render drawn, discard drawn
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parent
50ccd7fcb2
commit
faa653b012
4 changed files with 24 additions and 20 deletions
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@ -47,6 +47,7 @@ impl Plugin for Riichi {
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.add_systems(OnEnter(TurnState::Menzen), round::menzen)
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.add_systems(OnEnter(TurnState::Menzen), round::menzen)
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.add_systems(Update, round::riichi_kan.run_if(in_state(TurnState::RiichiKan)))
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.add_systems(Update, round::riichi_kan.run_if(in_state(TurnState::RiichiKan)))
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.add_systems(Update, round::discard.run_if(in_state(TurnState::Discard)))
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.add_systems(Update, round::discard.run_if(in_state(TurnState::Discard)))
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.add_systems(Update, round::debug_discard.run_if(in_state(TurnState::Discard)))
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.add_systems(Update, round::ron_chi_pon_kan.run_if(in_state(TurnState::RonChiiPonKan)))
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.add_systems(Update, round::ron_chi_pon_kan.run_if(in_state(TurnState::RonChiiPonKan)))
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.add_systems(OnEnter(TurnState::End), round::end)
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.add_systems(OnEnter(TurnState::End), round::end)
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// .add_systems(Update, systems)
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// .add_systems(Update, systems)
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@ -155,31 +155,30 @@ pub(crate) fn discard(
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curr_player: Single<Entity, With<CurrentPlayer>>,
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curr_player: Single<Entity, With<CurrentPlayer>>,
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players: Query<&Children, With<Player>>,
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players: Query<&Children, With<Player>>,
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mut hands: Query<(&Children, Entity, &mut Hand), (With<Hand>, Without<Player>)>,
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mut hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
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drawn: Single<Entity, With<Drawn>>,
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drawn: Single<Entity, With<Drawn>>,
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curr_turnstate: Res<State<TurnState>>,
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curr_turnstate: Res<State<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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mut next_turnstate: ResMut<NextState<TurnState>>,
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) -> Result {
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) -> Result {
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// trace!("discard");
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// trace!("discard");
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let curr_hand = hands.get_mut(players.get(*curr_player)?.iter().next().unwrap())?;
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let (handtiles, hand) = hands.get_mut(players.get(*curr_player)?.iter().next().unwrap())?;
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let mut done = false;
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let mut done = false;
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while let Some(message) = reader.read().next() {
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while let Some(message) = reader.read().next() {
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if let GameMessage::Discarded(discarded) = message {
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if let GameMessage::Discarded(discarded) = message {
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debug!("discarded: {discarded:?}");
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if *discarded == *drawn {
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if *discarded == *drawn {
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} else if curr_hand.0.contains(discarded) {
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} else if handtiles.contains(discarded) {
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commands
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commands
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.entity(curr_hand.1)
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.entity(hand)
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.remove_child(*discarded)
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.remove_child(*discarded)
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.add_child(*drawn);
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.add_child(*drawn);
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} else {
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} else {
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panic!("current hand nor drawn tile contains discarded tile")
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panic!("current hand nor drawn tile contains discarded tile")
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}
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}
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commands
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commands.entity(*drawn).remove::<Drawn>();
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.entity(*discarded)
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commands.entity(*discarded).insert(Discarded);
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.remove::<Drawn>()
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.insert(Discarded);
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done = true;
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done = true;
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break;
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break;
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@ -1,13 +1,12 @@
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use std::time::Duration;
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin, time::TimePlugin};
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::RatatuiPlugins;
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use bevy_ratatui::RatatuiPlugins;
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use jong::game::{
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use jong::game::{
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GameMessage, GameState,
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GameMessage, GameState,
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hand::{Drawn, Hand},
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hand::{Drawn, Hand},
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player::{CurrentPlayer, Player},
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player::{CurrentPlayer, Player},
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};
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};
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use tracing::instrument;
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use tui_logger::TuiWidgetState;
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use tui_logger::TuiWidgetState;
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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use crate::tui::{input::ConfirmSelect, states::ConsoleWidget};
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@ -94,6 +94,7 @@ pub(crate) fn render(
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Ok(())
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Ok(())
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}
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}
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#[allow(clippy::too_many_arguments, clippy::type_complexity)]
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pub(crate) fn render_hands(
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pub(crate) fn render_hands(
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mut commands: Commands,
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mut commands: Commands,
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mut tui: ResMut<RatatuiContext>,
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mut tui: ResMut<RatatuiContext>,
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@ -102,18 +103,21 @@ pub(crate) fn render_hands(
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layouts: Res<HandLayouts>,
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layouts: Res<HandLayouts>,
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tiles: Query<&Tile>,
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tiles: Query<&Tile>,
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main_player: Single<(&Player, &Wind), With<MainPlayer>>,
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main_player: Single<(&Player, Entity, &Wind), With<MainPlayer>>,
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curr_player: Single<Entity, With<CurrentPlayer>>,
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curr_player: Single<Entity, With<CurrentPlayer>>,
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players: Query<(&Player, &Children)>,
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players: Query<(&Player, Entity, &Children)>,
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hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
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hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
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drawn_tile: Option<Single<(&Player, Entity), With<Drawn>>>,
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drawn_tile: Single<Entity, With<Drawn>>,
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) -> Result {
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) -> Result {
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let mut frame = tui.get_frame();
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let mut frame = tui.get_frame();
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debug_blocks(*layouts, &mut frame);
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debug_blocks(*layouts, &mut frame);
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for (hand, hand_ent) in hands {
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for (hand, hand_ent) in hands {
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// debug!("{hand:?}");
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// debug!("{hand:?}");
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let (player, _) = players.iter().find(|(_, c)| c.contains(&hand_ent)).unwrap();
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let (player, player_ent, _) = players
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.iter()
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.find(|(_, e, c)| c.contains(&hand_ent))
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.unwrap();
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let hand: Vec<_> = hand
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let hand: Vec<_> = hand
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.iter()
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.iter()
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.map(|entity| -> Result<_> {
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.map(|entity| -> Result<_> {
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@ -128,7 +132,8 @@ pub(crate) fn render_hands(
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if player == main_player.0 {
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if player == main_player.0 {
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// split main box into thirds
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// split main box into thirds
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let mut this_hand = layouts.this_hand;
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let mut this_hand = layouts.this_hand;
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let this_drawer = drawn_tile.as_ref().is_some_and(|dt| dt.0 == player);
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// let this_drawer = drawn_tile..is_some_and(|dt| dt.0 == player);
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let this_drawer = player_ent == *curr_player;
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let tile_drawn = if this_drawer { 7 } else { 0 };
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let tile_drawn = if this_drawer { 7 } else { 0 };
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let hand_draw_meld = Layout::horizontal([
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let hand_draw_meld = Layout::horizontal([
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Constraint::Max(hand.len() as u16 * 5),
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Constraint::Max(hand.len() as u16 * 5),
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@ -170,23 +175,23 @@ pub(crate) fn render_hands(
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// tsumo tile
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// tsumo tile
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if this_drawer {
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if this_drawer {
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let (_, entity) = **drawn_tile.as_ref().unwrap();
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// trace!("this_drawer");
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let mut area = drawn_area.resize(Size {
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let mut area = drawn_area.resize(Size {
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width: 5,
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width: 5,
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height: 4,
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height: 4,
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});
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});
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area = area.offset(Offset { x: 2, y: 0 });
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area = area.offset(Offset { x: 2, y: 0 });
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let hovered = hovered.contains(entity);
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let hovered = hovered.contains(*drawn_tile);
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let widget = render_tile(tiles.get(entity)?, hovered);
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let widget = render_tile(tiles.get(*drawn_tile)?, hovered);
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if hovered {
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if hovered {
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area = area.offset(Offset { x: 0, y: -1 });
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area = area.offset(Offset { x: 0, y: -1 });
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let mut hitbox = area.as_size();
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let mut hitbox = area.as_size();
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hitbox.height += 1;
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hitbox.height += 1;
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commands.entity(entity).insert(PickRegion {
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commands.entity(*drawn_tile).insert(PickRegion {
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area: area.resize(hitbox),
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area: area.resize(hitbox),
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});
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});
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} else {
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} else {
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commands.entity(entity).insert(PickRegion { area });
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commands.entity(*drawn_tile).insert(PickRegion { area });
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}
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}
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frame.render_widget(widget, area);
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frame.render_widget(widget, area);
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}
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}
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