render some tiles
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bea146d439
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8 changed files with 129 additions and 60 deletions
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@ -6,8 +6,8 @@ use tui_logger::TuiLoggerWidget;
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#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Default, States)]
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pub(crate) enum ConsoleState {
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#[default]
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Open,
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Closed,
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Open,
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}
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impl std::ops::Not for ConsoleState {
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@ -1,11 +1,13 @@
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use std::time::Duration;
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, state::app::StatesPlugin};
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use bevy_ratatui::{RatatuiContext, RatatuiPlugins};
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use jong::{game::wall::Wall, tiles::Tile};
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use ratatui::widgets::Paragraph;
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use bevy_ratatui::RatatuiPlugins;
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use jong::tiles::InWall;
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use ratatui::{text::ToSpan, widgets::Paragraph};
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mod console;
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mod input;
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mod render;
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pub struct RiichiTui;
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@ -26,50 +28,17 @@ impl Plugin for RiichiTui {
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.init_state::<console::ConsoleState>()
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.add_systems(Update, console::toggle_console)
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.add_systems(Update, console::draw_console.run_if(in_state(console::ConsoleState::Open)))
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.init_state::<TuiState>()
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.add_systems(Update, input::keyboard_input_system)
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.add_systems(Update, draw_system)
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.add_systems(Update, render::draw_ingame.run_if(in_state(TuiState::InGame)))
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// semicolon stopper
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;
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}
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}
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// #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States)]
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// enum TuiState {
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// MainMenu,
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// InGame,
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// }
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pub(crate) fn draw_system(
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// mut commands: Commands,
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wall: Option<Single<&Wall>>,
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tiles: Option<Populated<&Tile>>,
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mut tui_ctx: ResMut<RatatuiContext>,
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) -> Result {
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let title = ratatui::text::Text::raw("tiny riichi");
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let wall = if let Some(wall) = wall {
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let text = (*wall)
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.iter()
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.map(|c| {
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tiles
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.as_ref()
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.unwrap()
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.get(c)
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.map(|tile| format!("{tile:?}"))
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})
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.collect::<Result<String, _>>()?;
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Some(Paragraph::new(text))
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} else {
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None
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};
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tui_ctx.draw(|frame| {
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frame.render_widget(title, frame.area());
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if let Some(wall) = wall {
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frame.render_widget(wall, frame.area());
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}
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})?;
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Ok(())
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States, Default)]
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enum TuiState {
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MainMenu,
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#[default]
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InGame,
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}
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55
src/tui/render.rs
Normal file
55
src/tui/render.rs
Normal file
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@ -0,0 +1,55 @@
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use std::marker::PhantomData;
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use bevy::ecs::system::SystemParam;
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use bevy::prelude::*;
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use bevy_ratatui::RatatuiContext;
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use ratatui::widgets::Paragraph;
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use jong::game::wall::Wall;
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use jong::game::wall::WallTiles;
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use jong::tiles::Tile;
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mod tiles;
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pub(crate) fn draw_ingame(
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tiles: Query<&Tile>,
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wall: Option<Single<&WallTiles, With<Wall>>>,
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mut tui_ctx: ResMut<RatatuiContext>,
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) -> Result {
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use ratatui::layout::Flex;
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use ratatui::prelude::*;
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let title = ratatui::text::Text::raw("tiny riichi");
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let wall = if let Some(wall) = wall {
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let wall = wall
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.iter()
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.map(|inwall| -> Result<_> { Ok(tiles.get(inwall).map(tiles::draw_tile)?) })
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.collect::<Result<Vec<_>>>()?;
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// let paragraph = Paragraph::new(wall.join(", ")).wrap(ratatui::widgets::Wrap { trim: true });
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Some(wall)
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} else {
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None
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};
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tui_ctx.draw(|frame| {
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// frame.render_widget(title, frame.area());
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debug!("{}", frame.area());
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if let Some(wall) = wall {
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// let tile_area = Rect::new(0, 0, 5, 4);
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let layout = Layout::horizontal(vec![Constraint::Max(5); 13]).flex(Flex::Start);
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let mut area = frame.area();
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area.height = 4;
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let areas = layout.areas::<13>(area);
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// debug!("wall.len(): {}, areas.len(): {}", wall.len(), areas.len());
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for (tile, rect) in wall.iter().zip(areas.iter()) {
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// debug!("{rect:?}");
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frame.render_widget(tile, *rect);
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}
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}
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})?;
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Ok(())
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}
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30
src/tui/render/tiles.rs
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30
src/tui/render/tiles.rs
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@ -0,0 +1,30 @@
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use ratatui::widgets::Paragraph;
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use jong::tiles::Tile;
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pub(crate) fn draw_tile(tile: &Tile) -> Paragraph<'_> {
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use ratatui::prelude::*;
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let block = ratatui::widgets::Block::bordered();
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Paragraph::new(match &tile.suit {
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jong::tiles::Suit::Pin(rank) => format!("{}\np", rank.0),
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jong::tiles::Suit::Sou(rank) => format!("{}\ns", rank.0),
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jong::tiles::Suit::Man(rank) => format!("{}\nm", rank.0),
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jong::tiles::Suit::Wind(wind) => (match wind {
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jong::tiles::Wind::Ton => "e\nw",
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jong::tiles::Wind::Nan => "s\nw",
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jong::tiles::Wind::Shaa => "w\nw",
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jong::tiles::Wind::Pei => "n\nw",
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})
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.into(),
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jong::tiles::Suit::Dragon(dragon) => (match dragon {
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jong::tiles::Dragon::Haku => "w\nd",
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jong::tiles::Dragon::Hatsu => "g\nd",
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jong::tiles::Dragon::Chun => "r\nd",
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})
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.into(),
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})
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.block(block)
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.centered()
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}
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