codegen
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parent
d1446309c4
commit
d7b4221727
41 changed files with 893 additions and 1673 deletions
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@ -2,13 +2,8 @@
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{
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self as __sdk,
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__lib,
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__sats,
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__ws,
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};
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use super::game_timer_type::GameTimer;
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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/// Table handle for the table `game_timer`.
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///
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@ -49,8 +44,12 @@ impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
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type Row = GameTimer;
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type EventContext = super::EventContext;
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fn count(&self) -> u64 { self.imp.count() }
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fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ { self.imp.iter() }
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fn count(&self) -> u64 {
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self.imp.count()
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}
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fn iter(&self) -> impl Iterator<Item = GameTimer> + '_ {
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self.imp.iter()
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}
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type InsertCallbackId = GameTimerInsertCallbackId;
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@ -81,8 +80,7 @@ impl<'ctx> __sdk::Table for GameTimerTableHandle<'ctx> {
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#[doc(hidden)]
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pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
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let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
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let _table = client_cache.get_or_make_table::<GameTimer>("game_timer");
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_table.add_unique_constraint::<u64>("id", |row| &row.id);
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_table.add_unique_constraint::<u32>("lobby_id", |row| &row.lobby_id);
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}
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@ -103,76 +101,73 @@ impl<'ctx> __sdk::TableWithPrimaryKey for GameTimerTableHandle<'ctx> {
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}
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}
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#[doc(hidden)]
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pub(super) fn parse_table_update(
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raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
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) -> __sdk::Result<__sdk::TableUpdate<GameTimer>> {
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__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
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__sdk::InternalError::failed_parse(
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"TableUpdate<GameTimer>",
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"TableUpdate",
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).with_cause(e).into()
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__sdk::InternalError::failed_parse("TableUpdate<GameTimer>", "TableUpdate")
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.with_cause(e)
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.into()
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})
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}
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/// Access to the `id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().id().find(...)`.
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pub struct GameTimerIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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/// Access to the `id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().id().find(...)`.
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pub struct GameTimerIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u64>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `id` unique index on the table `game_timer`.
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pub fn id(&self) -> GameTimerIdUnique<'ctx> {
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GameTimerIdUnique {
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imp: self.imp.get_unique_constraint::<u64>("id"),
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phantom: std::marker::PhantomData,
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}
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `id` unique index on the table `game_timer`.
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pub fn id(&self) -> GameTimerIdUnique<'ctx> {
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GameTimerIdUnique {
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imp: self.imp.get_unique_constraint::<u64>("id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> GameTimerIdUnique<'ctx> {
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/// Find the subscribed row whose `id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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}
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/// Access to the `lobby_id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerLobbyIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().lobby_id().find(...)`.
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pub struct GameTimerLobbyIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> GameTimerIdUnique<'ctx> {
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/// Find the subscribed row whose `id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u64) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
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pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
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GameTimerLobbyIdUnique {
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imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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/// Access to the `lobby_id` unique index on the table `game_timer`,
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/// which allows point queries on the field of the same name
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/// via the [`GameTimerLobbyIdUnique::find`] method.
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///
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/// Users are encouraged not to explicitly reference this type,
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/// but to directly chain method calls,
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/// like `ctx.db.game_timer().lobby_id().find(...)`.
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pub struct GameTimerLobbyIdUnique<'ctx> {
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imp: __sdk::UniqueConstraintHandle<GameTimer, u32>,
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phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
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}
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impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
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/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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impl<'ctx> GameTimerTableHandle<'ctx> {
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/// Get a handle on the `lobby_id` unique index on the table `game_timer`.
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pub fn lobby_id(&self) -> GameTimerLobbyIdUnique<'ctx> {
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GameTimerLobbyIdUnique {
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imp: self.imp.get_unique_constraint::<u32>("lobby_id"),
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phantom: std::marker::PhantomData,
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}
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}
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}
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impl<'ctx> GameTimerLobbyIdUnique<'ctx> {
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/// Find the subscribed row whose `lobby_id` column value is equal to `col_val`,
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/// if such a row is present in the client cache.
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pub fn find(&self, col_val: &u32) -> Option<GameTimer> {
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self.imp.find(col_val)
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}
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}
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