more refactor, start using stdb for everything???
4.5th rewrite for tui
This commit is contained in:
parent
034e543d40
commit
c3686221aa
29 changed files with 478 additions and 744 deletions
41
jong-line/src/reducers/deal.rs
Normal file
41
jong-line/src/reducers/deal.rs
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
use log::debug;
|
||||
use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
|
||||
|
||||
use super::hand::deal_hands;
|
||||
use crate::tables::*;
|
||||
|
||||
#[reducer]
|
||||
pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
|
||||
debug!("lobby_id: {lobby_id}");
|
||||
let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
|
||||
|
||||
if lobby.game_state == jong_types::states::GameState::Setup {
|
||||
lobby.game_state = jong_types::states::GameState::Deal;
|
||||
lobby = ctx.db.lobby().id().update(lobby);
|
||||
|
||||
let tiles = new_shuffled_wall(ctx);
|
||||
|
||||
ctx.db.wall().insert(DbWall {
|
||||
// id: 0,
|
||||
lobby_id,
|
||||
tiles,
|
||||
});
|
||||
|
||||
deal_hands(ctx, lobby_id);
|
||||
|
||||
lobby.game_state = jong_types::states::GameState::Play;
|
||||
lobby.turn_state = jong_types::states::TurnState::Tsumo;
|
||||
ctx.db.lobby().id().update(lobby);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
|
||||
let mut rng = ctx.rng();
|
||||
let mut wall: Vec<_> = jong_types::tiles::tiles()
|
||||
.into_iter()
|
||||
.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
|
||||
.collect();
|
||||
wall.shuffle(&mut rng);
|
||||
|
||||
wall
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue