more refactor, start using stdb for everything???
4.5th rewrite for tui
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parent
034e543d40
commit
c3686221aa
29 changed files with 478 additions and 744 deletions
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@ -3,15 +3,14 @@ use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use super::hand::deal_hands;
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use crate::tables::*;
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use jong_types::*;
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#[reducer]
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pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
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debug!("lobby_id: {lobby_id}");
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let mut lobby = ctx.db.lobby().id().find(lobby_id).unwrap();
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if lobby.game_state == GameState::Setup {
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lobby.game_state = GameState::Deal;
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if lobby.game_state == jong_types::states::GameState::Setup {
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lobby.game_state = jong_types::states::GameState::Deal;
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lobby = ctx.db.lobby().id().update(lobby);
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let tiles = new_shuffled_wall(ctx);
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@ -24,15 +23,15 @@ pub fn shuffle_deal(ctx: &ReducerContext, lobby_id: u32) {
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deal_hands(ctx, lobby_id);
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lobby.game_state = GameState::Play;
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lobby.turn_state = TurnState::Tsumo;
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lobby.game_state = jong_types::states::GameState::Play;
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lobby.turn_state = jong_types::states::TurnState::Tsumo;
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ctx.db.lobby().id().update(lobby);
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}
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}
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pub fn new_shuffled_wall(ctx: &ReducerContext) -> Vec<DbTile> {
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let mut rng = ctx.rng();
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let mut wall: Vec<_> = tiles()
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let mut wall: Vec<_> = jong_types::tiles::tiles()
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.into_iter()
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.map(|tile| ctx.db.tile().insert(DbTile { id: 0, tile }))
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.collect();
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@ -1,8 +1,8 @@
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use log::{debug, trace};
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use spacetimedb::{ReducerContext, Table, reducer};
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use spacetimedb::{ReducerContext, reducer};
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use crate::tables::{player::player, *};
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use jong_types::*;
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use jong_types::states::TurnState;
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pub fn deal_hands(ctx: &ReducerContext, lobby_id: u32) {
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let players = ctx.db.player().lobby_id().filter(lobby_id);
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@ -79,7 +79,7 @@ pub fn discard_tile(ctx: &ReducerContext, tile_id: u32) -> Result<(), String> {
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#[reducer]
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pub fn skip_call(ctx: &ReducerContext) {
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trace!("skip_call");
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let player = ctx.db.player().identity().find(ctx.sender).unwrap();
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let mut lobby = ctx.db.lobby().id().find(player.lobby_id).unwrap();
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@ -2,10 +2,6 @@ use log::info;
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use spacetimedb::{ReducerContext, Table, rand::seq::SliceRandom, reducer};
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use crate::tables::{player::player, *};
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use jong_types::*;
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mod deal;
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mod hand;
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#[reducer]
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pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(), String> {
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@ -22,12 +18,12 @@ pub fn join_or_create_lobby(ctx: &ReducerContext, mut lobby_id: u32) -> Result<(
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id: 0,
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host_player_id: player.id,
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players: vec![PlayerOrBot::Player { id: player.id }],
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game_state: GameState::Lobby,
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turn_state: TurnState::None,
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game_state: jong_types::states::GameState::Lobby,
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turn_state: jong_types::states::TurnState::None,
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dealer_idx: 0,
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current_idx: 0,
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});
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info!("created lobby: {:?}", lobby);
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info!("created lobby: {}", lobby.id);
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lobby_id = lobby.id;
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}
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@ -83,7 +79,7 @@ pub fn start_game(ctx: &ReducerContext) {
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PlayerOrBot::Bot { id } => ctx.db.bot().id().find(id).is_some(),
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})
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{
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lobby.game_state = GameState::Setup;
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lobby.game_state = jong_types::states::GameState::Setup;
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lobby.players.shuffle(&mut ctx.rng());
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lobby.dealer_idx += 1;
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if lobby.dealer_idx > 3 {
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