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No commits in common. "1afb7f4e3dd92dceb61553e3b4a3e42a854e9a9b" and "b6e76351220f68eef1afd3c78521d132eb8df356" have entirely different histories.

14 changed files with 174 additions and 260 deletions

View file

@ -1,6 +0,0 @@
commands: Commands
tiles: Query<(&Tile, &TileId, Entity)>,
player: Option<Single<&mut player::Player>>,
hand_ent: Option<Single<Entity, With<Hand>>>,

View file

@ -1,17 +1,28 @@
#![allow(unused)]
use bevy::prelude::*;
use bevy_spacetimedb::{
ReadInsertUpdateMessage, ReadStdbConnectedMessage, ReadStdbDisconnectedMessage, StdbPlugin,
TableMessages,
};
use spacetimedb_sdk::{DbContext, Table};
use spacetimedb::Identity;
use spacetimedb_sdk::{DbContext, Table, credentials};
use crate::stdb::{self, DbConnection, LobbyTableAccess, PlayerTableAccess, RemoteTables};
use crate::stdb::{
add_bot, draw_tile, set_ready, shuffle_deal,
add_bot, draw_tile, join_or_create_lobby, login_or_add_player, set_ready, shuffle_deal,
skip_call, start_game,
};
use crate::{
SpacetimeDB, creds_store,
game::hand::{Drawn, Hand, Pond},
game::{
self,
hand::{Drawn, Hand, Pond},
player::{CurrentPlayer, MainPlayer, Player},
round::Wind,
wall::Wall,
},
tile::{self},
};
use jong_types::*;
@ -20,10 +31,17 @@ pub mod player;
pub mod round;
pub mod wall;
#[derive(Message)]
pub enum GameMessage {
Discarded(Entity),
CallPending,
Called { player: Entity, calltype: Entity },
}
pub struct Riichi;
impl Plugin for Riichi {
fn build(&self, app: &mut App) {
let plugins = StdbPlugin::default()
let mut plugins = StdbPlugin::default()
.with_uri("http://localhost:3000")
.with_module_name("jongline")
.with_run_fn(DbConnection::run_threaded)
@ -48,6 +66,7 @@ impl Plugin for Riichi {
.add_sub_state::<TurnState>()
// .init_resource::<round::MatchSettings>()
// .init_resource::<round::Compass>()
.add_message::<GameMessage>()
// .add_systems(Startup, tile::init_tiles)
// .add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
// .add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
@ -69,12 +88,9 @@ impl Plugin for Riichi {
;
}
}
fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, _commands: Commands) {
fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, mut commands: Commands) {
for msg in messages.read() {
info!("you're now jongline");
while stdb.try_identity().is_none() {}
debug!("with identity: {}", stdb.identity());
creds_store()
.save(&msg.access_token)
@ -83,7 +99,7 @@ fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, _comman
}
// TODO how reconnect?
fn on_disconnect(_stdb: SpacetimeDB, mut messages: ReadStdbDisconnectedMessage) {
fn on_disconnect(stdb: SpacetimeDB, mut messages: ReadStdbDisconnectedMessage) {
for msg in messages.read() {
warn!("lost connection: {:#?}", msg.err);
}
@ -107,26 +123,26 @@ fn subscriptions(stdb: SpacetimeDB) {
pub struct TileId(pub u32);
fn on_player_insert_update(
_stdb: SpacetimeDB,
stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<stdb::Player>,
mut commands: Commands,
tiles: Query<(&Tile, &TileId, Entity)>,
player: Option<Single<&mut player::Player>>,
hand_ent: Option<Single<Entity, With<Hand>>>,
mut player: Option<Single<&mut player::Player>>,
mut hand_ent: Option<Single<Entity, With<Hand>>>,
) {
use player::*;
for msg in messages.read() {
// debug!("player_insert_update msg:\n{:#?}", msg.new);
if let (Some(_player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) {
if let (Some(player), Some(hand_ent)) = (player.as_ref(), hand_ent.as_ref()) {
// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
// trace!("entered ready");
// // TODO add a start game button in the future
// stdb.reducers().start_game().unwrap();
// }
let tiles: Vec<_> = msg
let mut tiles: Vec<_> = msg
.new
.hand
.iter()
@ -166,7 +182,7 @@ fn on_lobby_insert_update(
stdb: SpacetimeDB,
mut messages: ReadInsertUpdateMessage<stdb::Lobby>,
_commands: Commands,
mut commands: Commands,
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {

View file

@ -1,6 +1,8 @@
use std::mem::discriminant;
use bevy::prelude::*;
use crate::game::{GameState, player::Player, wall::Wall};
use jong_types::*;
#[derive(Component)]
@ -24,7 +26,7 @@ pub struct Discarded;
// }
/// assumes hand is sorted
pub(crate) fn check_wincon(_hand: &[Tile; 14], _melds: &[&[Tile]]) -> bool {
pub(crate) fn check_wincon(hand: &[Tile; 14], melds: &[&[Tile]]) -> bool {
// 4x3 + pair
// assume sorted
//

View file

@ -1,8 +1,17 @@
use std::rc::Weak;
use bevy::{platform::collections::HashMap, prelude::*};
use strum::{EnumCount, FromRepr};
use crate::EnumNextCycle;
use crate::{
EnumNextCycle,
game::{
GameMessage, GameState,
hand::{Discarded, Drawn, Hand, Pond},
player::{CurrentPlayer, Player},
wall::Wall,
},
};
use jong_types::TurnState;
// #[derive(Resource)]
@ -102,85 +111,85 @@ impl EnumNextCycle for TurnState {
}
}
// pub(crate) fn tsumo(
// mut commands: Commands,
pub(crate) fn tsumo(
mut commands: Commands,
// // curr_player: Res<CurrentPlayer>,
// curr_player: Single<Entity, With<CurrentPlayer>>,
// wall: Single<Entity, With<Wall>>,
// walltiles: Single<&Children, With<Wall>>,
// curr_player: Res<CurrentPlayer>,
curr_player: Single<Entity, With<CurrentPlayer>>,
wall: Single<Entity, With<Wall>>,
walltiles: Single<&Children, With<Wall>>,
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) {
// let drawn = walltiles.last().unwrap();
// commands.entity(*wall).remove_child(*drawn);
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
let drawn = walltiles.last().unwrap();
commands.entity(*wall).remove_child(*drawn);
// let drawn = commands.entity(*drawn).insert(Drawn).id();
// commands.entity(*curr_player).add_child(drawn);
let drawn = commands.entity(*drawn).insert(Drawn).id();
commands.entity(*curr_player).add_child(drawn);
// debug!("tsumo for: {:?}, tile: {:?}", *curr_player, drawn);
// next_turnstate.set(curr_turnstate.next());
// }
debug!("tsumo for: {:?}, tile: {:?}", *curr_player, drawn);
next_turnstate.set(curr_turnstate.next());
}
// pub(crate) fn menzen(
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) {
// trace!("menzen check");
// next_turnstate.set(curr_turnstate.next());
// }
pub(crate) fn menzen(
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
trace!("menzen check");
next_turnstate.set(curr_turnstate.next());
}
// pub(crate) fn riichi_kan(
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) {
// trace!("riichi_kan");
// next_turnstate.set(curr_turnstate.next());
// }
pub(crate) fn riichi_kan(
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
trace!("riichi_kan");
next_turnstate.set(curr_turnstate.next());
}
// #[allow(clippy::too_many_arguments, irrefutable_let_patterns)]
// pub(crate) fn discard(
// mut commands: Commands,
// mut reader: MessageReader<GameMessage>,
#[allow(clippy::too_many_arguments, irrefutable_let_patterns)]
pub(crate) fn discard(
mut commands: Commands,
mut reader: MessageReader<GameMessage>,
// curr_player: Single<Entity, With<CurrentPlayer>>,
// players: Query<&Children, With<Player>>,
// mut hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
// drawn: Single<Entity, With<Drawn>>,
curr_player: Single<Entity, With<CurrentPlayer>>,
players: Query<&Children, With<Player>>,
mut hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
drawn: Single<Entity, With<Drawn>>,
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) -> Result {
// // trace!("discard");
// let (handtiles, hand) = hands.get_mut(players.get(*curr_player)?.iter().next().unwrap())?;
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) -> Result {
// trace!("discard");
let (handtiles, hand) = hands.get_mut(players.get(*curr_player)?.iter().next().unwrap())?;
// let mut done = false;
// while let Some(message) = reader.read().next() {
// if let GameMessage::Discarded(discarded) = message {
// debug!("discarded: {discarded:?}");
// if *discarded == *drawn {
// } else if handtiles.contains(discarded) {
// commands
// .entity(hand)
// .remove_child(*discarded)
// .add_child(*drawn);
// } else {
// panic!("current hand nor drawn tile contains discarded tile")
// }
// commands.entity(*drawn).remove::<Drawn>();
// commands.entity(*discarded).insert(Discarded);
let mut done = false;
while let Some(message) = reader.read().next() {
if let GameMessage::Discarded(discarded) = message {
debug!("discarded: {discarded:?}");
if *discarded == *drawn {
} else if handtiles.contains(discarded) {
commands
.entity(hand)
.remove_child(*discarded)
.add_child(*drawn);
} else {
panic!("current hand nor drawn tile contains discarded tile")
}
commands.entity(*drawn).remove::<Drawn>();
commands.entity(*discarded).insert(Discarded);
// done = true;
// break;
// }
// }
done = true;
break;
}
}
// if done {
// next_turnstate.set(curr_turnstate.next());
// }
// Ok(())
// }
if done {
next_turnstate.set(curr_turnstate.next());
}
Ok(())
}
#[derive(Resource)]
pub struct PendingCalls {
@ -188,45 +197,45 @@ pub struct PendingCalls {
calls: HashMap<Entity, CallType>,
}
// pub(crate) fn notify_callable() {}
pub(crate) fn notify_callable() {}
// pub(crate) fn ron_chi_pon_kan(
// mut commands: Commands,
// mut reader: MessageReader<GameMessage>,
pub(crate) fn ron_chi_pon_kan(
mut commands: Commands,
mut reader: MessageReader<GameMessage>,
// discarded: Single<Entity, With<Discarded>>,
// mut ponds: Query<(&Children, Entity), (With<Pond>, Without<Player>)>,
// calls: Query<&CallType>,
discarded: Single<Entity, With<Discarded>>,
mut ponds: Query<(&Children, Entity), (With<Pond>, Without<Player>)>,
calls: Query<&CallType>,
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) {
// // check if can call?
// // message players?
// // collect then prioritize
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
// check if can call?
// message players?
// collect then prioritize
// // let mut received = vec![];
// let mut received: Vec<_> = reader
// .read()
// .filter_map(|m| {
// if let GameMessage::Called { player, calltype } = m
// && let Ok(calltype) = calls.get(*calltype)
// {
// Some((calltype, player))
// } else {
// None
// }
// })
// .collect();
// // received.sort_unstable_by_key(|(c, t)| c);
// // received.sort_unstable_by_key(|m| m.);
// let mut received = vec![];
let mut received: Vec<_> = reader
.read()
.filter_map(|m| {
if let GameMessage::Called { player, calltype } = m
&& let Ok(calltype) = calls.get(*calltype)
{
Some((calltype, player))
} else {
None
}
})
.collect();
// received.sort_unstable_by_key(|(c, t)| c);
// received.sort_unstable_by_key(|m| m.);
// next_turnstate.set(curr_turnstate.next());
// }
next_turnstate.set(curr_turnstate.next());
}
// pub(crate) fn end(
// curr_turnstate: Res<State<TurnState>>,
// mut next_turnstate: ResMut<NextState<TurnState>>,
// ) {
// next_turnstate.set(curr_turnstate.next());
// }
pub(crate) fn end(
curr_turnstate: Res<State<TurnState>>,
mut next_turnstate: ResMut<NextState<TurnState>>,
) {
next_turnstate.set(curr_turnstate.next());
}

View file

@ -1,4 +1,5 @@
use bevy::{log::LogPlugin, prelude::*};
use bevy_spacetimedb::{StdbConnection, StdbPlugin};
use clap::{Parser, Subcommand};
use tracing::Level;
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
@ -41,6 +42,7 @@ fn main() {
tui_logger::init_logger(tui_logger::LevelFilter::Trace).unwrap();
tui_logger::set_env_filter_from_string(FILTERSTRING);
// app.add_plugins(tui::RiichiTui)
app.add_plugins(tui::TuiPlugin)
}
};

View file

@ -1,100 +0,0 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct ClearAllArgs {}
impl From<ClearAllArgs> for super::Reducer {
fn from(args: ClearAllArgs) -> Self {
Self::ClearAll
}
}
impl __sdk::InModule for ClearAllArgs {
type Module = super::RemoteModule;
}
pub struct ClearAllCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `clear_all`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait clear_all {
/// Request that the remote module invoke the reducer `clear_all` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_clear_all`] callbacks.
fn clear_all(&self) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `clear_all`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`ClearAllCallbackId`] can be passed to [`Self::remove_on_clear_all`]
/// to cancel the callback.
fn on_clear_all(
&self,
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> ClearAllCallbackId;
/// Cancel a callback previously registered by [`Self::on_clear_all`],
/// causing it not to run in the future.
fn remove_on_clear_all(&self, callback: ClearAllCallbackId);
}
impl clear_all for super::RemoteReducers {
fn clear_all(&self) -> __sdk::Result<()> {
self.imp.call_reducer("clear_all", ClearAllArgs {})
}
fn on_clear_all(
&self,
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> ClearAllCallbackId {
ClearAllCallbackId(self.imp.on_reducer(
"clear_all",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::ClearAll {},
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx)
}),
))
}
fn remove_on_clear_all(&self, callback: ClearAllCallbackId) {
self.imp.remove_on_reducer("clear_all", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `clear_all`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_clear_all {
/// Set the call-reducer flags for the reducer `clear_all` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn clear_all(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_clear_all for super::SetReducerFlags {
fn clear_all(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("clear_all", flags);
}
}

View file

@ -9,7 +9,6 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
pub mod add_bot_reducer;
pub mod bot_table;
pub mod bot_type;
pub mod clear_all_reducer;
pub mod db_tile_type;
pub mod db_wall_type;
pub mod discard_tile_reducer;
@ -38,7 +37,6 @@ pub mod wind_type;
pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
pub use bot_table::*;
pub use bot_type::Bot;
pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
pub use db_tile_type::DbTile;
pub use db_wall_type::DbWall;
pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
@ -77,7 +75,6 @@ pub use wind_type::Wind;
pub enum Reducer {
AddBot { lobby_id: u32 },
ClearAll,
DiscardTile { tile_id: u32 },
DrawTile,
JoinOrCreateLobby { lobby_id: u32 },
@ -96,7 +93,6 @@ impl __sdk::Reducer for Reducer {
fn reducer_name(&self) -> &'static str {
match self {
Reducer::AddBot { .. } => "add_bot",
Reducer::ClearAll => "clear_all",
Reducer::DiscardTile { .. } => "discard_tile",
Reducer::DrawTile => "draw_tile",
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
@ -118,13 +114,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
&value.args,
)?
.into()),
"clear_all" => Ok(
__sdk::parse_reducer_args::<clear_all_reducer::ClearAllArgs>(
"clear_all",
&value.args,
)?
.into(),
),
"discard_tile" => Ok(
__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>(
"discard_tile",

View file

@ -13,6 +13,7 @@ use jong::stdb::{self, discard_tile as _};
use jong::{
SpacetimeDB,
game::{
GameMessage,
hand::{Drawn, Hand},
player::{CurrentPlayer, Player},
},
@ -105,6 +106,7 @@ impl Plugin for TuiPlugin {
fn discard_tile(
stdb: SpacetimeDB,
mut writer: MessageWriter<GameMessage>,
mut selected: MessageReader<ConfirmSelect>,
mut commands: Commands,
@ -113,8 +115,8 @@ fn discard_tile(
// player_hands: Populated<(&Player, &Children), With<Hand>>,
// hands: Populated<&Children, (With<Hand>, Without<Player>)>,
main_player: Single<(&Player, Entity), With<MainPlayer>>,
hands: Query<(&Children, Entity), With<Hand>>,
tiles: Query<&TileId>,
hands: Query<(&mut Children, Entity), With<Hand> >,
tiles: Populated<&TileId>,
) {
// trace!("discard_tile");
@ -123,9 +125,17 @@ fn discard_tile(
while let Some(message) = selected.read().next()
// && (message.0 == drawn.0 || hand.contains(&message.0))
{
if let Ok(tile_id) = tiles.get(message.0) {
stdb.reducers().discard_tile(tile_id.0).unwrap();
if message.0 == drawn.0 {
stdb.reducers().discard_tile(drawn.1.0).unwrap();
// commands.get_entity(drawn.0).unwrap().remove_parent_in_place();
commands.get_entity(drawn.0).unwrap().despawn();
} else if let Some(tile_ent) = hand.iter().find(|t| *t == message.0) {
stdb.reducers()
.discard_tile(tiles.get(tile_ent).unwrap().0)
.unwrap();
}
// FIXME check if discard actually in hand?
writer.write(GameMessage::Discarded(message.0));
}
}

View file

@ -13,7 +13,6 @@ default:
just --list
run-tui:
spacetime call jongline "clear_all"
cargo run -- run-tui
update:

View file

@ -1,5 +1,5 @@
use log::debug;
use spacetimedb::{ReducerContext, Table, reducer};
use log::info;
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *};
@ -8,13 +8,6 @@ mod reducers {
}
mod tables;
#[reducer]
pub fn clear_all(ctx: &ReducerContext) {
for row in ctx.db.player().iter() {
ctx.db.player().delete(row);
}
}
#[reducer(client_connected)]
pub fn login_or_add_player(ctx: &ReducerContext) {
let identity = ctx.sender;
@ -31,10 +24,10 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
pond: vec![],
drawn_tile: None,
}) {
debug!("added player: {:?}", player);
info!("added player: {:?}", player);
} else {
let player = ctx.db.player().identity().find(identity).unwrap();
debug!("player {:?} has reconnected", player)
info!("player {:?} has reconnected", player)
}
}

View file

@ -1,4 +1,4 @@
use log::info;
use log::{info, trace};
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, *};

View file

@ -1,8 +1,8 @@
use log::debug;
use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use super::hand::deal_hands;
use crate::tables::*;
use crate::tables::{player::player, *};
use jong_types::*;
#[reducer]

View file

@ -1,5 +1,5 @@
use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, reducer};
use log::{debug, info, trace};
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
use crate::tables::{player::player, *};
use jong_types::*;
@ -80,7 +80,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;

View file

@ -1,4 +1,4 @@
use spacetimedb::table;
use spacetimedb::{Filter, SpacetimeType, client_visibility_filter, table};
use jong_types::*;