all clients trigger ready, then advance gamestate on last ready
This commit is contained in:
parent
1e6a3ca84b
commit
d183f5d993
18 changed files with 358 additions and 77 deletions
|
|
@ -1,6 +1,6 @@
|
||||||
[language-server.lspmux]
|
# [language-server.lspmux]
|
||||||
command = "lspmux"
|
# command = "lspmux"
|
||||||
|
|
||||||
[[language]]
|
# [[language]]
|
||||||
name = "rust"
|
# name = "rust"
|
||||||
language-servers = ["lspmux"]
|
# language-servers = ["lspmux"]
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
...
|
...
|
||||||
}: rec {
|
}: rec {
|
||||||
# https://devenv.sh/processes/
|
# https://devenv.sh/processes/
|
||||||
processes.lspmux.exec = "lspmux server";
|
# processes.lspmux.exec = "lspmux server";
|
||||||
processes.spacetimedb_start.exec = "spacetime start";
|
processes.spacetimedb_start.exec = "spacetime start";
|
||||||
processes.spacetimedb_generate_bindings = {
|
processes.spacetimedb_generate_bindings = {
|
||||||
exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
|
exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
|
||||||
|
|
@ -18,7 +18,7 @@
|
||||||
|
|
||||||
# https://devenv.sh/packages/
|
# https://devenv.sh/packages/
|
||||||
packages = with pkgs; [
|
packages = with pkgs; [
|
||||||
lspmux
|
# lspmux
|
||||||
pkg-config
|
pkg-config
|
||||||
|
|
||||||
# spacetimedb
|
# spacetimedb
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,7 @@ use strum::{EnumCount, FromRepr};
|
||||||
pub enum GameState {
|
pub enum GameState {
|
||||||
#[default]
|
#[default]
|
||||||
None,
|
None,
|
||||||
|
Lobby,
|
||||||
Setup,
|
Setup,
|
||||||
Deal,
|
Deal,
|
||||||
Play,
|
Play,
|
||||||
|
|
|
||||||
|
|
@ -8,19 +8,17 @@ use bevy_spacetimedb::{
|
||||||
use spacetimedb::Identity;
|
use spacetimedb::Identity;
|
||||||
use spacetimedb_sdk::{DbContext, Table, credentials};
|
use spacetimedb_sdk::{DbContext, Table, credentials};
|
||||||
|
|
||||||
use crate::{
|
use crate::stdb::{
|
||||||
SpacetimeDB, creds_store,
|
|
||||||
game::{self, player::Player},
|
|
||||||
stdb::{
|
|
||||||
self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
|
self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
|
||||||
ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player,
|
ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player, set_ready,
|
||||||
shuffle_deal,
|
shuffle_deal, start_game,
|
||||||
},
|
|
||||||
};
|
};
|
||||||
use crate::{
|
use crate::{
|
||||||
|
SpacetimeDB, creds_store,
|
||||||
game::{
|
game::{
|
||||||
|
self,
|
||||||
hand::{Hand, Pond},
|
hand::{Hand, Pond},
|
||||||
player::{CurrentPlayer, MainPlayer},
|
player::{CurrentPlayer, MainPlayer, Player},
|
||||||
round::Wind,
|
round::Wind,
|
||||||
wall::Wall,
|
wall::Wall,
|
||||||
},
|
},
|
||||||
|
|
@ -84,7 +82,7 @@ impl Plugin for Riichi {
|
||||||
.add_systems(Update, on_disconnect)
|
.add_systems(Update, on_disconnect)
|
||||||
.add_systems(Update, on_player_insert_update)
|
.add_systems(Update, on_player_insert_update)
|
||||||
.add_systems(Update, on_lobby_insert_update)
|
.add_systems(Update, on_lobby_insert_update)
|
||||||
.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
|
// .add_systems(OnEnter(GameState::Lobby), join_or_create_lobby)
|
||||||
.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
|
.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
|
||||||
// semicolon stopper
|
// semicolon stopper
|
||||||
;
|
;
|
||||||
|
|
@ -134,7 +132,11 @@ fn on_player_insert_update(
|
||||||
for msg in messages.read() {
|
for msg in messages.read() {
|
||||||
debug!("player_insert_update msg:\n{:#?}", msg.new);
|
debug!("player_insert_update msg:\n{:#?}", msg.new);
|
||||||
if let Some(ref player) = player {
|
if let Some(ref player) = player {
|
||||||
// player.as_mut() = msg.new
|
// if msg.old.as_ref().is_some_and(|m| !m.ready) && msg.new.ready {
|
||||||
|
// trace!("entered ready");
|
||||||
|
// // TODO add a start game button in the future
|
||||||
|
// stdb.reducers().start_game().unwrap();
|
||||||
|
// }
|
||||||
} else {
|
} else {
|
||||||
let player = Player {
|
let player = Player {
|
||||||
name: msg
|
name: msg
|
||||||
|
|
@ -150,20 +152,20 @@ fn on_player_insert_update(
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn join_or_create_lobby(stdb: SpacetimeDB) {
|
// fn join_or_create_lobby(stdb: SpacetimeDB) {
|
||||||
let player = stdb
|
// let player = stdb
|
||||||
.db()
|
// .db()
|
||||||
.player()
|
// .player()
|
||||||
.identity()
|
// .identity()
|
||||||
.find(&stdb.identity())
|
// .find(&stdb.identity())
|
||||||
.unwrap();
|
// .unwrap();
|
||||||
|
|
||||||
if player.lobby_id == 0 {
|
// if player.lobby_id == 0 {
|
||||||
stdb.reducers().join_or_create_lobby(0).unwrap();
|
// stdb.reducers().join_or_create_lobby(0).unwrap();
|
||||||
} else {
|
// } else {
|
||||||
info!("in lobby: {}", player.lobby_id)
|
// info!("in lobby: {}", player.lobby_id)
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
|
|
||||||
fn on_lobby_insert_update(
|
fn on_lobby_insert_update(
|
||||||
stdb: SpacetimeDB,
|
stdb: SpacetimeDB,
|
||||||
|
|
@ -175,14 +177,6 @@ fn on_lobby_insert_update(
|
||||||
for msg in messages.read() {
|
for msg in messages.read() {
|
||||||
trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
|
trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
|
||||||
|
|
||||||
next_gamestate.set(msg.new.game_state.into());
|
|
||||||
match msg.new.game_state {
|
|
||||||
stdb::GameState::None => {
|
|
||||||
trace!("game entered none");
|
|
||||||
}
|
|
||||||
stdb::GameState::Setup => {
|
|
||||||
trace!("game entered setup");
|
|
||||||
|
|
||||||
let player = stdb
|
let player = stdb
|
||||||
.db()
|
.db()
|
||||||
.player()
|
.player()
|
||||||
|
|
@ -190,15 +184,25 @@ fn on_lobby_insert_update(
|
||||||
.find(&stdb.identity())
|
.find(&stdb.identity())
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
if player.lobby_id == msg.new.id {
|
next_gamestate.set(msg.new.game_state.into());
|
||||||
stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
|
match msg.new.game_state {
|
||||||
|
stdb::GameState::None => {
|
||||||
|
trace!("game entered none");
|
||||||
|
}
|
||||||
|
stdb::GameState::Lobby => {
|
||||||
|
trace!("game in lobby");
|
||||||
|
if !player.ready {
|
||||||
for _ in 0..3 {
|
for _ in 0..3 {
|
||||||
stdb.reducers().add_bot(player.lobby_id).unwrap();
|
stdb.reducers().add_bot(player.lobby_id).unwrap();
|
||||||
}
|
}
|
||||||
} else {
|
stdb.reducers().set_ready(true).unwrap();
|
||||||
error!("no player but game in setup")
|
stdb.reducers().start_game().unwrap();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
stdb::GameState::Setup => {
|
||||||
|
trace!("game entered setup");
|
||||||
|
stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
|
||||||
|
}
|
||||||
stdb::GameState::Deal => {
|
stdb::GameState::Deal => {
|
||||||
trace!("game entered deal");
|
trace!("game entered deal");
|
||||||
}
|
}
|
||||||
|
|
@ -209,6 +213,8 @@ fn on_lobby_insert_update(
|
||||||
trace!("game enetered exit");
|
trace!("game enetered exit");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
next_gamestate.set(msg.new.game_state.into());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -5,11 +5,10 @@ use bevy_spacetimedb::StdbConnection;
|
||||||
use spacetimedb_sdk::credentials;
|
use spacetimedb_sdk::credentials;
|
||||||
|
|
||||||
pub mod game;
|
pub mod game;
|
||||||
|
pub mod stdb;
|
||||||
pub mod tile;
|
pub mod tile;
|
||||||
pub mod yakus;
|
pub mod yakus;
|
||||||
|
|
||||||
mod stdb;
|
|
||||||
|
|
||||||
trait EnumNextCycle {
|
trait EnumNextCycle {
|
||||||
fn next(&self) -> Self;
|
fn next(&self) -> Self;
|
||||||
}
|
}
|
||||||
|
|
@ -24,6 +23,7 @@ impl From<stdb::GameState> for jong_types::GameState {
|
||||||
fn from(value: stdb::GameState) -> Self {
|
fn from(value: stdb::GameState) -> Self {
|
||||||
match value {
|
match value {
|
||||||
stdb::GameState::None => Self::None,
|
stdb::GameState::None => Self::None,
|
||||||
|
stdb::GameState::Lobby => Self::Lobby,
|
||||||
stdb::GameState::Setup => Self::Setup,
|
stdb::GameState::Setup => Self::Setup,
|
||||||
stdb::GameState::Deal => Self::Deal,
|
stdb::GameState::Deal => Self::Deal,
|
||||||
stdb::GameState::Play => Self::Play,
|
stdb::GameState::Play => Self::Play,
|
||||||
|
|
|
||||||
|
|
@ -10,6 +10,8 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
pub enum GameState {
|
pub enum GameState {
|
||||||
None,
|
None,
|
||||||
|
|
||||||
|
Lobby,
|
||||||
|
|
||||||
Setup,
|
Setup,
|
||||||
|
|
||||||
Deal,
|
Deal,
|
||||||
|
|
|
||||||
|
|
@ -23,7 +23,9 @@ pub mod player_type;
|
||||||
pub mod pond_table;
|
pub mod pond_table;
|
||||||
pub mod pond_type;
|
pub mod pond_type;
|
||||||
pub mod rank_type;
|
pub mod rank_type;
|
||||||
|
pub mod set_ready_reducer;
|
||||||
pub mod shuffle_deal_reducer;
|
pub mod shuffle_deal_reducer;
|
||||||
|
pub mod start_game_reducer;
|
||||||
pub mod suit_type;
|
pub mod suit_type;
|
||||||
pub mod tile_type;
|
pub mod tile_type;
|
||||||
pub mod turn_state_type;
|
pub mod turn_state_type;
|
||||||
|
|
@ -53,7 +55,9 @@ pub use player_type::Player;
|
||||||
pub use pond_table::*;
|
pub use pond_table::*;
|
||||||
pub use pond_type::Pond;
|
pub use pond_type::Pond;
|
||||||
pub use rank_type::Rank;
|
pub use rank_type::Rank;
|
||||||
|
pub use set_ready_reducer::{set_flags_for_set_ready, set_ready, SetReadyCallbackId};
|
||||||
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
||||||
|
pub use start_game_reducer::{set_flags_for_start_game, start_game, StartGameCallbackId};
|
||||||
pub use suit_type::Suit;
|
pub use suit_type::Suit;
|
||||||
pub use tile_type::Tile;
|
pub use tile_type::Tile;
|
||||||
pub use turn_state_type::TurnState;
|
pub use turn_state_type::TurnState;
|
||||||
|
|
@ -73,7 +77,9 @@ pub enum Reducer {
|
||||||
AddBot { lobby_id: u32 },
|
AddBot { lobby_id: u32 },
|
||||||
JoinOrCreateLobby { lobby_id: u32 },
|
JoinOrCreateLobby { lobby_id: u32 },
|
||||||
LoginOrAddPlayer,
|
LoginOrAddPlayer,
|
||||||
|
SetReady { ready: bool },
|
||||||
ShuffleDeal { lobby_id: u32 },
|
ShuffleDeal { lobby_id: u32 },
|
||||||
|
StartGame,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl __sdk::InModule for Reducer {
|
impl __sdk::InModule for Reducer {
|
||||||
|
|
@ -86,7 +92,9 @@ impl __sdk::Reducer for Reducer {
|
||||||
Reducer::AddBot { .. } => "add_bot",
|
Reducer::AddBot { .. } => "add_bot",
|
||||||
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
||||||
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
||||||
|
Reducer::SetReady { .. } => "set_ready",
|
||||||
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
||||||
|
Reducer::StartGame => "start_game",
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -108,6 +116,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
||||||
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
||||||
>("login_or_add_player", &value.args)?
|
>("login_or_add_player", &value.args)?
|
||||||
.into()),
|
.into()),
|
||||||
|
"set_ready" => Ok(
|
||||||
|
__sdk::parse_reducer_args::<set_ready_reducer::SetReadyArgs>(
|
||||||
|
"set_ready",
|
||||||
|
&value.args,
|
||||||
|
)?
|
||||||
|
.into(),
|
||||||
|
),
|
||||||
"shuffle_deal" => Ok(
|
"shuffle_deal" => Ok(
|
||||||
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
||||||
"shuffle_deal",
|
"shuffle_deal",
|
||||||
|
|
@ -115,6 +130,13 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
||||||
)?
|
)?
|
||||||
.into(),
|
.into(),
|
||||||
),
|
),
|
||||||
|
"start_game" => Ok(
|
||||||
|
__sdk::parse_reducer_args::<start_game_reducer::StartGameArgs>(
|
||||||
|
"start_game",
|
||||||
|
&value.args,
|
||||||
|
)?
|
||||||
|
.into(),
|
||||||
|
),
|
||||||
unknown => {
|
unknown => {
|
||||||
Err(
|
Err(
|
||||||
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
|
__sdk::InternalError::unknown_name("reducer", unknown, "ReducerCallInfo")
|
||||||
|
|
|
||||||
|
|
@ -13,6 +13,7 @@ pub struct Player {
|
||||||
pub lobby_id: u32,
|
pub lobby_id: u32,
|
||||||
pub hand_id: u32,
|
pub hand_id: u32,
|
||||||
pub pond_id: u32,
|
pub pond_id: u32,
|
||||||
|
pub ready: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl __sdk::InModule for Player {
|
impl __sdk::InModule for Player {
|
||||||
|
|
|
||||||
102
jong/src/stdb/set_ready_reducer.rs
Normal file
102
jong/src/stdb/set_ready_reducer.rs
Normal file
|
|
@ -0,0 +1,102 @@
|
||||||
|
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||||
|
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||||
|
|
||||||
|
#![allow(unused, clippy::all)]
|
||||||
|
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
|
|
||||||
|
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||||
|
#[sats(crate = __lib)]
|
||||||
|
pub(super) struct SetReadyArgs {
|
||||||
|
pub ready: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl From<SetReadyArgs> for super::Reducer {
|
||||||
|
fn from(args: SetReadyArgs) -> Self {
|
||||||
|
Self::SetReady { ready: args.ready }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl __sdk::InModule for SetReadyArgs {
|
||||||
|
type Module = super::RemoteModule;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct SetReadyCallbackId(__sdk::CallbackId);
|
||||||
|
|
||||||
|
#[allow(non_camel_case_types)]
|
||||||
|
/// Extension trait for access to the reducer `set_ready`.
|
||||||
|
///
|
||||||
|
/// Implemented for [`super::RemoteReducers`].
|
||||||
|
pub trait set_ready {
|
||||||
|
/// Request that the remote module invoke the reducer `set_ready` to run as soon as possible.
|
||||||
|
///
|
||||||
|
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||||
|
/// The reducer will run asynchronously in the future,
|
||||||
|
/// and its status can be observed by listening for [`Self::on_set_ready`] callbacks.
|
||||||
|
fn set_ready(&self, ready: bool) -> __sdk::Result<()>;
|
||||||
|
/// Register a callback to run whenever we are notified of an invocation of the reducer `set_ready`.
|
||||||
|
///
|
||||||
|
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||||
|
/// to determine the reducer's status.
|
||||||
|
///
|
||||||
|
/// The returned [`SetReadyCallbackId`] can be passed to [`Self::remove_on_set_ready`]
|
||||||
|
/// to cancel the callback.
|
||||||
|
fn on_set_ready(
|
||||||
|
&self,
|
||||||
|
callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
|
||||||
|
) -> SetReadyCallbackId;
|
||||||
|
/// Cancel a callback previously registered by [`Self::on_set_ready`],
|
||||||
|
/// causing it not to run in the future.
|
||||||
|
fn remove_on_set_ready(&self, callback: SetReadyCallbackId);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl set_ready for super::RemoteReducers {
|
||||||
|
fn set_ready(&self, ready: bool) -> __sdk::Result<()> {
|
||||||
|
self.imp.call_reducer("set_ready", SetReadyArgs { ready })
|
||||||
|
}
|
||||||
|
fn on_set_ready(
|
||||||
|
&self,
|
||||||
|
mut callback: impl FnMut(&super::ReducerEventContext, &bool) + Send + 'static,
|
||||||
|
) -> SetReadyCallbackId {
|
||||||
|
SetReadyCallbackId(self.imp.on_reducer(
|
||||||
|
"set_ready",
|
||||||
|
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||||
|
#[allow(irrefutable_let_patterns)]
|
||||||
|
let super::ReducerEventContext {
|
||||||
|
event:
|
||||||
|
__sdk::ReducerEvent {
|
||||||
|
reducer: super::Reducer::SetReady { ready },
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} = ctx
|
||||||
|
else {
|
||||||
|
unreachable!()
|
||||||
|
};
|
||||||
|
callback(ctx, ready)
|
||||||
|
}),
|
||||||
|
))
|
||||||
|
}
|
||||||
|
fn remove_on_set_ready(&self, callback: SetReadyCallbackId) {
|
||||||
|
self.imp.remove_on_reducer("set_ready", callback.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_camel_case_types)]
|
||||||
|
#[doc(hidden)]
|
||||||
|
/// Extension trait for setting the call-flags for the reducer `set_ready`.
|
||||||
|
///
|
||||||
|
/// Implemented for [`super::SetReducerFlags`].
|
||||||
|
///
|
||||||
|
/// This type is currently unstable and may be removed without a major version bump.
|
||||||
|
pub trait set_flags_for_set_ready {
|
||||||
|
/// Set the call-reducer flags for the reducer `set_ready` to `flags`.
|
||||||
|
///
|
||||||
|
/// This type is currently unstable and may be removed without a major version bump.
|
||||||
|
fn set_ready(&self, flags: __ws::CallReducerFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl set_flags_for_set_ready for super::SetReducerFlags {
|
||||||
|
fn set_ready(&self, flags: __ws::CallReducerFlags) {
|
||||||
|
self.imp.set_call_reducer_flags("set_ready", flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
100
jong/src/stdb/start_game_reducer.rs
Normal file
100
jong/src/stdb/start_game_reducer.rs
Normal file
|
|
@ -0,0 +1,100 @@
|
||||||
|
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||||
|
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||||
|
|
||||||
|
#![allow(unused, clippy::all)]
|
||||||
|
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||||
|
|
||||||
|
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||||
|
#[sats(crate = __lib)]
|
||||||
|
pub(super) struct StartGameArgs {}
|
||||||
|
|
||||||
|
impl From<StartGameArgs> for super::Reducer {
|
||||||
|
fn from(args: StartGameArgs) -> Self {
|
||||||
|
Self::StartGame
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl __sdk::InModule for StartGameArgs {
|
||||||
|
type Module = super::RemoteModule;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct StartGameCallbackId(__sdk::CallbackId);
|
||||||
|
|
||||||
|
#[allow(non_camel_case_types)]
|
||||||
|
/// Extension trait for access to the reducer `start_game`.
|
||||||
|
///
|
||||||
|
/// Implemented for [`super::RemoteReducers`].
|
||||||
|
pub trait start_game {
|
||||||
|
/// Request that the remote module invoke the reducer `start_game` to run as soon as possible.
|
||||||
|
///
|
||||||
|
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||||
|
/// The reducer will run asynchronously in the future,
|
||||||
|
/// and its status can be observed by listening for [`Self::on_start_game`] callbacks.
|
||||||
|
fn start_game(&self) -> __sdk::Result<()>;
|
||||||
|
/// Register a callback to run whenever we are notified of an invocation of the reducer `start_game`.
|
||||||
|
///
|
||||||
|
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||||
|
/// to determine the reducer's status.
|
||||||
|
///
|
||||||
|
/// The returned [`StartGameCallbackId`] can be passed to [`Self::remove_on_start_game`]
|
||||||
|
/// to cancel the callback.
|
||||||
|
fn on_start_game(
|
||||||
|
&self,
|
||||||
|
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||||
|
) -> StartGameCallbackId;
|
||||||
|
/// Cancel a callback previously registered by [`Self::on_start_game`],
|
||||||
|
/// causing it not to run in the future.
|
||||||
|
fn remove_on_start_game(&self, callback: StartGameCallbackId);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl start_game for super::RemoteReducers {
|
||||||
|
fn start_game(&self) -> __sdk::Result<()> {
|
||||||
|
self.imp.call_reducer("start_game", StartGameArgs {})
|
||||||
|
}
|
||||||
|
fn on_start_game(
|
||||||
|
&self,
|
||||||
|
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||||
|
) -> StartGameCallbackId {
|
||||||
|
StartGameCallbackId(self.imp.on_reducer(
|
||||||
|
"start_game",
|
||||||
|
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||||
|
#[allow(irrefutable_let_patterns)]
|
||||||
|
let super::ReducerEventContext {
|
||||||
|
event:
|
||||||
|
__sdk::ReducerEvent {
|
||||||
|
reducer: super::Reducer::StartGame {},
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} = ctx
|
||||||
|
else {
|
||||||
|
unreachable!()
|
||||||
|
};
|
||||||
|
callback(ctx)
|
||||||
|
}),
|
||||||
|
))
|
||||||
|
}
|
||||||
|
fn remove_on_start_game(&self, callback: StartGameCallbackId) {
|
||||||
|
self.imp.remove_on_reducer("start_game", callback.0)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_camel_case_types)]
|
||||||
|
#[doc(hidden)]
|
||||||
|
/// Extension trait for setting the call-flags for the reducer `start_game`.
|
||||||
|
///
|
||||||
|
/// Implemented for [`super::SetReducerFlags`].
|
||||||
|
///
|
||||||
|
/// This type is currently unstable and may be removed without a major version bump.
|
||||||
|
pub trait set_flags_for_start_game {
|
||||||
|
/// Set the call-reducer flags for the reducer `start_game` to `flags`.
|
||||||
|
///
|
||||||
|
/// This type is currently unstable and may be removed without a major version bump.
|
||||||
|
fn start_game(&self, flags: __ws::CallReducerFlags);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl set_flags_for_start_game for super::SetReducerFlags {
|
||||||
|
fn start_game(&self, flags: __ws::CallReducerFlags) {
|
||||||
|
self.imp.set_call_reducer_flags("start_game", flags);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,15 +1,21 @@
|
||||||
use bevy::prelude::*;
|
use bevy::prelude::*;
|
||||||
use bevy_ratatui::crossterm::event::KeyCode;
|
use bevy_ratatui::crossterm::event::KeyCode;
|
||||||
use bevy_ratatui::event::KeyMessage;
|
use bevy_ratatui::event::KeyMessage;
|
||||||
// use ratatui::crossterm::event::KeyCode;
|
use jong::stdb::PlayerTableAccess;
|
||||||
|
use jong::stdb::join_or_create_lobby;
|
||||||
|
use jong::stdb::start_game;
|
||||||
use tui_logger::TuiWidgetEvent;
|
use tui_logger::TuiWidgetEvent;
|
||||||
|
|
||||||
|
use jong::SpacetimeDB;
|
||||||
|
use jong_types::GameState;
|
||||||
|
|
||||||
use crate::tui::layout::Overlays;
|
use crate::tui::layout::Overlays;
|
||||||
use crate::tui::states::ConsoleWidget;
|
use crate::tui::states::ConsoleWidget;
|
||||||
use crate::tui::states::TuiState;
|
use crate::tui::states::TuiState;
|
||||||
use jong_types::GameState;
|
|
||||||
|
|
||||||
pub(crate) fn keyboard(
|
pub(crate) fn keyboard(
|
||||||
|
stdb: SpacetimeDB,
|
||||||
|
|
||||||
mut messages: MessageReader<KeyMessage>,
|
mut messages: MessageReader<KeyMessage>,
|
||||||
mut overlays: ResMut<Overlays>,
|
mut overlays: ResMut<Overlays>,
|
||||||
mut consolewidget: ResMut<ConsoleWidget>,
|
mut consolewidget: ResMut<ConsoleWidget>,
|
||||||
|
|
@ -17,7 +23,6 @@ pub(crate) fn keyboard(
|
||||||
|
|
||||||
curr_gamestate: Res<State<GameState>>,
|
curr_gamestate: Res<State<GameState>>,
|
||||||
curr_tuistate: Res<State<TuiState>>,
|
curr_tuistate: Res<State<TuiState>>,
|
||||||
|
|
||||||
mut next_gamestate: ResMut<NextState<GameState>>,
|
mut next_gamestate: ResMut<NextState<GameState>>,
|
||||||
mut next_tuistate: ResMut<NextState<TuiState>>,
|
mut next_tuistate: ResMut<NextState<TuiState>>,
|
||||||
) {
|
) {
|
||||||
|
|
@ -38,8 +43,8 @@ pub(crate) fn keyboard(
|
||||||
match curr_tuistate.get() {
|
match curr_tuistate.get() {
|
||||||
TuiState::MainMenu => match key {
|
TuiState::MainMenu => match key {
|
||||||
KeyCode::Char('p') => {
|
KeyCode::Char('p') => {
|
||||||
|
stdb.reducers().join_or_create_lobby(0).unwrap();
|
||||||
next_tuistate.set(TuiState::InGame);
|
next_tuistate.set(TuiState::InGame);
|
||||||
next_gamestate.set(GameState::Setup);
|
|
||||||
}
|
}
|
||||||
KeyCode::Char('z') => {
|
KeyCode::Char('z') => {
|
||||||
// if let Some(ref curr_zenstate) = curr_zenstate {
|
// if let Some(ref curr_zenstate) = curr_zenstate {
|
||||||
|
|
|
||||||
|
|
@ -109,7 +109,7 @@ pub(crate) fn render_arg_check(
|
||||||
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
hands: Query<(&Children, Entity), (With<Hand>, Without<Player>)>,
|
||||||
// drawn_tile: Single<Entity, With<Drawn>>,
|
// drawn_tile: Single<Entity, With<Drawn>>,
|
||||||
) {
|
) {
|
||||||
trace!("arg!");
|
// trace!("arg!");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
|
#[allow(clippy::too_many_arguments, clippy::type_complexity)]
|
||||||
|
|
|
||||||
4
justfile
4
justfile
|
|
@ -8,8 +8,8 @@ default:
|
||||||
just --list
|
just --list
|
||||||
|
|
||||||
run-tui:
|
run-tui:
|
||||||
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
# mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
||||||
sleep 3sec
|
# sleep 3sec
|
||||||
cargo run -- run-tui
|
cargo run -- run-tui
|
||||||
|
|
||||||
update:
|
update:
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
use log::info;
|
use log::{info, trace};
|
||||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
use spacetimedb::{ReducerContext, Table, reducer};
|
||||||
|
|
||||||
use crate::tables::*;
|
use crate::tables::*;
|
||||||
use jong_types::*;
|
use jong_types::*;
|
||||||
|
|
@ -22,7 +22,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
||||||
id: 0,
|
id: 0,
|
||||||
host_player_id: player.id,
|
host_player_id: player.id,
|
||||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||||
game_state: GameState::Setup,
|
game_state: GameState::Lobby,
|
||||||
turn_state: TurnState::None,
|
turn_state: TurnState::None,
|
||||||
});
|
});
|
||||||
info!("created lobby: {:?}", lobby);
|
info!("created lobby: {:?}", lobby);
|
||||||
|
|
@ -42,10 +42,10 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
|
||||||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||||
if lobby_id == 0 {
|
if lobby_id == 0 {
|
||||||
Err("cannot add a bot without a lobby".into())
|
Err("cannot add a bot without a lobby".into())
|
||||||
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
|
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||||
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
||||||
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
||||||
<= 4)
|
< 4)
|
||||||
{
|
{
|
||||||
let bot = ctx.db.bot().insert(Bot {
|
let bot = ctx.db.bot().insert(Bot {
|
||||||
id: 0,
|
id: 0,
|
||||||
|
|
@ -53,9 +53,34 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||||
hand_id: 0,
|
hand_id: 0,
|
||||||
pond_id: 0,
|
pond_id: 0,
|
||||||
});
|
});
|
||||||
|
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
|
||||||
|
ctx.db.lobby().id().update(lobby);
|
||||||
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
||||||
Ok(())
|
Ok(())
|
||||||
} else {
|
} else {
|
||||||
Err("lobby doesn't exist".into())
|
Err("lobby doesn't exist".into())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[reducer]
|
||||||
|
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
|
||||||
|
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||||
|
player.ready = ready;
|
||||||
|
|
||||||
|
let player = ctx.db.player().identity().update(player);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[reducer]
|
||||||
|
pub fn start_game(ctx: &ReducerContext) {
|
||||||
|
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
|
||||||
|
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
|
||||||
|
&& lobby.players.len() == 4
|
||||||
|
&& lobby.players.iter().all(|p| match p {
|
||||||
|
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
|
||||||
|
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
|
||||||
|
})
|
||||||
|
{
|
||||||
|
lobby.game_state = GameState::Deal;
|
||||||
|
ctx.db.lobby().id().update(lobby);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -10,9 +10,7 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||||
debug!("lobby_id: {lobby_id}");
|
debug!("lobby_id: {lobby_id}");
|
||||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||||
|
|
||||||
lobby.game_state = GameState::Deal;
|
if lobby.game_state == GameState::Deal {
|
||||||
let mut lobby = ctx.db.lobby().id().update(lobby);
|
|
||||||
|
|
||||||
let tiles = new_shuffled_wall(ctx);
|
let tiles = new_shuffled_wall(ctx);
|
||||||
ctx.db.wall().insert(Wall {
|
ctx.db.wall().insert(Wall {
|
||||||
// id: 0,
|
// id: 0,
|
||||||
|
|
@ -25,6 +23,7 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||||
lobby.game_state = GameState::Play;
|
lobby.game_state = GameState::Play;
|
||||||
lobby.turn_state = TurnState::Tsumo;
|
lobby.turn_state = TurnState::Tsumo;
|
||||||
ctx.db.lobby().id().update(lobby);
|
ctx.db.lobby().id().update(lobby);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
||||||
|
|
|
||||||
|
|
@ -1,10 +1,7 @@
|
||||||
use log::{debug, info};
|
use log::info;
|
||||||
use spacetimedb::{
|
use spacetimedb::{ReducerContext, Table, reducer};
|
||||||
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::tables::*;
|
use crate::tables::*;
|
||||||
use jong_types::*;
|
|
||||||
|
|
||||||
mod game;
|
mod game;
|
||||||
mod tables;
|
mod tables;
|
||||||
|
|
@ -21,6 +18,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
||||||
lobby_id: 0,
|
lobby_id: 0,
|
||||||
hand_id: 0,
|
hand_id: 0,
|
||||||
pond_id: 0,
|
pond_id: 0,
|
||||||
|
ready: false,
|
||||||
}) {
|
}) {
|
||||||
info!("added player: {:?}", player);
|
info!("added player: {:?}", player);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,8 @@ pub struct Player {
|
||||||
pub lobby_id: u32,
|
pub lobby_id: u32,
|
||||||
pub hand_id: u32,
|
pub hand_id: u32,
|
||||||
pub pond_id: u32,
|
pub pond_id: u32,
|
||||||
|
|
||||||
|
pub ready: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[table(name = bot)]
|
#[table(name = bot)]
|
||||||
|
|
|
||||||
18
states
Normal file
18
states
Normal file
|
|
@ -0,0 +1,18 @@
|
||||||
|
gamestate
|
||||||
|
|
||||||
|
none
|
||||||
|
join_or_create_lobby()
|
||||||
|
|
||||||
|
lobby
|
||||||
|
set_ready()
|
||||||
|
add_bot()
|
||||||
|
start_game()
|
||||||
|
|
||||||
|
setup
|
||||||
|
shuffle_deal()
|
||||||
|
|
||||||
|
deal
|
||||||
|
animations??
|
||||||
|
|
||||||
|
play
|
||||||
|
discards??
|
||||||
Loading…
Add table
Add a link
Reference in a new issue