hack for player-lobby and Res<Player> race?
This commit is contained in:
parent
9f6a5b6423
commit
ce84478376
34 changed files with 517 additions and 1330 deletions
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@ -3,10 +3,10 @@
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"devenv": {
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"locked": {
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"dir": "src/modules",
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"lastModified": 1770399425,
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"lastModified": 1770666213,
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"owner": "cachix",
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"repo": "devenv",
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"rev": "0f006b2e9f591cc44cf219048b5e33793530403b",
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"rev": "d4ffee46c9088df6e000470b998a2d2c16517f62",
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"type": "github"
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},
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"original": {
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@ -125,10 +125,10 @@
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]
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},
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"locked": {
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"lastModified": 1770520253,
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"lastModified": 1770606655,
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"owner": "oxalica",
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"repo": "rust-overlay",
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"rev": "ebb8a141f60bb0ec33836333e0ca7928a072217f",
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"rev": "11a396520bf911e4ed01e78e11633d3fc63b350e",
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"type": "github"
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},
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"original": {
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23
devenv.nix
23
devenv.nix
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@ -1,17 +1,29 @@
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{
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pkgs,
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lib,
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config,
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inputs,
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...
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}: rec {
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# https://devenv.sh/processes/
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_generate_bindings = {
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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# notify.enable = true;
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# TODO features not yet supp???
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# restart = "always";
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# watch = {
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# paths = [./jong];
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# };
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};
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# https://devenv.sh/packages/
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packages = with pkgs; [
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# process-compose
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pkg-config
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# spacetimedb
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openssl
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binaryen
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spacetimedb
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# bevy Linux
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# Audio (Linux only)
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@ -41,10 +53,9 @@
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components = ["rust-src" "rust-docs" "rustc-codegen-cranelift" "rust-analyzer" "rustfmt"];
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};
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# https://devenv.sh/processes/
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processes.spacetimedb_start.exec = "spacetime start";
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processes.spacetimedb_generate_bindings = {
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exec = "spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always";
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process.manager.implementation = "mprocs";
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process.managers.mprocs.settings = {
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server = "127.0.0.1:4050";
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};
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# https://devenv.sh/services/
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@ -1,3 +1,4 @@
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allowUnfree: true
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inputs:
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nixpkgs:
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url: github:cachix/devenv-nixpkgs/rolling
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119
jong/src/game.rs
119
jong/src/game.rs
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@ -6,13 +6,14 @@ use bevy_spacetimedb::{
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TableMessages,
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};
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use spacetimedb::Identity;
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use spacetimedb_sdk::{DbContext, credentials};
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use spacetimedb_sdk::{DbContext, Table, credentials};
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use crate::{
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SpacetimeDB, creds_store,
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SpacetimeDB, creds_store, game,
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stdb::{
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self, DbConnection, HandTableAccess, LobbyTableAccess, PlayerTableAccess, RemoteTables,
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add_bot, join_or_create_lobby, login_or_add_player, setup_game,
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ViewPlayerHandTableAccess, add_bot, join_or_create_lobby, login_or_add_player,
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shuffle_deal,
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},
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};
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use crate::{
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@ -24,7 +25,7 @@ use crate::{
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},
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tile::{self},
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};
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use jong_types::GameState;
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use jong_types::*;
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pub mod hand;
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pub mod player;
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@ -68,8 +69,6 @@ impl Plugin for Riichi {
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// .init_resource::<round::Compass>()
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.add_message::<GameMessage>()
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.add_systems(Startup, tile::init_tiles)
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// .add_systems(OnEnter(GameState::Setup), setup)
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// .add_systems(OnEnter(GameState::Deal), hand::shuffle_deal)
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// .add_systems(Update, hand::sort_hands.run_if(in_state(GameState::Play)))
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// .add_systems(OnEnter(TurnState::Tsumo), round::tsumo)
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// .add_systems(OnEnter(TurnState::Menzen), round::menzen)
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@ -82,19 +81,32 @@ impl Plugin for Riichi {
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.add_systems(Startup, sub_to_all)
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.add_systems(Update, on_connect)
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.add_systems(Update, on_disconnect)
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.add_systems(Update, (on_player_insert_update, on_lobby_insert_update).chain())
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.add_systems(Update, on_player_insert_update)
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.add_systems(Update, on_lobby_insert_update)
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.add_systems(OnEnter(GameState::Setup), join_or_create_lobby)
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.add_systems(Update, view_hand.run_if(in_state(GameState::Play)))
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// .add_systems(Update, (view_hand).run_if(in_state(GameState::Play)))
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// semicolon stopper
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;
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}
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}
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fn view_hand(stdb: SpacetimeDB, mut commands: Commands) {
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if let Some(hand) = stdb.db().view_player_hand().iter().next() {}
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}
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fn sub_to_all(stdb: SpacetimeDB) {
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stdb.subscription_builder()
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.on_applied(|_| trace!("made all subs!"))
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.on_error(|_, err| error!("sub failed: {err}"))
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.subscribe_to_all_tables();
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.subscribe([
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format!(
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"SELECT * FROM player p WHERE p.identity = '{}'",
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stdb.identity()
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),
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"SELECT l.* FROM lobby l JOIN player p ON l.host_player_id = p.id".into(),
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]);
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// .subscribe_to_all_tables();
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}
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fn on_connect(stdb: SpacetimeDB, mut messages: ReadStdbConnectedMessage, mut commands: Commands) {
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@ -124,21 +136,8 @@ fn on_player_insert_update(
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mut commands: Commands,
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) {
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for msg in messages.read() {
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debug!(
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"player_insert_update msg:\n{:#?} -> \n{:#?}",
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msg.old, msg.new
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);
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if msg.new.identity == stdb.identity() {
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commands.insert_resource(Player(msg.new.clone()));
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// TODO add bots elsewhere
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if msg.new.lobby_id != 0 {
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info!("joined lobby {}", msg.new.lobby_id);
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for _ in 0..3 {
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stdb.reducers().add_bot(msg.new.lobby_id).unwrap()
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}
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}
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}
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debug!("player_insert_update msg:\n{:#?}", msg.new);
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commands.insert_resource(Player(msg.new.clone()));
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}
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}
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@ -152,52 +151,58 @@ fn join_or_create_lobby(stdb: SpacetimeDB, player: Res<Player>) {
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}
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}
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impl From<stdb::GameState> for GameState {
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fn from(value: stdb::GameState) -> Self {
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match value {
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stdb::GameState::None => Self::None,
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stdb::GameState::Setup => Self::Setup,
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stdb::GameState::Deal => Self::Deal,
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stdb::GameState::Play => Self::Play,
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stdb::GameState::Exit => Self::Exit,
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}
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}
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}
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fn on_lobby_insert_update(
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stdb: SpacetimeDB,
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mut messages: ReadInsertUpdateMessage<stdb::Lobby>,
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player: Option<Res<Player>>,
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mut commands: Commands,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) {
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for msg in messages.read() {
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if let Some(player) = player.as_ref()
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&& player.lobby_id == msg.new.id
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{
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debug!("on_lobby_insert_update: {:#?}", msg.new);
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next_gamestate.set(msg.new.game_state.into());
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trace!("on_lobby_insert_update msg:\n{:#?}", msg.new);
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match msg.new.game_state {
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stdb::GameState::None => {
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trace!("setup game");
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stdb.reducers().setup_game(player.lobby_id).unwrap();
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next_gamestate.set(msg.new.game_state.into());
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match msg.new.game_state {
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stdb::GameState::None => {
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trace!("game entered none");
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}
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stdb::GameState::Setup => {
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trace!("game entered setup");
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let player = stdb
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.db()
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.player()
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.identity()
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.find(&stdb.identity())
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.unwrap();
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if player.lobby_id == msg.new.id {
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stdb.reducers().shuffle_deal(player.lobby_id).unwrap();
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for _ in 0..3 {
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stdb.reducers().add_bot(player.lobby_id).unwrap();
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}
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} else {
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trace!("no player but game in setup")
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}
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stdb::GameState::Setup => {
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trace!("game entered setup");
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}
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stdb::GameState::Deal => {
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trace!("game entered deal")
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}
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stdb::GameState::Play => {
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trace!("game entered play")
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}
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stdb::GameState::Exit => {
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trace!("game enetered exit")
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}
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stdb::GameState::Deal => {
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trace!("game entered deal");
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}
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stdb::GameState::Play => {
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trace!("game entered play");
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if let Some(hand) = stdb.db().view_player_hand().iter().next() {
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let tiles = hand
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.tiles
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.iter()
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.map(Into::into)
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.map(|t: Tile| commands.spawn(t).id())
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.collect::<Vec<_>>();
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commands.spawn(Hand).add_children(&tiles);
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}
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}
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stdb::GameState::Exit => {
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trace!("game enetered exit");
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}
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}
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}
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}
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@ -25,45 +25,6 @@ pub struct Discarded;
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// Manual,
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// }
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pub(crate) fn sort_hands(
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tiles: Query<&Tile>,
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hands: Query<&mut Children, (Changed<Children>, With<Hand>, Without<Player>)>,
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) -> Result {
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for mut hand in hands {
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hand.sort_unstable_by_key(|e| tiles.get(*e).unwrap().suit);
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debug!("sorted: {hand:?}");
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}
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Ok(())
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}
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pub(crate) fn shuffle_deal(
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mut commands: Commands,
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tiles: Populated<Entity, With<Tile>>,
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players: Populated<Entity, With<Player>>,
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wall_ent: Single<Entity, With<Wall>>,
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mut next_gamestate: ResMut<NextState<GameState>>,
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) {
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use rand::seq::SliceRandom;
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let mut rng = rand::rng();
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let mut walltiles: Vec<_> = tiles.iter().collect();
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walltiles.shuffle(&mut rng);
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for player_ent in players {
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let handtiles = walltiles.split_off(walltiles.len() - 13);
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let hand_ent = commands.spawn(Hand).add_children(&handtiles).id();
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commands.entity(player_ent).add_child(hand_ent);
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debug!("deal to player_ent {player_ent:?} {hand_ent:?}");
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}
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// don't need to remove hands from wall if we don't insert to wall to begin with
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// TODO probably do this later on when animating the draw
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debug!("shuffled: {walltiles:?}");
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commands.entity(*wall_ent).replace_children(&walltiles);
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next_gamestate.set(GameState::Play);
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}
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/// assumes hand is sorted
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pub(crate) fn check_wincon(hand: &[Tile; 14], melds: &[&[Tile]]) -> bool {
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// 4x3 + pair
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@ -19,3 +19,55 @@ pub type SpacetimeDB<'a> = Res<'a, StdbConnection<stdb::DbConnection>>;
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fn creds_store() -> credentials::File {
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credentials::File::new("jongline")
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}
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impl From<stdb::GameState> for jong_types::GameState {
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fn from(value: stdb::GameState) -> Self {
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match value {
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stdb::GameState::None => Self::None,
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stdb::GameState::Setup => Self::Setup,
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stdb::GameState::Deal => Self::Deal,
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stdb::GameState::Play => Self::Play,
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stdb::GameState::Exit => Self::Exit,
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}
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}
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}
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impl From<&stdb::Tile> for jong_types::Tile {
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fn from(value: &stdb::tile_type::Tile) -> Self {
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Self {
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suit: value.suit.clone().into(),
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}
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}
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}
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impl From<stdb::Suit> for jong_types::Suit {
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fn from(value: stdb::Suit) -> Self {
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match value {
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stdb::Suit::Man(rank) => Self::Man(rank.into()),
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stdb::Suit::Pin(rank) => Self::Pin(rank.into()),
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stdb::Suit::Sou(rank) => Self::Sou(rank.into()),
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stdb::Suit::Wind(wind) => Self::Wind(wind.into()),
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stdb::Suit::Dragon(dragon) => Self::Dragon(dragon.into()),
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}
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}
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}
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impl From<stdb::Rank> for jong_types::Rank {
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fn from(value: stdb::Rank) -> Self {
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Self {
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number: value.number,
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}
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}
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}
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impl From<stdb::Wind> for jong_types::Wind {
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fn from(value: stdb::Wind) -> Self {
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Self::from_repr(value as usize).unwrap()
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}
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}
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impl From<stdb::Dragon> for jong_types::Dragon {
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fn from(value: stdb::Dragon) -> Self {
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Self::from_repr(value as usize).unwrap()
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}
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}
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|
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@ -1,102 +0,0 @@
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// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
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// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
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|
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#![allow(unused, clippy::all)]
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use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
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#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
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#[sats(crate = __lib)]
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pub(super) struct AddPlayerArgs {
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pub name: Option<String>,
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}
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impl From<AddPlayerArgs> for super::Reducer {
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fn from(args: AddPlayerArgs) -> Self {
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Self::AddPlayer { name: args.name }
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}
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}
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impl __sdk::InModule for AddPlayerArgs {
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type Module = super::RemoteModule;
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}
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pub struct AddPlayerCallbackId(__sdk::CallbackId);
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#[allow(non_camel_case_types)]
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/// Extension trait for access to the reducer `add_player`.
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///
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/// Implemented for [`super::RemoteReducers`].
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pub trait add_player {
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/// Request that the remote module invoke the reducer `add_player` to run as soon as possible.
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///
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/// This method returns immediately, and errors only if we are unable to send the request.
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/// The reducer will run asynchronously in the future,
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/// and its status can be observed by listening for [`Self::on_add_player`] callbacks.
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fn add_player(&self, name: Option<String>) -> __sdk::Result<()>;
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/// Register a callback to run whenever we are notified of an invocation of the reducer `add_player`.
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///
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/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
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/// to determine the reducer's status.
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///
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/// The returned [`AddPlayerCallbackId`] can be passed to [`Self::remove_on_add_player`]
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/// to cancel the callback.
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fn on_add_player(
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&self,
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callback: impl FnMut(&super::ReducerEventContext, &Option<String>) + Send + 'static,
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) -> AddPlayerCallbackId;
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/// Cancel a callback previously registered by [`Self::on_add_player`],
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/// causing it not to run in the future.
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fn remove_on_add_player(&self, callback: AddPlayerCallbackId);
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}
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impl add_player for super::RemoteReducers {
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fn add_player(&self, name: Option<String>) -> __sdk::Result<()> {
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self.imp.call_reducer("add_player", AddPlayerArgs { name })
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}
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fn on_add_player(
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&self,
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mut callback: impl FnMut(&super::ReducerEventContext, &Option<String>) + Send + 'static,
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) -> AddPlayerCallbackId {
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AddPlayerCallbackId(self.imp.on_reducer(
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"add_player",
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Box::new(move |ctx: &super::ReducerEventContext| {
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#[allow(irrefutable_let_patterns)]
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let super::ReducerEventContext {
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event:
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__sdk::ReducerEvent {
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reducer: super::Reducer::AddPlayer { name },
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..
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},
|
||||
..
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} = ctx
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else {
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unreachable!()
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};
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callback(ctx, name)
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}),
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))
|
||||
}
|
||||
fn remove_on_add_player(&self, callback: AddPlayerCallbackId) {
|
||||
self.imp.remove_on_reducer("add_player", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `add_player`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_add_player {
|
||||
/// Set the call-reducer flags for the reducer `add_player` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn add_player(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_add_player for super::SetReducerFlags {
|
||||
fn add_player(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("add_player", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -9,6 +9,8 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|||
pub struct Bot {
|
||||
pub id: u32,
|
||||
pub lobby_id: u32,
|
||||
pub hand_id: u32,
|
||||
pub pond_id: u32,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Bot {
|
||||
|
|
|
|||
|
|
@ -1,143 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::bot_hand_type::BotHand;
|
||||
use super::tile_type::Tile;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `bothand`.
|
||||
///
|
||||
/// Obtain a handle from the [`BothandTableAccess::bothand`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.bothand()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.bothand().on_insert(...)`.
|
||||
pub struct BothandTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<BotHand>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `bothand`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait BothandTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`BothandTableHandle`], which mediates access to the table `bothand`.
|
||||
fn bothand(&self) -> BothandTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl BothandTableAccess for super::RemoteTables {
|
||||
fn bothand(&self) -> BothandTableHandle<'_> {
|
||||
BothandTableHandle {
|
||||
imp: self.imp.get_table::<BotHand>("bothand"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BothandInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct BothandDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for BothandTableHandle<'ctx> {
|
||||
type Row = BotHand;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = BotHand> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = BothandInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> BothandInsertCallbackId {
|
||||
BothandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: BothandInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = BothandDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> BothandDeleteCallbackId {
|
||||
BothandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: BothandDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<BotHand>("bothand");
|
||||
_table.add_unique_constraint::<u32>("bot_id", |row| &row.bot_id);
|
||||
}
|
||||
pub struct BothandUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for BothandTableHandle<'ctx> {
|
||||
type UpdateCallbackId = BothandUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> BothandUpdateCallbackId {
|
||||
BothandUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: BothandUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<BotHand>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<BotHand>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `bot_id` unique index on the table `bothand`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`BothandBotIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.bothand().bot_id().find(...)`.
|
||||
pub struct BothandBotIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<BotHand, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> BothandTableHandle<'ctx> {
|
||||
/// Get a handle on the `bot_id` unique index on the table `bothand`.
|
||||
pub fn bot_id(&self) -> BothandBotIdUnique<'ctx> {
|
||||
BothandBotIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("bot_id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> BothandBotIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `bot_id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<BotHand> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct DealHandsArgs {}
|
||||
|
||||
impl From<DealHandsArgs> for super::Reducer {
|
||||
fn from(args: DealHandsArgs) -> Self {
|
||||
Self::DealHands
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for DealHandsArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct DealHandsCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `deal_hands`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait deal_hands {
|
||||
/// Request that the remote module invoke the reducer `deal_hands` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_deal_hands`] callbacks.
|
||||
fn deal_hands(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `deal_hands`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`DealHandsCallbackId`] can be passed to [`Self::remove_on_deal_hands`]
|
||||
/// to cancel the callback.
|
||||
fn on_deal_hands(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> DealHandsCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_deal_hands`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_deal_hands(&self, callback: DealHandsCallbackId);
|
||||
}
|
||||
|
||||
impl deal_hands for super::RemoteReducers {
|
||||
fn deal_hands(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("deal_hands", DealHandsArgs {})
|
||||
}
|
||||
fn on_deal_hands(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> DealHandsCallbackId {
|
||||
DealHandsCallbackId(self.imp.on_reducer(
|
||||
"deal_hands",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::DealHands {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_deal_hands(&self, callback: DealHandsCallbackId) {
|
||||
self.imp.remove_on_reducer("deal_hands", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `deal_hands`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_deal_hands {
|
||||
/// Set the call-reducer flags for the reducer `deal_hands` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn deal_hands(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_deal_hands for super::SetReducerFlags {
|
||||
fn deal_hands(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("deal_hands", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::hand_type::Hand;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::tile_type::Tile;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
|
|
@ -82,7 +83,7 @@ impl<'ctx> __sdk::Table for HandTableHandle<'ctx> {
|
|||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Hand>("hand");
|
||||
_table.add_unique_constraint::<__sdk::Identity>("player_identity", |row| &row.player_identity);
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
}
|
||||
pub struct HandUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
|
|
@ -112,34 +113,32 @@ pub(super) fn parse_table_update(
|
|||
})
|
||||
}
|
||||
|
||||
/// Access to the `player_identity` unique index on the table `hand`,
|
||||
/// Access to the `id` unique index on the table `hand`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`HandPlayerIdentityUnique::find`] method.
|
||||
/// via the [`HandIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.hand().player_identity().find(...)`.
|
||||
pub struct HandPlayerIdentityUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Hand, __sdk::Identity>,
|
||||
/// like `ctx.db.hand().id().find(...)`.
|
||||
pub struct HandIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Hand, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> HandTableHandle<'ctx> {
|
||||
/// Get a handle on the `player_identity` unique index on the table `hand`.
|
||||
pub fn player_identity(&self) -> HandPlayerIdentityUnique<'ctx> {
|
||||
HandPlayerIdentityUnique {
|
||||
imp: self
|
||||
.imp
|
||||
.get_unique_constraint::<__sdk::Identity>("player_identity"),
|
||||
/// Get a handle on the `id` unique index on the table `hand`.
|
||||
pub fn id(&self) -> HandIdUnique<'ctx> {
|
||||
HandIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> HandPlayerIdentityUnique<'ctx> {
|
||||
/// Find the subscribed row whose `player_identity` column value is equal to `col_val`,
|
||||
impl<'ctx> HandIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &__sdk::Identity) -> Option<Hand> {
|
||||
pub fn find(&self, col_val: &u32) -> Option<Hand> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,12 +4,15 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::tile_type::Tile;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Hand {
|
||||
pub player_identity: __sdk::Identity,
|
||||
pub id: u32,
|
||||
pub owner: PlayerOrBot,
|
||||
pub sort: bool,
|
||||
pub tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,105 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct InsertWallArgs {
|
||||
pub player_ids: Vec<u32>,
|
||||
}
|
||||
|
||||
impl From<InsertWallArgs> for super::Reducer {
|
||||
fn from(args: InsertWallArgs) -> Self {
|
||||
Self::InsertWall {
|
||||
player_ids: args.player_ids,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for InsertWallArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct InsertWallCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `insert_wall`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait insert_wall {
|
||||
/// Request that the remote module invoke the reducer `insert_wall` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_insert_wall`] callbacks.
|
||||
fn insert_wall(&self, player_ids: Vec<u32>) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `insert_wall`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`InsertWallCallbackId`] can be passed to [`Self::remove_on_insert_wall`]
|
||||
/// to cancel the callback.
|
||||
fn on_insert_wall(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext, &Vec<u32>) + Send + 'static,
|
||||
) -> InsertWallCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_insert_wall`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_insert_wall(&self, callback: InsertWallCallbackId);
|
||||
}
|
||||
|
||||
impl insert_wall for super::RemoteReducers {
|
||||
fn insert_wall(&self, player_ids: Vec<u32>) -> __sdk::Result<()> {
|
||||
self.imp
|
||||
.call_reducer("insert_wall", InsertWallArgs { player_ids })
|
||||
}
|
||||
fn on_insert_wall(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext, &Vec<u32>) + Send + 'static,
|
||||
) -> InsertWallCallbackId {
|
||||
InsertWallCallbackId(self.imp.on_reducer(
|
||||
"insert_wall",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::InsertWall { player_ids },
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx, player_ids)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_insert_wall(&self, callback: InsertWallCallbackId) {
|
||||
self.imp.remove_on_reducer("insert_wall", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `insert_wall`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_insert_wall {
|
||||
/// Set the call-reducer flags for the reducer `insert_wall` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn insert_wall(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_insert_wall for super::SetReducerFlags {
|
||||
fn insert_wall(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("insert_wall", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct LobbySetupArgs {}
|
||||
|
||||
impl From<LobbySetupArgs> for super::Reducer {
|
||||
fn from(args: LobbySetupArgs) -> Self {
|
||||
Self::LobbySetup
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for LobbySetupArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct LobbySetupCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `lobby_setup`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait lobby_setup {
|
||||
/// Request that the remote module invoke the reducer `lobby_setup` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_lobby_setup`] callbacks.
|
||||
fn lobby_setup(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `lobby_setup`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`LobbySetupCallbackId`] can be passed to [`Self::remove_on_lobby_setup`]
|
||||
/// to cancel the callback.
|
||||
fn on_lobby_setup(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> LobbySetupCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_lobby_setup`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_lobby_setup(&self, callback: LobbySetupCallbackId);
|
||||
}
|
||||
|
||||
impl lobby_setup for super::RemoteReducers {
|
||||
fn lobby_setup(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("lobby_setup", LobbySetupArgs {})
|
||||
}
|
||||
fn on_lobby_setup(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> LobbySetupCallbackId {
|
||||
LobbySetupCallbackId(self.imp.on_reducer(
|
||||
"lobby_setup",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::LobbySetup {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_lobby_setup(&self, callback: LobbySetupCallbackId) {
|
||||
self.imp.remove_on_reducer("lobby_setup", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `lobby_setup`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_lobby_setup {
|
||||
/// Set the call-reducer flags for the reducer `lobby_setup` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn lobby_setup(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_lobby_setup for super::SetReducerFlags {
|
||||
fn lobby_setup(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("lobby_setup", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use super::game_state_type::GameState;
|
||||
use super::lobby_type::Lobby;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `lobby`.
|
||||
|
|
|
|||
|
|
@ -5,12 +5,14 @@
|
|||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::game_state_type::GameState;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Lobby {
|
||||
pub id: u32,
|
||||
pub host_player_id: u32,
|
||||
pub players: Vec<PlayerOrBot>,
|
||||
pub game_state: GameState,
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,10 +7,8 @@
|
|||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
pub mod add_bot_reducer;
|
||||
pub mod bot_hand_type;
|
||||
pub mod bot_table;
|
||||
pub mod bot_type;
|
||||
pub mod bothand_table;
|
||||
pub mod dragon_type;
|
||||
pub mod game_state_type;
|
||||
pub mod hand_table;
|
||||
|
|
@ -19,13 +17,13 @@ pub mod join_or_create_lobby_reducer;
|
|||
pub mod lobby_table;
|
||||
pub mod lobby_type;
|
||||
pub mod login_or_add_player_reducer;
|
||||
pub mod player_or_bot_type;
|
||||
pub mod player_table;
|
||||
pub mod player_type;
|
||||
pub mod pond_table;
|
||||
pub mod pond_type;
|
||||
pub mod rank_type;
|
||||
pub mod setup_game_reducer;
|
||||
pub mod sort_hand_reducer;
|
||||
pub mod shuffle_deal_reducer;
|
||||
pub mod suit_type;
|
||||
pub mod tile_type;
|
||||
pub mod view_player_hand_table;
|
||||
|
|
@ -34,10 +32,8 @@ pub mod wall_type;
|
|||
pub mod wind_type;
|
||||
|
||||
pub use add_bot_reducer::{add_bot, set_flags_for_add_bot, AddBotCallbackId};
|
||||
pub use bot_hand_type::BotHand;
|
||||
pub use bot_table::*;
|
||||
pub use bot_type::Bot;
|
||||
pub use bothand_table::*;
|
||||
pub use dragon_type::Dragon;
|
||||
pub use game_state_type::GameState;
|
||||
pub use hand_table::*;
|
||||
|
|
@ -50,13 +46,13 @@ pub use lobby_type::Lobby;
|
|||
pub use login_or_add_player_reducer::{
|
||||
login_or_add_player, set_flags_for_login_or_add_player, LoginOrAddPlayerCallbackId,
|
||||
};
|
||||
pub use player_or_bot_type::PlayerOrBot;
|
||||
pub use player_table::*;
|
||||
pub use player_type::Player;
|
||||
pub use pond_table::*;
|
||||
pub use pond_type::Pond;
|
||||
pub use rank_type::Rank;
|
||||
pub use setup_game_reducer::{set_flags_for_setup_game, setup_game, SetupGameCallbackId};
|
||||
pub use sort_hand_reducer::{set_flags_for_sort_hand, sort_hand, SortHandCallbackId};
|
||||
pub use shuffle_deal_reducer::{set_flags_for_shuffle_deal, shuffle_deal, ShuffleDealCallbackId};
|
||||
pub use suit_type::Suit;
|
||||
pub use tile_type::Tile;
|
||||
pub use view_player_hand_table::*;
|
||||
|
|
@ -75,8 +71,7 @@ pub enum Reducer {
|
|||
AddBot { lobby_id: u32 },
|
||||
JoinOrCreateLobby { lobby_id: u32 },
|
||||
LoginOrAddPlayer,
|
||||
SetupGame { lobby_id: u32 },
|
||||
SortHand,
|
||||
ShuffleDeal { lobby_id: u32 },
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Reducer {
|
||||
|
|
@ -89,8 +84,7 @@ impl __sdk::Reducer for Reducer {
|
|||
Reducer::AddBot { .. } => "add_bot",
|
||||
Reducer::JoinOrCreateLobby { .. } => "join_or_create_lobby",
|
||||
Reducer::LoginOrAddPlayer => "login_or_add_player",
|
||||
Reducer::SetupGame { .. } => "setup_game",
|
||||
Reducer::SortHand => "sort_hand",
|
||||
Reducer::ShuffleDeal { .. } => "shuffle_deal",
|
||||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
|
|
@ -112,16 +106,9 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
login_or_add_player_reducer::LoginOrAddPlayerArgs,
|
||||
>("login_or_add_player", &value.args)?
|
||||
.into()),
|
||||
"setup_game" => Ok(
|
||||
__sdk::parse_reducer_args::<setup_game_reducer::SetupGameArgs>(
|
||||
"setup_game",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
),
|
||||
"sort_hand" => Ok(
|
||||
__sdk::parse_reducer_args::<sort_hand_reducer::SortHandArgs>(
|
||||
"sort_hand",
|
||||
"shuffle_deal" => Ok(
|
||||
__sdk::parse_reducer_args::<shuffle_deal_reducer::ShuffleDealArgs>(
|
||||
"shuffle_deal",
|
||||
&value.args,
|
||||
)?
|
||||
.into(),
|
||||
|
|
@ -141,7 +128,6 @@ impl TryFrom<__ws::ReducerCallInfo<__ws::BsatnFormat>> for Reducer {
|
|||
#[doc(hidden)]
|
||||
pub struct DbUpdate {
|
||||
bot: __sdk::TableUpdate<Bot>,
|
||||
bothand: __sdk::TableUpdate<BotHand>,
|
||||
hand: __sdk::TableUpdate<Hand>,
|
||||
lobby: __sdk::TableUpdate<Lobby>,
|
||||
player: __sdk::TableUpdate<Player>,
|
||||
|
|
@ -159,9 +145,6 @@ impl TryFrom<__ws::DatabaseUpdate<__ws::BsatnFormat>> for DbUpdate {
|
|||
"bot" => db_update
|
||||
.bot
|
||||
.append(bot_table::parse_table_update(table_update)?),
|
||||
"bothand" => db_update
|
||||
.bothand
|
||||
.append(bothand_table::parse_table_update(table_update)?),
|
||||
"hand" => db_update
|
||||
.hand
|
||||
.append(hand_table::parse_table_update(table_update)?),
|
||||
|
|
@ -209,19 +192,18 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
diff.bot = cache
|
||||
.apply_diff_to_table::<Bot>("bot", &self.bot)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.bothand = cache
|
||||
.apply_diff_to_table::<BotHand>("bothand", &self.bothand)
|
||||
.with_updates_by_pk(|row| &row.bot_id);
|
||||
diff.hand = cache
|
||||
.apply_diff_to_table::<Hand>("hand", &self.hand)
|
||||
.with_updates_by_pk(|row| &row.player_identity);
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.lobby = cache
|
||||
.apply_diff_to_table::<Lobby>("lobby", &self.lobby)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.player = cache
|
||||
.apply_diff_to_table::<Player>("player", &self.player)
|
||||
.with_updates_by_pk(|row| &row.identity);
|
||||
diff.pond = cache.apply_diff_to_table::<Pond>("pond", &self.pond);
|
||||
diff.pond = cache
|
||||
.apply_diff_to_table::<Pond>("pond", &self.pond)
|
||||
.with_updates_by_pk(|row| &row.id);
|
||||
diff.wall = cache
|
||||
.apply_diff_to_table::<Wall>("wall", &self.wall)
|
||||
.with_updates_by_pk(|row| &row.lobby_id);
|
||||
|
|
@ -237,7 +219,6 @@ impl __sdk::DbUpdate for DbUpdate {
|
|||
#[doc(hidden)]
|
||||
pub struct AppliedDiff<'r> {
|
||||
bot: __sdk::TableAppliedDiff<'r, Bot>,
|
||||
bothand: __sdk::TableAppliedDiff<'r, BotHand>,
|
||||
hand: __sdk::TableAppliedDiff<'r, Hand>,
|
||||
lobby: __sdk::TableAppliedDiff<'r, Lobby>,
|
||||
player: __sdk::TableAppliedDiff<'r, Player>,
|
||||
|
|
@ -258,7 +239,6 @@ impl<'r> __sdk::AppliedDiff<'r> for AppliedDiff<'r> {
|
|||
callbacks: &mut __sdk::DbCallbacks<RemoteModule>,
|
||||
) {
|
||||
callbacks.invoke_table_row_callbacks::<Bot>("bot", &self.bot, event);
|
||||
callbacks.invoke_table_row_callbacks::<BotHand>("bothand", &self.bothand, event);
|
||||
callbacks.invoke_table_row_callbacks::<Hand>("hand", &self.hand, event);
|
||||
callbacks.invoke_table_row_callbacks::<Lobby>("lobby", &self.lobby, event);
|
||||
callbacks.invoke_table_row_callbacks::<Player>("player", &self.player, event);
|
||||
|
|
@ -989,7 +969,6 @@ impl __sdk::SpacetimeModule for RemoteModule {
|
|||
|
||||
fn register_tables(client_cache: &mut __sdk::ClientCache<Self>) {
|
||||
bot_table::register_table(client_cache);
|
||||
bothand_table::register_table(client_cache);
|
||||
hand_table::register_table(client_cache);
|
||||
lobby_table::register_table(client_cache);
|
||||
player_table::register_table(client_cache);
|
||||
|
|
|
|||
|
|
@ -4,15 +4,14 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::tile_type::Tile;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct BotHand {
|
||||
pub bot_id: u32,
|
||||
pub tiles: Vec<Tile>,
|
||||
pub enum PlayerOrBot {
|
||||
Player(u32),
|
||||
|
||||
Bot(u32),
|
||||
}
|
||||
|
||||
impl __sdk::InModule for BotHand {
|
||||
impl __sdk::InModule for PlayerOrBot {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
|
@ -11,6 +11,8 @@ pub struct Player {
|
|||
pub id: u32,
|
||||
pub name: Option<String>,
|
||||
pub lobby_id: u32,
|
||||
pub hand_id: u32,
|
||||
pub pond_id: u32,
|
||||
}
|
||||
|
||||
impl __sdk::InModule for Player {
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::pond_type::Pond;
|
||||
use super::tile_type::Tile;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
|
@ -82,6 +83,23 @@ impl<'ctx> __sdk::Table for PondTableHandle<'ctx> {
|
|||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Pond>("pond");
|
||||
_table.add_unique_constraint::<u32>("id", |row| &row.id);
|
||||
}
|
||||
pub struct PondUpdateCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::TableWithPrimaryKey for PondTableHandle<'ctx> {
|
||||
type UpdateCallbackId = PondUpdateCallbackId;
|
||||
|
||||
fn on_update(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row, &Self::Row) + Send + 'static,
|
||||
) -> PondUpdateCallbackId {
|
||||
PondUpdateCallbackId(self.imp.on_update(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_update(&self, callback: PondUpdateCallbackId) {
|
||||
self.imp.remove_on_update(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
|
|
@ -94,3 +112,33 @@ pub(super) fn parse_table_update(
|
|||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
/// Access to the `id` unique index on the table `pond`,
|
||||
/// which allows point queries on the field of the same name
|
||||
/// via the [`PondIdUnique::find`] method.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.pond().id().find(...)`.
|
||||
pub struct PondIdUnique<'ctx> {
|
||||
imp: __sdk::UniqueConstraintHandle<Pond, u32>,
|
||||
phantom: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
impl<'ctx> PondTableHandle<'ctx> {
|
||||
/// Get a handle on the `id` unique index on the table `pond`.
|
||||
pub fn id(&self) -> PondIdUnique<'ctx> {
|
||||
PondIdUnique {
|
||||
imp: self.imp.get_unique_constraint::<u32>("id"),
|
||||
phantom: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'ctx> PondIdUnique<'ctx> {
|
||||
/// Find the subscribed row whose `id` column value is equal to `col_val`,
|
||||
/// if such a row is present in the client cache.
|
||||
pub fn find(&self, col_val: &u32) -> Option<Pond> {
|
||||
self.imp.find(col_val)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,11 +4,14 @@
|
|||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::tile_type::Tile;
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub struct Pond {
|
||||
pub id: u32,
|
||||
pub owner: PlayerOrBot,
|
||||
pub tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,102 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct SetNameArgs {
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
impl From<SetNameArgs> for super::Reducer {
|
||||
fn from(args: SetNameArgs) -> Self {
|
||||
Self::SetName { name: args.name }
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for SetNameArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct SetNameCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `set_name`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait set_name {
|
||||
/// Request that the remote module invoke the reducer `set_name` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_set_name`] callbacks.
|
||||
fn set_name(&self, name: String) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `set_name`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`SetNameCallbackId`] can be passed to [`Self::remove_on_set_name`]
|
||||
/// to cancel the callback.
|
||||
fn on_set_name(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext, &String) + Send + 'static,
|
||||
) -> SetNameCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_set_name`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_set_name(&self, callback: SetNameCallbackId);
|
||||
}
|
||||
|
||||
impl set_name for super::RemoteReducers {
|
||||
fn set_name(&self, name: String) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("set_name", SetNameArgs { name })
|
||||
}
|
||||
fn on_set_name(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext, &String) + Send + 'static,
|
||||
) -> SetNameCallbackId {
|
||||
SetNameCallbackId(self.imp.on_reducer(
|
||||
"set_name",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::SetName { name },
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx, name)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_set_name(&self, callback: SetNameCallbackId) {
|
||||
self.imp.remove_on_reducer("set_name", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `set_name`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_set_name {
|
||||
/// Set the call-reducer flags for the reducer `set_name` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn set_name(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_set_name for super::SetReducerFlags {
|
||||
fn set_name(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("set_name", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -6,68 +6,68 @@ use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
|||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct SetupGameArgs {
|
||||
pub(super) struct ShuffleDealArgs {
|
||||
pub lobby_id: u32,
|
||||
}
|
||||
|
||||
impl From<SetupGameArgs> for super::Reducer {
|
||||
fn from(args: SetupGameArgs) -> Self {
|
||||
Self::SetupGame {
|
||||
impl From<ShuffleDealArgs> for super::Reducer {
|
||||
fn from(args: ShuffleDealArgs) -> Self {
|
||||
Self::ShuffleDeal {
|
||||
lobby_id: args.lobby_id,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for SetupGameArgs {
|
||||
impl __sdk::InModule for ShuffleDealArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct SetupGameCallbackId(__sdk::CallbackId);
|
||||
pub struct ShuffleDealCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `setup_game`.
|
||||
/// Extension trait for access to the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait setup_game {
|
||||
/// Request that the remote module invoke the reducer `setup_game` to run as soon as possible.
|
||||
pub trait shuffle_deal {
|
||||
/// Request that the remote module invoke the reducer `shuffle_deal` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_setup_game`] callbacks.
|
||||
fn setup_game(&self, lobby_id: u32) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `setup_game`.
|
||||
/// and its status can be observed by listening for [`Self::on_shuffle_deal`] callbacks.
|
||||
fn shuffle_deal(&self, lobby_id: u32) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`SetupGameCallbackId`] can be passed to [`Self::remove_on_setup_game`]
|
||||
/// The returned [`ShuffleDealCallbackId`] can be passed to [`Self::remove_on_shuffle_deal`]
|
||||
/// to cancel the callback.
|
||||
fn on_setup_game(
|
||||
fn on_shuffle_deal(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
|
||||
) -> SetupGameCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_setup_game`],
|
||||
) -> ShuffleDealCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_shuffle_deal`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_setup_game(&self, callback: SetupGameCallbackId);
|
||||
fn remove_on_shuffle_deal(&self, callback: ShuffleDealCallbackId);
|
||||
}
|
||||
|
||||
impl setup_game for super::RemoteReducers {
|
||||
fn setup_game(&self, lobby_id: u32) -> __sdk::Result<()> {
|
||||
impl shuffle_deal for super::RemoteReducers {
|
||||
fn shuffle_deal(&self, lobby_id: u32) -> __sdk::Result<()> {
|
||||
self.imp
|
||||
.call_reducer("setup_game", SetupGameArgs { lobby_id })
|
||||
.call_reducer("shuffle_deal", ShuffleDealArgs { lobby_id })
|
||||
}
|
||||
fn on_setup_game(
|
||||
fn on_shuffle_deal(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext, &u32) + Send + 'static,
|
||||
) -> SetupGameCallbackId {
|
||||
SetupGameCallbackId(self.imp.on_reducer(
|
||||
"setup_game",
|
||||
) -> ShuffleDealCallbackId {
|
||||
ShuffleDealCallbackId(self.imp.on_reducer(
|
||||
"shuffle_deal",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::SetupGame { lobby_id },
|
||||
reducer: super::Reducer::ShuffleDeal { lobby_id },
|
||||
..
|
||||
},
|
||||
..
|
||||
|
|
@ -79,27 +79,27 @@ impl setup_game for super::RemoteReducers {
|
|||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_setup_game(&self, callback: SetupGameCallbackId) {
|
||||
self.imp.remove_on_reducer("setup_game", callback.0)
|
||||
fn remove_on_shuffle_deal(&self, callback: ShuffleDealCallbackId) {
|
||||
self.imp.remove_on_reducer("shuffle_deal", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `setup_game`.
|
||||
/// Extension trait for setting the call-flags for the reducer `shuffle_deal`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_setup_game {
|
||||
/// Set the call-reducer flags for the reducer `setup_game` to `flags`.
|
||||
pub trait set_flags_for_shuffle_deal {
|
||||
/// Set the call-reducer flags for the reducer `shuffle_deal` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn setup_game(&self, flags: __ws::CallReducerFlags);
|
||||
fn shuffle_deal(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_setup_game for super::SetReducerFlags {
|
||||
fn setup_game(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("setup_game", flags);
|
||||
impl set_flags_for_shuffle_deal for super::SetReducerFlags {
|
||||
fn shuffle_deal(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("shuffle_deal", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct ShuffleWallArgs {}
|
||||
|
||||
impl From<ShuffleWallArgs> for super::Reducer {
|
||||
fn from(args: ShuffleWallArgs) -> Self {
|
||||
Self::ShuffleWall
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for ShuffleWallArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct ShuffleWallCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `shuffle_wall`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait shuffle_wall {
|
||||
/// Request that the remote module invoke the reducer `shuffle_wall` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_shuffle_wall`] callbacks.
|
||||
fn shuffle_wall(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `shuffle_wall`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`ShuffleWallCallbackId`] can be passed to [`Self::remove_on_shuffle_wall`]
|
||||
/// to cancel the callback.
|
||||
fn on_shuffle_wall(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> ShuffleWallCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_shuffle_wall`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_shuffle_wall(&self, callback: ShuffleWallCallbackId);
|
||||
}
|
||||
|
||||
impl shuffle_wall for super::RemoteReducers {
|
||||
fn shuffle_wall(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("shuffle_wall", ShuffleWallArgs {})
|
||||
}
|
||||
fn on_shuffle_wall(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> ShuffleWallCallbackId {
|
||||
ShuffleWallCallbackId(self.imp.on_reducer(
|
||||
"shuffle_wall",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::ShuffleWall {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_shuffle_wall(&self, callback: ShuffleWallCallbackId) {
|
||||
self.imp.remove_on_reducer("shuffle_wall", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `shuffle_wall`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_shuffle_wall {
|
||||
/// Set the call-reducer flags for the reducer `shuffle_wall` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn shuffle_wall(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_shuffle_wall for super::SetReducerFlags {
|
||||
fn shuffle_wall(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("shuffle_wall", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,100 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
#[derive(__lib::ser::Serialize, __lib::de::Deserialize, Clone, PartialEq, Debug)]
|
||||
#[sats(crate = __lib)]
|
||||
pub(super) struct SortHandArgs {}
|
||||
|
||||
impl From<SortHandArgs> for super::Reducer {
|
||||
fn from(args: SortHandArgs) -> Self {
|
||||
Self::SortHand
|
||||
}
|
||||
}
|
||||
|
||||
impl __sdk::InModule for SortHandArgs {
|
||||
type Module = super::RemoteModule;
|
||||
}
|
||||
|
||||
pub struct SortHandCallbackId(__sdk::CallbackId);
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the reducer `sort_hand`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteReducers`].
|
||||
pub trait sort_hand {
|
||||
/// Request that the remote module invoke the reducer `sort_hand` to run as soon as possible.
|
||||
///
|
||||
/// This method returns immediately, and errors only if we are unable to send the request.
|
||||
/// The reducer will run asynchronously in the future,
|
||||
/// and its status can be observed by listening for [`Self::on_sort_hand`] callbacks.
|
||||
fn sort_hand(&self) -> __sdk::Result<()>;
|
||||
/// Register a callback to run whenever we are notified of an invocation of the reducer `sort_hand`.
|
||||
///
|
||||
/// Callbacks should inspect the [`__sdk::ReducerEvent`] contained in the [`super::ReducerEventContext`]
|
||||
/// to determine the reducer's status.
|
||||
///
|
||||
/// The returned [`SortHandCallbackId`] can be passed to [`Self::remove_on_sort_hand`]
|
||||
/// to cancel the callback.
|
||||
fn on_sort_hand(
|
||||
&self,
|
||||
callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> SortHandCallbackId;
|
||||
/// Cancel a callback previously registered by [`Self::on_sort_hand`],
|
||||
/// causing it not to run in the future.
|
||||
fn remove_on_sort_hand(&self, callback: SortHandCallbackId);
|
||||
}
|
||||
|
||||
impl sort_hand for super::RemoteReducers {
|
||||
fn sort_hand(&self) -> __sdk::Result<()> {
|
||||
self.imp.call_reducer("sort_hand", SortHandArgs {})
|
||||
}
|
||||
fn on_sort_hand(
|
||||
&self,
|
||||
mut callback: impl FnMut(&super::ReducerEventContext) + Send + 'static,
|
||||
) -> SortHandCallbackId {
|
||||
SortHandCallbackId(self.imp.on_reducer(
|
||||
"sort_hand",
|
||||
Box::new(move |ctx: &super::ReducerEventContext| {
|
||||
#[allow(irrefutable_let_patterns)]
|
||||
let super::ReducerEventContext {
|
||||
event:
|
||||
__sdk::ReducerEvent {
|
||||
reducer: super::Reducer::SortHand {},
|
||||
..
|
||||
},
|
||||
..
|
||||
} = ctx
|
||||
else {
|
||||
unreachable!()
|
||||
};
|
||||
callback(ctx)
|
||||
}),
|
||||
))
|
||||
}
|
||||
fn remove_on_sort_hand(&self, callback: SortHandCallbackId) {
|
||||
self.imp.remove_on_reducer("sort_hand", callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[doc(hidden)]
|
||||
/// Extension trait for setting the call-flags for the reducer `sort_hand`.
|
||||
///
|
||||
/// Implemented for [`super::SetReducerFlags`].
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
pub trait set_flags_for_sort_hand {
|
||||
/// Set the call-reducer flags for the reducer `sort_hand` to `flags`.
|
||||
///
|
||||
/// This type is currently unstable and may be removed without a major version bump.
|
||||
fn sort_hand(&self, flags: __ws::CallReducerFlags);
|
||||
}
|
||||
|
||||
impl set_flags_for_sort_hand for super::SetReducerFlags {
|
||||
fn sort_hand(&self, flags: __ws::CallReducerFlags) {
|
||||
self.imp.set_call_reducer_flags("sort_hand", flags);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,96 +0,0 @@
|
|||
// THIS FILE IS AUTOMATICALLY GENERATED BY SPACETIMEDB. EDITS TO THIS FILE
|
||||
// WILL NOT BE SAVED. MODIFY TABLES IN YOUR MODULE SOURCE CODE INSTEAD.
|
||||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::hand_type::Hand;
|
||||
use super::tile_type::Tile;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
/// Table handle for the table `view_hand`.
|
||||
///
|
||||
/// Obtain a handle from the [`ViewHandTableAccess::view_hand`] method on [`super::RemoteTables`],
|
||||
/// like `ctx.db.view_hand()`.
|
||||
///
|
||||
/// Users are encouraged not to explicitly reference this type,
|
||||
/// but to directly chain method calls,
|
||||
/// like `ctx.db.view_hand().on_insert(...)`.
|
||||
pub struct ViewHandTableHandle<'ctx> {
|
||||
imp: __sdk::TableHandle<Hand>,
|
||||
ctx: std::marker::PhantomData<&'ctx super::RemoteTables>,
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
/// Extension trait for access to the table `view_hand`.
|
||||
///
|
||||
/// Implemented for [`super::RemoteTables`].
|
||||
pub trait ViewHandTableAccess {
|
||||
#[allow(non_snake_case)]
|
||||
/// Obtain a [`ViewHandTableHandle`], which mediates access to the table `view_hand`.
|
||||
fn view_hand(&self) -> ViewHandTableHandle<'_>;
|
||||
}
|
||||
|
||||
impl ViewHandTableAccess for super::RemoteTables {
|
||||
fn view_hand(&self) -> ViewHandTableHandle<'_> {
|
||||
ViewHandTableHandle {
|
||||
imp: self.imp.get_table::<Hand>("view_hand"),
|
||||
ctx: std::marker::PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ViewHandInsertCallbackId(__sdk::CallbackId);
|
||||
pub struct ViewHandDeleteCallbackId(__sdk::CallbackId);
|
||||
|
||||
impl<'ctx> __sdk::Table for ViewHandTableHandle<'ctx> {
|
||||
type Row = Hand;
|
||||
type EventContext = super::EventContext;
|
||||
|
||||
fn count(&self) -> u64 {
|
||||
self.imp.count()
|
||||
}
|
||||
fn iter(&self) -> impl Iterator<Item = Hand> + '_ {
|
||||
self.imp.iter()
|
||||
}
|
||||
|
||||
type InsertCallbackId = ViewHandInsertCallbackId;
|
||||
|
||||
fn on_insert(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> ViewHandInsertCallbackId {
|
||||
ViewHandInsertCallbackId(self.imp.on_insert(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_insert(&self, callback: ViewHandInsertCallbackId) {
|
||||
self.imp.remove_on_insert(callback.0)
|
||||
}
|
||||
|
||||
type DeleteCallbackId = ViewHandDeleteCallbackId;
|
||||
|
||||
fn on_delete(
|
||||
&self,
|
||||
callback: impl FnMut(&Self::EventContext, &Self::Row) + Send + 'static,
|
||||
) -> ViewHandDeleteCallbackId {
|
||||
ViewHandDeleteCallbackId(self.imp.on_delete(Box::new(callback)))
|
||||
}
|
||||
|
||||
fn remove_on_delete(&self, callback: ViewHandDeleteCallbackId) {
|
||||
self.imp.remove_on_delete(callback.0)
|
||||
}
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn register_table(client_cache: &mut __sdk::ClientCache<super::RemoteModule>) {
|
||||
let _table = client_cache.get_or_make_table::<Hand>("view_hand");
|
||||
}
|
||||
|
||||
#[doc(hidden)]
|
||||
pub(super) fn parse_table_update(
|
||||
raw_updates: __ws::TableUpdate<__ws::BsatnFormat>,
|
||||
) -> __sdk::Result<__sdk::TableUpdate<Hand>> {
|
||||
__sdk::TableUpdate::parse_table_update(raw_updates).map_err(|e| {
|
||||
__sdk::InternalError::failed_parse("TableUpdate<Hand>", "TableUpdate")
|
||||
.with_cause(e)
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#![allow(unused, clippy::all)]
|
||||
use super::hand_type::Hand;
|
||||
use super::player_or_bot_type::PlayerOrBot;
|
||||
use super::tile_type::Tile;
|
||||
use spacetimedb_sdk::__codegen::{self as __sdk, __lib, __sats, __ws};
|
||||
|
||||
|
|
|
|||
8
justfile
8
justfile
|
|
@ -2,11 +2,14 @@ set shell := ["nu", "-c"]
|
|||
|
||||
alias rt := run-tui
|
||||
alias s := spacetime
|
||||
alias g := spacetime_generate-bindings
|
||||
|
||||
default:
|
||||
just --list
|
||||
|
||||
run-tui:
|
||||
mprocs -s localhost:4050 --ctl $"({c: restart-proc, name: spacetimedb_generate_bindings} | to yaml)"
|
||||
sleep 3sec
|
||||
cargo run -- run-tui
|
||||
|
||||
update:
|
||||
|
|
@ -16,5 +19,8 @@ update:
|
|||
spacetime:
|
||||
devenv up
|
||||
|
||||
generate-bindings:
|
||||
spacetime_dev:
|
||||
spacetime dev --module-bindings-path jong/src/stdb jongline --delete-data=always
|
||||
|
||||
spacetime_generate-bindings:
|
||||
spacetime generate --lang rust --out-dir jong/src/stdb --project-path spacetimedb
|
||||
|
|
|
|||
6
mprocs.log
Normal file
6
mprocs.log
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
ERROR [lib::error] Error: channel closed
|
||||
ERROR [lib::error] Error: channel closed
|
||||
ERROR [lib::error] Error: channel closed
|
||||
ERROR [lib::error] Error: channel closed
|
||||
ERROR [lib::error] Error: channel closed
|
||||
ERROR [lib::error] Error: channel closed
|
||||
60
spacetimedb/src/game.rs
Normal file
60
spacetimedb/src/game.rs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
use log::info;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
||||
mod hand;
|
||||
mod wall;
|
||||
|
||||
#[reducer]
|
||||
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
|
||||
let ok_or = ctx
|
||||
.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.ok_or(format!("cannot find player {}", ctx.sender))?;
|
||||
let mut player = ok_or;
|
||||
|
||||
if lobby_id == 0 {
|
||||
let lobby = ctx.db.lobby().insert(Lobby {
|
||||
id: 0,
|
||||
host_player_id: player.id,
|
||||
players: vec![PlayerOrBot::Player { id: player.id }],
|
||||
game_state: GameState::Setup,
|
||||
});
|
||||
info!("created lobby: {:?}", lobby);
|
||||
|
||||
lobby_id = lobby.id;
|
||||
}
|
||||
|
||||
player.lobby_id = lobby_id;
|
||||
|
||||
let player = ctx.db.player().identity().update(player);
|
||||
|
||||
info!("player {} joined lobby {}", player.id, lobby_id);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||
if lobby_id == 0 {
|
||||
Err("cannot add a bot without a lobby".into())
|
||||
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
||||
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
||||
<= 4)
|
||||
{
|
||||
let bot = ctx.db.bot().insert(Bot {
|
||||
id: 0,
|
||||
lobby_id,
|
||||
hand_id: 0,
|
||||
pond_id: 0,
|
||||
});
|
||||
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
||||
Ok(())
|
||||
} else {
|
||||
Err("lobby doesn't exist".into())
|
||||
}
|
||||
}
|
||||
53
spacetimedb/src/game/hand.rs
Normal file
53
spacetimedb/src/game/hand.rs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
use spacetimedb::{ReducerContext, Table, ViewContext, reducer, view};
|
||||
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
||||
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
|
||||
let players = ctx.db.player().lobby_id().filter(lobby_id);
|
||||
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
|
||||
|
||||
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
|
||||
|
||||
// FIXME rectify deal orders
|
||||
for mut player in players {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
tiles.sort();
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
let hand = ctx.db.hand().insert(Hand {
|
||||
id: 0,
|
||||
owner: PlayerOrBot::Player { id: player.id },
|
||||
sort: true,
|
||||
tiles,
|
||||
});
|
||||
player.hand_id = hand.id;
|
||||
ctx.db.player().id().update(player);
|
||||
}
|
||||
for mut bot in bots {
|
||||
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
tiles.sort();
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
let hand = ctx.db.hand().insert(Hand {
|
||||
id: 0,
|
||||
owner: PlayerOrBot::Bot { id: bot.id },
|
||||
sort: true,
|
||||
tiles,
|
||||
});
|
||||
bot.hand_id = hand.id;
|
||||
ctx.db.bot().id().update(bot);
|
||||
}
|
||||
}
|
||||
|
||||
#[view(name = view_player_hand, public)]
|
||||
pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
|
||||
ctx.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.map(|p| ctx.db.hand().id().find(p.hand_id))?
|
||||
}
|
||||
|
||||
// #[reducer]
|
||||
// pub fn sort_hand(ctx: &ReducerContext) {
|
||||
// todo!()
|
||||
// }
|
||||
36
spacetimedb/src/game/wall.rs
Normal file
36
spacetimedb/src/game/wall.rs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
use log::debug;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
use super::hand::deal_hands;
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
||||
#[reducer]
|
||||
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||
debug!("lobby_id: {lobby_id}");
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
|
||||
lobby.game_state = GameState::Deal;
|
||||
let mut lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
ctx.db.wall().insert(Wall {
|
||||
// id: 0,
|
||||
lobby_id,
|
||||
tiles,
|
||||
});
|
||||
|
||||
deal_hands(ctx, lobby_id);
|
||||
|
||||
lobby.game_state = GameState::Play;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
|
||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
||||
let mut rng = ctx.rng();
|
||||
let mut wall = tiles();
|
||||
wall.shuffle(&mut rng);
|
||||
|
||||
wall
|
||||
}
|
||||
|
|
@ -1,83 +1,13 @@
|
|||
use log::{debug, info};
|
||||
use spacetimedb::{
|
||||
Identity, ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
|
||||
ReducerContext, Table, ViewContext, rand::seq::SliceRandom, reducer, table, view,
|
||||
};
|
||||
|
||||
use crate::tables::*;
|
||||
use jong_types::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
#[table(name = player, public)]
|
||||
pub struct Player {
|
||||
#[primary_key]
|
||||
identity: Identity,
|
||||
|
||||
#[auto_inc]
|
||||
#[index(direct)]
|
||||
#[unique]
|
||||
id: u32,
|
||||
|
||||
name: Option<String>,
|
||||
|
||||
#[index(btree)]
|
||||
lobby_id: u32,
|
||||
}
|
||||
|
||||
#[table(name = bot)]
|
||||
pub struct Bot {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
id: u32,
|
||||
|
||||
#[index(btree)]
|
||||
lobby_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
#[table(name = lobby, public)]
|
||||
pub struct Lobby {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
id: u32,
|
||||
|
||||
#[index(direct)]
|
||||
#[unique]
|
||||
host_player_id: u32,
|
||||
|
||||
game_state: GameState,
|
||||
}
|
||||
|
||||
#[table(name = wall)]
|
||||
pub struct Wall {
|
||||
// #[auto_inc]
|
||||
// id: u32,
|
||||
#[primary_key]
|
||||
// #[index(direct)]
|
||||
// #[unique]
|
||||
lobby_id: u32,
|
||||
|
||||
tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
#[table(name = hand)]
|
||||
pub struct Hand {
|
||||
#[primary_key]
|
||||
player_identity: Identity,
|
||||
|
||||
tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
#[table(name = bothand)]
|
||||
pub struct BotHand {
|
||||
#[primary_key]
|
||||
bot_id: u32,
|
||||
|
||||
tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
#[table(name = pond, public)]
|
||||
pub struct Pond {
|
||||
tiles: Vec<Tile>,
|
||||
}
|
||||
mod game;
|
||||
mod tables;
|
||||
|
||||
#[reducer(client_connected)]
|
||||
pub fn login_or_add_player(ctx: &ReducerContext) {
|
||||
|
|
@ -89,6 +19,8 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
|||
id: 0,
|
||||
name: None,
|
||||
lobby_id: 0,
|
||||
hand_id: 0,
|
||||
pond_id: 0,
|
||||
}) {
|
||||
info!("added player: {:?}", player);
|
||||
} else {
|
||||
|
|
@ -97,117 +29,6 @@ pub fn login_or_add_player(ctx: &ReducerContext) {
|
|||
}
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
|
||||
let mut player = ctx
|
||||
.db
|
||||
.player()
|
||||
.identity()
|
||||
.find(ctx.sender)
|
||||
.ok_or(format!("cannot find player {}", ctx.sender))?;
|
||||
|
||||
if lobby_id == 0 {
|
||||
let lobby = ctx.db.lobby().insert(Lobby {
|
||||
id: 0,
|
||||
host_player_id: player.id,
|
||||
game_state: GameState::None,
|
||||
});
|
||||
info!("created lobby: {:?}", lobby);
|
||||
|
||||
lobby_id = lobby.id;
|
||||
}
|
||||
|
||||
player.lobby_id = lobby_id;
|
||||
|
||||
let player = ctx.db.player().identity().update(player);
|
||||
|
||||
info!("player {} joined lobby {}", player.id, lobby_id);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
|
||||
if lobby_id == 0 {
|
||||
Err("cannot add a bot without a lobby".into())
|
||||
} else if let Some(lobby) = ctx.db.lobby().id().find(lobby_id)
|
||||
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
|
||||
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
|
||||
<= 4)
|
||||
{
|
||||
let bot = ctx.db.bot().insert(Bot { id: 0, lobby_id });
|
||||
info!("added bot {} to lobby {}", bot.id, lobby_id);
|
||||
Ok(())
|
||||
} else {
|
||||
Err("lobby doesn't exist".into())
|
||||
}
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn setup_game(ctx: &ReducerContext, lobby_id: u32) {
|
||||
debug!("lobby_id: {lobby_id}");
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
lobby.game_state = GameState::Setup;
|
||||
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
ctx.db.wall().insert(Wall {
|
||||
// id: 0,
|
||||
lobby_id,
|
||||
tiles,
|
||||
});
|
||||
|
||||
lobby.game_state = GameState::Deal;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
|
||||
deal_hands(ctx, lobby_id);
|
||||
lobby.game_state = GameState::Play;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
|
||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<Tile> {
|
||||
let mut rng = ctx.rng();
|
||||
let mut wall = tiles();
|
||||
wall.shuffle(&mut rng);
|
||||
|
||||
wall
|
||||
}
|
||||
|
||||
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
|
||||
let players = ctx.db.player().lobby_id().filter(lobby_id);
|
||||
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
|
||||
|
||||
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
|
||||
|
||||
// FIXME rectify deal orders
|
||||
for player in players {
|
||||
let tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
ctx.db.hand().insert(Hand {
|
||||
player_identity: player.identity,
|
||||
tiles,
|
||||
});
|
||||
}
|
||||
for bot in bots {
|
||||
let tiles = wall.tiles.split_off(wall.tiles.len() - 13);
|
||||
wall = ctx.db.wall().lobby_id().update(wall);
|
||||
ctx.db.bothand().insert(BotHand {
|
||||
bot_id: bot.id,
|
||||
tiles,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[view(name = view_player_hand, public)]
|
||||
pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
|
||||
ctx.db.hand().player_identity().find(ctx.sender)
|
||||
}
|
||||
|
||||
#[reducer]
|
||||
pub fn sort_hand(ctx: &ReducerContext) {
|
||||
todo!()
|
||||
}
|
||||
|
||||
// #[reducer(init)]
|
||||
// pub fn init(_ctx: &ReducerContext) {
|
||||
// // Called when the module is initially published
|
||||
|
|
|
|||
84
spacetimedb/src/tables.rs
Normal file
84
spacetimedb/src/tables.rs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
use spacetimedb::{Identity, SpacetimeType, table};
|
||||
|
||||
use jong_types::*;
|
||||
|
||||
#[derive(Debug)]
|
||||
#[table(name = player, public)]
|
||||
pub struct Player {
|
||||
#[primary_key]
|
||||
pub identity: Identity,
|
||||
|
||||
#[unique]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
pub name: Option<String>,
|
||||
|
||||
#[index(btree)]
|
||||
pub lobby_id: u32,
|
||||
pub hand_id: u32,
|
||||
pub pond_id: u32,
|
||||
}
|
||||
|
||||
#[table(name = bot)]
|
||||
pub struct Bot {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
#[index(btree)]
|
||||
pub lobby_id: u32,
|
||||
pub hand_id: u32,
|
||||
pub pond_id: u32,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, SpacetimeType)]
|
||||
pub enum PlayerOrBot {
|
||||
Player { id: u32 },
|
||||
Bot { id: u32 },
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
#[table(name = lobby, public)]
|
||||
pub struct Lobby {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
#[unique]
|
||||
pub host_player_id: u32,
|
||||
pub players: Vec<PlayerOrBot>,
|
||||
|
||||
pub game_state: GameState,
|
||||
}
|
||||
|
||||
#[table(name = wall)]
|
||||
pub struct Wall {
|
||||
#[primary_key]
|
||||
pub lobby_id: u32,
|
||||
|
||||
pub tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
#[table(name = hand)]
|
||||
pub struct Hand {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
pub owner: PlayerOrBot,
|
||||
|
||||
pub sort: bool,
|
||||
pub tiles: Vec<Tile>,
|
||||
}
|
||||
|
||||
#[table(name = pond, public)]
|
||||
pub struct Pond {
|
||||
#[primary_key]
|
||||
#[auto_inc]
|
||||
pub id: u32,
|
||||
|
||||
pub owner: PlayerOrBot,
|
||||
|
||||
pub tiles: Vec<Tile>,
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue