all clients trigger ready, then advance gamestate on last ready
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1e6a3ca84b
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d183f5d993
18 changed files with 358 additions and 77 deletions
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@ -4,7 +4,7 @@
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...
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}: rec {
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# https://devenv.sh/processes/
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processes.lspmux.exec = "lspmux server";
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# processes.lspmux.exec = "lspmux server";
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_generate_bindings = {
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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@ -18,7 +18,7 @@
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# https://devenv.sh/packages/
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packages = with pkgs; [
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lspmux
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# lspmux
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pkg-config
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# spacetimedb
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