut commands: Commands,
players: Query<(Entity, &Player)>,
) {
for SyncPlayer(id) in messages.read() {
trace!("sync_player");
let Some(player) = stdb.db().player().id().find(id) else {
todo!()
};
let player_ent = players
.iter()
.find_map(|(e, p)| (p.id == PlayerOrBot::Player { id: player.id }).then_some(e))
.unwrap_or_else(|| {
commands
.spawn(Player {
id: PlayerOrBot::Player { id: player.id },
})
.id()
});
if player.identity == stdb.identity() {
commands.entity(player_ent).insert(MainPlayer);
} else {
}
}
}
fn sync_open_hand(
stdb: SpacetimeDB,
mut messages: MessageReader<SyncOpenHand>,
mut commands: Commands,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
for SyncOpenHand(id) in messages.read() {
trace!("sync_open_hand");
let Some(player_hand) = stdb.db().view_hand().iter().find(|hand| hand.id == *id) else {
todo!()
};
let hand_ent = hands
.iter()
.find_map(|(e, h)| (h.owner == PlayerOrBot::Player { id: *id }).then_some(e))
.unwrap_or_else(|| {
commands
.spawn(Hand {
owner: PlayerOrBot::Player { id: *id },
})
.id()
});
let pond_ent = ponds
.iter()
.find_map(|(e, h)| (h.owner == PlayerOrBot::Player { id: *id }).then_some(e))
.unwrap_or_else(|| {
commands
.spawn(Pond {
owner: PlayerOrBot::Player { id: *id },
})
.id()
});
// hand and pond both still need ability to spawn for the reconnect case
let hand: Vec<Entity> = player_hand
.hand
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
let pond: Vec<Entity> = player_hand
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
commands.entity(hand_ent).replace_children(&hand);
commands.entity(pond_ent).replace_children(&pond);
if let Some(dbt) = player_hand.working_tile
&& player_hand.turn_state == jong_db::TurnState::Tsumo
{
commands.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)));
}
next_turnstate.set(player_hand.turn_state.into());
}
}
fn sync_closed_hand(
stdb: SpacetimeDB,
mut events: MessageReader<SyncClosedHand>,
mut commands: Commands,
hands: Query<&mut Closed, With<Hand>>,
ponds: Query<&mut Children, With<Pond>>,
) {
}
fn sync_player_clock() {}
fn on_player_insert_update(
mut db_messages: ReadInsertUpdateMessage<jong_db::Player>,
mut writer: MessageWriter<SyncPlayer>,
) {
for msg in db_messages.read() {
trace!("on_player_insert_update");
writer.write(SyncPlayer(msg.new.id));
}
}
fn on_bot_insert_update() {}
fn on_lobby_insert_update(
stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<jong_db::Lobby>,
mut commands: Commands,
mut lobby: ResMut<Lobby>,
players: Query<(Entity, &Player)>,
mut next_gamestate: ResMut<NextState<jong_types::states::GameState>>,
) {
for msg in messages.read() {
// trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
let player = stdb.db().user().identity().find(&stdb.identity()).unwrap();
let player_config = stdb
let player = stdb
.db()
.player_config()
.id()
.find(&player.config_id)
.player()
.identity()
.find(&stdb.identity())
.unwrap();
match msg.new.game_state {
jong_db::GameState::None => {
// trace!("game entered none");
trace!("game entered none");
}
jong_db::GameState::Lobby => {
// trace!("game entered lobby");
if !player_config.ready {
trace!("game entered lobby");
if !player.ready {
for _ in 0..3 {
stdb.reducers().add_bot(player.lobby_id).unwrap();
}
@ -134,202 +279,101 @@ fn on_lobby_insert_update(
}
}
jong_db::GameState::Setup => {
// trace!("game entered setup");
trace!("game entered setup");
}
jong_db::GameState::Deal => {
// trace!("game entered deal");
trace!("game entered deal");
}
jong_db::GameState::Play => {
// trace!("game entered play");
trace!("game entered play");
}
jong_db::GameState::Exit => {
// trace!("game enetered exit");
trace!("game enetered exit");
}
}
lobby.players = msg.new.players.clone();
next_gamestate.set(msg.new.game_state.into());
}
}
fn on_bot_insert_update(stdb: SpacetimeDB, mut messages: ReadInsertUpdateMessage<jong_db::Bot>) {
for msg in messages.read() {}
}
fn on_player_config_insert_update(
stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<jong_db::PlayerConfig>,
mut commands: Commands,
players: Query<(Entity, &Player)>,
) {
for msg in messages.read() {
trace!("on_player_insert_update");
let player = &msg.new;
let player_ent = players
.iter()
.find_map(|(e, p)| (p.id == player.id).then_some(e))
.unwrap_or_else(|| commands.spawn(Player { id: player.id }).id());
if player.id
== stdb
.db()
.user()
.identity()
.find(&stdb.identity())
.unwrap()
.config_id
{
commands.entity(player_ent).insert(MainPlayer);
} else {
}
}
}
fn on_view_hand_insert(
mut messages: ReadInsertMessage<jong_db::PlayerHand>,
mut commands: Commands,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
mut next_turnstate: ResMut<NextState<TurnState>>,
mut writer: MessageWriter<SyncOpenHand>,
) {
for msg in messages.read() {
trace!("on_view_hand_insert");
sync_open_hand(
&mut commands,
tiles,
hands,
ponds,
&mut next_turnstate,
&msg.row,
);
writer.write(SyncOpenHand(msg.row.id));
}
}
fn on_view_hand_update(
mut messages: ReadUpdateMessage<jong_db::PlayerHand>,
mut commands: Commands,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
mut next_turnstate: ResMut<NextState<TurnState>>,
mut writer: MessageWriter<SyncOpenHand>,
// mut commands: Commands,
// tiles: Query<(Entity, &TileId)>,
// main_player: Single<(Entity, &Children), With<MainPlayer>>,
// hand: Query<Entity, With<Hand>>,
// pond: Query<Entity, With<Pond>>,
// // drawn: Option<Single<Entity, With<Drawn>>>,
// mut next_turnstate: ResMut<NextState<jong_types::states::TurnState>>,
) {
// TODO can this and similar run at startup or on play/reconnect?
for msg in messages.read() {
trace!("on_view_hand_update");
sync_open_hand(
&mut commands,
tiles,
hands,
ponds,
&mut next_turnstate,
&msg.new,
);
writer.write(SyncOpenHand(msg.new.player_id));
}
// let hand_tiles: Vec<_> = msg
// .new
// .hand
// .iter()
// .map(|dbt| {
// tiles
// .iter()
// .find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
// })
// .collect();
// let pond_tiles: Vec<_> = msg
// .new
// .pond
// .iter()
// .map(|dbt| {
// tiles
// .iter()
// .find_map(|(e, t)| if *t == TileId(dbt.id) { Some(e) } else { None })
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
// })
// .collect();
// commands
// .entity(hand.iter().find(|e| main_player.1.contains(e)).unwrap())
// .replace_children(&hand_tiles);
// commands
// .entity(pond.iter().find(|e| main_player.1.contains(e)).unwrap())
// .replace_children(&pond_tiles);
// match msg.new.turn_state {
// jong_db::TurnState::None => {
// trace!("turnstate none");
// // TODO do we reconcile hand state here or in ::End?
// }
// jong_db::TurnState::Tsumo => {
// trace!("turnstate tsumo");
// let dbt = msg
// .new
// .working_tile
// .as_ref()
// .expect("entered tsumo without a drawn tile");
// commands.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)));
// }
// jong_db::TurnState::Menzen => todo!(),
// jong_db::TurnState::RiichiKan => todo!(),
// jong_db::TurnState::RonChiiPonKan => todo!(),
// jong_db::TurnState::End => todo!(),
// }
// next_turnstate.set(msg.new.turn_state.into());
// }
}
fn sync_open_hand(
commands: &mut Commands,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
next_turnstate: &mut ResMut<NextState<TurnState>>,
player_hand: &PlayerHand,
) {
let player_id = player_hand.player_id;
let hand_ent = hands
.iter()
.find_map(|(e, h)| (h.player_id == player_id).then_some(e))
.unwrap_or_else(|| commands.spawn(Hand { player_id }).id());
let pond_ent = ponds
.iter()
.find_map(|(e, p)| (p.player_id == player_id).then_some(e))
.unwrap_or_else(|| commands.spawn(Pond { player_id }).id());
// hand and pond both still need ability to spawn for the reconnect case
let hand: Vec<Entity> = player_hand
.hand
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
let pond: Vec<Entity> = player_hand
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
commands.entity(hand_ent).replace_children(&hand);
commands.entity(pond_ent).replace_children(&pond);
if let Some(dbt) = &player_hand.working_tile
&& player_hand.turn_state == jong_db::TurnState::Tsumo
{
commands.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)));
}
next_turnstate.set(player_hand.turn_state.into());
}
// fn sync_closed_hand(
// stdb: SpacetimeDB,
// mut messages: MessageReader<SyncClosedHand>,
// mut commands: Commands,
// tiles: Query<(Entity, &TileId)>,
// hands: Query<(Entity, &mut Closed, &Hand)>,
// ponds: Query<(Entity, &Pond)>,
// ) {
// for SyncClosedHand(id) in messages.read() {
// let Some(hand_view) = stdb
// .db()
// .view_closed_hands()
// .iter()
// .find(|hand| PlayerOrBot::from(&hand.player) == *id)
// else {
// todo!()
// };
// let hand_ent = hands
// .iter()
// .find_map(|(e, c, h)| (h.owner == *id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Hand { owner: *id }).id());
// let pond_ent = ponds
// .iter()
// .find_map(|(e, p)| (p.owner == *id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Pond { owner: *id }).id());
// let pond: Vec<Entity> = hand_view
// .pond
// .iter()
// .map(|dbt| {
// tiles
// .iter()
// .find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
// })
// .collect();
// commands.entity(hand_ent).insert(Closed {
// length: hand_view.hand_length,
// });
// commands.entity(pond_ent).replace_children(&pond);
// if hand_view.drawn {
// commands.spawn(Drawn);
// }
// }
// }

View file

@ -8,6 +8,9 @@ pub(crate) fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessa
for msg in messages.read() {
info!("you're now jongline");
// FIXME hack that doesn't work for startup crash?
while stdb.try_identity().is_none() {}
debug!("with identity: {}", stdb.identity());
creds_store()
.save(&msg.access_token)

View file

@ -1,8 +1,10 @@
use bevy::prelude::*;
use jong_types::PlayerOrBot;
#[derive(Component)]
pub struct Player {
pub id: u32,
pub id: PlayerOrBot,
}
#[derive(Component)]
@ -11,31 +13,27 @@ pub struct MainPlayer;
#[derive(Component)]
pub struct CurrentPlayer;
#[derive(Component)]
pub struct TopLord;
#[derive(Component)]
pub struct RightLord;
#[derive(Component)]
pub struct LeftLord;
#[derive(Component, PartialEq, Eq, Debug)]
pub struct TileId(pub u32);
#[derive(Component)]
pub struct Hand {
pub player_id: u32,
pub owner: PlayerOrBot,
}
#[derive(Component)]
pub struct Closed {
pub player_id: u32,
pub(crate) owner: PlayerOrBot,
pub(crate) length: u8,
}
#[derive(Component)]
pub struct Pond {
pub player_id: u32,
pub owner: PlayerOrBot,
}
#[derive(Component)]
pub struct Drawn;
#[derive(Component)]
pub struct Discarded;

View file

@ -8,7 +8,7 @@ use spacetimedb_sdk::Table;
use tui_logger::TuiWidgetState;
use jong::{SpacetimeDB, riichi::player::*};
use jong_db::{self, advance_game, discard_tile as _};
use jong_db::{self, GameTimerTableAccess, advance_game, discard_tile as _};
use jong_types::states::{GameState, TurnState};
mod input;
@ -104,12 +104,13 @@ fn discard_tile(
mut commands: Commands,
// main_player: Single<&Children, With<MainPlayer>>,
// only main player will have a Drawn tile with TileId?
// only main player will have a Drawn tile?
drawn: Single<(Entity, &TileId), With<Drawn>>,
tiles: Query<&TileId>,
) {
// TODO disable this when we're not current player?
if let Ok(tile_id) = tiles.get(selected.0) {
trace!("{:?}, {tile_id:?}", selected.0);
stdb.reducers().discard_tile(tile_id.0).unwrap();
stdb.reducers().advance_game().unwrap();
commands.entity(drawn.0).remove::<Drawn>();

View file

@ -1,17 +1,11 @@
use bevy::prelude::*;
use bevy_ratatui::crossterm::event::KeyCode;
use bevy_ratatui::event::KeyMessage;
use spacetimedb_sdk::DbContext;
use spacetimedb_sdk::Table;
use jong_db::PlayerTableAccess;
use jong_db::join_or_create_lobby;
use tui_logger::TuiWidgetEvent;
use jong::SpacetimeDB;
use jong_db::{
LobbyTableAccess, UserTableAccess, botQueryTableAccess,
join_or_create_lobby, lobbyQueryTableAccess, player_clockQueryTableAccess,
player_configQueryTableAccess, view_closed_handsQueryTableAccess, view_handQueryTableAccess,
};
use jong_types::GameState;
use crate::tui::layout::Overlays;
use crate::tui::states::ConsoleWidget;
@ -44,51 +38,11 @@ pub(crate) fn keyboard(
}
}
if *curr_gamestate.get() != GameState::None {
next_tuistate.set(TuiState::InGame);
continue;
}
match curr_tuistate.get() {
TuiState::MainMenu => match key {
KeyCode::Char('p') => {
// TODO this should be a msg/signal and handle the correct lobby
stdb.reducers()
.join_or_create_lobby_then(0, |ctx, res| {
if res.is_ok() {
let user =
ctx.db().user().identity().find(&ctx.identity()).unwrap();
let lobby_id = user.lobby_id;
ctx.subscription_builder()
.on_applied(|ctx| {
// TODO subscribe other player configs?
// ctx.subscription_builder()
// .add_query(|q| {
// q.from.player_config().left_semijoin(right, on)
// })
// .subscribe();
})
.add_query(|q| q.from.lobby().r#where(|l| l.id.eq(lobby_id)))
.add_query(|q| {
q.from.bot().r#where(|b| b.lobby_id.eq(lobby_id))
})
.add_query(|q| {
q.from
.player_config()
.r#where(|pc| pc.id.eq(user.config_id))
})
.add_query(|q| {
q.from
.player_clock()
.r#where(|pk| pk.player_id.eq(user.config_id))
})
.add_query(|q| q.from.view_hand())
.add_query(|q| q.from.view_closed_hands())
.subscribe();
}
})
.unwrap();
stdb.reducers().join_or_create_lobby(0).unwrap();
next_tuistate.set(TuiState::InGame);
}
KeyCode::Char('z') => {

View file

@ -152,19 +152,19 @@ pub(crate) fn render_main_hand(
main_player: Single<&Player, With<MainPlayer>>,
hands: Query<(&Hand, &Children)>,
hand: Query<(&Hand, &Children)>,
drawn_tile: Option<Single<Entity, With<Drawn>>>,
) -> Result {
let mut frame = tui.get_frame();
debug_blocks(layouts.clone(), &mut frame);
if hands.is_empty() {
if hand.is_empty() {
return Ok(());
}
let hand: Vec<_> = hands
let hand: Vec<_> = hand
.iter()
.find_map(|(h, c)| (main_player.id == h.player_id).then_some(c))
.find_map(|(h, c)| (main_player.id == h.owner).then_some(c))
.unwrap()
.iter()
.map(|entity| -> Result<_> {
@ -271,7 +271,7 @@ pub(crate) fn render_main_pond(
let pond: Vec<_> = pond
.iter()
.find_map(|(p, c)| (main_player.id == p.player_id).then_some(c))
.find_map(|(p, c)| (main_player.id == p.owner).then_some(c))
.unwrap()
.iter()
.map(|entity| -> Result<_> {

View file

@ -2,6 +2,7 @@
"dev": {
"run": ""
},
"_source-config": "spacetime.local.json",
"module-path": "jong-line",
"server": "local",
"database": "jong-line"