all clients trigger ready, then advance gamestate on last ready

This commit is contained in:
Tao Tien 2026-02-10 19:38:41 -08:00
parent 1e6a3ca84b
commit d183f5d993
18 changed files with 358 additions and 77 deletions

View file

@ -4,7 +4,7 @@
...
}: rec {
# https://devenv.sh/processes/
processes.lspmux.exec = "lspmux server";
# processes.lspmux.exec = "lspmux server";
processes.spacetimedb_start.exec = "spacetime start";
processes.spacetimedb_generate_bindings = {
exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
@ -18,7 +18,7 @@
# https://devenv.sh/packages/
packages = with pkgs; [
lspmux
# lspmux
pkg-config
# spacetimedb