all clients trigger ready, then advance gamestate on last ready

This commit is contained in:
Tao Tien 2026-02-10 19:38:41 -08:00
parent 1e6a3ca84b
commit d183f5d993
18 changed files with 358 additions and 77 deletions

View file

@ -18,6 +18,7 @@ use strum::{EnumCount, FromRepr};
pub enum GameState {
#[default]
None,
Lobby,
Setup,
Deal,
Play,