TODO render other players
This commit is contained in:
parent
33cb9c7f97
commit
e7658fd36f
10 changed files with 249 additions and 14 deletions
39
jong-db/src/db/hand_view_type.rs
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39
jong-db/src/db/hand_view_type.rs
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@ -0,0 +1,39 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use super::player_or_bot_type::PlayerOrBot;
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub struct HandView {
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pub player: PlayerOrBot,
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pub hand_length: u8,
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pub drawn: bool,
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}
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impl __sdk::InModule for HandView {
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type Module = super::RemoteModule;
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}
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/// Column accessor struct for the table `HandView`.
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///
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/// Provides typed access to columns for query building.
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pub struct HandViewCols {
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pub player: __sdk::__query_builder::Col<HandView, PlayerOrBot>,
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pub hand_length: __sdk::__query_builder::Col<HandView, u8>,
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pub drawn: __sdk::__query_builder::Col<HandView, bool>,
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}
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impl __sdk::__query_builder::HasCols for HandView {
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type Cols = HandViewCols;
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fn cols(table_name: &'static str) -> Self::Cols {
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HandViewCols {
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player: __sdk::__query_builder::Col::new(table_name, "player"),
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hand_length: __sdk::__query_builder::Col::new(table_name, "hand_length"),
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drawn: __sdk::__query_builder::Col::new(table_name, "drawn"),
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}
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}
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}
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@ -20,6 +20,7 @@ pub mod dragon_type;
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pub mod game_state_type;
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pub mod game_state_type;
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pub mod game_timer_table;
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pub mod game_timer_table;
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pub mod game_timer_type;
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pub mod game_timer_type;
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pub mod hand_view_type;
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pub mod join_or_create_lobby_reducer;
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pub mod join_or_create_lobby_reducer;
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pub mod lobby_table;
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pub mod lobby_table;
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pub mod lobby_type;
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pub mod lobby_type;
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@ -37,6 +38,7 @@ pub mod suit_type;
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pub mod tile_table;
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pub mod tile_table;
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pub mod tile_type;
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pub mod tile_type;
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pub mod turn_state_type;
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pub mod turn_state_type;
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pub mod view_closed_hands_table;
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pub mod view_hand_table;
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pub mod view_hand_table;
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pub mod wall_table;
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pub mod wall_table;
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pub mod wind_type;
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pub mod wind_type;
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@ -55,6 +57,7 @@ pub use dragon_type::Dragon;
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pub use game_state_type::GameState;
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pub use game_state_type::GameState;
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pub use game_timer_table::*;
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pub use game_timer_table::*;
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pub use game_timer_type::GameTimer;
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pub use game_timer_type::GameTimer;
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pub use hand_view_type::HandView;
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pub use join_or_create_lobby_reducer::{
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pub use join_or_create_lobby_reducer::{
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join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
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join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
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};
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};
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@ -74,6 +77,7 @@ pub use suit_type::Suit;
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pub use tile_table::*;
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pub use tile_table::*;
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pub use tile_type::Tile;
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pub use tile_type::Tile;
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pub use turn_state_type::TurnState;
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pub use turn_state_type::TurnState;
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pub use view_closed_hands_table::*;
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pub use view_hand_table::*;
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pub use view_hand_table::*;
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pub use wall_table::*;
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pub use wall_table::*;
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pub use wind_type::Wind;
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pub use wind_type::Wind;
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@ -190,6 +194,7 @@ pub struct DbUpdate {
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player_clock: __sdk::TableUpdate<PlayerClock>,
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player_clock: __sdk::TableUpdate<PlayerClock>,
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player_hand: __sdk::TableUpdate<PlayerHand>,
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player_hand: __sdk::TableUpdate<PlayerHand>,
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tile: __sdk::TableUpdate<DbTile>,
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tile: __sdk::TableUpdate<DbTile>,
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view_closed_hands: __sdk::TableUpdate<HandView>,
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view_hand: __sdk::TableUpdate<PlayerHand>,
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view_hand: __sdk::TableUpdate<PlayerHand>,
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wall: __sdk::TableUpdate<DbWall>,
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wall: __sdk::TableUpdate<DbWall>,
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}
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}
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@ -224,6 +229,9 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
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"tile" => db_update
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"tile" => db_update
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.tile
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.tile
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.append(tile_table::parse_table_update(table_update)?),
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.append(tile_table::parse_table_update(table_update)?),
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"view_closed_hands" => db_update
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.view_closed_hands
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.append(view_closed_hands_table::parse_table_update(table_update)?),
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"view_hand" => db_update
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"view_hand" => db_update
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.view_hand
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.view_hand
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.append(view_hand_table::parse_table_update(table_update)?),
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.append(view_hand_table::parse_table_update(table_update)?),
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@ -283,6 +291,8 @@ impl __sdk::DbUpdate for DbUpdate {
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diff.wall = cache
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diff.wall = cache
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.apply_diff_to_table::<DbWall>("wall", &self.wall)
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.apply_diff_to_table::<DbWall>("wall", &self.wall)
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.with_updates_by_pk(|row| &row.lobby_id);
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.with_updates_by_pk(|row| &row.lobby_id);
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diff.view_closed_hands =
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cache.apply_diff_to_table::<HandView>("view_closed_hands", &self.view_closed_hands);
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diff.view_hand = cache.apply_diff_to_table::<PlayerHand>("view_hand", &self.view_hand);
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diff.view_hand = cache.apply_diff_to_table::<PlayerHand>("view_hand", &self.view_hand);
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diff
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diff
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@ -301,6 +311,7 @@ pub struct AppliedDiff<'r> {
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player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
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player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
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player_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
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player_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
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tile: __sdk::TableAppliedDiff<'r, DbTile>,
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tile: __sdk::TableAppliedDiff<'r, DbTile>,
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view_closed_hands: __sdk::TableAppliedDiff<'r, HandView>,
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view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
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view_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
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wall: __sdk::TableAppliedDiff<'r, DbWall>,
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wall: __sdk::TableAppliedDiff<'r, DbWall>,
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__unused: std::marker::PhantomData<&'r ()>,
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__unused: std::marker::PhantomData<&'r ()>,
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@ -332,6 +343,11 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
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);
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);
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callbacks.invoke_table_row_callbacks::<PlayerHand>("player_hand", &self.player_hand, event);
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callbacks.invoke_table_row_callbacks::<PlayerHand>("player_hand", &self.player_hand, event);
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callbacks.invoke_table_row_callbacks::<DbTile>("tile", &self.tile, event);
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callbacks.invoke_table_row_callbacks::<DbTile>("tile", &self.tile, event);
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callbacks.invoke_table_row_callbacks::<HandView>(
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"view_closed_hands",
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&self.view_closed_hands,
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event,
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);
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callbacks.invoke_table_row_callbacks::<PlayerHand>("view_hand", &self.view_hand, event);
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callbacks.invoke_table_row_callbacks::<PlayerHand>("view_hand", &self.view_hand, event);
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callbacks.invoke_table_row_callbacks::<DbWall>("wall", &self.wall, event);
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callbacks.invoke_table_row_callbacks::<DbWall>("wall", &self.wall, event);
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}
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}
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@ -1062,6 +1078,7 @@ impl __sdk::SpacetimeModule for RemoteModule {
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player_clock_table::register_table(client_cache);
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player_clock_table::register_table(client_cache);
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player_hand_table::register_table(client_cache);
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player_hand_table::register_table(client_cache);
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tile_table::register_table(client_cache);
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tile_table::register_table(client_cache);
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view_closed_hands_table::register_table(client_cache);
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view_hand_table::register_table(client_cache);
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view_hand_table::register_table(client_cache);
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wall_table::register_table(client_cache);
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wall_table::register_table(client_cache);
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}
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}
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112
jong-db/src/db/view_closed_hands_table.rs
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112
jong-db/src/db/view_closed_hands_table.rs
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@ -0,0 +1,112 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use super::hand_view_type::HandView;
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use super::player_or_bot_type::PlayerOrBot;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `view_closed_hands`.
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///
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/// Obtain a handle from the [`ViewClosedHandsTableAccess::view_closed_hands`] method on [`super::RemoteTables`],
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/// like `ctx.db.view_closed_hands()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.view_closed_hands().on_insert(...)`.
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pub struct ViewClosedHandsTableHandle<'ctx> {
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imp: __sdk::TableHandle<HandView>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `view_closed_hands`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait ViewClosedHandsTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`ViewClosedHandsTableHandle`], which mediates access to the table `view_closed_hands`.
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fn view_closed_hands(&self) -> ViewClosedHandsTableHandle<'_>;
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}
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impl ViewClosedHandsTableAccess for super::RemoteTables {
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fn view_closed_hands(&self) -> ViewClosedHandsTableHandle<'_> {
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ViewClosedHandsTableHandle {
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imp: self.imp.get_table::<HandView>("view_closed_hands"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct ViewClosedHandsInsertCallbackId(__sdk::CallbackId);
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pub struct ViewClosedHandsDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for ViewClosedHandsTableHandle<'ctx> {
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type Row = HandView;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = HandView> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = ViewClosedHandsInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> ViewClosedHandsInsertCallbackId {
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ViewClosedHandsInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: ViewClosedHandsInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = ViewClosedHandsDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> ViewClosedHandsDeleteCallbackId {
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ViewClosedHandsDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: ViewClosedHandsDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<HandView>("view_closed_hands");
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
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) -> __sdk::Result<__sdk::TableUpdate<HandView>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse("TableUpdate<HandView>", "TableUpdate")
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.with_cause(e)
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.into()
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})
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for query builder access to the table `HandView`.
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///
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/// Implemented for [`__sdk::QueryTableAccessor`].
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pub trait view_closed_handsQueryTableAccess {
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#[allow(non_snake_case)]
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/// Get a query builder for the table `HandView`.
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fn view_closed_hands(&self) -> __sdk::__query_builder::Table<HandView>;
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}
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impl view_closed_handsQueryTableAccess for __sdk::QueryTableAccessor {
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fn view_closed_hands(&self) -> __sdk::__query_builder::Table<HandView> {
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__sdk::__query_builder::Table::new("view_closed_hands")
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}
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}
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@ -55,4 +55,13 @@ mod conversions {
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Self::from_repr(value as usize).unwrap()
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Self::from_repr(value as usize).unwrap()
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}
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}
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}
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}
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impl From<&crate::db::PlayerOrBot> for jong_types::PlayerOrBot {
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fn from(value: &crate::db::PlayerOrBot) -> Self {
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match value {
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crate::PlayerOrBot::Player(id) => Self::Player { id: *id },
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crate::PlayerOrBot::Bot(id) => Self::Bot { id: *id },
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}
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}
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}
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}
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}
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@ -5,12 +5,11 @@ use spacetimedb::{
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ReducerContext, ScheduleAt::Interval, Table as _, rand::seq::SliceRandom, reducer,
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ReducerContext, ScheduleAt::Interval, Table as _, rand::seq::SliceRandom, reducer,
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};
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};
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use jong_types::{GameState, TurnState};
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use crate::tables::{
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use crate::tables::{
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DbTile, DbWall, GameTimer, Lobby, PlayerClock, PlayerHand, PlayerOrBot, bot, game_timer,
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DbTile, DbWall, GameTimer, Lobby, PlayerClock, PlayerHand, bot, game_timer, lobby as _, player,
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lobby as _, player, player_clock, player_hand, tile as _, wall,
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player_clock, player_hand, tile as _, wall,
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};
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};
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use jong_types::{GameState, PlayerOrBot, TurnState};
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mod hand;
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mod hand;
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mod lobby;
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mod lobby;
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@ -47,9 +47,12 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
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hand.pond.push(dealt_tile);
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hand.pond.push(dealt_tile);
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hand.working_tile = None;
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hand.working_tile = None;
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hand.turn_state = TurnState::None;
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hand.turn_state = TurnState::None;
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ctx.db.player_hand().id().update(hand);
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ctx.db.player_hand().id().update(hand);
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let mut clock = ctx.db.player_clock().player_id().find(player.id).unwrap();
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clock.renew();
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ctx.db.player_clock().player_id().update(clock);
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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lobby.next_player();
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lobby.next_player();
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ctx.db.lobby().id().update(lobby);
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ctx.db.lobby().id().update(lobby);
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@ -3,6 +3,8 @@ use std::time::Duration;
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use log::info;
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use log::info;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use jong_types::PlayerOrBot;
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use crate::tables::*;
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use crate::tables::*;
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#[reducer]
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#[reducer]
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|
|
|
||||||
|
|
@ -1,6 +1,7 @@
|
||||||
use spacetimedb::{SpacetimeType, ViewContext, table, view};
|
use spacetimedb::{SpacetimeType, ViewContext, table, view};
|
||||||
|
|
||||||
use jong_types::{
|
use jong_types::{
|
||||||
|
PlayerOrBot,
|
||||||
states::{GameState, TurnState},
|
states::{GameState, TurnState},
|
||||||
tiles::Tile,
|
tiles::Tile,
|
||||||
};
|
};
|
||||||
|
|
@ -19,6 +20,7 @@ pub struct Lobby {
|
||||||
pub current_idx: u8,
|
pub current_idx: u8,
|
||||||
|
|
||||||
pub game_state: GameState,
|
pub game_state: GameState,
|
||||||
|
// pub open_hands: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = wall)]
|
#[table(name = wall)]
|
||||||
|
|
@ -39,12 +41,6 @@ pub struct DbTile {
|
||||||
pub tile: Tile,
|
pub tile: Tile,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, Clone, SpacetimeType)]
|
|
||||||
pub enum PlayerOrBot {
|
|
||||||
Player { id: u32 },
|
|
||||||
Bot { id: u32 },
|
|
||||||
}
|
|
||||||
|
|
||||||
#[table(name = player, public)]
|
#[table(name = player, public)]
|
||||||
#[table(name = logged_out_player)]
|
#[table(name = logged_out_player)]
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
|
|
@ -132,3 +128,48 @@ fn view_hand(ctx: &ViewContext) -> Option<PlayerHand> {
|
||||||
.find(ctx.sender)
|
.find(ctx.sender)
|
||||||
.and_then(|p| ctx.db.player_hand().player_id().find(p.id))
|
.and_then(|p| ctx.db.player_hand().player_id().find(p.id))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(SpacetimeType, Clone, Copy)]
|
||||||
|
pub struct HandView {
|
||||||
|
pub player: PlayerOrBot,
|
||||||
|
pub hand_length: u8,
|
||||||
|
// pub melds: u8,
|
||||||
|
pub drawn: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[view(name = view_closed_hands, public)]
|
||||||
|
fn view_closed_hands(ctx: &ViewContext) -> Vec<HandView> {
|
||||||
|
let this_player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||||
|
ctx.db
|
||||||
|
.lobby()
|
||||||
|
.id()
|
||||||
|
.find(this_player.lobby_id)
|
||||||
|
.unwrap()
|
||||||
|
.players
|
||||||
|
.iter()
|
||||||
|
.filter_map(|&player| {
|
||||||
|
let (hand_length, drawn) = match player {
|
||||||
|
PlayerOrBot::Player { id } => {
|
||||||
|
let player_hand = ctx.db.player_hand().player_id().find(id).unwrap();
|
||||||
|
(
|
||||||
|
player_hand.hand.len() as u8,
|
||||||
|
player_hand.turn_state == TurnState::Tsumo
|
||||||
|
&& player_hand.working_tile.is_some(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
PlayerOrBot::Bot { id } => {
|
||||||
|
let bot = ctx.db.bot().id().find(id).unwrap();
|
||||||
|
(
|
||||||
|
bot.hand.len() as u8,
|
||||||
|
bot.turn_state == TurnState::Tsumo && bot.working_tile.is_some(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Some(HandView {
|
||||||
|
player,
|
||||||
|
hand_length,
|
||||||
|
drawn,
|
||||||
|
})
|
||||||
|
})
|
||||||
|
.collect()
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -9,8 +9,17 @@ mod derive_alias {
|
||||||
}
|
}
|
||||||
use derive_aliases::derive;
|
use derive_aliases::derive;
|
||||||
|
|
||||||
|
use spacetimedb::SpacetimeType;
|
||||||
|
|
||||||
pub mod states;
|
pub mod states;
|
||||||
pub mod tiles;
|
pub mod tiles;
|
||||||
|
|
||||||
pub use states::*;
|
pub use states::*;
|
||||||
pub use tiles::*;
|
pub use tiles::*;
|
||||||
|
|
||||||
|
#[derive(Debug, ..Copy, ..Eq, Hash)]
|
||||||
|
#[derive(SpacetimeType)]
|
||||||
|
pub enum PlayerOrBot {
|
||||||
|
Player { id: u32 },
|
||||||
|
Bot { id: u32 },
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@ use bevy_spacetimedb::{
|
||||||
|
|
||||||
use jong_db::{
|
use jong_db::{
|
||||||
self, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
|
self, DbConnection, LobbyTableAccess, PlayerHand, PlayerTableAccess, RemoteTables,
|
||||||
ViewHandTableAccess as _,
|
ViewClosedHandsTableAccess, ViewHandTableAccess as _,
|
||||||
};
|
};
|
||||||
use jong_db::{add_bot, set_ready};
|
use jong_db::{add_bot, set_ready};
|
||||||
use jong_types::*;
|
use jong_types::*;
|
||||||
|
|
@ -27,7 +27,10 @@ impl Plugin for Riichi {
|
||||||
.add_table(RemoteTables::player)
|
.add_table(RemoteTables::player)
|
||||||
.add_table(RemoteTables::lobby)
|
.add_table(RemoteTables::lobby)
|
||||||
// TODO check bevy_spacetimedb PR status
|
// TODO check bevy_spacetimedb PR status
|
||||||
.add_view_with_pk(RemoteTables::view_hand, |p| p.id);
|
.add_view_with_pk(RemoteTables::view_hand, |p| p.id)
|
||||||
|
.add_view_with_pk(RemoteTables::view_closed_hands, |p| {
|
||||||
|
PlayerOrBot::from(&p.player)
|
||||||
|
});
|
||||||
let plugins =
|
let plugins =
|
||||||
if let Some(token) = creds_store().load().expect("i/o error loading credentials") {
|
if let Some(token) = creds_store().load().expect("i/o error loading credentials") {
|
||||||
// FIXME patch plugin so this takes Option?
|
// FIXME patch plugin so this takes Option?
|
||||||
|
|
@ -91,8 +94,9 @@ fn subscriptions(stdb: SpacetimeDB, mut commands: Commands) {
|
||||||
),
|
),
|
||||||
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
|
"SELECT l.* FROM lobby l JOIN player p ON l.id = p.lobby_id".to_string(),
|
||||||
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
|
"SELECT c.* FROM player_clock c JOIN player p ON c.player_id = p.id".to_string(),
|
||||||
"SELECT * FROM view_hand".to_string(),
|
|
||||||
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
|
"SELECT b.* FROM bot b JOIN lobby l ON l.id = b.lobby_id".to_string(),
|
||||||
|
"SELECT * FROM view_hand".to_string(),
|
||||||
|
"SELECT * FROM view_closed_hands".to_string(),
|
||||||
]);
|
]);
|
||||||
|
|
||||||
while let Ok(event) = recv.recv() {
|
while let Ok(event) = recv.recv() {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue