render hand at index 0
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a6079103a4
commit
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7 changed files with 56 additions and 59 deletions
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@ -1,6 +1,9 @@
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use bevy::prelude::*;
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use crate::{game::wall::WallTiles, tiles::Tile};
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use crate::{
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game::{player::Player, wall::WallTiles},
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tiles::Tile,
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};
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#[derive(Component)]
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pub struct Hand;
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@ -17,39 +20,39 @@ pub(crate) fn deal_hands(
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mut commands: Commands,
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walltiles: Single<&WallTiles>,
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walltiles_entity: Single<Entity, With<WallTiles>>,
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players: Populated<Entity, With<Player>>,
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) -> Result {
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let hand = walltiles.iter().collect::<Vec<_>>();
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let mut wall = walltiles.iter().collect::<Vec<_>>();
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commands
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.get_entity(*walltiles_entity)?
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.remove_children(hand.last_chunk::<13>().unwrap());
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for player_entity in players {
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let hand = wall.split_off(13);
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commands.spawn((Hand, HandTiles(hand)));
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commands
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.get_entity(*walltiles_entity)?
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.remove_children(&hand);
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let handtiles = commands.spawn((Hand, HandTiles(hand))).id();
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commands
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.get_entity(player_entity)?
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.add_children(&[handtiles]);
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}
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trace!("dealt hands");
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Ok(())
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}
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#[allow(clippy::type_complexity)]
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pub fn sort_hands(
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pub(crate) fn sort_hands(
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mut commands: Commands,
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tiles: Populated<&Tile>,
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handtiles_entity: Single<Entity, With<HandTiles>>,
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handtiles: Single<&HandTiles, Changed<HandTiles>>,
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mut hands: Populated<&mut Children, Changed<HandTiles>>,
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) -> Result {
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let mut hand: Vec<_> = handtiles
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.iter()
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.map(|e| -> Result<(_, _)> { Ok((tiles.get(e)?, e)) })
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.collect::<Result<_>>()?;
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for (mut children) in hands {
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children.sort_unstable_by_key(|e| tiles.get(*e).unwrap().suit);
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trace!("sorted a hand")
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}
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hand.sort_by_key(|(t, _)| t.suit);
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let hand: Vec<_> = hand.iter().map(|(_, e)| *e).collect();
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commands
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.get_entity(*handtiles_entity)?
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.replace_children(&hand);
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trace!("sort_hand");
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trace!("sort_hands");
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Ok(())
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}
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