all clients trigger ready, then advance gamestate on last ready
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18 changed files with 358 additions and 77 deletions
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@ -18,6 +18,8 @@ pub struct Player {
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pub lobby_id: u32,
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pub hand_id: u32,
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pub pond_id: u32,
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pub ready: bool,
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}
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#[table(name = bot)]
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