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20 changed files with 156 additions and 563 deletions

View file

@ -1,16 +1,13 @@
use bevy::prelude::*;
use bevy::{ecs::relationship::RelationshipSourceCollection, prelude::*};
use crate::{
game::{GameState, player::Player, wall::Wall},
tile::Tile,
game::{player::Player /* wall::WallTiles */},
tiles::Tile,
};
#[derive(Component)]
pub struct Hand;
#[derive(Component)]
pub struct DrawnTile(pub Entity);
// #[derive(Component, Default)]
// enum SortHand {
// #[default]
@ -21,7 +18,7 @@ pub struct DrawnTile(pub Entity);
pub(crate) fn sort_hands(
tiles: Populated<&Tile>,
hands: Populated<&mut Children, (Changed<Hand>, Without<Player>)>,
mut hands: Populated<&mut Children, (Changed<Hand>, Without<Player>)>,
) -> Result {
for mut hand in hands {
hand.sort_unstable_by_key(|e| tiles.get(*e).unwrap().suit);
@ -29,38 +26,3 @@ pub(crate) fn sort_hands(
}
Ok(())
}
pub(crate) fn shuffle_deal(
mut commands: Commands,
tiles: Populated<Entity, With<Tile>>,
players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) -> Result {
use rand::seq::SliceRandom;
let mut rng = rand::rng();
let mut walltiles: Vec<_> = tiles.iter().collect();
walltiles.shuffle(&mut rng);
// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
for player_ent in players {
let handtiles = walltiles.split_off(walltiles.len() - 13);
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
debug!("dealt to player_ent {player_ent:?}");
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
}

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@ -3,11 +3,10 @@ use bevy::prelude::*;
use crate::{
game::{
hand::Hand,
player::MainPlayer,
round::{CurrentPlayer, TurnState, Wind},
player::{MainPlayer, Player},
wall::Wall,
},
tile::{self},
tiles::{self, *},
};
pub mod hand;
@ -30,32 +29,57 @@ impl Plugin for Riichi {
app
// start stopper
.init_state::<GameState>()
.add_sub_state::<TurnState>()
.init_resource::<round::MatchSettings>()
.init_resource::<round::Compass>()
.add_systems(Startup, tile::init_tiles)
.add_systems(Startup, tiles::init_tiles)
.add_systems(OnEnter(GameState::Setup), setup)
.add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
.add_systems(OnEnter(GameState::Deal), shuffle_deal)
.add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(Update, turn_manager.run_if(in_state(GameState::Play)))
.add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
// semicolon stopper
;
}
}
// struct TurnEvent {
// pub next: Option<Entity>,
// pub prev: Option<Entity>,
// }
fn shuffle_deal(
mut commands: Commands,
tiles: Populated<Entity, With<Tile>>,
players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) -> Result {
use rand::seq::SliceRandom;
// fn turn_manager() {}
let mut rng = rand::rng();
let mut walltiles: Vec<_> = tiles.iter().collect();
walltiles.shuffle(&mut rng);
// commands.get_entity(*wall_ent)?.replace_children(&walltiles);
for player_ent in players {
let handtiles = walltiles.split_off(walltiles.len() - 13);
// commands.get_entity(*wall_ent)?.remove_children(&handtiles);
let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
debug!("hand_ent: {hand_ent:?}");
commands
.get_entity(player_ent)?
.replace_children(&[hand_ent]);
debug!("dealt to player_ent {player_ent:?}");
}
commands.get_entity(*wall_ent)?.replace_children(&walltiles);
next_gamestate.set(GameState::Play);
Ok(())
}
pub(crate) fn setup(
mut commands: Commands,
matchsettings: Res<round::MatchSettings>,
// mut compass: ResMut<Compass>
// tiles: Query<Entity, With<Tile>>,
tiles: Query<Entity, With<Tile>>,
mut next_gamestate: ResMut<NextState<GameState>>,
) {
for i in 1..=matchsettings.player_count {
@ -64,16 +88,10 @@ pub(crate) fn setup(
};
let points = player::Points(matchsettings.starting_points);
let bundle = (
player,
points,
Hand,
Wind::from_repr((i - 1) as usize).unwrap(),
);
let bundle = (player, points, Hand);
if i == 1 {
let player = commands.spawn((bundle, MainPlayer)).id();
commands.insert_resource(CurrentPlayer(player));
commands.spawn((bundle, MainPlayer));
} else {
commands.spawn(bundle);
}

View file

@ -10,9 +10,3 @@ pub struct Points(pub isize);
#[derive(Component)]
pub struct MainPlayer;
#[derive(Component)]
pub struct Dealer;
#[derive(Component)]
pub struct Tsumo(pub Entity);

View file

@ -1,10 +1,6 @@
use bevy::prelude::*;
use strum::{EnumCount, FromRepr};
use crate::{
EnumNextCycle,
game::{GameState, hand::DrawnTile, wall::Wall},
};
use crate::tiles::*;
#[derive(Component)]
pub(crate) struct Dice(u8, u8);
@ -44,66 +40,3 @@ impl Default for MatchSettings {
}
}
}
#[derive(Component, Clone, Copy, FromRepr, EnumCount)]
pub enum Wind {
Ton,
Nan,
Shaa,
Pei,
}
impl EnumNextCycle for Wind {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
Self::from_repr(0).unwrap()
} else {
Self::from_repr(*self as usize + 1).unwrap()
}
}
}
#[derive(Resource)]
pub(crate) struct CurrentPlayer(pub Entity);
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug, FromRepr, EnumCount)]
#[source(GameState = GameState::Play)]
pub(crate) enum TurnState {
#[default]
Tsumo,
Menzen,
RiichiKan,
Discard,
RonChiiPonKan,
End,
}
impl EnumNextCycle for TurnState {
fn next(&self) -> Self {
if (*self as usize + 1) >= Self::COUNT {
Self::from_repr(0).unwrap()
} else {
Self::from_repr(*self as usize + 1).unwrap()
}
}
}
pub(crate) fn tsumo(
mut commands: Commands,
curr_player: Res<CurrentPlayer>,
// players: Populated<Entity, With<Player>>,
wall_ent: Single<Entity, With<Wall>>,
walltiles: Single<&Children, With<Wall>>,
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
trace!("tsumo for: {:?}", curr_player.0);
let drawn = walltiles.last().unwrap();
commands.entity(*wall_ent).remove_child(*drawn);
commands.entity(curr_player.0).insert(DrawnTile(*drawn));
debug!("drew: {:?}", drawn);
next_turnstate.set(curr_turnstate.next());
}

View file

@ -1,7 +1,7 @@
use bevy::prelude::*;
use rand::seq::SliceRandom;
use crate::tiles::Tile;
#[derive(Component)]
pub struct Wall;
#[derive(Component)]
pub struct Dead;

View file

@ -1,7 +1,5 @@
pub mod game;
pub mod tile;
pub mod yakus;
#![allow(unused)]
trait EnumNextCycle {
fn next(&self) -> Self;
}
pub mod game;
pub mod tiles;
pub mod yakus;

View file

@ -1,3 +1,5 @@
#![allow(unused)]
use bevy::{log::LogPlugin, prelude::*};
use clap::{Parser, Subcommand};
use tracing::Level;

View file

@ -1,12 +1,12 @@
use bevy::{ecs::entity::MapEntities, prelude::*};
use strum::FromRepr;
#[derive(Component, Debug, Clone, Copy)]
#[derive(Component, Debug)]
pub struct Tile {
pub suit: Suit,
}
#[derive(/* MapEntities, */ Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy)]
#[derive(MapEntities, Debug, PartialEq, PartialOrd, Eq, Ord, Clone, Copy)]
pub enum Suit {
Man(Rank),
Pin(Rank),

View file

@ -1,13 +1,12 @@
use bevy::prelude::*;
use ratatui::widgets::{Block, Clear};
use bevy_ratatui::RatatuiContext;
use ratatui::widgets::Block;
use tui_logger::TuiLoggerWidget;
use crate::tui::render::WidgetStack;
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
pub(crate) enum ConsoleState {
#[default]
Closed,
#[default]
Open,
}
@ -22,13 +21,11 @@ impl std::ops::Not for ConsoleState {
}
}
pub(crate) fn draw_console(mut widgets: ResMut<WidgetStack>) {
widgets.0.push(Box::new(|frame| {
pub(crate) fn draw_console(mut tui_ctx: ResMut<RatatuiContext>) -> Result {
tui_ctx.draw(|frame| {
let block = Block::bordered().title("console");
frame.render_widget(Clear, frame.area());
frame.render_widget(
TuiLoggerWidget::default().block(block),
frame.area(), /* .inner(Margin { horizontal: 8, vertical: 8 }) */
);
}));
frame.render_widget(TuiLoggerWidget::default().block(block), frame.area());
})?;
Ok(())
}

View file

@ -1,37 +1,33 @@
use bevy::prelude::*;
use bevy_ratatui::crossterm::event::KeyCode;
use bevy_ratatui::event::KeyMessage;
use bevy_ratatui::event::{KeyMessage, MouseMessage};
use jong::game::GameState;
use crate::tui::{TuiState, ZenState, console::ConsoleState};
// TODO change this to handle console open request, esc for menu, etc, then
// route other messages to other systems
use crate::tui::{TuiState, console::ConsoleState};
#[allow(clippy::too_many_arguments)]
pub(crate) fn input_system(
mut messages: MessageReader<KeyMessage>,
pub(crate) fn kb_input_system(
mut kb_messages: MessageReader<KeyMessage>,
curr_tuistate: Res<State<TuiState>>,
curr_consolestate: Res<State<ConsoleState>>,
curr_gamestate: Res<State<GameState>>,
curr_zenstate: Option<Res<State<ZenState>>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
mut next_consolestate: ResMut<NextState<ConsoleState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_zenstate: ResMut<NextState<ZenState>>,
mut exit: MessageWriter<AppExit>,
) {
use bevy_ratatui::crossterm::event::KeyCode;
let (ts, cs, gs) = (
curr_tuistate.get(),
curr_consolestate.get(),
curr_gamestate.get(),
);
for message in messages.read() {
for message in kb_messages.read() {
if let KeyCode::Char('`') = message.code {
next_consolestate.set(!*curr_consolestate.get());
continue;
@ -60,14 +56,6 @@ pub(crate) fn input_system(
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('z') => {
if let Some(ref curr_zenstate) = curr_zenstate {
match curr_zenstate.get() {
ZenState::Menu => next_zenstate.set(ZenState::Zen),
ZenState::Zen => next_zenstate.set(ZenState::Menu),
}
}
}
KeyCode::Char('q') => {
exit.write_default();
}

View file

@ -1,2 +0,0 @@
pub(crate) mod keyboard;
pub(crate) mod mouse;

View file

@ -1,65 +0,0 @@
use bevy::prelude::*;
use bevy_ratatui::{RatatuiContext, event::MouseMessage};
use ratatui::layout::Position;
use crate::tui::render::Hovered;
#[derive(Component)]
pub(crate) struct PickRegion {
pub(crate) area: ratatui::prelude::Rect,
}
// enum PickEvent {
// Click { col: u16, row: u16 },
// Hover { col: u16, row: u16 },
// }
pub(crate) fn input_system(
mut commands: Commands,
mut messages: MessageReader<MouseMessage>,
_context: Res<RatatuiContext>,
entities: Query<(Entity, &PickRegion)>,
hovered: Query<(Entity, &PickRegion), With<Hovered>>,
) -> Result {
for message in messages.read() {
let event = message.0;
// let term_size = context.size().unwrap();
let position = Position::new(event.column, event.row);
match event.kind {
ratatui::crossterm::event::MouseEventKind::Down(mouse_button) => match mouse_button {
ratatui::crossterm::event::MouseButton::Left => {
for (_entity, _region) in &entities {}
}
// ratatui::crossterm::event::MouseButton::Right => todo!(),
// ratatui::crossterm::event::MouseButton::Middle => todo!(),
_ => {}
},
// ratatui::crossterm::event::MouseEventKind::Up(mouse_button) => todo!(),
// ratatui::crossterm::event::MouseEventKind::Drag(mouse_button) => todo!(),
ratatui::crossterm::event::MouseEventKind::Moved => {
for (entity, region) in &hovered {
if !region.area.contains(position) {
commands.get_entity(entity)?.remove::<Hovered>();
}
}
for (entity, region) in &entities {
// debug!(
// "{:?}, {position:?}",
// region.area.positions().collect::<Vec<_>>()
// );
if region.area.contains(position) {
commands.get_entity(entity)?.insert(Hovered);
// trace!("{entity:?} hovered!")
}
}
}
// ratatui::crossterm::event::MouseEventKind::ScrollDown => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollUp => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollLeft => todo!(),
// ratatui::crossterm::event::MouseEventKind::ScrollRight => todo!(),
_ => {}
}
}
Ok(())
}

24
src/tui/menu.rs Normal file
View file

@ -0,0 +1,24 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use bevy_ratatui::event::KeyMessage;
use ratatui::crossterm::event::KeyCode;
use ratatui::layout::Constraint;
use ratatui::layout::Layout;
use jong::game::GameState;
use crate::tui::TuiState;
const MAINMENU_OPTIONS: [&str; 2] = ["(p)lay", "(q)uit"];
pub(crate) fn draw_mainmenu(mut tui_ctx: ResMut<RatatuiContext>) {
let options = MAINMENU_OPTIONS;
let layout = Layout::vertical(vec![Constraint::Min(1); options.len()]);
tui_ctx.draw(|frame| {
let areas = layout.split(frame.area());
for (opt, area) in options.into_iter().zip(areas.iter()) {
frame.render_widget(opt, *area)
}
});
}

View file

@ -2,14 +2,15 @@ use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
use bevy_ratatui::RatatuiPlugins;
use ratatui::{text::ToSpan, widgets::Paragraph};
use jong::game::GameState;
use crate::tui::render::{WidgetStack, menu::Splash};
// use jong::game::wall::InWall;
use crate::tui::{console::ConsoleState, menu::draw_mainmenu, render::ingame::draw_ingame};
mod console;
mod menu;
mod render;
mod input;
@ -28,20 +29,12 @@ impl ComputedStates for InGame {
fn compute(sources: Self::SourceStates) -> Option<Self> {
match sources {
TuiState::MainMenu => None,
TuiState::InGame => Some(Self),
_ => None,
}
}
}
#[derive(SubStates, Default, Clone, Copy, PartialEq, Eq, Hash, Debug,)]
#[source(TuiState = TuiState::MainMenu)]
pub(crate) enum ZenState {
#[default]
Menu,
Zen,
}
#[derive(Default)]
pub struct RiichiTui;
impl Plugin for RiichiTui {
@ -59,33 +52,22 @@ impl Plugin for RiichiTui {
))
.add_plugins(StatesPlugin)
// console
.init_state::<console::ConsoleState>()
.add_systems(Update, console::draw_console.after_ignore_deferred(draw_mainmenu).after_ignore_deferred(draw_ingame).run_if(in_state(console::ConsoleState::Open)))
// general setup
.init_state::<TuiState>()
.add_computed_state::<InGame>()
.init_resource::<WidgetStack>()
.add_sub_state::<ZenState>()
.init_resource::<Splash>()
.init_state::<console::ConsoleState>()
.add_systems(PostUpdate, console::draw_console.run_if(in_state(console::ConsoleState::Open)))
// input
.add_systems(PreUpdate, input::keyboard::input_system)
.add_systems(PreUpdate, input::mouse::input_system)
.add_systems(Update, input::kb_input_system)
// main menu
.add_systems(PostStartup, render::menu::init_splash)
.insert_resource(Time::<Fixed>::from_seconds(1.0))
.add_systems(FixedUpdate, render::menu::render_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, render::menu::draw_splash.run_if(in_state(TuiState::MainMenu)))
.add_systems(Update, render::menu::draw_mainmenu.after(render::menu::draw_splash).run_if(in_state(TuiState::MainMenu).and(in_state(ZenState::Menu))))
.add_systems(Update, menu::draw_mainmenu.run_if(in_state(TuiState::MainMenu)))
// gaming
.init_resource::<render::hand::RenderedHand>()
.add_systems(Update, render::hand::render_hands.run_if(in_state(InGame).and(in_state(GameState::Play))))
.add_systems(Update, render::ingame::draw_ingame.run_if(in_state(InGame)))
// render
.add_systems(Last, render::draw_system.run_if(not(in_state(InGame))))
.add_systems(Update, render::hand::render_hand.run_if(in_state(InGame).and(in_state(GameState::Play))))
// semicolon stopper
;

View file

@ -1,22 +1,21 @@
use bevy::{platform::collections::HashMap, prelude::*};
use ratatui::widgets::Paragraph;
use jong::{
game::{hand::Hand, player::Player},
tile::Tile,
tiles::Tile,
};
use crate::tui::render::tile::{self, RenderedTile};
use crate::tui::render::tiles;
#[derive(Resource, Default)]
pub(crate) struct RenderedHand(pub(crate) HashMap<Entity, Vec<Entity>>);
pub(crate) struct RenderedHand(pub(crate) HashMap<Entity, Vec<Paragraph<'static>>>);
#[allow(clippy::type_complexity)]
pub(crate) fn render_hands(
mut commands: Commands,
mut rendered_hand: ResMut<RenderedHand>,
pub(crate) fn render_hand(
tiles: Populated<&Tile>,
player_hands: Populated<(Entity, &Children), (With<Player>, Changed<Hand>)>,
hands: Populated<&Children, (Changed<Hand>, Without<Player>)>,
mut target: ResMut<RenderedHand>,
) -> Result {
let mut rendered = HashMap::new();
@ -25,21 +24,12 @@ pub(crate) fn render_hands(
let tiles = hands
.get(hand)?
.iter()
.map(|it| {
tiles
.get(it)
// .inspect(|t| debug!("{t:?}"))
.map(tile::draw_tile)
.map(|p| commands.spawn(RenderedTile(p)).id())
// .inspect(|e| debug!("{e:?}"))
.unwrap()
})
.map(|it| tiles.get(it).map(tiles::draw_tile).unwrap())
.collect();
rendered.insert(player_ent, tiles);
}
rendered_hand.0 = rendered;
target.0 = rendered;
trace!("render_hands");
Ok(())
}

View file

@ -1,25 +1,13 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use jong::game::hand::DrawnTile;
use jong::game::player::{MainPlayer, Player};
use jong::tile::Tile;
use ratatui::widgets::{Block, Borders};
use crate::tui::render::tile::draw_tile;
use crate::tui::{
input::mouse::PickRegion,
render::{Hovered, hand, tile::RenderedTile},
};
use crate::tui::render::hand;
pub(crate) fn draw_ingame(
mut commands: Commands,
mut tui_ctx: ResMut<RatatuiContext>,
tiles: Query<&Tile>,
hovered_entity: Query<Entity, With<Hovered>>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
rendered_tiles: Populated<&RenderedTile>,
rendered_hand: Res<hand::RenderedHand>,
drawn_tile: Option<Single<&DrawnTile, With<MainPlayer>>>,
main_player: Single<Entity, (With<Player>, With<MainPlayer>)>,
mut tui_ctx: ResMut<RatatuiContext>,
) -> Result {
use ratatui::layout::Flex;
use ratatui::prelude::*;
@ -27,107 +15,14 @@ pub(crate) fn draw_ingame(
tui_ctx.draw(|frame| {
// debug!("{}", frame.area());
let term_area = frame.area();
// TODO this is gross
let constraints = [Constraint::Fill(3), Constraint::Fill(18)];
let horizontal_slicer_right = Layout::horizontal(constraints);
let vertical_slicer_bottom = Layout::vertical(constraints);
let horizontal_slicer_left = Layout::horizontal(constraints.iter().rev());
let vertical_slicer_top = Layout::vertical(constraints.iter().rev());
let [left_hand, this_hand] = horizontal_slicer_right.areas::<2>(term_area);
let [_, left_hand] = vertical_slicer_bottom.areas::<2>(left_hand);
let [_, mut this_hand] = vertical_slicer_top.areas::<2>(this_hand);
let [cross_hand, right_hand] = horizontal_slicer_left.areas::<2>(term_area);
let [right_hand, _] = vertical_slicer_top.areas::<2>(right_hand);
let [cross_hand, _] = vertical_slicer_bottom.areas::<2>(cross_hand);
let margin = Margin::new(
(left_hand.width + right_hand.width) / 2,
(cross_hand.height + this_hand.height) / 2,
);
let pond_area = term_area.inner(margin);
let all_pond = Layout::horizontal([Constraint::Fill(1); 3]);
let cross_pond =
Layout::vertical([Constraint::Fill(1), Constraint::Max(1), Constraint::Fill(1)]);
let [mut left_pond, center, mut right_pond] = all_pond.areas::<3>(pond_area);
let [cross_pond, _compass, this_pond] = cross_pond.areas::<3>(center);
// let shift = left_pond.height - cross_pond.height;
left_pond.height = cross_pond.height;
left_pond.y += cross_pond.height / 2;
right_pond.height = cross_pond.height;
right_pond.y += cross_pond.height / 2;
let debug_block = Block::new().borders(Borders::ALL);
frame.render_widget(debug_block.clone(), this_hand);
frame.render_widget(debug_block.clone(), left_hand);
frame.render_widget(debug_block.clone(), cross_hand);
frame.render_widget(debug_block.clone(), right_hand);
frame.render_widget(debug_block.clone(), this_pond);
frame.render_widget(debug_block.clone(), left_pond);
frame.render_widget(debug_block.clone(), cross_pond);
frame.render_widget(debug_block.clone(), right_pond);
// TODO attempt to merge blocks on smol term?
let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
let mut area = frame.area();
area.height = 4;
let areas = layout.areas::<13>(area);
// if let Some(hand) = rendered_hand.0.get(&*main_player) {
if let Some(hand) = rendered_hand.0.get(&*main_player) {
let hand_area_layout = Layout::horizontal([
Constraint::Max(hand.len() as u16 * 5),
Constraint::Max(if drawn_tile.is_some() { 7 } else { 0 }),
Constraint::Fill(1),
])
.flex(Flex::SpaceBetween);
let this_clamped = this_hand.height.abs_diff(5);
if let Some(_val) = this_hand.height.checked_sub(this_clamped) {
this_hand.height = 4
} else {
// FIXME show error
panic!("terminal too small!");
}
this_hand.y += this_clamped + 1;
let [this_hand, mut this_drawn, _this_meld] = hand_area_layout.areas::<3>(this_hand);
// this_hand
let mut constraints = vec![Constraint::Max(5); hand.len()];
constraints.push(Constraint::Fill(1));
let layout = Layout::horizontal(constraints).flex(Flex::Start);
let hand_areas = layout.split(this_hand);
for (tile, mut tile_area) in hand.iter().zip(hand_areas.iter().cloned()) {
// tile_area.height = 4;
let mut widget = rendered_tiles.get(*tile).unwrap().0.clone();
if hovered_entity.contains(*tile) {
widget = widget.add_modifier(Modifier::BOLD);
if let Some(val) = tile_area.y.checked_sub(1) {
tile_area.y = val
} else {
// FIXME show error
panic!("terminal too small!");
}
}
commands
.entity(*tile)
.insert(PickRegion { area: tile_area });
frame.render_widget(widget, tile_area);
}
// this_drawn
if let Some(tile) = drawn_tile {
// this_drawn.height = 4;
this_drawn.width = 5;
this_drawn.x += 2;
let mut widget = draw_tile(tiles.get(tile.0).unwrap());
if hovered_entity.contains(tile.0) {
widget = widget.add_modifier(Modifier::BOLD);
if let Some(val) = this_drawn.y.checked_sub(1) {
this_drawn.y = val
} else {
// FIXME show error
panic!("terminal too small!");
}
}
commands
.entity(tile.0)
.insert(PickRegion { area: this_drawn });
frame.render_widget(widget, this_drawn);
for (tile, area) in hand.iter().zip(areas.iter()) {
frame.render_widget(tile, *area);
}
}
})?;

View file

@ -1,96 +0,0 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use rand::rng;
use rand::seq::SliceRandom;
use ratatui::layout::Constraint;
use ratatui::layout::Flex;
use ratatui::layout::Layout;
use ratatui::layout::Margin;
use ratatui::widgets::Paragraph;
use ratatui::widgets::{Block, Clear};
use jong::tile::Tile;
use crate::tui::render::WidgetStack;
use crate::tui::render::tile;
const MAINMENU_OPTIONS: [&str; 2] = [
" ██╗██████╗ ██╗ ██╗ █████╗ ██╗ ██╗██╗
",
" ██╗ ██████╗ ██╗ ██╗ ██╗██╗████████╗ ██╗
",
];
pub(crate) fn draw_mainmenu(mut widgets: ResMut<WidgetStack>) {
let options = MAINMENU_OPTIONS;
let layout =
Layout::vertical(vec![Constraint::Fill(1); options.len()]).flex(Flex::SpaceBetween);
let block = Block::bordered();
widgets.0.push(Box::new(move |frame| {
let area = frame
.area()
.centered(Constraint::Max(55), Constraint::Max(19));
frame.render_widget(Clear, area);
frame.render_widget(block, area);
let areas = layout.split(area.centered(Constraint::Max(45), Constraint::Max(14)));
for (opt, area) in options.into_iter().zip(areas.iter()) {
let para = Paragraph::new(opt);
frame.render_widget(para, *area)
}
}));
}
#[derive(Resource, Default)]
pub(crate) struct Splash(pub Vec<Paragraph<'static>>);
pub(crate) fn init_splash(mut commands: Commands, tiles: Populated<&Tile>) {
let tiles: Vec<_> = tiles
.iter()
.copied()
.map(|tile| tile::draw_tile(&tile))
.collect();
commands.insert_resource(Splash(tiles));
trace!("init_splash")
}
pub(crate) fn render_splash(mut splash: ResMut<Splash>) {
let mut rng = rng();
splash.0.shuffle(&mut rng);
}
pub(crate) fn draw_splash(mut widgets: ResMut<WidgetStack>, splash: Res<Splash>) {
let tiles: Vec<_> = splash.0.clone();
widgets.0.push(Box::new(move |frame| {
let area = frame.area().outer(Margin {
horizontal: 1,
vertical: 1,
});
let layout = Layout::horizontal(vec![Constraint::Length(5); (area.width / 5) as usize]);
let areas = layout.split(area);
let mut tile_chunks = tiles.chunks(areas.len()).cycle();
for area in areas.iter() {
let layout = Layout::vertical(vec![Constraint::Length(4); (area.height / 4) as usize]);
let areas = layout.split(*area);
// let tiles: Vec<_> = tile_it
// .by_ref()
// .take((area.height / 4 + 1) as usize)
// .map(|t| tile::draw_tile(&t))
// .collect();
for (tile, area) in tile_chunks.next().unwrap().iter().zip(areas.iter()) {
frame.render_widget(tile, *area);
}
}
}));
}

View file

@ -1,26 +1,3 @@
use bevy::prelude::*;
use bevy_ratatui::RatatuiContext;
use ratatui::Frame;
pub(crate) mod hand;
pub(crate) mod ingame;
pub(crate) mod menu;
pub(crate) mod tile;
#[derive(Resource, Default)]
pub(crate) struct WidgetStack(pub(crate) Vec<Box<dyn FnOnce(&mut Frame) + Send + Sync>>);
#[derive(Component)]
pub(crate) struct Hovered;
pub(crate) fn draw_system(
mut tui_ctx: ResMut<RatatuiContext>,
mut widgetstack: ResMut<WidgetStack>,
) -> Result {
tui_ctx.draw(|frame| {
for widget in widgetstack.0.drain(..) {
widget(frame)
}
})?;
Ok(())
}
mod tiles;

View file

@ -1,34 +0,0 @@
use bevy::prelude::*;
use ratatui::widgets::Paragraph;
use jong::tile::Tile;
#[derive(Component)]
pub(crate) struct RenderedTile(pub(crate) Paragraph<'static>);
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
let block = ratatui::widgets::Block::bordered();
Paragraph::new(match &tile.suit {
jong::tile::Suit::Pin(rank) => format!("{}\np", rank.0),
jong::tile::Suit::Sou(rank) => format!("{}\ns", rank.0),
jong::tile::Suit::Man(rank) => format!("{}\nm", rank.0),
jong::tile::Suit::Wind(wind) => (match wind {
jong::tile::Wind::Ton => "e\nw",
jong::tile::Wind::Nan => "s\nw",
jong::tile::Wind::Shaa => "w\nw",
jong::tile::Wind::Pei => "n\nw",
})
.into(),
jong::tile::Suit::Dragon(dragon) => (match dragon {
jong::tile::Dragon::Haku => "w\nd",
jong::tile::Dragon::Hatsu => "g\nd",
jong::tile::Dragon::Chun => "r\nd",
})
.into(),
})
.block(block)
.centered()
}

30
src/tui/render/tiles.rs Normal file
View file

@ -0,0 +1,30 @@
use ratatui::widgets::Paragraph;
use jong::tiles::Tile;
pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'static> {
use ratatui::prelude::*;
let block = ratatui::widgets::Block::bordered();
Paragraph::new(match &tile.suit {
jong::tiles::Suit::Pin(rank) => format!("{}\np", rank.0),
jong::tiles::Suit::Sou(rank) => format!("{}\ns", rank.0),
jong::tiles::Suit::Man(rank) => format!("{}\nm", rank.0),
jong::tiles::Suit::Wind(wind) => (match wind {
jong::tiles::Wind::Ton => "e\nw",
jong::tiles::Wind::Nan => "s\nw",
jong::tiles::Wind::Shaa => "w\nw",
jong::tiles::Wind::Pei => "n\nw",
})
.into(),
jong::tiles::Suit::Dragon(dragon) => (match dragon {
jong::tiles::Dragon::Haku => "w\nd",
jong::tiles::Dragon::Hatsu => "g\nd",
jong::tiles::Dragon::Chun => "r\nd",
})
.into(),
})
.block(block)
.centered()
}