state advancer reducer
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c12667938e
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44 changed files with 2063 additions and 773 deletions
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@ -1,18 +1,13 @@
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use log::debug;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use super::hand::deal_hands;
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use crate::tables::*;
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#[reducer]
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pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
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debug!("lobby_id: {lobby_id}");
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let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
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if lobby.game_state == jong_types::states::GameState::Setup {
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lobby.game_state = jong_types::states::GameState::Deal;
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lobby = ctx.db.lobby().id().update(lobby);
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if lobby.game_state == jong_types::states::GameState::Deal {
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let tiles = new_shuffled_wall(ctx);
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ctx.db.wall().insert(DbWall {
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@ -24,7 +19,6 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
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deal_hands(ctx, lobby_id);
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lobby.game_state = jong_types::states::GameState::Play;
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lobby.turn_state = jong_types::states::TurnState::Tsumo;
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ctx.db.lobby().id().update(lobby);
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}
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}
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@ -39,3 +33,32 @@ pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
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wall
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}
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pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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let players = ctx.db.player().lobby_id().filter(lobby_id);
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let bots = ctx.db.bot().lobby_id().filter(lobby_id);
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let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
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// FIXME rectify deal orders
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for player in players {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
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ctx.db.player_hand().insert(PlayerHand {
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id: 0,
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player_id: player.id,
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turn_state: jong_types::TurnState::None,
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pond: vec![],
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hand: tiles,
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working_tile: None,
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});
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}
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for mut bot in bots {
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let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
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wall = ctx.db.wall().lobby_id().update(wall);
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tiles.sort_by_key(|t| t.tile);
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bot.hand = tiles;
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ctx.db.bot().id().update(bot);
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}
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}
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