state advancer reducer
This commit is contained in:
parent
c12667938e
commit
e2c9c815ec
44 changed files with 2063 additions and 773 deletions
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@ -4,73 +4,80 @@
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// This was generated using spacetimedb cli version 1.11.3 (commit 02449737ca3b29e7e39679fccbef541a50f32094).
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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use spacetimedb_sdk::__codegen::{
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self as __sdk,
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__lib,
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__sats,
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__ws,
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};
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pub mod add_bot_reducer;
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pub mod advance_state_timer_table;
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pub mod advance_state_timer_type;
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pub mod bot_table;
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pub mod bot_type;
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pub mod clear_all_reducer;
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pub mod db_tile_type;
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pub mod db_wall_type;
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pub mod discard_tile_reducer;
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pub mod dragon_type;
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pub mod draw_tile_reducer;
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pub mod game_state_type;
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pub mod join_or_create_lobby_reducer;
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pub mod lobby_table;
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pub mod game_timer_type;
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pub mod lobby_type;
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pub mod login_or_add_player_reducer;
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pub mod player_or_bot_type;
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pub mod player_table;
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pub mod player_type;
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pub mod player_clock_type;
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pub mod player_hand_type;
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pub mod player_or_bot_type;
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pub mod rank_type;
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pub mod set_ready_reducer;
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pub mod shuffle_deal_reducer;
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pub mod skip_call_reducer;
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pub mod start_game_reducer;
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pub mod suit_type;
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pub mod tile_table;
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pub mod tile_type;
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pub mod turn_state_type;
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pub mod wall_table;
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pub mod wind_type;
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pub mod add_bot_reducer;
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pub mod advance_game_reducer;
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pub mod clear_all_reducer;
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pub mod connect_reducer;
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pub mod discard_tile_reducer;
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pub mod disconnect_reducer;
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pub mod join_or_create_lobby_reducer;
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pub mod set_ready_reducer;
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pub mod bot_table;
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pub mod game_timer_table;
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pub mod lobby_table;
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pub mod logged_out_player_table;
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pub mod player_table;
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pub mod player_clock_table;
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pub mod player_hand_table;
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pub mod tile_table;
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pub mod wall_table;
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use advance_state_timer_table::*;
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pub use advance_state_timer_type::AdvanceStateTimer;
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pub use bot_table::*;
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pub use bot_type::Bot;
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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pub use db_tile_type::DbTile;
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pub use db_wall_type::DbWall;
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pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
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pub use dragon_type::Dragon;
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pub use draw_tile_reducer::{draw_tile, set_flags_for_draw_tile, DrawTileCallbackId};
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pub use game_state_type::GameState;
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pub use join_or_create_lobby_reducer::{
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join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId,
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};
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pub use lobby_table::*;
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pub use game_timer_type::GameTimer;
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pub use lobby_type::Lobby;
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pub use login_or_add_player_reducer::{
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login_or_add_player, set_flags_for_login_or_add_player, LoginOrAddPlayerCallbackId,
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};
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pub use player_or_bot_type::PlayerOrBot;
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pub use player_table::*;
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pub use player_type::Player;
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pub use player_clock_type::PlayerClock;
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pub use player_hand_type::PlayerHand;
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pub use player_or_bot_type::PlayerOrBot;
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pub use rank_type::Rank;
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pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
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pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
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pub use skip_call_reducer::{set_flags_for_skip_call, skip_call, SkipCallCallbackId};
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pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
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pub use suit_type::Suit;
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pub use tile_table::*;
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pub use tile_type::Tile;
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pub use turn_state_type::TurnState;
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pub use wall_table::*;
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pub use wind_type::Wind;
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pub use bot_table::*;
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pub use game_timer_table::*;
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pub use lobby_table::*;
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pub use logged_out_player_table::*;
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pub use player_table::*;
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pub use player_clock_table::*;
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pub use player_hand_table::*;
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pub use tile_table::*;
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pub use wall_table::*;
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pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
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pub use advance_game_reducer::{advance_game, set_flags_for_advance_game, AdvanceGameCallbackId};
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pub use clear_all_reducer::{clear_all, set_flags_for_clear_all, ClearAllCallbackId};
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pub use connect_reducer::{connect, set_flags_for_connect, ConnectCallbackId};
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pub use discard_tile_reducer::{discard_tile, set_flags_for_discard_tile, DiscardTileCallbackId};
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pub use disconnect_reducer::{disconnect, set_flags_for_disconnect, DisconnectCallbackId};
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pub use join_or_create_lobby_reducer::{join_or_create_lobby, set_flags_for_join_or_create_lobby, JoinOrCreateLobbyCallbackId};
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pub use set_ready_reducer::{set_ready, set_flags_for_set_ready, SetReadyCallbackId};
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#[derive(Clone, PartialEq, Debug)]
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@ -80,18 +87,27 @@ pub use wind_type::Wind;
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/// to indicate which reducer caused the event.
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pub enum Reducer {
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AddBot { lobby_id: u32 },
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ClearAll,
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DiscardTile { tile_id: u32 },
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DrawTile,
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JoinOrCreateLobby { lobby_id: u32 },
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LoginOrAddPlayer,
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SetReady { ready: bool },
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ShuffleDeal { lobby_id: u32 },
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SkipCall,
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StartGame,
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AddBot {
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lobby_id: u32,
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} ,
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AdvanceGame {
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game_timer: GameTimer,
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} ,
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ClearAll ,
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Connect ,
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DiscardTile {
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tile_id: u32,
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} ,
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Disconnect ,
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JoinOrCreateLobby {
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lobby_id: u32,
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} ,
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SetReady {
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ready: bool,
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} ,
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}
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impl __sdk::InModule for Reducer {
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type Module = RemoteModule;
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}
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@ -99,140 +115,74 @@ impl __sdk::InModule for Reducer {
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impl __sdk::Reducer for Reducer {
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fn reducer_name(&self) -> &'static str {
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match self {
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Reducer::AddBot { .. } => "add_bot",
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Reducer::AddBot { .. } => "add_bot",
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Reducer::AdvanceGame { .. } => "advance_game",
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Reducer::ClearAll => "clear_all",
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Reducer::Connect => "connect",
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Reducer::DiscardTile { .. } => "discard_tile",
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Reducer::DrawTile => "draw_tile",
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Reducer::Disconnect => "disconnect",
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Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
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Reducer::LoginOrAddPlayer => "login_or_add_player",
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Reducer::SetReady { .. } => "set_ready",
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Reducer::ShuffleDeal { .. } => "shuffle_deal",
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Reducer::SkipCall => "skip_call",
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Reducer::StartGame => "start_game",
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_ => unreachable!(),
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}
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}
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}
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}
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}
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impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
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type Error = __sdk::Error;
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fn try_from(value: __ws::ReducerCallInfo<__ws::BsatnFormat>) -> __sdk::Result<Self> {
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type Error = __sdk::Error;
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fn try_from(value: __ws::ReducerCallInfo<__ws::BsatnFormat>) -> __sdk::Result<Self> {
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match &value.reducer_name[..] {
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"add_bot" => Ok(__sdk::parse_reducer_args::<add_bot_reducer::AddBotArgs>(
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"add_bot",
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&value.args,
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)?
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.into()),
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"clear_all" => Ok(
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__sdk::parse_reducer_args::<clear_all_reducer::ClearAllArgs>(
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"clear_all",
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&value.args,
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)?
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.into(),
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),
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"discard_tile" => Ok(
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__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>(
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"discard_tile",
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&value.args,
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)?
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.into(),
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),
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"draw_tile" => Ok(
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__sdk::parse_reducer_args::<draw_tile_reducer::DrawTileArgs>(
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"draw_tile",
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&value.args,
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)?
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.into(),
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),
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"join_or_create_lobby" => Ok(__sdk::parse_reducer_args::<
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join_or_create_lobby_reducer::JoinOrCreateLobbyArgs,
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>("join_or_create_lobby", &value.args)?
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.into()),
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"login_or_add_player" => Ok(__sdk::parse_reducer_args::<
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login_or_add_player_reducer::LoginOrAddPlayerArgs,
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>("login_or_add_player", &value.args)?
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.into()),
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"set_ready" => Ok(
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__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
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"set_ready",
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&value.args,
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)?
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.into(),
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),
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"shuffle_deal" => Ok(
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__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
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"shuffle_deal",
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&value.args,
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)?
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.into(),
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),
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"skip_call" => Ok(
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__sdk::parse_reducer_args::<skip_call_reducer::SkipCallArgs>(
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"skip_call",
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&value.args,
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)?
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.into(),
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),
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"start_game" => Ok(
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__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
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"start_game",
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&value.args,
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)?
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.into(),
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),
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unknown => {
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Err(
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__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
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.into(),
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)
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}
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}
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}
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"add_bot" => Ok(__sdk::parse_reducer_args::<add_bot_reducer::AddBotArgs>("add_bot", &value.args)?.into()),
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"advance_game" => Ok(__sdk::parse_reducer_args::<advance_game_reducer::AdvanceGameArgs>("advance_game", &value.args)?.into()),
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"clear_all" => Ok(__sdk::parse_reducer_args::<clear_all_reducer::ClearAllArgs>("clear_all", &value.args)?.into()),
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"connect" => Ok(__sdk::parse_reducer_args::<connect_reducer::ConnectArgs>("connect", &value.args)?.into()),
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"discard_tile" => Ok(__sdk::parse_reducer_args::<discard_tile_reducer::DiscardTileArgs>("discard_tile", &value.args)?.into()),
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"disconnect" => Ok(__sdk::parse_reducer_args::<disconnect_reducer::DisconnectArgs>("disconnect", &value.args)?.into()),
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"join_or_create_lobby" => Ok(__sdk::parse_reducer_args::<join_or_create_lobby_reducer::JoinOrCreateLobbyArgs>("join_or_create_lobby", &value.args)?.into()),
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"set_ready" => Ok(__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>("set_ready", &value.args)?.into()),
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unknown => Err(__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo").into()),
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}
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}
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}
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#[derive(Default)]
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#[allow(non_snake_case)]
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#[doc(hidden)]
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pub struct DbUpdate {
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advance_state_timer: __sdk::TableUpdate<AdvanceStateTimer>,
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bot: __sdk::TableUpdate<Bot>,
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bot: __sdk::TableUpdate<Bot>,
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game_timer: __sdk::TableUpdate<GameTimer>,
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lobby: __sdk::TableUpdate<Lobby>,
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logged_out_player: __sdk::TableUpdate<Player>,
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player: __sdk::TableUpdate<Player>,
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player_clock: __sdk::TableUpdate<PlayerClock>,
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player_hand: __sdk::TableUpdate<PlayerHand>,
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tile: __sdk::TableUpdate<DbTile>,
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wall: __sdk::TableUpdate<DbWall>,
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}
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impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
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type Error = __sdk::Error;
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fn try_from(raw: __ws::DatabaseUpdate<__ws::BsatnFormat>) -> Result<Self, Self::Error> {
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let mut db_update = DbUpdate::default();
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for table_update in raw.tables {
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match &table_update.table_name[..] {
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"advance_state_timer" => db_update
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.advance_state_timer
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.append(advance_state_timer_table::parse_table_update(table_update)?),
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"bot" => db_update
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.bot
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.append(bot_table::parse_table_update(table_update)?),
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"lobby" => db_update
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.lobby
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.append(lobby_table::parse_table_update(table_update)?),
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"player" => db_update
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.player
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.append(player_table::parse_table_update(table_update)?),
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"tile" => db_update
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.tile
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.append(tile_table::parse_table_update(table_update)?),
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"wall" => db_update
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.wall
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.append(wall_table::parse_table_update(table_update)?),
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"bot" => db_update.bot.append(bot_table::parse_table_update(table_update)?),
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"game_timer" => db_update.game_timer.append(game_timer_table::parse_table_update(table_update)?),
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"lobby" => db_update.lobby.append(lobby_table::parse_table_update(table_update)?),
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"logged_out_player" => db_update.logged_out_player.append(logged_out_player_table::parse_table_update(table_update)?),
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"player" => db_update.player.append(player_table::parse_table_update(table_update)?),
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"player_clock" => db_update.player_clock.append(player_clock_table::parse_table_update(table_update)?),
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"player_hand" => db_update.player_hand.append(player_hand_table::parse_table_update(table_update)?),
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"tile" => db_update.tile.append(tile_table::parse_table_update(table_update)?),
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"wall" => db_update.wall.append(wall_table::parse_table_update(table_update)?),
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unknown => {
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return Err(__sdk::InternalError::unknown_name(
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"table",
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unknown,
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"DatabaseUpdate",
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)
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.into());
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).into());
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}
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}
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}
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@ -245,73 +195,58 @@ impl __sdk::InModule for DbUpdate {
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}
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impl __sdk::DbUpdate for DbUpdate {
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fn apply_to_client_cache(
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&self,
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cache: &mut __sdk::ClientCache<RemoteModule>,
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) -> AppliedDiff<'_> {
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let mut diff = AppliedDiff::default();
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fn apply_to_client_cache(&self, cache: &mut __sdk::ClientCache<RemoteModule>) -> AppliedDiff<'_> {
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let mut diff = AppliedDiff::default();
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diff.bot = cache.apply_diff_to_table::<Bot>("bot", &self.bot).with_updates_by_pk(|row| &row.id);
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diff.game_timer = cache.apply_diff_to_table::<GameTimer>("game_timer", &self.game_timer).with_updates_by_pk(|row| &row.id);
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diff.lobby = cache.apply_diff_to_table::<Lobby>("lobby", &self.lobby).with_updates_by_pk(|row| &row.id);
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diff.logged_out_player = cache.apply_diff_to_table::<Player>("logged_out_player", &self.logged_out_player).with_updates_by_pk(|row| &row.identity);
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diff.player = cache.apply_diff_to_table::<Player>("player", &self.player).with_updates_by_pk(|row| &row.identity);
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diff.player_clock = cache.apply_diff_to_table::<PlayerClock>("player_clock", &self.player_clock).with_updates_by_pk(|row| &row.id);
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diff.player_hand = cache.apply_diff_to_table::<PlayerHand>("player_hand", &self.player_hand).with_updates_by_pk(|row| &row.id);
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diff.tile = cache.apply_diff_to_table::<DbTile>("tile", &self.tile).with_updates_by_pk(|row| &row.id);
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diff.wall = cache.apply_diff_to_table::<DbWall>("wall", &self.wall).with_updates_by_pk(|row| &row.lobby_id);
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diff.advance_state_timer = cache
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.apply_diff_to_table::<AdvanceStateTimer>(
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"advance_state_timer",
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&self.advance_state_timer,
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)
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.with_updates_by_pk(|row| &row.scheduled_id);
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diff.bot = cache
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.apply_diff_to_table::<Bot>("bot", &self.bot)
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.with_updates_by_pk(|row| &row.id);
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diff.lobby = cache
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.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
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.with_updates_by_pk(|row| &row.id);
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diff.player = cache
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.apply_diff_to_table::<Player>("player", &self.player)
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.with_updates_by_pk(|row| &row.identity);
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diff.tile = cache
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.apply_diff_to_table::<DbTile>("tile", &self.tile)
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.with_updates_by_pk(|row| &row.id);
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diff.wall = cache
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.apply_diff_to_table::<DbWall>("wall", &self.wall)
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.with_updates_by_pk(|row| &row.lobby_id);
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diff
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}
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diff
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}
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}
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#[derive(Default)]
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#[allow(non_snake_case)]
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#[doc(hidden)]
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pub struct AppliedDiff<'r> {
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advance_state_timer: __sdk::TableAppliedDiff<'r, AdvanceStateTimer>,
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bot: __sdk::TableAppliedDiff<'r, Bot>,
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bot: __sdk::TableAppliedDiff<'r, Bot>,
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game_timer: __sdk::TableAppliedDiff<'r, GameTimer>,
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lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
||||
logged_out_player: __sdk::TableAppliedDiff<'r, Player>,
|
||||
player: __sdk::TableAppliedDiff<'r, Player>,
|
||||
player_clock: __sdk::TableAppliedDiff<'r, PlayerClock>,
|
||||
player_hand: __sdk::TableAppliedDiff<'r, PlayerHand>,
|
||||
tile: __sdk::TableAppliedDiff<'r, DbTile>,
|
||||
wall: __sdk::TableAppliedDiff<'r, DbWall>,
|
||||
__unused: std::marker::PhantomData<&'r ()>,
|
||||
}
|
||||
|
||||
|
||||
impl __sdk::InModule for AppliedDiff<'_> {
|
||||
type Module = RemoteModule;
|
||||
}
|
||||
|
||||
impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
||||
fn invoke_row_callbacks(
|
||||
&self,
|
||||
event: &EventContext,
|
||||
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
||||
) {
|
||||
callbacks.invoke_table_row_callbacks::<AdvanceStateTimer>(
|
||||
"advance_state_timer",
|
||||
&self.advance_state_timer,
|
||||
event,
|
||||
);
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
fn invoke_row_callbacks(&self, event: &EventContext, callbacks: &mut __sdk::DbCallbacks<RemoteModule>) {
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
callbacks.invoke_table_row_callbacks::<GameTimer>("game_timer", &self.game_timer, event);
|
||||
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
||||
callbacks.invoke_table_row_callbacks::<Player>("logged_out_player", &self.logged_out_player, event);
|
||||
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerClock>("player_clock", &self.player_clock, event);
|
||||
callbacks.invoke_table_row_callbacks::<PlayerHand>("player_hand", &self.player_hand, event);
|
||||
callbacks.invoke_table_row_callbacks::<DbTile>("tile", &self.tile, event);
|
||||
callbacks.invoke_table_row_callbacks::<DbWall>("wall", &self.wall, event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[doc(hidden)]
|
||||
pub struct RemoteModule;
|
||||
|
|
@ -564,6 +499,7 @@ impl __sdk::SubscriptionHandle for SubscriptionHandle {
|
|||
fn unsubscribe(self) -> __sdk::Result<()> {
|
||||
self.imp.unsubscribe_then(None)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// Alias trait for a [`__sdk::DbContext`] connected to this module,
|
||||
|
|
@ -571,25 +507,19 @@ impl __sdk::SubscriptionHandle for SubscriptionHandle {
|
|||
///
|
||||
/// Users can use this trait as a boundary on definitions which should accept
|
||||
/// either a [`DbConnection`] or an [`EventContext`] and operate on either.
|
||||
pub trait RemoteDbContext:
|
||||
__sdk::DbContext<
|
||||
pub trait RemoteDbContext: __sdk::DbContext<
|
||||
DbView = RemoteTables,
|
||||
Reducers = RemoteReducers,
|
||||
SetReducerFlags = SetReducerFlags,
|
||||
SubscriptionBuilder = __sdk::SubscriptionBuilder<RemoteModule>,
|
||||
>
|
||||
{
|
||||
}
|
||||
impl<
|
||||
Ctx: __sdk::DbContext<
|
||||
DbView = RemoteTables,
|
||||
Reducers = RemoteReducers,
|
||||
SetReducerFlags = SetReducerFlags,
|
||||
SubscriptionBuilder = __sdk::SubscriptionBuilder<RemoteModule>,
|
||||
>,
|
||||
> RemoteDbContext for Ctx
|
||||
{
|
||||
}
|
||||
> {}
|
||||
impl<Ctx: __sdk::DbContext<
|
||||
DbView = RemoteTables,
|
||||
Reducers = RemoteReducers,
|
||||
SetReducerFlags = SetReducerFlags,
|
||||
SubscriptionBuilder = __sdk::SubscriptionBuilder<RemoteModule>,
|
||||
>> RemoteDbContext for Ctx {}
|
||||
|
||||
|
||||
/// An [`__sdk::DbContext`] augmented with a [`__sdk::Event`],
|
||||
/// passed to [`__sdk::Table::on_insert`], [`__sdk::Table::on_delete`] and [`__sdk::TableWithPrimaryKey::on_update`] callbacks.
|
||||
|
|
@ -1014,6 +944,7 @@ impl __sdk::DbContext for ErrorContext {
|
|||
impl __sdk::ErrorContext for ErrorContext {}
|
||||
|
||||
impl __sdk::SpacetimeModule for RemoteModule {
|
||||
|
||||
type DbConnection = DbConnection;
|
||||
type EventContext = EventContext;
|
||||
type ReducerEventContext = ReducerEventContext;
|
||||
|
|
@ -1028,12 +959,15 @@ impl __sdk::SpacetimeModule for RemoteModule {
|
|||
type AppliedDiff<'r> = AppliedDiff<'r>;
|
||||
type SubscriptionHandle = SubscriptionHandle;
|
||||
|
||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
||||
advance_state_timer_table::register_table(client_cache);
|
||||
bot_table::register_table(client_cache);
|
||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
||||
bot_table::register_table(client_cache);
|
||||
game_timer_table::register_table(client_cache);
|
||||
lobby_table::register_table(client_cache);
|
||||
logged_out_player_table::register_table(client_cache);
|
||||
player_table::register_table(client_cache);
|
||||
player_clock_table::register_table(client_cache);
|
||||
player_hand_table::register_table(client_cache);
|
||||
tile_table::register_table(client_cache);
|
||||
wall_table::register_table(client_cache);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue