all clients trigger ready, then advance gamestate on last ready

This commit is contained in:
Tao Tien 2026-02-10 19:38:41 -08:00
parent 1e6a3ca84b
commit d183f5d993
18 changed files with 358 additions and 77 deletions

View file

@ -1,5 +1,5 @@
use log::info;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use log::{info, trace};
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*;
use jong_types::*;
@ -22,7 +22,7 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
id: 0,
host_player_id: player.id,
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Setup,
game_state: GameState::Lobby,
turn_state: TurnState::None,
});
info!("created lobby: {:?}", lobby);
@ -42,10 +42,10 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
if lobby_id == 0 {
Err("cannot add a bot without a lobby".into())
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
<= 4)
< 4)
{
let bot = ctx.db.bot().insert(Bot {
id: 0,
@ -53,9 +53,34 @@ pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
hand_id: 0,
pond_id: 0,
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
info!("added bot {} to lobby {}", bot.id, lobby_id);
Ok(())
} else {
Err("lobby doesn't exist".into())
}
}
#[reducer]
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
player.ready = ready;
let player = ctx.db.player().identity().update(player);
}
#[reducer]
pub fn start_game(ctx: &ReducerContext) {
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
&& lobby.players.len() == 4
&& lobby.players.iter().all(|p| match p {
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
})
{
lobby.game_state = GameState::Deal;
ctx.db.lobby().id().update(lobby);
}
}

View file

@ -10,21 +10,20 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
lobby.game_state = GameState::Deal;
let mut lobby = ctx.db.lobby().id().update(lobby);
if lobby.game_state == GameState::Deal {
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(Wall {
// id: 0,
lobby_id,
tiles,
});
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(Wall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {

View file

@ -1,10 +1,7 @@
use log::{debug, info};
use spacetimedb::{
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
};
use log::info;
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::*;
use jong_types::*;
mod game;
mod tables;
@ -21,6 +18,7 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
lobby_id: 0,
hand_id: 0,
pond_id: 0,
ready: false,
}) {
info!("added player: {:?}", player);
} else {

View file

@ -18,6 +18,8 @@ pub struct Player {
pub lobby_id: u32,
pub hand_id: u32,
pub pond_id: u32,
pub ready: bool,
}
#[table(name = bot)]