all clients trigger ready, then advance gamestate on last ready

This commit is contained in:
Tao Tien 2026-02-10 19:38:41 -08:00
parent 1e6a3ca84b
commit d183f5d993
18 changed files with 358 additions and 77 deletions

View file

@ -1,6 +1,6 @@
[language-server.lspmux]
command = "lspmux"
# [language-server.lspmux]
# command = "lspmux"
[[language]]
name = "rust"
language-servers = ["lspmux"]
# [[language]]
# name = "rust"
# language-servers = ["lspmux"]

View file

@ -4,7 +4,7 @@
...
}: rec {
# https://devenv.sh/processes/
processes.lspmux.exec = "lspmux server";
# processes.lspmux.exec = "lspmux server";
processes.spacetimedb_start.exec = "spacetime start";
processes.spacetimedb_generate_bindings = {
exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
@ -18,7 +18,7 @@
# https://devenv.sh/packages/
packages = with pkgs; [
lspmux
# lspmux
pkg-config
# spacetimedb

View file

@ -18,6 +18,7 @@ use strum::{EnumCount, FromRepr};
pub enum GameState {
#[default]
None,
Lobby,
Setup,
Deal,
Play,

View file

@ -8,19 +8,17 @@ use bevy_spacetimedb::{
use spacetimedb::Identity;
use spacetimedb_sdk::{DbContext, Table, credentials};
use crate::{
SpacetimeDB, creds_store,
game::{self, player::Player},
stdb::{
use crate::stdb::{
self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player,
shuffle_deal,
},
ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player, set_ready,
shuffle_deal, start_game,
};
use crate::{
SpacetimeDB, creds_store,
game::{
self,
hand::{Hand, Pond},
player::{CurrentPlayer, MainPlayer},
player::{CurrentPlayer, MainPlayer, Player},
round::Wind,
wall::Wall,
},
@ -84,7 +82,7 @@ impl Plugin for Riichi {
.add_systems(Update, on_disconnect)
.add_systems(Update, on_player_insert_update)
.add_systems(Update, on_lobby_insert_update)
.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
// .add_systems(OnEnter(GameState::Lobby), join_or_create_lobby)
.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
// semicolon stopper
;
@ -134,7 +132,11 @@ fn on_player_insert_update(
for msg in messages.read() {
debug!("player_insert_update msg:\n{:#?}", msg.new);
if let Some(ref player) = player {
// player.as_mut() = msg.new
// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
// trace!("entered ready");
// // TODO add a start game button in the future
// stdb.reducers().start_game().unwrap();
// }
} else {
let player = Player {
name: msg
@ -150,20 +152,20 @@ fn on_player_insert_update(
}
}
fn join_or_create_lobby(stdb: SpacetimeDB) {
let player = stdb
.db()
.player()
.identity()
.find(&stdb.identity())
.unwrap();
// fn join_or_create_lobby(stdb: SpacetimeDB) {
// let player = stdb
// .db()
// .player()
// .identity()
// .find(&stdb.identity())
// .unwrap();
if player.lobby_id == 0 {
stdb.reducers().join_or_create_lobby(0).unwrap();
} else {
info!("in lobby: {}", player.lobby_id)
}
}
// if player.lobby_id == 0 {
// stdb.reducers().join_or_create_lobby(0).unwrap();
// } else {
// info!("in lobby: {}", player.lobby_id)
// }
// }
fn on_lobby_insert_update(
stdb: SpacetimeDB,
@ -175,14 +177,6 @@ fn on_lobby_insert_update(
for msg in messages.read() {
trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
next_gamestate.set(msg.new.game_state.into());
match msg.new.game_state {
stdb::GameState::None => {
trace!("game entered none");
}
stdb::GameState::Setup => {
trace!("game entered setup");
let player = stdb
.db()
.player()
@ -190,15 +184,25 @@ fn on_lobby_insert_update(
.find(&stdb.identity())
.unwrap();
if player.lobby_id == msg.new.id {
stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
next_gamestate.set(msg.new.game_state.into());
match msg.new.game_state {
stdb::GameState::None => {
trace!("game entered none");
}
stdb::GameState::Lobby => {
trace!("game in lobby");
if !player.ready {
for _ in 0..3 {
stdb.reducers().add_bot(player.lobby_id).unwrap();
}
} else {
error!("no player but game in setup")
stdb.reducers().set_ready(true).unwrap();
stdb.reducers().start_game().unwrap();
}
}
stdb::GameState::Setup => {
trace!("game entered setup");
stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
}
stdb::GameState::Deal => {
trace!("game entered deal");
}
@ -209,6 +213,8 @@ fn on_lobby_insert_update(
trace!("game enetered exit");
}
}
next_gamestate.set(msg.new.game_state.into());
}
}

View file

@ -5,11 +5,10 @@ use bevy_spacetimedb::StdbConnection;
use spacetimedb_sdk::credentials;
pub mod game;
pub mod stdb;
pub mod tile;
pub mod yakus;
mod stdb;
trait EnumNextCycle {
fn next(&self) -> Self;
}
@ -24,6 +23,7 @@ impl From<stdb::GameState> for jong_types::GameState {
fn from(value: stdb::GameState) -> Self {
match value {
stdb::GameState::None => Self::None,
stdb::GameState::Lobby => Self::Lobby,
stdb::GameState::Setup => Self::Setup,
stdb::GameState::Deal => Self::Deal,
stdb::GameState::Play => Self::Play,

View file

@ -10,6 +10,8 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
pub enum GameState {
None,
Lobby,
Setup,
Deal,

View file

@ -23,7 +23,9 @@ pub mod player_type;
pub mod pond_table;
pub mod pond_type;
pub mod rank_type;
pub mod set_ready_reducer;
pub mod shuffle_deal_reducer;
pub mod start_game_reducer;
pub mod suit_type;
pub mod tile_type;
pub mod turn_state_type;
@ -53,7 +55,9 @@ pub use player_type::Player;
pub use pond_table::*;
pub use pond_type::Pond;
pub use rank_type::Rank;
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
pub use suit_type::Suit;
pub use tile_type::Tile;
pub use turn_state_type::TurnState;
@ -73,7 +77,9 @@ pub enum Reducer {
AddBot { lobby_id: u32 },
JoinOrCreateLobby { lobby_id: u32 },
LoginOrAddPlayer,
SetReady { ready: bool },
ShuffleDeal { lobby_id: u32 },
StartGame,
}
impl __sdk::InModule for Reducer {
@ -86,7 +92,9 @@ impl __sdk::Reducer for Reducer {
Reducer::AddBot { .. } => "add_bot",
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
Reducer::LoginOrAddPlayer => "login_or_add_player",
Reducer::SetReady { .. } => "set_ready",
Reducer::ShuffleDeal { .. } => "shuffle_deal",
Reducer::StartGame => "start_game",
_ => unreachable!(),
}
}
@ -108,6 +116,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
login_or_add_player_reducer::LoginOrAddPlayerArgs,
>("login_or_add_player", &value.args)?
.into()),
"set_ready" => Ok(
__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
"set_ready",
&value.args,
)?
.into(),
),
"shuffle_deal" => Ok(
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
"shuffle_deal",
@ -115,6 +130,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
)?
.into(),
),
"start_game" => Ok(
__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
"start_game",
&value.args,
)?
.into(),
),
unknown => {
Err(
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")

View file

@ -13,6 +13,7 @@ pub struct Player {
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
}
impl __sdk::InModule for Player {

View file

@ -0,0 +1,102 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct SetReadyArgs {
pub ready: bool,
}
impl From<SetReadyArgs> for super::Reducer {
fn from(args: SetReadyArgs) -> Self {
Self::SetReady { ready: args.ready }
}
}
impl __sdk::InModule for SetReadyArgs {
type Module = super::RemoteModule;
}
pub struct SetReadyCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `set_ready`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait set_ready {
/// Request that the remote module invoke the reducer `set_ready` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_set_ready`] callbacks.
fn set_ready(&self, ready: bool) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `set_ready`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`SetReadyCallbackId`] can be passed to [`Self::remove_on_set_ready`]
/// to cancel the callback.
fn on_set_ready(
&self,
callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
) -> SetReadyCallbackId;
/// Cancel a callback previously registered by [`Self::on_set_ready`],
/// causing it not to run in the future.
fn remove_on_set_ready(&self, callback: SetReadyCallbackId);
}
impl set_ready for super::RemoteReducers {
fn set_ready(&self, ready: bool) -> __sdk::Result<()> {
self.imp.call_reducer("set_ready", SetReadyArgs { ready })
}
fn on_set_ready(
&self,
mut callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
) -> SetReadyCallbackId {
SetReadyCallbackId(self.imp.on_reducer(
"set_ready",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::SetReady { ready },
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx, ready)
}),
))
}
fn remove_on_set_ready(&self, callback: SetReadyCallbackId) {
self.imp.remove_on_reducer("set_ready", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `set_ready`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_set_ready {
/// Set the call-reducer flags for the reducer `set_ready` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn set_ready(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_set_ready for super::SetReducerFlags {
fn set_ready(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("set_ready", flags);
}
}

View file

@ -0,0 +1,100 @@
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
#![allow(unused, clippy::all)]
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
#[sats(crate = __lib)]
pub(super) struct StartGameArgs {}
impl From<StartGameArgs> for super::Reducer {
fn from(args: StartGameArgs) -> Self {
Self::StartGame
}
}
impl __sdk::InModule for StartGameArgs {
type Module = super::RemoteModule;
}
pub struct StartGameCallbackId(__sdk::CallbackId);
#[allow(non_camel_case_types)]
/// Extension trait for access to the reducer `start_game`.
///
/// Implemented for [`super::RemoteReducers`].
pub trait start_game {
/// Request that the remote module invoke the reducer `start_game` to run as soon as possible.
///
/// This method returns immediately, and errors only if we are unable to send the request.
/// The reducer will run asynchronously in the future,
/// and its status can be observed by listening for [`Self::on_start_game`] callbacks.
fn start_game(&self) -> __sdk::Result<()>;
/// Register a callback to run whenever we are notified of an invocation of the reducer `start_game`.
///
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
/// to determine the reducer's status.
///
/// The returned [`StartGameCallbackId`] can be passed to [`Self::remove_on_start_game`]
/// to cancel the callback.
fn on_start_game(
&self,
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> StartGameCallbackId;
/// Cancel a callback previously registered by [`Self::on_start_game`],
/// causing it not to run in the future.
fn remove_on_start_game(&self, callback: StartGameCallbackId);
}
impl start_game for super::RemoteReducers {
fn start_game(&self) -> __sdk::Result<()> {
self.imp.call_reducer("start_game", StartGameArgs {})
}
fn on_start_game(
&self,
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
) -> StartGameCallbackId {
StartGameCallbackId(self.imp.on_reducer(
"start_game",
Box::new(move |ctx: &super::ReducerEventContext| {
#[allow(irrefutable_let_patterns)]
let super::ReducerEventContext {
event:
__sdk::ReducerEvent {
reducer: super::Reducer::StartGame {},
..
},
..
} = ctx
else {
unreachable!()
};
callback(ctx)
}),
))
}
fn remove_on_start_game(&self, callback: StartGameCallbackId) {
self.imp.remove_on_reducer("start_game", callback.0)
}
}
#[allow(non_camel_case_types)]
#[doc(hidden)]
/// Extension trait for setting the call-flags for the reducer `start_game`.
///
/// Implemented for [`super::SetReducerFlags`].
///
/// This type is currently unstable and may be removed without a major version bump.
pub trait set_flags_for_start_game {
/// Set the call-reducer flags for the reducer `start_game` to `flags`.
///
/// This type is currently unstable and may be removed without a major version bump.
fn start_game(&self, flags: __ws::CallReducerFlags);
}
impl set_flags_for_start_game for super::SetReducerFlags {
fn start_game(&self, flags: __ws::CallReducerFlags) {
self.imp.set_call_reducer_flags("start_game", flags);
}
}

View file

@ -1,15 +1,21 @@
use bevy::prelude::*;
use bevy_ratatui::crossterm::event::KeyCode;
use bevy_ratatui::event::KeyMessage;
// use ratatui::crossterm::event::KeyCode;
use jong::stdb::PlayerTableAccess;
use jong::stdb::join_or_create_lobby;
use jong::stdb::start_game;
use tui_logger::TuiWidgetEvent;
use jong::SpacetimeDB;
use jong_types::GameState;
use crate::tui::layout::Overlays;
use crate::tui::states::ConsoleWidget;
use crate::tui::states::TuiState;
use jong_types::GameState;
pub(crate) fn keyboard(
stdb: SpacetimeDB,
mut messages: MessageReader<KeyMessage>,
mut overlays: ResMut<Overlays>,
mut consolewidget: ResMut<ConsoleWidget>,
@ -17,7 +23,6 @@ pub(crate) fn keyboard(
curr_gamestate: Res<State<GameState>>,
curr_tuistate: Res<State<TuiState>>,
mut next_gamestate: ResMut<NextState<GameState>>,
mut next_tuistate: ResMut<NextState<TuiState>>,
) {
@ -38,8 +43,8 @@ pub(crate) fn keyboard(
match curr_tuistate.get() {
TuiState::MainMenu => match key {
KeyCode::Char('p') => {
stdb.reducers().join_or_create_lobby(0).unwrap();
next_tuistate.set(TuiState::InGame);
next_gamestate.set(GameState::Setup);
}
KeyCode::Char('z') => {
// if let Some(ref curr_zenstate) = curr_zenstate {

View file

@ -109,7 +109,7 @@ pub(crate) fn render_arg_check(
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
// drawn_tile: Single<Entity, With<Drawn>>,
) {
trace!("arg!");
// trace!("arg!");
}
#[allow(clippy::too_many_arguments, clippy::type_complexity)]

View file

@ -8,8 +8,8 @@ default:
just --list
run-tui:
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
sleep 3sec
# mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
# sleep 3sec
cargo run -- run-tui
update:

View file

@ -1,5 +1,5 @@
use log::info;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use log::{info, trace};
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*;
use jong_types::*;
@ -22,7 +22,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
id: 0,
host_player_id: player.id,
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Setup,
game_state: GameState::Lobby,
turn_state: TurnState::None,
});
info!("created lobby: {:?}", lobby);
@ -42,10 +42,10 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
if lobby_id == 0 {
Err("cannot add a bot without a lobby".into())
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
<= 4)
< 4)
{
let bot = ctx.db.bot().insert(Bot {
id: 0,
@ -53,9 +53,34 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
hand_id: 0,
pond_id: 0,
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
info!("added bot {} to lobby {}", bot.id, lobby_id);
Ok(())
} else {
Err("lobby doesn't exist".into())
}
}
#[reducer]
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
player.ready = ready;
let player = ctx.db.player().identity().update(player);
}
#[reducer]
pub fn start_game(ctx: &ReducerContext) {
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
&& lobby.players.len() == 4
&& lobby.players.iter().all(|p| match p {
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
})
{
lobby.game_state = GameState::Deal;
ctx.db.lobby().id().update(lobby);
}
}

View file

@ -10,9 +10,7 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
lobby.game_state = GameState::Deal;
let mut lobby = ctx.db.lobby().id().update(lobby);
if lobby.game_state == GameState::Deal {
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(Wall {
// id: 0,
@ -26,6 +24,7 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
let mut rng = ctx.rng();

View file

@ -1,10 +1,7 @@
use log::{debug, info};
use spacetimedb::{
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
};
use log::info;
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*;
use jong_types::*;
mod game;
mod tables;
@ -21,6 +18,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
lobby_id: 0,
hand_id: 0,
pond_id: 0,
ready: false,
}) {
info!("added player: {:?}", player);
} else {

View file

@ -18,6 +18,8 @@ pub struct Player {
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
}
#[table(name = bot)]

18
states Normal file
View file

@ -0,0 +1,18 @@
gamestate
none
join_or_create_lobby()
lobby
set_ready()
add_bot()
start_game()
setup
shuffle_deal()
deal
animations??
play
discards??