re-organize crates

This commit is contained in:
Tao Tien 2026-02-15 23:40:21 -08:00
parent 1afb7f4e3d
commit c709fb5851
50 changed files with 148 additions and 121 deletions

12
jong-line/Cargo.toml Normal file
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[package]
name = "jong-line"
version = "0.1.0"
edition = "2024"
[lib]
crate-type = ["cdylib"]
[dependencies]
jong-types.workspace = true
spacetimedb.workspace = true
log.workspace = true

83
jong-line/src/lib.rs Normal file
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use log::debug;
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::{player::player, *};
mod reducers {
mod game;
}
mod tables;
#[reducer]
pub fn clear_all(ctx: &ReducerContext) {
for row in ctx.db.player().iter() {
ctx.db.player().delete(row);
}
}
#[reducer(client_connected)]
pub fn login_or_add_player(ctx: &ReducerContext) {
let identity = ctx.sender;
// TODO remove player on disconnect
if let Ok(player) = ctx.db.player().try_insert(Player {
identity,
id: 0,
name: None,
lobby_id: 0,
ready: false,
sort: true,
hand: vec![],
pond: vec![],
drawn_tile: None,
}) {
debug!("added player: {:?}", player);
} else {
let player = ctx.db.player().identity().find(identity).unwrap();
debug!("player {:?} has reconnected", player)
}
}
// #[reducer(init)]
// pub fn init(_ctx: &ReducerContext) {
// // Called when the module is initially published
// }
// #[reducer(client_connected)]
// pub fn identity_connected(_ctx: &ReducerContext) {
// // Called everytime a new client connects
// }
// #[reducer(client_disconnected)]
// pub fn identity_disconnected(_ctx: &ReducerContext) {
// // Called everytime a client disconnects
// }
// #[reducer]
// pub fn add(ctx: &ReducerContext, name: String) {
// ctx.db.player().insert(Player { name });
// }
// #[reducer]
// pub fn say_hello(ctx: &ReducerContext) {
// for person in ctx.db.person().iter() {
// log::info!("Hello, {}!", person.name);
// }
// log::info!("Hello, World!");
// }
// #[reducer]
// pub fn set_name(ctx: &ReducerContext, name: String) -> Result<(), String> {
// if name.is_empty() {
// return Err("names must not be empty".into());
// }
// if let Some(player) = ctx.db.player().identity().find(ctx.sender) {
// ctx.db.player().identity().update(Player {
// name: Some(name),
// ..player
// });
// Ok(())
// } else {
// Err("cannot set name for unknown user".into())
// }
// }

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use log::info;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use crate::tables::{player::player, *};
use jong_types::*;
mod deal;
mod hand;
#[reducer]
pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
let ok_or = ctx
.db
.player()
.identity()
.find(ctx.sender)
.ok_or(format!("cannot find player {}", ctx.sender))?;
let mut player = ok_or;
if lobby_id == 0 {
let lobby = ctx.db.lobby().insert(Lobby {
id: 0,
host_player_id: player.id,
players: vec![PlayerOrBot::Player { id: player.id }],
game_state: GameState::Lobby,
turn_state: TurnState::None,
dealer_idx: 0,
current_idx: 0,
});
info!("created lobby: {:?}", lobby);
lobby_id = lobby.id;
}
player.lobby_id = lobby_id;
let player = ctx.db.player().identity().update(player);
info!("player {} joined lobby {}", player.id, lobby_id);
Ok(())
}
#[reducer]
pub fn add_bot(ctx: &ReducerContext, lobby_id: u32) -> Result<(), String> {
if lobby_id == 0 {
Err("cannot add a bot without a lobby".into())
} else if let Some(mut lobby) = ctx.db.lobby().id().find(lobby_id)
&& (ctx.db.player().lobby_id().filter(lobby_id).count()
+ ctx.db.bot().lobby_id().filter(lobby_id).count()
< 4)
{
let bot = ctx.db.bot().insert(Bot {
id: 0,
lobby_id,
hand: vec![],
pond: vec![],
drawn_tile: None,
});
lobby.players.push(PlayerOrBot::Bot { id: bot.id });
ctx.db.lobby().id().update(lobby);
info!("added bot {} to lobby {}", bot.id, lobby_id);
Ok(())
} else {
Err("lobby doesn't exist".into())
}
}
#[reducer]
pub fn set_ready(ctx: &ReducerContext, ready: bool) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
player.ready = ready;
ctx.db.player().identity().update(player);
}
#[reducer]
pub fn start_game(ctx: &ReducerContext) {
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
if let Some(mut lobby) = ctx.db.lobby().host_player_id().find(player.id)
&& lobby.players.len() == 4
&& lobby.players.iter().all(|p| match p {
PlayerOrBot::Player { id } => ctx.db.player().id().find(id).is_some_and(|p| p.ready),
PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
})
{
lobby.game_state = GameState::Setup;
lobby.players.shuffle(&mut ctx.rng());
lobby.dealer_idx += 1;
if lobby.dealer_idx > 3 {
lobby.dealer_idx = 0;
}
ctx.db.lobby().id().update(lobby);
}
}

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use log::debug;
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
use super::hand::deal_hands;
use crate::tables::*;
use jong_types::*;
#[reducer]
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
debug!("lobby_id: {lobby_id}");
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
if lobby.game_state == GameState::Setup {
lobby.game_state = GameState::Deal;
lobby = ctx.db.lobby().id().update(lobby);
let tiles = new_shuffled_wall(ctx);
ctx.db.wall().insert(DbWall {
// id: 0,
lobby_id,
tiles,
});
deal_hands(ctx, lobby_id);
lobby.game_state = GameState::Play;
lobby.turn_state = TurnState::Tsumo;
ctx.db.lobby().id().update(lobby);
}
}
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
let mut rng = ctx.rng();
let mut wall: Vec<_> = tiles()
.into_iter()
.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
.collect();
wall.shuffle(&mut rng);
wall
}

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use log::{debug, trace};
use spacetimedb::{ReducerContext, Table, reducer};
use crate::tables::{player::player, *};
use jong_types::*;
pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
let players = ctx.db.player().lobby_id().filter(lobby_id);
let bots = ctx.db.bot().lobby_id().filter(lobby_id);
let mut wall = ctx.db.wall().lobby_id().find(lobby_id).unwrap();
// FIXME rectify deal orders
for mut player in players {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
tiles.sort_by_key(|t| t.tile);
player.hand = tiles;
ctx.db.player().id().update(player);
}
for mut bot in bots {
let mut tiles = wall.tiles.split_off(wall.tiles.len() - 13);
wall = ctx.db.wall().lobby_id().update(wall);
tiles.sort_by_key(|t| t.tile);
bot.hand = tiles;
ctx.db.bot().id().update(bot);
}
}
#[reducer]
pub fn draw_tile(ctx: &ReducerContext) {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut wall = ctx.db.wall().lobby_id().find(player.lobby_id).unwrap();
// TODO if no more tiles, exhaust somehow
player.drawn_tile = wall.tiles.pop();
ctx.db.wall().lobby_id().update(wall);
ctx.db.player().id().update(player);
}
// TODO make sure this can't be called or just error here?
#[reducer]
pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
let mut player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
let dealt_tile = if let Some(drawn) = player.drawn_tile
&& drawn.id == tile_id
{
drawn
} else if let Some((i, _)) = player
.hand
.iter()
.enumerate()
.find(|(_, t)| t.id == tile_id)
{
player.hand.remove(i)
} else {
return Err(format!(
"player {} attempted to deal nonexistant tile {}",
player.id, tile_id
));
};
player.pond.push(dealt_tile);
player.drawn_tile = None;
lobby.turn_state = TurnState::RonChiiPonKan;
let player = ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
debug!("player {} discarded tile {:?}", player.id, dealt_tile.tile);
Ok(())
}
#[reducer]
pub fn skip_call(ctx: &ReducerContext) {
trace!("skip_call");
let player = ctx.db.player().identity().find(ctx.sender).unwrap();
let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
lobby.turn_state = TurnState::Tsumo;
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
// FIXME where better can this go
bot_moves(ctx, &mut lobby);
ctx.db.player().id().update(player);
ctx.db.lobby().id().update(lobby);
}
fn bot_moves(ctx: &ReducerContext, lobby: &mut Lobby) {
let mut wall = ctx.db.wall().lobby_id().find(lobby.id).unwrap();
if let Some(PlayerOrBot::Bot { id }) = lobby.players.get(lobby.current_idx as usize + 1) {
let mut bot = ctx.db.bot().id().find(id).unwrap();
bot.pond.push(wall.tiles.pop().unwrap());
ctx.db.bot().id().update(bot);
lobby.turn_state = TurnState::RonChiiPonKan;
} else {
lobby.turn_state = TurnState::Tsumo;
}
lobby.current_idx += 1;
if lobby.current_idx >= 3 {
lobby.current_idx = 0;
}
}
// #[view(name = view_player_hand, public)]
// pub fn view_player_hand(ctx: &ViewContext) -> Option<Hand> {
// ctx.db
// .player()
// .identity()
// .find(ctx.sender)
// .map(|p| ctx.db.hand().id().find(p.hand_id))?
// }
// #[reducer]
// pub fn sort_hand(ctx: &ReducerContext) {
// todo!()
// }

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jong-line/src/tables.rs Normal file
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use spacetimedb::table;
use jong_types::*;
pub mod player;
pub use player::*;
#[derive(Debug, Clone)]
#[table(name = lobby, public)]
pub struct Lobby {
#[primary_key]
#[auto_inc]
pub id: u32,
#[unique]
pub host_player_id: u32,
pub players: Vec<player::PlayerOrBot>,
pub dealer_idx: u8,
pub current_idx: u8,
pub game_state: GameState,
pub turn_state: TurnState,
}
#[table(name = wall)]
pub struct DbWall {
#[primary_key]
pub lobby_id: u32,
pub tiles: Vec<DbTile>,
}
#[table(name = tile)]
#[derive(Debug, Clone, Copy)]
pub struct DbTile {
#[primary_key]
#[auto_inc]
pub id: u32,
pub tile: jong_types::Tile,
}

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use spacetimedb::Identity;
use spacetimedb::{SpacetimeType, table};
use super::DbTile;
// FIXME this shant be public, use views
#[table(name = player, public)]
#[derive(Debug)]
pub struct Player {
#[primary_key]
pub identity: Identity,
#[unique]
#[auto_inc]
pub id: u32,
pub name: Option<String>,
#[index(btree)]
pub lobby_id: u32,
pub ready: bool,
pub sort: bool,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[table(name = bot)]
pub struct Bot {
#[primary_key]
#[auto_inc]
pub id: u32,
#[index(btree)]
pub lobby_id: u32,
pub hand: Vec<DbTile>,
pub pond: Vec<DbTile>,
pub drawn_tile: Option<DbTile>,
}
#[derive(Debug, Clone, SpacetimeType)]
pub enum PlayerOrBot {
Player { id: u32 },
Bot { id: u32 },
}