state advancer reducer
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44 changed files with 2063 additions and 773 deletions
178
jong-db/src/db/player_clock_table.rs
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178
jong-db/src/db/player_clock_table.rs
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{
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self as __sdk,
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__lib,
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__sats,
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__ws,
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};
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use super::player_clock_type::PlayerClock;
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/// Table handle for the table `player_clock`.
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///
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/// Obtain a handle from the [`PlayerClockTableAccess::player_clock`] method on [`super::RemoteTables`],
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/// like `ctx.db.player_clock()`.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.player_clock().on_insert(...)`.
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pub struct PlayerClockTableHandle<'ctx> {
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imp: __sdk::TableHandle<PlayerClock>,
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ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the table `player_clock`.
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///
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/// Implemented for [`super::RemoteTables`].
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pub trait PlayerClockTableAccess {
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#[allow(non_snake_case)]
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/// Obtain a [`PlayerClockTableHandle`], which mediates access to the table `player_clock`.
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fn player_clock(&self) -> PlayerClockTableHandle<'_>;
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}
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impl PlayerClockTableAccess for super::RemoteTables {
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fn player_clock(&self) -> PlayerClockTableHandle<'_> {
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PlayerClockTableHandle {
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imp: self.imp.get_table::<PlayerClock>("player_clock"),
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ctx: std::marker::PhantomData,
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}
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}
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}
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pub struct PlayerClockInsertCallbackId(__sdk::CallbackId);
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pub struct PlayerClockDeleteCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::Table for PlayerClockTableHandle<'ctx> {
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type Row = PlayerClock;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 { self.imp.count() }
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fn iter(&self) -> impl Iterator<Item = PlayerClock> + '_ { self.imp.iter() }
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type InsertCallbackId = PlayerClockInsertCallbackId;
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fn on_insert(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> PlayerClockInsertCallbackId {
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PlayerClockInsertCallbackId(self.imp.on_insert(Box::new(callback)))
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}
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fn remove_on_insert(&self, callback: PlayerClockInsertCallbackId) {
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self.imp.remove_on_insert(callback.0)
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}
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type DeleteCallbackId = PlayerClockDeleteCallbackId;
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fn on_delete(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
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) -> PlayerClockDeleteCallbackId {
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PlayerClockDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
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}
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fn remove_on_delete(&self, callback: PlayerClockDeleteCallbackId) {
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self.imp.remove_on_delete(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<PlayerClock>("player_clock");
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_table.add_unique_constraint::<u32>("id", |row| &row.id);
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_table.add_unique_constraint::<u32>("player_id", |row| &row.player_id);
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}
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pub struct PlayerClockUpdateCallbackId(__sdk::CallbackId);
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impl<'ctx> __sdk::TableWithPrimaryKey for PlayerClockTableHandle<'ctx> {
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type UpdateCallbackId = PlayerClockUpdateCallbackId;
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fn on_update(
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&self,
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callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
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) -> PlayerClockUpdateCallbackId {
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PlayerClockUpdateCallbackId(self.imp.on_update(Box::new(callback)))
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}
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fn remove_on_update(&self, callback: PlayerClockUpdateCallbackId) {
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self.imp.remove_on_update(callback.0)
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}
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
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) -> __sdk::Result<__sdk::TableUpdate<PlayerClock>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse(
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"TableUpdate<PlayerClock>",
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"TableUpdate",
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).with_cause(e).into()
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})
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}
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/// Access to the `id` unique index on the table `player_clock`,
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/// which allows point queries on the field of the same name
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/// via the [`PlayerClockIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.player_clock().id().find(...)`.
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pub struct PlayerClockIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> PlayerClockTableHandle<'ctx> {
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/// Get a handle on the `id` unique index on the table `player_clock`.
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pub fn id(&self) -> PlayerClockIdUnique<'ctx> {
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PlayerClockIdUnique {
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imp: self.imp.get_unique_constraint::<u32>("id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> PlayerClockIdUnique<'ctx> {
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/// Find the subscribed row whose `id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
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self.imp.find(col_val)
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}
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}
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/// Access to the `player_id` unique index on the table `player_clock`,
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/// which allows point queries on the field of the same name
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/// via the [`PlayerClockPlayerIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.player_clock().player_id().find(...)`.
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pub struct PlayerClockPlayerIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<PlayerClock, u32>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> PlayerClockTableHandle<'ctx> {
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/// Get a handle on the `player_id` unique index on the table `player_clock`.
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pub fn player_id(&self) -> PlayerClockPlayerIdUnique<'ctx> {
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PlayerClockPlayerIdUnique {
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imp: self.imp.get_unique_constraint::<u32>("player_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> PlayerClockPlayerIdUnique<'ctx> {
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/// Find the subscribed row whose `player_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u32) -> Option<PlayerClock> {
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self.imp.find(col_val)
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}
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}
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