all clients trigger ready, then advance gamestate on last ready

This commit is contained in:
Tao Tien 2026-02-10 19:38:41 -08:00
parent 1e6a3ca84b
commit d183f5d993
18 changed files with 358 additions and 77 deletions

View file

@ -18,6 +18,8 @@ pub struct Player {
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
}
#[table(name = bot)]