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No commits in common. "1b5b7c9e7733b8889e61993003e915c44c7c7457" and "3457e0d024d6ab32569fc123093c8f365784aefb" have entirely different histories.

10 changed files with 90 additions and 245 deletions

View file

@ -3,9 +3,6 @@
lib,
...
}: rec {
env.RUST_LOG = "jong=trace";
env.RUST_BACKTRACE = "1";
# https://devenv.sh/processes/
processes.lspmux.exec = "lspmux server";
processes.spacetimedb_start.exec = "spacetime start";
@ -47,6 +44,8 @@
wayland
];
env.LD_LIBRARY_PATH = lib.makeLibraryPath packages;
env.RUST_LOG = "jong=trace";
env.RUST_BACKTRACE = "full";
# https://devenv.sh/languages/
languages.rust = {

View file

@ -125,41 +125,10 @@ impl<'ctx> BotIdUnique<'ctx> {
}
}
/// Access to the `config_id` unique index on the table `bot`,
/// which allows point queries on the field of the same name
/// via the [`BotConfigIdUnique::find`] method.
///
/// Users are encouraged not to explicitly reference this type,
/// but to directly chain method calls,
/// like `ctx.db.bot().config_id().find(...)`.
pub struct BotConfigIdUnique<'ctx> {
imp: __sdk::UniqueConstraintHandle<Bot, u32>,
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
}
impl<'ctx> BotTableHandle<'ctx> {
/// Get a handle on the `config_id` unique index on the table `bot`.
pub fn config_id(&self) -> BotConfigIdUnique<'ctx> {
BotConfigIdUnique {
imp: self.imp.get_unique_constraint::<u32>("config_id"),
phantom: std::marker::PhantomData,
}
}
}
impl<'ctx> BotConfigIdUnique<'ctx> {
/// Find the subscribed row whose `config_id` column value is equal to `col_val`,
/// if such a row is present in the client cache.
pub fn find(&self, col_val: &u32) -> Option<Bot> {
self.imp.find(col_val)
}
}
#[doc(hidden)]
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
let _table = client_cache.get_or_make_table::<Bot>("bot");
_table.add_unique_constraint::<u32>("id", |row| &row.id);
_table.add_unique_constraint::<u32>("config_id", |row| &row.config_id);
}
#[doc(hidden)]

View file

@ -40,7 +40,6 @@ impl __sdk::__query_builder::HasCols for Bot {
///
/// Provides typed access to indexed columns for query building.
pub struct BotIxCols {
pub config_id: __sdk::__query_builder::IxCol<Bot, u32>,
pub id: __sdk::__query_builder::IxCol<Bot, u32>,
pub lobby_id: __sdk::__query_builder::IxCol<Bot, u32>,
}
@ -49,7 +48,6 @@ impl __sdk::__query_builder::HasIxCols for Bot {
type IxCols = BotIxCols;
fn ix_cols(table_name: &'static str) -> Self::IxCols {
BotIxCols {
config_id: __sdk::__query_builder::IxCol::new(table_name, "config_id"),
id: __sdk::__query_builder::IxCol::new(table_name, "id"),
lobby_id: __sdk::__query_builder::IxCol::new(table_name, "lobby_id"),
}

View file

@ -72,7 +72,6 @@ pub struct Bot {
#[index(btree)]
pub lobby_id: u32,
#[unique]
pub config_id: u32,
}
@ -150,21 +149,16 @@ fn view_closed_hands(ctx: &ViewContext) -> Vec<HandView> {
.players
.iter()
.filter_map(|id| {
if *id == this_player.config_id {
None
} else {
ctx.db
.player_hand()
.player_id()
.find(id)
.map(|hand| HandView {
player_id: hand.player_id,
hand_length: hand.hand.len() as u8,
pond: hand.pond,
drawn: hand.turn_state == TurnState::Tsumo
&& hand.working_tile.is_some(),
})
}
ctx.db
.player_hand()
.player_id()
.find(id)
.map(|hand| HandView {
player_id: hand.player_id,
hand_length: hand.hand.len() as u8,
pond: hand.pond,
drawn: hand.turn_state == TurnState::Tsumo && hand.working_tile.is_some(),
})
})
.collect()
} else {

View file

@ -5,9 +5,9 @@ use bevy::render::render_resource::AsBindGroupShaderType;
use bevy_spacetimedb::{ReadInsertMessage, ReadInsertUpdateMessage, ReadUpdateMessage, StdbPlugin};
use jong_db::{
self, HandView, PlayerClockTableAccess, PlayerConfigTableAccess, UserTableAccess, add_bot,
advance_game, join_or_create_lobby, lobbyQueryTableAccess, player_configQueryTableAccess,
set_ready, userQueryTableAccess,
self, PlayerClockTableAccess, PlayerConfigTableAccess, UserTableAccess, add_bot, advance_game,
join_or_create_lobby, lobbyQueryTableAccess, player_configQueryTableAccess, set_ready,
userQueryTableAccess,
};
use jong_db::{
BotTableAccess, DbConnection, LobbyTableAccess, PlayerHand, RemoteTables,
@ -61,13 +61,7 @@ impl Plugin for Riichi {
)
.add_systems(
Update,
(
on_view_hand_insert,
on_view_hand_update,
on_view_closed_insert,
on_view_closed_update,
)
.after(on_player_config_insert_update)
(on_view_hand_insert, on_view_hand_update)
.run_if(in_state(GameState::Play).or(in_state(GameState::Deal))),
);
}
@ -171,16 +165,13 @@ fn on_player_config_insert_update(
players: Query<(Entity, &Player)>,
) {
for msg in messages.read() {
trace!("on_player_config_insert_update");
trace!("on_player_insert_update");
let player = &msg.new;
let player_ent = players
.iter()
.find_map(|(e, p)| (p.id == player.id).then_some(e))
.unwrap_or_else(|| {
trace!("spawn_player");
commands.spawn(Player { id: player.id }).id()
});
.unwrap_or_else(|| commands.spawn(Player { id: player.id }).id());
if player.id
== stdb
@ -200,7 +191,6 @@ fn on_player_config_insert_update(
fn on_view_hand_insert(
mut messages: ReadInsertMessage<jong_db::PlayerHand>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
@ -210,7 +200,6 @@ fn on_view_hand_insert(
trace!("on_view_hand_insert");
sync_open_hand(
&mut commands,
&players,
tiles,
hands,
ponds,
@ -223,7 +212,6 @@ fn on_view_hand_insert(
fn on_view_hand_update(
mut messages: ReadUpdateMessage<jong_db::PlayerHand>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
@ -233,7 +221,6 @@ fn on_view_hand_update(
trace!("on_view_hand_update");
sync_open_hand(
&mut commands,
&players,
tiles,
hands,
ponds,
@ -245,7 +232,6 @@ fn on_view_hand_update(
fn sync_open_hand(
commands: &mut Commands,
players: &Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
@ -253,28 +239,14 @@ fn sync_open_hand(
player_hand: &PlayerHand,
) {
let player_id = player_hand.player_id;
let (player_ent, player_children) = players
.iter()
.find_map(|(e, p, c)| (p.id == player_id).then_some((e, c)))
.unwrap();
let hand_ent = hands
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Hand).id();
commands.entity(player_ent).add_child(id);
id
});
.find_map(|(e, h)| (h.player_id == player_id).then_some(e))
.unwrap_or_else(|| commands.spawn(Hand { player_id }).id());
let pond_ent = ponds
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Pond).id();
commands.entity(player_ent).add_child(id);
id
});
.find_map(|(e, p)| (p.player_id == player_id).then_some(e))
.unwrap_or_else(|| commands.spawn(Pond { player_id }).id());
// hand and pond both still need ability to spawn for the reconnect case
let hand: Vec<Entity> = player_hand
@ -304,97 +276,60 @@ fn sync_open_hand(
if let Some(dbt) = &player_hand.working_tile
&& player_hand.turn_state == jong_db::TurnState::Tsumo
{
let id = commands
.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)))
.id();
commands.entity(player_ent).add_child(id);
} else {
// TODO clear Drawn from auto-discarded tile
commands.spawn((Drawn, Tile::from(&dbt.tile), TileId(dbt.id)));
}
next_turnstate.set(player_hand.turn_state.into());
}
fn on_view_closed_insert(
mut messages: ReadInsertMessage<jong_db::HandView>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
) {
for msg in messages.read() {
trace!("on_view_closed_insert");
sync_closed_hand(&mut commands, &players, tiles, hands, ponds, &msg.row);
}
}
// fn sync_closed_hand(
// stdb: SpacetimeDB,
fn on_view_closed_update(
mut messages: ReadUpdateMessage<jong_db::HandView>,
mut commands: Commands,
players: Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
) {
for msg in messages.read() {
trace!("on_view_closed_update");
sync_closed_hand(&mut commands, &players, tiles, hands, ponds, &msg.new);
}
}
// mut messages: MessageReader<SyncClosedHand>,
// mut commands: Commands,
fn sync_closed_hand(
commands: &mut Commands,
players: &Populated<(Entity, &Player, Option<&Children>)>,
tiles: Query<(Entity, &TileId)>,
hands: Query<(Entity, &Hand)>,
ponds: Query<(Entity, &Pond)>,
hand_view: &HandView,
) {
let player_id = hand_view.player_id;
// tiles: Query<(Entity, &TileId)>,
// hands: Query<(Entity, &mut Closed, &Hand)>,
// ponds: Query<(Entity, &Pond)>,
// ) {
// for SyncClosedHand(id) in messages.read() {
// let Some(hand_view) = stdb
// .db()
// .view_closed_hands()
// .iter()
// .find(|hand| PlayerOrBot::from(&hand.player) == *id)
// else {
// todo!()
// };
let (player_ent, player_children) = players
.iter()
.find_map(|(e, p, c)| (p.id == player_id).then_some((e, c)))
.unwrap();
// let hand_ent = hands
// .iter()
// .find_map(|(e, c, h)| (h.owner == *id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Hand { owner: *id }).id());
// let pond_ent = ponds
// .iter()
// .find_map(|(e, p)| (p.owner == *id).then_some(e))
// .unwrap_or_else(|| commands.spawn(Pond { owner: *id }).id());
let hand_ent = hands
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Hand).id();
commands.entity(player_ent).add_child(id);
id
});
let pond_ent = ponds
.iter()
.find_map(|(e, _)| player_children.is_some_and(|c| c.contains(&e)).then_some(e))
.unwrap_or_else(|| {
let id = commands.spawn(Pond).id();
commands.entity(player_ent).add_child(id);
id
});
// let pond: Vec<Entity> = hand_view
// .pond
// .iter()
// .map(|dbt| {
// tiles
// .iter()
// .find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
// .unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
// })
// .collect();
let pond: Vec<Entity> = hand_view
.pond
.iter()
.map(|dbt| {
tiles
.iter()
.find_map(|(e, i)| (i.0 == dbt.id).then_some(e))
.unwrap_or_else(|| commands.spawn((Tile::from(&dbt.tile), TileId(dbt.id))).id())
})
.collect();
// commands.entity(hand_ent).insert(Closed {
// length: hand_view.hand_length,
// });
// commands.entity(pond_ent).replace_children(&pond);
commands.entity(hand_ent).insert(Closed {
length: hand_view.hand_length,
});
commands.entity(pond_ent).replace_children(&pond);
// if hand_view.drawn {
// commands.spawn(Drawn);
// }
// }
// }
if hand_view.drawn {
let id = commands.spawn(Drawn).id();
commands.entity(player_ent).add_child(id);
} else {
// TODO clear Drawn from auto-discarded tile
}
}

View file

@ -8,7 +8,7 @@ pub(crate) fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessa
for msg in messages.read() {
info!("you're now jongline");
// debug!("with identity: {}", stdb.identity());
debug!("with identity: {}", stdb.identity());
creds_store()
.save(&msg.access_token)
.expect("i/o error saving token");

View file

@ -22,15 +22,20 @@ pub struct LeftLord;
pub struct TileId(pub u32);
#[derive(Component)]
pub struct Hand;
pub struct Hand {
pub player_id: u32,
}
#[derive(Component)]
pub struct Closed {
pub player_id: u32,
pub(crate) length: u8,
}
#[derive(Component)]
pub struct Pond;
pub struct Pond {
pub player_id: u32,
}
#[derive(Component)]
pub struct Drawn;

View file

@ -1,3 +1,5 @@
#![allow(unused)]
use std::time::Duration;
use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
@ -82,7 +84,7 @@ impl Plugin for TuiPlugin {
.add_systems(
Update,
(
(render::render_main_hand, render::render_main_pond, render::render_other_hands)
(render::render_main_hand, render::render_main_pond)
.run_if(in_state(GameState::Play).or(in_state(GameState::Deal))),
render::render,
)

View file

@ -7,9 +7,9 @@ use tui_logger::TuiWidgetEvent;
use jong::SpacetimeDB;
use jong_db::{
LobbyTableAccess, UserTableAccess, botQueryTableAccess, join_or_create_lobby,
lobbyQueryTableAccess, player_clockQueryTableAccess, player_configQueryTableAccess,
view_closed_handsQueryTableAccess, view_handQueryTableAccess,
LobbyTableAccess, UserTableAccess, botQueryTableAccess,
join_or_create_lobby, lobbyQueryTableAccess, player_clockQueryTableAccess,
player_configQueryTableAccess, view_closed_handsQueryTableAccess, view_handQueryTableAccess,
};
use jong_types::GameState;
@ -78,14 +78,6 @@ pub(crate) fn keyboard(
.player_config()
.r#where(|pc| pc.id.eq(user.config_id))
})
.add_query(|q| {
q.from
.bot()
.r#where(|b| b.lobby_id.eq(lobby_id))
.right_semijoin(q.from.player_config(), |b, pc| {
b.config_id.eq(pc.id)
})
})
.add_query(|q| {
q.from
.player_clock()

View file

@ -7,7 +7,7 @@ use ratatui::style::{Color, Modifier, Style, Stylize};
use ratatui::text::{Line, Span, Text};
use ratatui::widgets::{Block, Borders, Clear, Paragraph};
use jong::riichi::{Lobby, player::*};
use jong::riichi::player::*;
use jong_types::*;
use crate::tui::input::Hovered;
@ -150,9 +150,9 @@ pub(crate) fn render_main_hand(
tiles: Query<&jong_types::Tile>,
hovered: Query<Entity, With<Hovered>>,
main_player: Single<(&Player, &Children), With<MainPlayer>>,
main_player: Single<&Player, With<MainPlayer>>,
hands: Query<(Entity, &Hand, &Children)>,
hands: Query<(&Hand, &Children)>,
drawn_tile: Option<Single<Entity, With<Drawn>>>,
) -> Result {
let mut frame = tui.get_frame();
@ -164,7 +164,7 @@ pub(crate) fn render_main_hand(
let hand: Vec<_> = hands
.iter()
.find_map(|(e, h, c)| (main_player.1.contains(&e)).then_some(c))
.find_map(|(h, c)| (main_player.id == h.player_id).then_some(c))
.unwrap()
.iter()
.map(|entity| -> Result<_> {
@ -217,9 +217,7 @@ pub(crate) fn render_main_hand(
}
// tsumo tile
if let Some(drawn_tile) = drawn_tile
&& main_player.1.contains(&*drawn_tile)
{
if let Some(drawn_tile) = drawn_tile {
let mut area = drawn_area.resize(Size {
width: 5,
height: 4,
@ -261,9 +259,9 @@ pub(crate) fn render_main_pond(
tiles: Query<&Tile>,
hovered: Query<Entity, With<Hovered>>,
main_player: Single<(&Player, &Children), With<MainPlayer>>,
main_player: Single<&Player, With<MainPlayer>>,
pond: Query<(Entity, &Pond, &Children)>,
pond: Query<(&Pond, &Children)>,
) -> Result {
let mut frame = tui.get_frame();
@ -273,7 +271,7 @@ pub(crate) fn render_main_pond(
let pond: Vec<_> = pond
.iter()
.find_map(|(e, p, c)| (main_player.1.contains(&e)).then_some(c))
.find_map(|(p, c)| (main_player.id == p.player_id).then_some(c))
.unwrap()
.iter()
.map(|entity| -> Result<_> {
@ -291,51 +289,4 @@ pub(crate) fn render_main_pond(
Ok(())
}
pub(crate) fn render_other_hands(
mut tui: ResMut<RatatuiContext>,
layouts: Res<HandLayouts>,
lobby: Res<Lobby>,
main_player: Single<&Player, With<MainPlayer>>,
players: Query<(&Player, &Children), Without<MainPlayer>>,
hands: Query<(Entity, &Closed)>,
ponds: Query<(Entity, &Children), With<Pond>>,
drawn: Option<Single<Entity, With<Drawn>>>,
) {
let mut frame = tui.get_frame();
let main_idx = lobby
.players
.iter()
.position(|id| *id == main_player.id)
.unwrap();
let mut player_it = lobby.players.iter().copied().cycle().skip(main_idx + 1);
let right_id = player_it.next().unwrap();
let top_id = player_it.next().unwrap();
let left_id = player_it.next().unwrap();
{
let children = players
.iter()
.find_map(|(p, c)| (p.id == right_id).then_some(c))
.unwrap();
let hand = hands
.iter()
.find_map(|(e, h)| children.contains(&e).then_some(h))
.unwrap();
// let pond = ponds
// .iter()
// .find_map(|(e, c)| children.contains(&e).then_some(c))
// .unwrap();
let drawn = drawn.is_some_and(|e| children.contains(&*e));
// let hand_draw_meld = Layout::vertical([
// Constraint::()
// ])
}
{}
{}
}
pub(crate) fn render_other_hands() {}